glbinding  3.3.0.0
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl45core/enum.h
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1
2#pragma once
3
4
5#include <glbinding/nogl.h>
6
7#include <glbinding/gl/enum.h>
8
9
10namespace gl45core
11{
12
13
14// use enum type
15using gl::GLenum;
16
17
18// import enums to namespace
19using gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS;
20using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
21using gl::GL_ACTIVE_ATTRIBUTES;
22using gl::GL_ACTIVE_PROGRAM;
23using gl::GL_ACTIVE_RESOURCES;
24using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
25using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
26using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
27using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
28using gl::GL_ACTIVE_SUBROUTINES;
29using gl::GL_ACTIVE_TEXTURE;
30using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
31using gl::GL_ACTIVE_UNIFORM_BLOCKS;
32using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
33using gl::GL_ACTIVE_UNIFORMS;
34using gl::GL_ACTIVE_VARIABLES;
35using gl::GL_ALIASED_LINE_WIDTH_RANGE;
36using gl::GL_ALPHA;
37using gl::GL_ALREADY_SIGNALED;
38using gl::GL_ALWAYS;
39using gl::GL_AND;
40using gl::GL_AND_INVERTED;
41using gl::GL_AND_REVERSE;
42using gl::GL_ANY_SAMPLES_PASSED;
43using gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE;
44using gl::GL_ARRAY_BUFFER;
45using gl::GL_ARRAY_BUFFER_BINDING;
46using gl::GL_ARRAY_SIZE;
47using gl::GL_ARRAY_STRIDE;
48using gl::GL_ATOMIC_COUNTER_BUFFER;
49using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES;
50using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS;
51using gl::GL_ATOMIC_COUNTER_BUFFER_BINDING;
52using gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE;
53using gl::GL_ATOMIC_COUNTER_BUFFER_INDEX;
54using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER;
55using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER;
56using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER;
57using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER;
58using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER;
59using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER;
60using gl::GL_ATOMIC_COUNTER_BUFFER_SIZE;
61using gl::GL_ATOMIC_COUNTER_BUFFER_START;
62using gl::GL_ATTACHED_SHADERS;
63using gl::GL_AUTO_GENERATE_MIPMAP;
64using gl::GL_BACK;
65using gl::GL_BACK_LEFT;
66using gl::GL_BACK_RIGHT;
67using gl::GL_BGR;
68using gl::GL_BGR_INTEGER;
69using gl::GL_BGRA;
70using gl::GL_BGRA_INTEGER;
71using gl::GL_BLEND;
72using gl::GL_BLEND_COLOR;
73using gl::GL_BLEND_DST;
74using gl::GL_BLEND_DST_ALPHA;
75using gl::GL_BLEND_DST_RGB;
76using gl::GL_BLEND_EQUATION;
77using gl::GL_BLEND_EQUATION_ALPHA;
78using gl::GL_BLEND_EQUATION_RGB;
79using gl::GL_BLEND_SRC;
80using gl::GL_BLEND_SRC_ALPHA;
81using gl::GL_BLEND_SRC_RGB;
82using gl::GL_BLOCK_INDEX;
83using gl::GL_BLUE;
84using gl::GL_BLUE_INTEGER;
85using gl::GL_BOOL;
86using gl::GL_BOOL_VEC2;
87using gl::GL_BOOL_VEC3;
88using gl::GL_BOOL_VEC4;
89using gl::GL_BUFFER;
90using gl::GL_BUFFER_ACCESS;
91using gl::GL_BUFFER_ACCESS_FLAGS;
92using gl::GL_BUFFER_BINDING;
93using gl::GL_BUFFER_DATA_SIZE;
94using gl::GL_BUFFER_IMMUTABLE_STORAGE;
95using gl::GL_BUFFER_MAP_LENGTH;
96using gl::GL_BUFFER_MAP_OFFSET;
97using gl::GL_BUFFER_MAP_POINTER;
98using gl::GL_BUFFER_MAPPED;
99using gl::GL_BUFFER_SIZE;
100using gl::GL_BUFFER_STORAGE_FLAGS;
101using gl::GL_BUFFER_USAGE;
102using gl::GL_BUFFER_VARIABLE;
103using gl::GL_BYTE;
104using gl::GL_CAVEAT_SUPPORT;
105using gl::GL_CCW;
106using gl::GL_CLAMP_READ_COLOR;
107using gl::GL_CLAMP_TO_BORDER;
108using gl::GL_CLAMP_TO_EDGE;
109using gl::GL_CLEAR;
110using gl::GL_CLEAR_BUFFER;
111using gl::GL_CLEAR_TEXTURE;
112using gl::GL_CLIP_DEPTH_MODE;
113using gl::GL_CLIP_DISTANCE0;
114using gl::GL_CLIP_DISTANCE1;
115using gl::GL_CLIP_DISTANCE2;
116using gl::GL_CLIP_DISTANCE3;
117using gl::GL_CLIP_DISTANCE4;
118using gl::GL_CLIP_DISTANCE5;
119using gl::GL_CLIP_DISTANCE6;
120using gl::GL_CLIP_DISTANCE7;
121using gl::GL_CLIP_ORIGIN;
122using gl::GL_COLOR;
123using gl::GL_COLOR_ATTACHMENT0;
124using gl::GL_COLOR_ATTACHMENT1;
125using gl::GL_COLOR_ATTACHMENT10;
126using gl::GL_COLOR_ATTACHMENT11;
127using gl::GL_COLOR_ATTACHMENT12;
128using gl::GL_COLOR_ATTACHMENT13;
129using gl::GL_COLOR_ATTACHMENT14;
130using gl::GL_COLOR_ATTACHMENT15;
131using gl::GL_COLOR_ATTACHMENT16;
132using gl::GL_COLOR_ATTACHMENT17;
133using gl::GL_COLOR_ATTACHMENT18;
134using gl::GL_COLOR_ATTACHMENT19;
135using gl::GL_COLOR_ATTACHMENT2;
136using gl::GL_COLOR_ATTACHMENT20;
137using gl::GL_COLOR_ATTACHMENT21;
138using gl::GL_COLOR_ATTACHMENT22;
139using gl::GL_COLOR_ATTACHMENT23;
140using gl::GL_COLOR_ATTACHMENT24;
141using gl::GL_COLOR_ATTACHMENT25;
142using gl::GL_COLOR_ATTACHMENT26;
143using gl::GL_COLOR_ATTACHMENT27;
144using gl::GL_COLOR_ATTACHMENT28;
145using gl::GL_COLOR_ATTACHMENT29;
146using gl::GL_COLOR_ATTACHMENT3;
147using gl::GL_COLOR_ATTACHMENT30;
148using gl::GL_COLOR_ATTACHMENT31;
149using gl::GL_COLOR_ATTACHMENT4;
150using gl::GL_COLOR_ATTACHMENT5;
151using gl::GL_COLOR_ATTACHMENT6;
152using gl::GL_COLOR_ATTACHMENT7;
153using gl::GL_COLOR_ATTACHMENT8;
154using gl::GL_COLOR_ATTACHMENT9;
155using gl::GL_COLOR_CLEAR_VALUE;
156using gl::GL_COLOR_COMPONENTS;
157using gl::GL_COLOR_ENCODING;
158using gl::GL_COLOR_LOGIC_OP;
159using gl::GL_COLOR_RENDERABLE;
160using gl::GL_COLOR_TABLE;
161using gl::GL_COLOR_WRITEMASK;
162using gl::GL_COMPARE_REF_TO_TEXTURE;
163using gl::GL_COMPATIBLE_SUBROUTINES;
164using gl::GL_COMPILE_STATUS;
165using gl::GL_COMPRESSED_R11_EAC;
166using gl::GL_COMPRESSED_RED;
167using gl::GL_COMPRESSED_RED_RGTC1;
168using gl::GL_COMPRESSED_RG;
169using gl::GL_COMPRESSED_RG11_EAC;
170using gl::GL_COMPRESSED_RG_RGTC2;
171using gl::GL_COMPRESSED_RGB;
172using gl::GL_COMPRESSED_RGB8_ETC2;
173using gl::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
174using gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
175using gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
176using gl::GL_COMPRESSED_RGBA;
177using gl::GL_COMPRESSED_RGBA8_ETC2_EAC;
178using gl::GL_COMPRESSED_RGBA_BPTC_UNORM;
179using gl::GL_COMPRESSED_SIGNED_R11_EAC;
180using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
181using gl::GL_COMPRESSED_SIGNED_RG11_EAC;
182using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
183using gl::GL_COMPRESSED_SRGB;
184using gl::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
185using gl::GL_COMPRESSED_SRGB8_ETC2;
186using gl::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
187using gl::GL_COMPRESSED_SRGB_ALPHA;
188using gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
189using gl::GL_COMPRESSED_TEXTURE_FORMATS;
190using gl::GL_COMPUTE_SHADER;
191using gl::GL_COMPUTE_SUBROUTINE;
192using gl::GL_COMPUTE_SUBROUTINE_UNIFORM;
193using gl::GL_COMPUTE_TEXTURE;
194using gl::GL_COMPUTE_WORK_GROUP_SIZE;
195using gl::GL_CONDITION_SATISFIED;
196using gl::GL_CONSTANT_ALPHA;
197using gl::GL_CONSTANT_COLOR;
198using gl::GL_CONTEXT_FLAGS;
199using gl::GL_CONTEXT_LOST;
200using gl::GL_CONTEXT_PROFILE_MASK;
201using gl::GL_CONTEXT_RELEASE_BEHAVIOR;
202using gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
203using gl::GL_CONVOLUTION_1D;
204using gl::GL_CONVOLUTION_2D;
205using gl::GL_COPY;
206using gl::GL_COPY_INVERTED;
207using gl::GL_COPY_READ_BUFFER;
208using gl::GL_COPY_READ_BUFFER_BINDING;
209using gl::GL_COPY_WRITE_BUFFER;
210using gl::GL_COPY_WRITE_BUFFER_BINDING;
211using gl::GL_CULL_FACE;
212using gl::GL_CULL_FACE_MODE;
213using gl::GL_CURRENT_PROGRAM;
214using gl::GL_CURRENT_QUERY;
215using gl::GL_CURRENT_VERTEX_ATTRIB;
216using gl::GL_CW;
217using gl::GL_DEBUG_CALLBACK_FUNCTION;
218using gl::GL_DEBUG_CALLBACK_USER_PARAM;
219using gl::GL_DEBUG_GROUP_STACK_DEPTH;
220using gl::GL_DEBUG_LOGGED_MESSAGES;
221using gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH;
222using gl::GL_DEBUG_OUTPUT;
223using gl::GL_DEBUG_OUTPUT_SYNCHRONOUS;
224using gl::GL_DEBUG_SEVERITY_HIGH;
225using gl::GL_DEBUG_SEVERITY_LOW;
226using gl::GL_DEBUG_SEVERITY_MEDIUM;
227using gl::GL_DEBUG_SEVERITY_NOTIFICATION;
228using gl::GL_DEBUG_SOURCE_API;
229using gl::GL_DEBUG_SOURCE_APPLICATION;
230using gl::GL_DEBUG_SOURCE_OTHER;
231using gl::GL_DEBUG_SOURCE_SHADER_COMPILER;
232using gl::GL_DEBUG_SOURCE_THIRD_PARTY;
233using gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM;
234using gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR;
235using gl::GL_DEBUG_TYPE_ERROR;
236using gl::GL_DEBUG_TYPE_MARKER;
237using gl::GL_DEBUG_TYPE_OTHER;
238using gl::GL_DEBUG_TYPE_PERFORMANCE;
239using gl::GL_DEBUG_TYPE_POP_GROUP;
240using gl::GL_DEBUG_TYPE_PORTABILITY;
241using gl::GL_DEBUG_TYPE_PUSH_GROUP;
242using gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR;
243using gl::GL_DECR;
244using gl::GL_DECR_WRAP;
245using gl::GL_DELETE_STATUS;
246using gl::GL_DEPTH;
247using gl::GL_DEPTH24_STENCIL8;
248using gl::GL_DEPTH32F_STENCIL8;
249using gl::GL_DEPTH_ATTACHMENT;
250using gl::GL_DEPTH_CLAMP;
251using gl::GL_DEPTH_CLEAR_VALUE;
252using gl::GL_DEPTH_COMPONENT;
253using gl::GL_DEPTH_COMPONENT16;
254using gl::GL_DEPTH_COMPONENT24;
255using gl::GL_DEPTH_COMPONENT32;
256using gl::GL_DEPTH_COMPONENT32F;
257using gl::GL_DEPTH_COMPONENTS;
258using gl::GL_DEPTH_FUNC;
259using gl::GL_DEPTH_RANGE;
260using gl::GL_DEPTH_RENDERABLE;
261using gl::GL_DEPTH_STENCIL;
262using gl::GL_DEPTH_STENCIL_ATTACHMENT;
263using gl::GL_DEPTH_STENCIL_TEXTURE_MODE;
264using gl::GL_DEPTH_TEST;
265using gl::GL_DEPTH_WRITEMASK;
266using gl::GL_DISPATCH_INDIRECT_BUFFER;
267using gl::GL_DISPATCH_INDIRECT_BUFFER_BINDING;
268using gl::GL_DISPLAY_LIST;
269using gl::GL_DITHER;
270using gl::GL_DONT_CARE;
271using gl::GL_DOUBLE;
272using gl::GL_DOUBLE_MAT2;
273using gl::GL_DOUBLE_MAT2x3;
274using gl::GL_DOUBLE_MAT2x4;
275using gl::GL_DOUBLE_MAT3;
276using gl::GL_DOUBLE_MAT3x2;
277using gl::GL_DOUBLE_MAT3x4;
278using gl::GL_DOUBLE_MAT4;
279using gl::GL_DOUBLE_MAT4x2;
280using gl::GL_DOUBLE_MAT4x3;
281using gl::GL_DOUBLE_VEC2;
282using gl::GL_DOUBLE_VEC3;
283using gl::GL_DOUBLE_VEC4;
284using gl::GL_DOUBLEBUFFER;
285using gl::GL_DRAW_BUFFER;
286using gl::GL_DRAW_BUFFER0;
287using gl::GL_DRAW_BUFFER1;
288using gl::GL_DRAW_BUFFER10;
289using gl::GL_DRAW_BUFFER11;
290using gl::GL_DRAW_BUFFER12;
291using gl::GL_DRAW_BUFFER13;
292using gl::GL_DRAW_BUFFER14;
293using gl::GL_DRAW_BUFFER15;
294using gl::GL_DRAW_BUFFER2;
295using gl::GL_DRAW_BUFFER3;
296using gl::GL_DRAW_BUFFER4;
297using gl::GL_DRAW_BUFFER5;
298using gl::GL_DRAW_BUFFER6;
299using gl::GL_DRAW_BUFFER7;
300using gl::GL_DRAW_BUFFER8;
301using gl::GL_DRAW_BUFFER9;
302using gl::GL_DRAW_FRAMEBUFFER;
303using gl::GL_DRAW_FRAMEBUFFER_BINDING;
304using gl::GL_DRAW_INDIRECT_BUFFER;
305using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
306using gl::GL_DST_ALPHA;
307using gl::GL_DST_COLOR;
308using gl::GL_DYNAMIC_COPY;
309using gl::GL_DYNAMIC_DRAW;
310using gl::GL_DYNAMIC_READ;
311using gl::GL_ELEMENT_ARRAY_BUFFER;
312using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
313using gl::GL_EQUAL;
314using gl::GL_EQUIV;
315using gl::GL_EXTENSIONS;
316using gl::GL_FASTEST;
317using gl::GL_FILL;
318using gl::GL_FILTER;
319using gl::GL_FIRST_VERTEX_CONVENTION;
320using gl::GL_FIXED;
321using gl::GL_FIXED_ONLY;
322using gl::GL_FLOAT;
323using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
324using gl::GL_FLOAT_MAT2;
325using gl::GL_FLOAT_MAT2x3;
326using gl::GL_FLOAT_MAT2x4;
327using gl::GL_FLOAT_MAT3;
328using gl::GL_FLOAT_MAT3x2;
329using gl::GL_FLOAT_MAT3x4;
330using gl::GL_FLOAT_MAT4;
331using gl::GL_FLOAT_MAT4x2;
332using gl::GL_FLOAT_MAT4x3;
333using gl::GL_FLOAT_VEC2;
334using gl::GL_FLOAT_VEC3;
335using gl::GL_FLOAT_VEC4;
336using gl::GL_FRACTIONAL_EVEN;
337using gl::GL_FRACTIONAL_ODD;
338using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
339using gl::GL_FRAGMENT_SHADER;
340using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
341using gl::GL_FRAGMENT_SUBROUTINE;
342using gl::GL_FRAGMENT_SUBROUTINE_UNIFORM;
343using gl::GL_FRAGMENT_TEXTURE;
344using gl::GL_FRAMEBUFFER;
345using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
346using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
347using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
348using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
349using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
350using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
351using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
352using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
353using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
354using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
355using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
356using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
357using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
358using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
359using gl::GL_FRAMEBUFFER_BINDING;
360using gl::GL_FRAMEBUFFER_BLEND;
361using gl::GL_FRAMEBUFFER_COMPLETE;
362using gl::GL_FRAMEBUFFER_DEFAULT;
363using gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS;
364using gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT;
365using gl::GL_FRAMEBUFFER_DEFAULT_LAYERS;
366using gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES;
367using gl::GL_FRAMEBUFFER_DEFAULT_WIDTH;
368using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
369using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
370using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
371using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
372using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
373using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
374using gl::GL_FRAMEBUFFER_RENDERABLE;
375using gl::GL_FRAMEBUFFER_RENDERABLE_LAYERED;
376using gl::GL_FRAMEBUFFER_SRGB;
377using gl::GL_FRAMEBUFFER_UNDEFINED;
378using gl::GL_FRAMEBUFFER_UNSUPPORTED;
379using gl::GL_FRONT;
380using gl::GL_FRONT_AND_BACK;
381using gl::GL_FRONT_FACE;
382using gl::GL_FRONT_LEFT;
383using gl::GL_FRONT_RIGHT;
384using gl::GL_FULL_SUPPORT;
385using gl::GL_FUNC_ADD;
386using gl::GL_FUNC_REVERSE_SUBTRACT;
387using gl::GL_FUNC_SUBTRACT;
388using gl::GL_GEOMETRY_INPUT_TYPE;
389using gl::GL_GEOMETRY_OUTPUT_TYPE;
390using gl::GL_GEOMETRY_SHADER;
391using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
392using gl::GL_GEOMETRY_SUBROUTINE;
393using gl::GL_GEOMETRY_SUBROUTINE_UNIFORM;
394using gl::GL_GEOMETRY_TEXTURE;
395using gl::GL_GEOMETRY_VERTICES_OUT;
396using gl::GL_GEQUAL;
397using gl::GL_GET_TEXTURE_IMAGE_FORMAT;
398using gl::GL_GET_TEXTURE_IMAGE_TYPE;
399using gl::GL_GREATER;
400using gl::GL_GREEN;
401using gl::GL_GREEN_INTEGER;
402using gl::GL_GUILTY_CONTEXT_RESET;
403using gl::GL_HALF_FLOAT;
404using gl::GL_HIGH_FLOAT;
405using gl::GL_HIGH_INT;
406using gl::GL_HISTOGRAM;
407using gl::GL_IMAGE_1D;
408using gl::GL_IMAGE_1D_ARRAY;
409using gl::GL_IMAGE_2D;
410using gl::GL_IMAGE_2D_ARRAY;
411using gl::GL_IMAGE_2D_MULTISAMPLE;
412using gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY;
413using gl::GL_IMAGE_2D_RECT;
414using gl::GL_IMAGE_3D;
415using gl::GL_IMAGE_BINDING_ACCESS;
416using gl::GL_IMAGE_BINDING_FORMAT;
417using gl::GL_IMAGE_BINDING_LAYER;
418using gl::GL_IMAGE_BINDING_LAYERED;
419using gl::GL_IMAGE_BINDING_LEVEL;
420using gl::GL_IMAGE_BINDING_NAME;
421using gl::GL_IMAGE_BUFFER;
422using gl::GL_IMAGE_CLASS_10_10_10_2;
423using gl::GL_IMAGE_CLASS_11_11_10;
424using gl::GL_IMAGE_CLASS_1_X_16;
425using gl::GL_IMAGE_CLASS_1_X_32;
426using gl::GL_IMAGE_CLASS_1_X_8;
427using gl::GL_IMAGE_CLASS_2_X_16;
428using gl::GL_IMAGE_CLASS_2_X_32;
429using gl::GL_IMAGE_CLASS_2_X_8;
430using gl::GL_IMAGE_CLASS_4_X_16;
431using gl::GL_IMAGE_CLASS_4_X_32;
432using gl::GL_IMAGE_CLASS_4_X_8;
433using gl::GL_IMAGE_COMPATIBILITY_CLASS;
434using gl::GL_IMAGE_CUBE;
435using gl::GL_IMAGE_CUBE_MAP_ARRAY;
436using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
437using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
438using gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE;
439using gl::GL_IMAGE_PIXEL_FORMAT;
440using gl::GL_IMAGE_PIXEL_TYPE;
441using gl::GL_IMAGE_TEXEL_SIZE;
442using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
443using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
444using gl::GL_INCR;
445using gl::GL_INCR_WRAP;
446using gl::GL_INFO_LOG_LENGTH;
447using gl::GL_INNOCENT_CONTEXT_RESET;
448using gl::GL_INT;
449using gl::GL_INT_2_10_10_10_REV;
450using gl::GL_INT_IMAGE_1D;
451using gl::GL_INT_IMAGE_1D_ARRAY;
452using gl::GL_INT_IMAGE_2D;
453using gl::GL_INT_IMAGE_2D_ARRAY;
454using gl::GL_INT_IMAGE_2D_MULTISAMPLE;
455using gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
456using gl::GL_INT_IMAGE_2D_RECT;
457using gl::GL_INT_IMAGE_3D;
458using gl::GL_INT_IMAGE_BUFFER;
459using gl::GL_INT_IMAGE_CUBE;
460using gl::GL_INT_IMAGE_CUBE_MAP_ARRAY;
461using gl::GL_INT_SAMPLER_1D;
462using gl::GL_INT_SAMPLER_1D_ARRAY;
463using gl::GL_INT_SAMPLER_2D;
464using gl::GL_INT_SAMPLER_2D_ARRAY;
465using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
466using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
467using gl::GL_INT_SAMPLER_2D_RECT;
468using gl::GL_INT_SAMPLER_3D;
469using gl::GL_INT_SAMPLER_BUFFER;
470using gl::GL_INT_SAMPLER_CUBE;
471using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
472using gl::GL_INT_VEC2;
473using gl::GL_INT_VEC3;
474using gl::GL_INT_VEC4;
475using gl::GL_INTERLEAVED_ATTRIBS;
476using gl::GL_INTERNALFORMAT_ALPHA_SIZE;
477using gl::GL_INTERNALFORMAT_ALPHA_TYPE;
478using gl::GL_INTERNALFORMAT_BLUE_SIZE;
479using gl::GL_INTERNALFORMAT_BLUE_TYPE;
480using gl::GL_INTERNALFORMAT_DEPTH_SIZE;
481using gl::GL_INTERNALFORMAT_DEPTH_TYPE;
482using gl::GL_INTERNALFORMAT_GREEN_SIZE;
483using gl::GL_INTERNALFORMAT_GREEN_TYPE;
484using gl::GL_INTERNALFORMAT_PREFERRED;
485using gl::GL_INTERNALFORMAT_RED_SIZE;
486using gl::GL_INTERNALFORMAT_RED_TYPE;
487using gl::GL_INTERNALFORMAT_SHARED_SIZE;
488using gl::GL_INTERNALFORMAT_STENCIL_SIZE;
489using gl::GL_INTERNALFORMAT_STENCIL_TYPE;
490using gl::GL_INTERNALFORMAT_SUPPORTED;
491using gl::GL_INVALID_ENUM;
492using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
493using gl::GL_INVALID_OPERATION;
494using gl::GL_INVALID_VALUE;
495using gl::GL_INVERT;
496using gl::GL_IS_PER_PATCH;
497using gl::GL_IS_ROW_MAJOR;
498using gl::GL_ISOLINES;
499using gl::GL_KEEP;
500using gl::GL_LAST_VERTEX_CONVENTION;
501using gl::GL_LAYER_PROVOKING_VERTEX;
502using gl::GL_LEFT;
503using gl::GL_LEQUAL;
504using gl::GL_LESS;
505using gl::GL_LINE;
506using gl::GL_LINE_LOOP;
507using gl::GL_LINE_SMOOTH;
508using gl::GL_LINE_SMOOTH_HINT;
509using gl::GL_LINE_STRIP;
510using gl::GL_LINE_STRIP_ADJACENCY;
511using gl::GL_LINE_WIDTH;
512using gl::GL_LINE_WIDTH_GRANULARITY;
513using gl::GL_LINE_WIDTH_RANGE;
514using gl::GL_LINEAR;
515using gl::GL_LINEAR_MIPMAP_LINEAR;
516using gl::GL_LINEAR_MIPMAP_NEAREST;
517using gl::GL_LINES;
518using gl::GL_LINES_ADJACENCY;
519using gl::GL_LINK_STATUS;
520using gl::GL_LOCATION;
521using gl::GL_LOCATION_COMPONENT;
522using gl::GL_LOCATION_INDEX;
523using gl::GL_LOGIC_OP_MODE;
524using gl::GL_LOSE_CONTEXT_ON_RESET;
525using gl::GL_LOW_FLOAT;
526using gl::GL_LOW_INT;
527using gl::GL_LOWER_LEFT;
528using gl::GL_MAJOR_VERSION;
529using gl::GL_MANUAL_GENERATE_MIPMAP;
530using gl::GL_MATRIX_STRIDE;
531using gl::GL_MAX;
532using gl::GL_MAX_3D_TEXTURE_SIZE;
533using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
534using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
535using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE;
536using gl::GL_MAX_CLIP_DISTANCES;
537using gl::GL_MAX_COLOR_ATTACHMENTS;
538using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
539using gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
540using gl::GL_MAX_COMBINED_ATOMIC_COUNTERS;
541using gl::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES;
542using gl::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS;
543using gl::GL_MAX_COMBINED_DIMENSIONS;
544using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
545using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
546using gl::GL_MAX_COMBINED_IMAGE_UNIFORMS;
547using gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
548using gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
549using gl::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS;
550using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
551using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
552using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
553using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
554using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
555using gl::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS;
556using gl::GL_MAX_COMPUTE_ATOMIC_COUNTERS;
557using gl::GL_MAX_COMPUTE_IMAGE_UNIFORMS;
558using gl::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS;
559using gl::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE;
560using gl::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS;
561using gl::GL_MAX_COMPUTE_UNIFORM_BLOCKS;
562using gl::GL_MAX_COMPUTE_UNIFORM_COMPONENTS;
563using gl::GL_MAX_COMPUTE_WORK_GROUP_COUNT;
564using gl::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS;
565using gl::GL_MAX_COMPUTE_WORK_GROUP_SIZE;
566using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
567using gl::GL_MAX_CULL_DISTANCES;
568using gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH;
569using gl::GL_MAX_DEBUG_LOGGED_MESSAGES;
570using gl::GL_MAX_DEBUG_MESSAGE_LENGTH;
571using gl::GL_MAX_DEPTH;
572using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
573using gl::GL_MAX_DRAW_BUFFERS;
574using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
575using gl::GL_MAX_ELEMENT_INDEX;
576using gl::GL_MAX_ELEMENTS_INDICES;
577using gl::GL_MAX_ELEMENTS_VERTICES;
578using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
579using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
580using gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
581using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
582using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
583using gl::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
584using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
585using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
586using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
587using gl::GL_MAX_FRAMEBUFFER_HEIGHT;
588using gl::GL_MAX_FRAMEBUFFER_LAYERS;
589using gl::GL_MAX_FRAMEBUFFER_SAMPLES;
590using gl::GL_MAX_FRAMEBUFFER_WIDTH;
591using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
592using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
593using gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS;
594using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
595using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
596using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
597using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
598using gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS;
599using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
600using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
601using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
602using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
603using gl::GL_MAX_HEIGHT;
604using gl::GL_MAX_IMAGE_SAMPLES;
605using gl::GL_MAX_IMAGE_UNITS;
606using gl::GL_MAX_INTEGER_SAMPLES;
607using gl::GL_MAX_LABEL_LENGTH;
608using gl::GL_MAX_LAYERS;
609using gl::GL_MAX_NAME_LENGTH;
610using gl::GL_MAX_NUM_ACTIVE_VARIABLES;
611using gl::GL_MAX_NUM_COMPATIBLE_SUBROUTINES;
612using gl::GL_MAX_PATCH_VERTICES;
613using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
614using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
615using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
616using gl::GL_MAX_RENDERBUFFER_SIZE;
617using gl::GL_MAX_SAMPLE_MASK_WORDS;
618using gl::GL_MAX_SAMPLES;
619using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
620using gl::GL_MAX_SHADER_STORAGE_BLOCK_SIZE;
621using gl::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS;
622using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
623using gl::GL_MAX_SUBROUTINES;
624using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
625using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
626using gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
627using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
628using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
629using gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS;
630using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
631using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
632using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
633using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
634using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
635using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
636using gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS;
637using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
638using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
639using gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS;
640using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
641using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
642using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
643using gl::GL_MAX_TESS_GEN_LEVEL;
644using gl::GL_MAX_TESS_PATCH_COMPONENTS;
645using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
646using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
647using gl::GL_MAX_TEXTURE_LOD_BIAS;
648using gl::GL_MAX_TEXTURE_SIZE;
649using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
650using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
651using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
652using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
653using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
654using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
655using gl::GL_MAX_UNIFORM_LOCATIONS;
656using gl::GL_MAX_VARYING_COMPONENTS;
657using gl::GL_MAX_VARYING_FLOATS;
658using gl::GL_MAX_VARYING_VECTORS;
659using gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
660using gl::GL_MAX_VERTEX_ATOMIC_COUNTERS;
661using gl::GL_MAX_VERTEX_ATTRIB_BINDINGS;
662using gl::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET;
663using gl::GL_MAX_VERTEX_ATTRIB_STRIDE;
664using gl::GL_MAX_VERTEX_ATTRIBS;
665using gl::GL_MAX_VERTEX_IMAGE_UNIFORMS;
666using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
667using gl::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS;
668using gl::GL_MAX_VERTEX_STREAMS;
669using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
670using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
671using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
672using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
673using gl::GL_MAX_VIEWPORT_DIMS;
674using gl::GL_MAX_VIEWPORTS;
675using gl::GL_MAX_WIDTH;
676using gl::GL_MEDIUM_FLOAT;
677using gl::GL_MEDIUM_INT;
678using gl::GL_MIN;
679using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
680using gl::GL_MIN_MAP_BUFFER_ALIGNMENT;
681using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
682using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
683using gl::GL_MIN_SAMPLE_SHADING_VALUE;
684using gl::GL_MINMAX;
685using gl::GL_MINOR_VERSION;
686using gl::GL_MIPMAP;
687using gl::GL_MIRROR_CLAMP_TO_EDGE;
688using gl::GL_MIRRORED_REPEAT;
689using gl::GL_MULTISAMPLE;
690using gl::GL_NAME_LENGTH;
691using gl::GL_NAND;
692using gl::GL_NEAREST;
693using gl::GL_NEAREST_MIPMAP_LINEAR;
694using gl::GL_NEAREST_MIPMAP_NEAREST;
695using gl::GL_NEGATIVE_ONE_TO_ONE;
696using gl::GL_NEVER;
697using gl::GL_NICEST;
698using gl::GL_NO_ERROR;
699using gl::GL_NO_RESET_NOTIFICATION;
700using gl::GL_NONE;
701using gl::GL_NOOP;
702using gl::GL_NOR;
703using gl::GL_NOTEQUAL;
704using gl::GL_NUM_ACTIVE_VARIABLES;
705using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
706using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
707using gl::GL_NUM_EXTENSIONS;
708using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
709using gl::GL_NUM_SAMPLE_COUNTS;
710using gl::GL_NUM_SHADER_BINARY_FORMATS;
711using gl::GL_NUM_SHADING_LANGUAGE_VERSIONS;
712using gl::GL_OBJECT_TYPE;
713using gl::GL_OFFSET;
714using gl::GL_ONE;
715using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
716using gl::GL_ONE_MINUS_CONSTANT_COLOR;
717using gl::GL_ONE_MINUS_DST_ALPHA;
718using gl::GL_ONE_MINUS_DST_COLOR;
719using gl::GL_ONE_MINUS_SRC1_ALPHA;
720using gl::GL_ONE_MINUS_SRC1_COLOR;
721using gl::GL_ONE_MINUS_SRC_ALPHA;
722using gl::GL_ONE_MINUS_SRC_COLOR;
723using gl::GL_OR;
724using gl::GL_OR_INVERTED;
725using gl::GL_OR_REVERSE;
726using gl::GL_OUT_OF_MEMORY;
727using gl::GL_PACK_ALIGNMENT;
728using gl::GL_PACK_COMPRESSED_BLOCK_DEPTH;
729using gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT;
730using gl::GL_PACK_COMPRESSED_BLOCK_SIZE;
731using gl::GL_PACK_COMPRESSED_BLOCK_WIDTH;
732using gl::GL_PACK_IMAGE_HEIGHT;
733using gl::GL_PACK_LSB_FIRST;
734using gl::GL_PACK_ROW_LENGTH;
735using gl::GL_PACK_SKIP_IMAGES;
736using gl::GL_PACK_SKIP_PIXELS;
737using gl::GL_PACK_SKIP_ROWS;
738using gl::GL_PACK_SWAP_BYTES;
739using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
740using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
741using gl::GL_PATCH_VERTICES;
742using gl::GL_PATCHES;
743using gl::GL_PIXEL_PACK_BUFFER;
744using gl::GL_PIXEL_PACK_BUFFER_BINDING;
745using gl::GL_PIXEL_UNPACK_BUFFER;
746using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
747using gl::GL_POINT;
748using gl::GL_POINT_FADE_THRESHOLD_SIZE;
749using gl::GL_POINT_SIZE;
750using gl::GL_POINT_SIZE_GRANULARITY;
751using gl::GL_POINT_SIZE_RANGE;
752using gl::GL_POINT_SPRITE_COORD_ORIGIN;
753using gl::GL_POINTS;
754using gl::GL_POLYGON_MODE;
755using gl::GL_POLYGON_OFFSET_FACTOR;
756using gl::GL_POLYGON_OFFSET_FILL;
757using gl::GL_POLYGON_OFFSET_LINE;
758using gl::GL_POLYGON_OFFSET_POINT;
759using gl::GL_POLYGON_OFFSET_UNITS;
760using gl::GL_POLYGON_SMOOTH;
761using gl::GL_POLYGON_SMOOTH_HINT;
762using gl::GL_POST_COLOR_MATRIX_COLOR_TABLE;
763using gl::GL_POST_CONVOLUTION_COLOR_TABLE;
764using gl::GL_PRIMITIVE_RESTART;
765using gl::GL_PRIMITIVE_RESTART_FIXED_INDEX;
766using gl::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED;
767using gl::GL_PRIMITIVE_RESTART_INDEX;
768using gl::GL_PRIMITIVES_GENERATED;
769using gl::GL_PROGRAM;
770using gl::GL_PROGRAM_BINARY_FORMATS;
771using gl::GL_PROGRAM_BINARY_LENGTH;
772using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
773using gl::GL_PROGRAM_INPUT;
774using gl::GL_PROGRAM_OUTPUT;
775using gl::GL_PROGRAM_PIPELINE;
776using gl::GL_PROGRAM_PIPELINE_BINDING;
777using gl::GL_PROGRAM_POINT_SIZE;
778using gl::GL_PROGRAM_SEPARABLE;
779using gl::GL_PROVOKING_VERTEX;
780using gl::GL_PROXY_COLOR_TABLE;
781using gl::GL_PROXY_HISTOGRAM;
782using gl::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE;
783using gl::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE;
784using gl::GL_PROXY_TEXTURE_1D;
785using gl::GL_PROXY_TEXTURE_1D_ARRAY;
786using gl::GL_PROXY_TEXTURE_2D;
787using gl::GL_PROXY_TEXTURE_2D_ARRAY;
788using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
789using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
790using gl::GL_PROXY_TEXTURE_3D;
791using gl::GL_PROXY_TEXTURE_CUBE_MAP;
792using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
793using gl::GL_PROXY_TEXTURE_RECTANGLE;
794using gl::GL_QUADS;
795using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
796using gl::GL_QUERY;
797using gl::GL_QUERY_BUFFER;
798using gl::GL_QUERY_BUFFER_BINDING;
799using gl::GL_QUERY_BY_REGION_NO_WAIT;
800using gl::GL_QUERY_BY_REGION_NO_WAIT_INVERTED;
801using gl::GL_QUERY_BY_REGION_WAIT;
802using gl::GL_QUERY_BY_REGION_WAIT_INVERTED;
803using gl::GL_QUERY_COUNTER_BITS;
804using gl::GL_QUERY_NO_WAIT;
805using gl::GL_QUERY_NO_WAIT_INVERTED;
806using gl::GL_QUERY_RESULT;
807using gl::GL_QUERY_RESULT_AVAILABLE;
808using gl::GL_QUERY_RESULT_NO_WAIT;
809using gl::GL_QUERY_TARGET;
810using gl::GL_QUERY_WAIT;
811using gl::GL_QUERY_WAIT_INVERTED;
812using gl::GL_R11F_G11F_B10F;
813using gl::GL_R16;
814using gl::GL_R16_SNORM;
815using gl::GL_R16F;
816using gl::GL_R16I;
817using gl::GL_R16UI;
818using gl::GL_R32F;
819using gl::GL_R32I;
820using gl::GL_R32UI;
821using gl::GL_R3_G3_B2;
822using gl::GL_R8;
823using gl::GL_R8_SNORM;
824using gl::GL_R8I;
825using gl::GL_R8UI;
826using gl::GL_RASTERIZER_DISCARD;
827using gl::GL_READ_BUFFER;
828using gl::GL_READ_FRAMEBUFFER;
829using gl::GL_READ_FRAMEBUFFER_BINDING;
830using gl::GL_READ_ONLY;
831using gl::GL_READ_PIXELS;
832using gl::GL_READ_PIXELS_FORMAT;
833using gl::GL_READ_PIXELS_TYPE;
834using gl::GL_READ_WRITE;
835using gl::GL_RED;
836using gl::GL_RED_INTEGER;
837using gl::GL_REFERENCED_BY_COMPUTE_SHADER;
838using gl::GL_REFERENCED_BY_FRAGMENT_SHADER;
839using gl::GL_REFERENCED_BY_GEOMETRY_SHADER;
840using gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER;
841using gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER;
842using gl::GL_REFERENCED_BY_VERTEX_SHADER;
843using gl::GL_RENDERBUFFER;
844using gl::GL_RENDERBUFFER_ALPHA_SIZE;
845using gl::GL_RENDERBUFFER_BINDING;
846using gl::GL_RENDERBUFFER_BLUE_SIZE;
847using gl::GL_RENDERBUFFER_DEPTH_SIZE;
848using gl::GL_RENDERBUFFER_GREEN_SIZE;
849using gl::GL_RENDERBUFFER_HEIGHT;
850using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
851using gl::GL_RENDERBUFFER_RED_SIZE;
852using gl::GL_RENDERBUFFER_SAMPLES;
853using gl::GL_RENDERBUFFER_STENCIL_SIZE;
854using gl::GL_RENDERBUFFER_WIDTH;
855using gl::GL_RENDERER;
856using gl::GL_REPEAT;
857using gl::GL_REPLACE;
858using gl::GL_RESET_NOTIFICATION_STRATEGY;
859using gl::GL_RG;
860using gl::GL_RG16;
861using gl::GL_RG16_SNORM;
862using gl::GL_RG16F;
863using gl::GL_RG16I;
864using gl::GL_RG16UI;
865using gl::GL_RG32F;
866using gl::GL_RG32I;
867using gl::GL_RG32UI;
868using gl::GL_RG8;
869using gl::GL_RG8_SNORM;
870using gl::GL_RG8I;
871using gl::GL_RG8UI;
872using gl::GL_RG_INTEGER;
873using gl::GL_RGB;
874using gl::GL_RGB10;
875using gl::GL_RGB10_A2;
876using gl::GL_RGB10_A2UI;
877using gl::GL_RGB12;
878using gl::GL_RGB16;
879using gl::GL_RGB16_SNORM;
880using gl::GL_RGB16F;
881using gl::GL_RGB16I;
882using gl::GL_RGB16UI;
883using gl::GL_RGB32F;
884using gl::GL_RGB32I;
885using gl::GL_RGB32UI;
886using gl::GL_RGB4;
887using gl::GL_RGB5;
888using gl::GL_RGB565;
889using gl::GL_RGB5_A1;
890using gl::GL_RGB8;
891using gl::GL_RGB8_SNORM;
892using gl::GL_RGB8I;
893using gl::GL_RGB8UI;
894using gl::GL_RGB9_E5;
895using gl::GL_RGB_INTEGER;
896using gl::GL_RGBA;
897using gl::GL_RGBA12;
898using gl::GL_RGBA16;
899using gl::GL_RGBA16_SNORM;
900using gl::GL_RGBA16F;
901using gl::GL_RGBA16I;
902using gl::GL_RGBA16UI;
903using gl::GL_RGBA2;
904using gl::GL_RGBA32F;
905using gl::GL_RGBA32I;
906using gl::GL_RGBA32UI;
907using gl::GL_RGBA4;
908using gl::GL_RGBA8;
909using gl::GL_RGBA8_SNORM;
910using gl::GL_RGBA8I;
911using gl::GL_RGBA8UI;
912using gl::GL_RGBA_INTEGER;
913using gl::GL_RIGHT;
914using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
915using gl::GL_SAMPLE_ALPHA_TO_ONE;
916using gl::GL_SAMPLE_BUFFERS;
917using gl::GL_SAMPLE_COVERAGE;
918using gl::GL_SAMPLE_COVERAGE_INVERT;
919using gl::GL_SAMPLE_COVERAGE_VALUE;
920using gl::GL_SAMPLE_MASK;
921using gl::GL_SAMPLE_MASK_VALUE;
922using gl::GL_SAMPLE_POSITION;
923using gl::GL_SAMPLE_SHADING;
924using gl::GL_SAMPLER;
925using gl::GL_SAMPLER_1D;
926using gl::GL_SAMPLER_1D_ARRAY;
927using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
928using gl::GL_SAMPLER_1D_SHADOW;
929using gl::GL_SAMPLER_2D;
930using gl::GL_SAMPLER_2D_ARRAY;
931using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
932using gl::GL_SAMPLER_2D_MULTISAMPLE;
933using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
934using gl::GL_SAMPLER_2D_RECT;
935using gl::GL_SAMPLER_2D_RECT_SHADOW;
936using gl::GL_SAMPLER_2D_SHADOW;
937using gl::GL_SAMPLER_3D;
938using gl::GL_SAMPLER_BINDING;
939using gl::GL_SAMPLER_BUFFER;
940using gl::GL_SAMPLER_CUBE;
941using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
942using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
943using gl::GL_SAMPLER_CUBE_SHADOW;
944using gl::GL_SAMPLES;
945using gl::GL_SAMPLES_PASSED;
946using gl::GL_SCISSOR_BOX;
947using gl::GL_SCISSOR_TEST;
948using gl::GL_SEPARABLE_2D;
949using gl::GL_SEPARATE_ATTRIBS;
950using gl::GL_SET;
951using gl::GL_SHADER;
952using gl::GL_SHADER_BINARY_FORMATS;
953using gl::GL_SHADER_COMPILER;
954using gl::GL_SHADER_IMAGE_ATOMIC;
955using gl::GL_SHADER_IMAGE_LOAD;
956using gl::GL_SHADER_IMAGE_STORE;
957using gl::GL_SHADER_SOURCE_LENGTH;
958using gl::GL_SHADER_STORAGE_BLOCK;
959using gl::GL_SHADER_STORAGE_BUFFER;
960using gl::GL_SHADER_STORAGE_BUFFER_BINDING;
961using gl::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
962using gl::GL_SHADER_STORAGE_BUFFER_SIZE;
963using gl::GL_SHADER_STORAGE_BUFFER_START;
964using gl::GL_SHADER_TYPE;
965using gl::GL_SHADING_LANGUAGE_VERSION;
966using gl::GL_SHORT;
967using gl::GL_SIGNALED;
968using gl::GL_SIGNED_NORMALIZED;
969using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST;
970using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE;
971using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST;
972using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE;
973using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
974using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
975using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
976using gl::GL_SMOOTH_POINT_SIZE_RANGE;
977using gl::GL_SRC1_ALPHA;
978using gl::GL_SRC1_COLOR;
979using gl::GL_SRC_ALPHA;
980using gl::GL_SRC_ALPHA_SATURATE;
981using gl::GL_SRC_COLOR;
982using gl::GL_SRGB;
983using gl::GL_SRGB8;
984using gl::GL_SRGB8_ALPHA8;
985using gl::GL_SRGB_ALPHA;
986using gl::GL_SRGB_READ;
987using gl::GL_SRGB_WRITE;
988using gl::GL_STACK_OVERFLOW;
989using gl::GL_STACK_UNDERFLOW;
990using gl::GL_STATIC_COPY;
991using gl::GL_STATIC_DRAW;
992using gl::GL_STATIC_READ;
993using gl::GL_STENCIL;
994using gl::GL_STENCIL_ATTACHMENT;
995using gl::GL_STENCIL_BACK_FAIL;
996using gl::GL_STENCIL_BACK_FUNC;
997using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
998using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
999using gl::GL_STENCIL_BACK_REF;
1000using gl::GL_STENCIL_BACK_VALUE_MASK;
1001using gl::GL_STENCIL_BACK_WRITEMASK;
1002using gl::GL_STENCIL_CLEAR_VALUE;
1003using gl::GL_STENCIL_COMPONENTS;
1004using gl::GL_STENCIL_FAIL;
1005using gl::GL_STENCIL_FUNC;
1006using gl::GL_STENCIL_INDEX;
1007using gl::GL_STENCIL_INDEX1;
1008using gl::GL_STENCIL_INDEX16;
1009using gl::GL_STENCIL_INDEX4;
1010using gl::GL_STENCIL_INDEX8;
1011using gl::GL_STENCIL_PASS_DEPTH_FAIL;
1012using gl::GL_STENCIL_PASS_DEPTH_PASS;
1013using gl::GL_STENCIL_REF;
1014using gl::GL_STENCIL_RENDERABLE;
1015using gl::GL_STENCIL_TEST;
1016using gl::GL_STENCIL_VALUE_MASK;
1017using gl::GL_STENCIL_WRITEMASK;
1018using gl::GL_STEREO;
1019using gl::GL_STREAM_COPY;
1020using gl::GL_STREAM_DRAW;
1021using gl::GL_STREAM_READ;
1022using gl::GL_SUBPIXEL_BITS;
1023using gl::GL_SYNC_CONDITION;
1024using gl::GL_SYNC_FENCE;
1025using gl::GL_SYNC_FLAGS;
1026using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1027using gl::GL_SYNC_STATUS;
1028using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
1029using gl::GL_TESS_CONTROL_SHADER;
1030using gl::GL_TESS_CONTROL_SUBROUTINE;
1031using gl::GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
1032using gl::GL_TESS_CONTROL_TEXTURE;
1033using gl::GL_TESS_EVALUATION_SHADER;
1034using gl::GL_TESS_EVALUATION_SUBROUTINE;
1035using gl::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
1036using gl::GL_TESS_EVALUATION_TEXTURE;
1037using gl::GL_TESS_GEN_MODE;
1038using gl::GL_TESS_GEN_POINT_MODE;
1039using gl::GL_TESS_GEN_SPACING;
1040using gl::GL_TESS_GEN_VERTEX_ORDER;
1041using gl::GL_TEXTURE;
1042using gl::GL_TEXTURE0;
1043using gl::GL_TEXTURE1;
1044using gl::GL_TEXTURE10;
1045using gl::GL_TEXTURE11;
1046using gl::GL_TEXTURE12;
1047using gl::GL_TEXTURE13;
1048using gl::GL_TEXTURE14;
1049using gl::GL_TEXTURE15;
1050using gl::GL_TEXTURE16;
1051using gl::GL_TEXTURE17;
1052using gl::GL_TEXTURE18;
1053using gl::GL_TEXTURE19;
1054using gl::GL_TEXTURE2;
1055using gl::GL_TEXTURE20;
1056using gl::GL_TEXTURE21;
1057using gl::GL_TEXTURE22;
1058using gl::GL_TEXTURE23;
1059using gl::GL_TEXTURE24;
1060using gl::GL_TEXTURE25;
1061using gl::GL_TEXTURE26;
1062using gl::GL_TEXTURE27;
1063using gl::GL_TEXTURE28;
1064using gl::GL_TEXTURE29;
1065using gl::GL_TEXTURE3;
1066using gl::GL_TEXTURE30;
1067using gl::GL_TEXTURE31;
1068using gl::GL_TEXTURE4;
1069using gl::GL_TEXTURE5;
1070using gl::GL_TEXTURE6;
1071using gl::GL_TEXTURE7;
1072using gl::GL_TEXTURE8;
1073using gl::GL_TEXTURE9;
1074using gl::GL_TEXTURE_1D;
1075using gl::GL_TEXTURE_1D_ARRAY;
1076using gl::GL_TEXTURE_2D;
1077using gl::GL_TEXTURE_2D_ARRAY;
1078using gl::GL_TEXTURE_2D_MULTISAMPLE;
1079using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1080using gl::GL_TEXTURE_3D;
1081using gl::GL_TEXTURE_ALPHA_SIZE;
1082using gl::GL_TEXTURE_ALPHA_TYPE;
1083using gl::GL_TEXTURE_BASE_LEVEL;
1084using gl::GL_TEXTURE_BINDING_1D;
1085using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1086using gl::GL_TEXTURE_BINDING_2D;
1087using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1088using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1089using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1090using gl::GL_TEXTURE_BINDING_3D;
1091using gl::GL_TEXTURE_BINDING_BUFFER;
1092using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1093using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
1094using gl::GL_TEXTURE_BINDING_RECTANGLE;
1095using gl::GL_TEXTURE_BLUE_SIZE;
1096using gl::GL_TEXTURE_BLUE_TYPE;
1097using gl::GL_TEXTURE_BORDER_COLOR;
1098using gl::GL_TEXTURE_BUFFER;
1099using gl::GL_TEXTURE_BUFFER_BINDING;
1100using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1101using gl::GL_TEXTURE_BUFFER_OFFSET;
1102using gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT;
1103using gl::GL_TEXTURE_BUFFER_SIZE;
1104using gl::GL_TEXTURE_COMPARE_FUNC;
1105using gl::GL_TEXTURE_COMPARE_MODE;
1106using gl::GL_TEXTURE_COMPRESSED;
1107using gl::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT;
1108using gl::GL_TEXTURE_COMPRESSED_BLOCK_SIZE;
1109using gl::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH;
1110using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1111using gl::GL_TEXTURE_COMPRESSION_HINT;
1112using gl::GL_TEXTURE_CUBE_MAP;
1113using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1114using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1115using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1116using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1117using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1118using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1119using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1120using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1121using gl::GL_TEXTURE_DEPTH;
1122using gl::GL_TEXTURE_DEPTH_SIZE;
1123using gl::GL_TEXTURE_DEPTH_TYPE;
1124using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1125using gl::GL_TEXTURE_GATHER;
1126using gl::GL_TEXTURE_GATHER_SHADOW;
1127using gl::GL_TEXTURE_GREEN_SIZE;
1128using gl::GL_TEXTURE_GREEN_TYPE;
1129using gl::GL_TEXTURE_HEIGHT;
1130using gl::GL_TEXTURE_IMAGE_FORMAT;
1131using gl::GL_TEXTURE_IMAGE_TYPE;
1132using gl::GL_TEXTURE_IMMUTABLE_FORMAT;
1133using gl::GL_TEXTURE_IMMUTABLE_LEVELS;
1134using gl::GL_TEXTURE_INTERNAL_FORMAT;
1135using gl::GL_TEXTURE_LOD_BIAS;
1136using gl::GL_TEXTURE_MAG_FILTER;
1137using gl::GL_TEXTURE_MAX_LEVEL;
1138using gl::GL_TEXTURE_MAX_LOD;
1139using gl::GL_TEXTURE_MIN_FILTER;
1140using gl::GL_TEXTURE_MIN_LOD;
1141using gl::GL_TEXTURE_RECTANGLE;
1142using gl::GL_TEXTURE_RED_SIZE;
1143using gl::GL_TEXTURE_RED_TYPE;
1144using gl::GL_TEXTURE_SAMPLES;
1145using gl::GL_TEXTURE_SHADOW;
1146using gl::GL_TEXTURE_SHARED_SIZE;
1147using gl::GL_TEXTURE_STENCIL_SIZE;
1148using gl::GL_TEXTURE_SWIZZLE_A;
1149using gl::GL_TEXTURE_SWIZZLE_B;
1150using gl::GL_TEXTURE_SWIZZLE_G;
1151using gl::GL_TEXTURE_SWIZZLE_R;
1152using gl::GL_TEXTURE_SWIZZLE_RGBA;
1153using gl::GL_TEXTURE_TARGET;
1154using gl::GL_TEXTURE_VIEW;
1155using gl::GL_TEXTURE_VIEW_MIN_LAYER;
1156using gl::GL_TEXTURE_VIEW_MIN_LEVEL;
1157using gl::GL_TEXTURE_VIEW_NUM_LAYERS;
1158using gl::GL_TEXTURE_VIEW_NUM_LEVELS;
1159using gl::GL_TEXTURE_WIDTH;
1160using gl::GL_TEXTURE_WRAP_R;
1161using gl::GL_TEXTURE_WRAP_S;
1162using gl::GL_TEXTURE_WRAP_T;
1163using gl::GL_TIME_ELAPSED;
1164using gl::GL_TIMEOUT_EXPIRED;
1165using gl::GL_TIMESTAMP;
1166using gl::GL_TOP_LEVEL_ARRAY_SIZE;
1167using gl::GL_TOP_LEVEL_ARRAY_STRIDE;
1168using gl::GL_TRANSFORM_FEEDBACK;
1169using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1170using gl::GL_TRANSFORM_FEEDBACK_BINDING;
1171using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
1172using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
1173using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1174using gl::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX;
1175using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1176using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
1177using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1178using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1179using gl::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE;
1180using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1181using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1182using gl::GL_TRANSFORM_FEEDBACK_VARYING;
1183using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1184using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1185using gl::GL_TRIANGLE_FAN;
1186using gl::GL_TRIANGLE_STRIP;
1187using gl::GL_TRIANGLE_STRIP_ADJACENCY;
1188using gl::GL_TRIANGLES;
1189using gl::GL_TRIANGLES_ADJACENCY;
1190using gl::GL_TYPE;
1191using gl::GL_UNDEFINED_VERTEX;
1192using gl::GL_UNIFORM;
1193using gl::GL_UNIFORM_ARRAY_STRIDE;
1194using gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX;
1195using gl::GL_UNIFORM_BLOCK;
1196using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1197using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1198using gl::GL_UNIFORM_BLOCK_BINDING;
1199using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1200using gl::GL_UNIFORM_BLOCK_INDEX;
1201using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1202using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER;
1203using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1204using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1205using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
1206using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
1207using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1208using gl::GL_UNIFORM_BUFFER;
1209using gl::GL_UNIFORM_BUFFER_BINDING;
1210using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1211using gl::GL_UNIFORM_BUFFER_SIZE;
1212using gl::GL_UNIFORM_BUFFER_START;
1213using gl::GL_UNIFORM_IS_ROW_MAJOR;
1214using gl::GL_UNIFORM_MATRIX_STRIDE;
1215using gl::GL_UNIFORM_NAME_LENGTH;
1216using gl::GL_UNIFORM_OFFSET;
1217using gl::GL_UNIFORM_SIZE;
1218using gl::GL_UNIFORM_TYPE;
1219using gl::GL_UNKNOWN_CONTEXT_RESET;
1220using gl::GL_UNPACK_ALIGNMENT;
1221using gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH;
1222using gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT;
1223using gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE;
1224using gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH;
1225using gl::GL_UNPACK_IMAGE_HEIGHT;
1226using gl::GL_UNPACK_LSB_FIRST;
1227using gl::GL_UNPACK_ROW_LENGTH;
1228using gl::GL_UNPACK_SKIP_IMAGES;
1229using gl::GL_UNPACK_SKIP_PIXELS;
1230using gl::GL_UNPACK_SKIP_ROWS;
1231using gl::GL_UNPACK_SWAP_BYTES;
1232using gl::GL_UNSIGNALED;
1233using gl::GL_UNSIGNED_BYTE;
1234using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1235using gl::GL_UNSIGNED_BYTE_3_3_2;
1236using gl::GL_UNSIGNED_INT;
1237using gl::GL_UNSIGNED_INT_10_10_10_2;
1238using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1239using gl::GL_UNSIGNED_INT_24_8;
1240using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1241using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1242using gl::GL_UNSIGNED_INT_8_8_8_8;
1243using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1244using gl::GL_UNSIGNED_INT_ATOMIC_COUNTER;
1245using gl::GL_UNSIGNED_INT_IMAGE_1D;
1246using gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY;
1247using gl::GL_UNSIGNED_INT_IMAGE_2D;
1248using gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
1249using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
1250using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
1251using gl::GL_UNSIGNED_INT_IMAGE_2D_RECT;
1252using gl::GL_UNSIGNED_INT_IMAGE_3D;
1253using gl::GL_UNSIGNED_INT_IMAGE_BUFFER;
1254using gl::GL_UNSIGNED_INT_IMAGE_CUBE;
1255using gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
1256using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1257using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1258using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1259using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1260using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1261using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1262using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1263using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1264using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1265using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1266using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
1267using gl::GL_UNSIGNED_INT_VEC2;
1268using gl::GL_UNSIGNED_INT_VEC3;
1269using gl::GL_UNSIGNED_INT_VEC4;
1270using gl::GL_UNSIGNED_NORMALIZED;
1271using gl::GL_UNSIGNED_SHORT;
1272using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1273using gl::GL_UNSIGNED_SHORT_4_4_4_4;
1274using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1275using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1276using gl::GL_UNSIGNED_SHORT_5_6_5;
1277using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1278using gl::GL_UPPER_LEFT;
1279using gl::GL_VALIDATE_STATUS;
1280using gl::GL_VENDOR;
1281using gl::GL_VERSION;
1282using gl::GL_VERTEX_ARRAY;
1283using gl::GL_VERTEX_ARRAY_BINDING;
1284using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1285using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1286using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1287using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1288using gl::GL_VERTEX_ATTRIB_ARRAY_LONG;
1289using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1290using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1291using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1292using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1293using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1294using gl::GL_VERTEX_ATTRIB_BINDING;
1295using gl::GL_VERTEX_ATTRIB_RELATIVE_OFFSET;
1296using gl::GL_VERTEX_BINDING_BUFFER;
1297using gl::GL_VERTEX_BINDING_DIVISOR;
1298using gl::GL_VERTEX_BINDING_OFFSET;
1299using gl::GL_VERTEX_BINDING_STRIDE;
1300using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1301using gl::GL_VERTEX_SHADER;
1302using gl::GL_VERTEX_SUBROUTINE;
1303using gl::GL_VERTEX_SUBROUTINE_UNIFORM;
1304using gl::GL_VERTEX_TEXTURE;
1305using gl::GL_VIEW_CLASS_128_BITS;
1306using gl::GL_VIEW_CLASS_16_BITS;
1307using gl::GL_VIEW_CLASS_24_BITS;
1308using gl::GL_VIEW_CLASS_32_BITS;
1309using gl::GL_VIEW_CLASS_48_BITS;
1310using gl::GL_VIEW_CLASS_64_BITS;
1311using gl::GL_VIEW_CLASS_8_BITS;
1312using gl::GL_VIEW_CLASS_96_BITS;
1313using gl::GL_VIEW_CLASS_BPTC_FLOAT;
1314using gl::GL_VIEW_CLASS_BPTC_UNORM;
1315using gl::GL_VIEW_CLASS_RGTC1_RED;
1316using gl::GL_VIEW_CLASS_RGTC2_RG;
1317using gl::GL_VIEW_CLASS_S3TC_DXT1_RGB;
1318using gl::GL_VIEW_CLASS_S3TC_DXT1_RGBA;
1319using gl::GL_VIEW_CLASS_S3TC_DXT3_RGBA;
1320using gl::GL_VIEW_CLASS_S3TC_DXT5_RGBA;
1321using gl::GL_VIEW_COMPATIBILITY_CLASS;
1322using gl::GL_VIEWPORT;
1323using gl::GL_VIEWPORT_BOUNDS_RANGE;
1324using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
1325using gl::GL_VIEWPORT_SUBPIXEL_BITS;
1326using gl::GL_WAIT_FAILED;
1327using gl::GL_WRITE_ONLY;
1328using gl::GL_XOR;
1329using gl::GL_ZERO;
1330using gl::GL_ZERO_TO_ONE;
1331
1332
1333} // namespace gl45core
Definition gl45core/bitfield.h:11