6#include <glbinding/gl/functions.h>
14using gl::glActiveTexture;
16using gl::glAreTexturesResident;
17using gl::glArrayElement;
18using gl::glAttachShader;
20using gl::glBeginConditionalRender;
21using gl::glBeginQuery;
22using gl::glBeginTransformFeedback;
23using gl::glBindAttribLocation;
24using gl::glBindBuffer;
25using gl::glBindBufferBase;
26using gl::glBindBufferRange;
27using gl::glBindFragDataLocation;
28using gl::glBindFramebuffer;
29using gl::glBindRenderbuffer;
30using gl::glBindTexture;
31using gl::glBindVertexArray;
33using gl::glBlendColor;
34using gl::glBlendEquation;
35using gl::glBlendEquationSeparate;
37using gl::glBlendFuncSeparate;
38using gl::glBlitFramebuffer;
39using gl::glBufferData;
40using gl::glBufferSubData;
43using gl::glCheckFramebufferStatus;
44using gl::glClampColor;
46using gl::glClearAccum;
47using gl::glClearBufferfi;
48using gl::glClearBufferfv;
49using gl::glClearBufferiv;
50using gl::glClearBufferuiv;
51using gl::glClearColor;
52using gl::glClearDepth;
53using gl::glClearIndex;
54using gl::glClearStencil;
55using gl::glClientActiveTexture;
90using gl::glColorMaski;
91using gl::glColorMaterial;
92using gl::glColorPointer;
93using gl::glCompileShader;
94using gl::glCompressedTexImage1D;
95using gl::glCompressedTexImage2D;
96using gl::glCompressedTexImage3D;
97using gl::glCompressedTexSubImage1D;
98using gl::glCompressedTexSubImage2D;
99using gl::glCompressedTexSubImage3D;
100using gl::glCopyPixels;
101using gl::glCopyTexImage1D;
102using gl::glCopyTexImage2D;
103using gl::glCopyTexSubImage1D;
104using gl::glCopyTexSubImage2D;
105using gl::glCopyTexSubImage3D;
106using gl::glCreateProgram;
107using gl::glCreateShader;
109using gl::glDeleteBuffers;
110using gl::glDeleteFramebuffers;
111using gl::glDeleteLists;
112using gl::glDeleteProgram;
113using gl::glDeleteQueries;
114using gl::glDeleteRenderbuffers;
115using gl::glDeleteShader;
116using gl::glDeleteTextures;
117using gl::glDeleteVertexArrays;
118using gl::glDepthFunc;
119using gl::glDepthMask;
120using gl::glDepthRange;
121using gl::glDetachShader;
123using gl::glDisableClientState;
125using gl::glDisableVertexAttribArray;
126using gl::glDrawArrays;
127using gl::glDrawBuffer;
128using gl::glDrawBuffers;
129using gl::glDrawElements;
130using gl::glDrawPixels;
131using gl::glDrawRangeElements;
133using gl::glEdgeFlagPointer;
134using gl::glEdgeFlagv;
136using gl::glEnableClientState;
138using gl::glEnableVertexAttribArray;
140using gl::glEndConditionalRender;
143using gl::glEndTransformFeedback;
144using gl::glEvalCoord1d;
145using gl::glEvalCoord1dv;
146using gl::glEvalCoord1f;
147using gl::glEvalCoord1fv;
148using gl::glEvalCoord2d;
149using gl::glEvalCoord2dv;
150using gl::glEvalCoord2f;
151using gl::glEvalCoord2fv;
152using gl::glEvalMesh1;
153using gl::glEvalMesh2;
154using gl::glEvalPoint1;
155using gl::glEvalPoint2;
156using gl::glFeedbackBuffer;
159using gl::glFlushMappedBufferRange;
160using gl::glFogCoordd;
161using gl::glFogCoorddv;
162using gl::glFogCoordf;
163using gl::glFogCoordfv;
164using gl::glFogCoordPointer;
169using gl::glFramebufferRenderbuffer;
170using gl::glFramebufferTexture1D;
171using gl::glFramebufferTexture2D;
172using gl::glFramebufferTexture3D;
173using gl::glFramebufferTextureLayer;
174using gl::glFrontFace;
176using gl::glGenBuffers;
177using gl::glGenerateMipmap;
178using gl::glGenFramebuffers;
180using gl::glGenQueries;
181using gl::glGenRenderbuffers;
182using gl::glGenTextures;
183using gl::glGenVertexArrays;
184using gl::glGetActiveAttrib;
185using gl::glGetActiveUniform;
186using gl::glGetAttachedShaders;
187using gl::glGetAttribLocation;
188using gl::glGetBooleani_v;
189using gl::glGetBooleanv;
190using gl::glGetBufferParameteriv;
191using gl::glGetBufferPointerv;
192using gl::glGetBufferSubData;
193using gl::glGetClipPlane;
194using gl::glGetCompressedTexImage;
195using gl::glGetDoublev;
197using gl::glGetFloatv;
198using gl::glGetFragDataLocation;
199using gl::glGetFramebufferAttachmentParameteriv;
200using gl::glGetIntegeri_v;
201using gl::glGetIntegerv;
202using gl::glGetLightfv;
203using gl::glGetLightiv;
207using gl::glGetMaterialfv;
208using gl::glGetMaterialiv;
209using gl::glGetPixelMapfv;
210using gl::glGetPixelMapuiv;
211using gl::glGetPixelMapusv;
212using gl::glGetPointerv;
213using gl::glGetPolygonStipple;
214using gl::glGetProgramInfoLog;
215using gl::glGetProgramiv;
216using gl::glGetQueryiv;
217using gl::glGetQueryObjectiv;
218using gl::glGetQueryObjectuiv;
219using gl::glGetRenderbufferParameteriv;
220using gl::glGetShaderInfoLog;
221using gl::glGetShaderiv;
222using gl::glGetShaderSource;
223using gl::glGetString;
224using gl::glGetStringi;
225using gl::glGetTexEnvfv;
226using gl::glGetTexEnviv;
227using gl::glGetTexGendv;
228using gl::glGetTexGenfv;
229using gl::glGetTexGeniv;
230using gl::glGetTexImage;
231using gl::glGetTexLevelParameterfv;
232using gl::glGetTexLevelParameteriv;
233using gl::glGetTexParameterfv;
234using gl::glGetTexParameterIiv;
235using gl::glGetTexParameterIuiv;
236using gl::glGetTexParameteriv;
237using gl::glGetTransformFeedbackVarying;
238using gl::glGetUniformfv;
239using gl::glGetUniformiv;
240using gl::glGetUniformLocation;
241using gl::glGetUniformuiv;
242using gl::glGetVertexAttribdv;
243using gl::glGetVertexAttribfv;
244using gl::glGetVertexAttribIiv;
245using gl::glGetVertexAttribIuiv;
246using gl::glGetVertexAttribiv;
247using gl::glGetVertexAttribPointerv;
255using gl::glIndexMask;
256using gl::glIndexPointer;
261using gl::glInitNames;
262using gl::glInterleavedArrays;
264using gl::glIsEnabled;
265using gl::glIsEnabledi;
266using gl::glIsFramebuffer;
268using gl::glIsProgram;
270using gl::glIsRenderbuffer;
272using gl::glIsTexture;
273using gl::glIsVertexArray;
278using gl::glLightModelf;
279using gl::glLightModelfv;
280using gl::glLightModeli;
281using gl::glLightModeliv;
282using gl::glLineStipple;
283using gl::glLineWidth;
284using gl::glLinkProgram;
286using gl::glLoadIdentity;
287using gl::glLoadMatrixd;
288using gl::glLoadMatrixf;
290using gl::glLoadTransposeMatrixd;
291using gl::glLoadTransposeMatrixf;
297using gl::glMapBuffer;
298using gl::glMapBufferRange;
299using gl::glMapGrid1d;
300using gl::glMapGrid1f;
301using gl::glMapGrid2d;
302using gl::glMapGrid2f;
303using gl::glMaterialf;
304using gl::glMaterialfv;
305using gl::glMateriali;
306using gl::glMaterialiv;
307using gl::glMatrixMode;
308using gl::glMultiDrawArrays;
309using gl::glMultiDrawElements;
310using gl::glMultiTexCoord1d;
311using gl::glMultiTexCoord1dv;
312using gl::glMultiTexCoord1f;
313using gl::glMultiTexCoord1fv;
314using gl::glMultiTexCoord1i;
315using gl::glMultiTexCoord1iv;
316using gl::glMultiTexCoord1s;
317using gl::glMultiTexCoord1sv;
318using gl::glMultiTexCoord2d;
319using gl::glMultiTexCoord2dv;
320using gl::glMultiTexCoord2f;
321using gl::glMultiTexCoord2fv;
322using gl::glMultiTexCoord2i;
323using gl::glMultiTexCoord2iv;
324using gl::glMultiTexCoord2s;
325using gl::glMultiTexCoord2sv;
326using gl::glMultiTexCoord3d;
327using gl::glMultiTexCoord3dv;
328using gl::glMultiTexCoord3f;
329using gl::glMultiTexCoord3fv;
330using gl::glMultiTexCoord3i;
331using gl::glMultiTexCoord3iv;
332using gl::glMultiTexCoord3s;
333using gl::glMultiTexCoord3sv;
334using gl::glMultiTexCoord4d;
335using gl::glMultiTexCoord4dv;
336using gl::glMultiTexCoord4f;
337using gl::glMultiTexCoord4fv;
338using gl::glMultiTexCoord4i;
339using gl::glMultiTexCoord4iv;
340using gl::glMultiTexCoord4s;
341using gl::glMultiTexCoord4sv;
342using gl::glMultMatrixd;
343using gl::glMultMatrixf;
344using gl::glMultTransposeMatrixd;
345using gl::glMultTransposeMatrixf;
348using gl::glNormal3bv;
350using gl::glNormal3dv;
352using gl::glNormal3fv;
354using gl::glNormal3iv;
356using gl::glNormal3sv;
357using gl::glNormalPointer;
359using gl::glPassThrough;
360using gl::glPixelMapfv;
361using gl::glPixelMapuiv;
362using gl::glPixelMapusv;
363using gl::glPixelStoref;
364using gl::glPixelStorei;
365using gl::glPixelTransferf;
366using gl::glPixelTransferi;
367using gl::glPixelZoom;
368using gl::glPointParameterf;
369using gl::glPointParameterfv;
370using gl::glPointParameteri;
371using gl::glPointParameteriv;
372using gl::glPointSize;
373using gl::glPolygonMode;
374using gl::glPolygonOffset;
375using gl::glPolygonStipple;
376using gl::glPopAttrib;
377using gl::glPopClientAttrib;
378using gl::glPopMatrix;
380using gl::glPrioritizeTextures;
381using gl::glPushAttrib;
382using gl::glPushClientAttrib;
383using gl::glPushMatrix;
385using gl::glRasterPos2d;
386using gl::glRasterPos2dv;
387using gl::glRasterPos2f;
388using gl::glRasterPos2fv;
389using gl::glRasterPos2i;
390using gl::glRasterPos2iv;
391using gl::glRasterPos2s;
392using gl::glRasterPos2sv;
393using gl::glRasterPos3d;
394using gl::glRasterPos3dv;
395using gl::glRasterPos3f;
396using gl::glRasterPos3fv;
397using gl::glRasterPos3i;
398using gl::glRasterPos3iv;
399using gl::glRasterPos3s;
400using gl::glRasterPos3sv;
401using gl::glRasterPos4d;
402using gl::glRasterPos4dv;
403using gl::glRasterPos4f;
404using gl::glRasterPos4fv;
405using gl::glRasterPos4i;
406using gl::glRasterPos4iv;
407using gl::glRasterPos4s;
408using gl::glRasterPos4sv;
409using gl::glReadBuffer;
410using gl::glReadPixels;
419using gl::glRenderbufferStorage;
420using gl::glRenderbufferStorageMultisample;
421using gl::glRenderMode;
424using gl::glSampleCoverage;
428using gl::glSecondaryColor3b;
429using gl::glSecondaryColor3bv;
430using gl::glSecondaryColor3d;
431using gl::glSecondaryColor3dv;
432using gl::glSecondaryColor3f;
433using gl::glSecondaryColor3fv;
434using gl::glSecondaryColor3i;
435using gl::glSecondaryColor3iv;
436using gl::glSecondaryColor3s;
437using gl::glSecondaryColor3sv;
438using gl::glSecondaryColor3ub;
439using gl::glSecondaryColor3ubv;
440using gl::glSecondaryColor3ui;
441using gl::glSecondaryColor3uiv;
442using gl::glSecondaryColor3us;
443using gl::glSecondaryColor3usv;
444using gl::glSecondaryColorPointer;
445using gl::glSelectBuffer;
446using gl::glShadeModel;
447using gl::glShaderSource;
448using gl::glStencilFunc;
449using gl::glStencilFuncSeparate;
450using gl::glStencilMask;
451using gl::glStencilMaskSeparate;
452using gl::glStencilOp;
453using gl::glStencilOpSeparate;
454using gl::glTexCoord1d;
455using gl::glTexCoord1dv;
456using gl::glTexCoord1f;
457using gl::glTexCoord1fv;
458using gl::glTexCoord1i;
459using gl::glTexCoord1iv;
460using gl::glTexCoord1s;
461using gl::glTexCoord1sv;
462using gl::glTexCoord2d;
463using gl::glTexCoord2dv;
464using gl::glTexCoord2f;
465using gl::glTexCoord2fv;
466using gl::glTexCoord2i;
467using gl::glTexCoord2iv;
468using gl::glTexCoord2s;
469using gl::glTexCoord2sv;
470using gl::glTexCoord3d;
471using gl::glTexCoord3dv;
472using gl::glTexCoord3f;
473using gl::glTexCoord3fv;
474using gl::glTexCoord3i;
475using gl::glTexCoord3iv;
476using gl::glTexCoord3s;
477using gl::glTexCoord3sv;
478using gl::glTexCoord4d;
479using gl::glTexCoord4dv;
480using gl::glTexCoord4f;
481using gl::glTexCoord4fv;
482using gl::glTexCoord4i;
483using gl::glTexCoord4iv;
484using gl::glTexCoord4s;
485using gl::glTexCoord4sv;
486using gl::glTexCoordPointer;
497using gl::glTexImage1D;
498using gl::glTexImage2D;
499using gl::glTexImage3D;
500using gl::glTexParameterf;
501using gl::glTexParameterfv;
502using gl::glTexParameteri;
503using gl::glTexParameterIiv;
504using gl::glTexParameterIuiv;
505using gl::glTexParameteriv;
506using gl::glTexSubImage1D;
507using gl::glTexSubImage2D;
508using gl::glTexSubImage3D;
509using gl::glTransformFeedbackVaryings;
510using gl::glTranslated;
511using gl::glTranslatef;
512using gl::glUniform1f;
513using gl::glUniform1fv;
514using gl::glUniform1i;
515using gl::glUniform1iv;
516using gl::glUniform1ui;
517using gl::glUniform1uiv;
518using gl::glUniform2f;
519using gl::glUniform2fv;
520using gl::glUniform2i;
521using gl::glUniform2iv;
522using gl::glUniform2ui;
523using gl::glUniform2uiv;
524using gl::glUniform3f;
525using gl::glUniform3fv;
526using gl::glUniform3i;
527using gl::glUniform3iv;
528using gl::glUniform3ui;
529using gl::glUniform3uiv;
530using gl::glUniform4f;
531using gl::glUniform4fv;
532using gl::glUniform4i;
533using gl::glUniform4iv;
534using gl::glUniform4ui;
535using gl::glUniform4uiv;
536using gl::glUniformMatrix2fv;
537using gl::glUniformMatrix2x3fv;
538using gl::glUniformMatrix2x4fv;
539using gl::glUniformMatrix3fv;
540using gl::glUniformMatrix3x2fv;
541using gl::glUniformMatrix3x4fv;
542using gl::glUniformMatrix4fv;
543using gl::glUniformMatrix4x2fv;
544using gl::glUniformMatrix4x3fv;
545using gl::glUnmapBuffer;
546using gl::glUseProgram;
547using gl::glValidateProgram;
549using gl::glVertex2dv;
551using gl::glVertex2fv;
553using gl::glVertex2iv;
555using gl::glVertex2sv;
557using gl::glVertex3dv;
559using gl::glVertex3fv;
561using gl::glVertex3iv;
563using gl::glVertex3sv;
565using gl::glVertex4dv;
567using gl::glVertex4fv;
569using gl::glVertex4iv;
571using gl::glVertex4sv;
572using gl::glVertexAttrib1d;
573using gl::glVertexAttrib1dv;
574using gl::glVertexAttrib1f;
575using gl::glVertexAttrib1fv;
576using gl::glVertexAttrib1s;
577using gl::glVertexAttrib1sv;
578using gl::glVertexAttrib2d;
579using gl::glVertexAttrib2dv;
580using gl::glVertexAttrib2f;
581using gl::glVertexAttrib2fv;
582using gl::glVertexAttrib2s;
583using gl::glVertexAttrib2sv;
584using gl::glVertexAttrib3d;
585using gl::glVertexAttrib3dv;
586using gl::glVertexAttrib3f;
587using gl::glVertexAttrib3fv;
588using gl::glVertexAttrib3s;
589using gl::glVertexAttrib3sv;
590using gl::glVertexAttrib4bv;
591using gl::glVertexAttrib4d;
592using gl::glVertexAttrib4dv;
593using gl::glVertexAttrib4f;
594using gl::glVertexAttrib4fv;
595using gl::glVertexAttrib4iv;
596using gl::glVertexAttrib4Nbv;
597using gl::glVertexAttrib4Niv;
598using gl::glVertexAttrib4Nsv;
599using gl::glVertexAttrib4Nub;
600using gl::glVertexAttrib4Nubv;
601using gl::glVertexAttrib4Nuiv;
602using gl::glVertexAttrib4Nusv;
603using gl::glVertexAttrib4s;
604using gl::glVertexAttrib4sv;
605using gl::glVertexAttrib4ubv;
606using gl::glVertexAttrib4uiv;
607using gl::glVertexAttrib4usv;
608using gl::glVertexAttribI1i;
609using gl::glVertexAttribI1iv;
610using gl::glVertexAttribI1ui;
611using gl::glVertexAttribI1uiv;
612using gl::glVertexAttribI2i;
613using gl::glVertexAttribI2iv;
614using gl::glVertexAttribI2ui;
615using gl::glVertexAttribI2uiv;
616using gl::glVertexAttribI3i;
617using gl::glVertexAttribI3iv;
618using gl::glVertexAttribI3ui;
619using gl::glVertexAttribI3uiv;
620using gl::glVertexAttribI4bv;
621using gl::glVertexAttribI4i;
622using gl::glVertexAttribI4iv;
623using gl::glVertexAttribI4sv;
624using gl::glVertexAttribI4ubv;
625using gl::glVertexAttribI4ui;
626using gl::glVertexAttribI4uiv;
627using gl::glVertexAttribI4usv;
628using gl::glVertexAttribIPointer;
629using gl::glVertexAttribPointer;
630using gl::glVertexPointer;
632using gl::glWindowPos2d;
633using gl::glWindowPos2dv;
634using gl::glWindowPos2f;
635using gl::glWindowPos2fv;
636using gl::glWindowPos2i;
637using gl::glWindowPos2iv;
638using gl::glWindowPos2s;
639using gl::glWindowPos2sv;
640using gl::glWindowPos3d;
641using gl::glWindowPos3dv;
642using gl::glWindowPos3f;
643using gl::glWindowPos3fv;
644using gl::glWindowPos3i;
645using gl::glWindowPos3iv;
646using gl::glWindowPos3s;
647using gl::glWindowPos3sv;
Definition gl30/bitfield.h:11