glbinding  3.3.0.0
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl31/functions.h
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1
2#pragma once
3
4
5#include <glbinding/nogl.h>
6#include <glbinding/gl/functions.h>
7
8
9namespace gl31
10{
11
12// import functions
13using gl::glAccum;
14using gl::glActiveTexture;
15using gl::glAlphaFunc;
16using gl::glAreTexturesResident;
17using gl::glArrayElement;
18using gl::glAttachShader;
19using gl::glBegin;
20using gl::glBeginConditionalRender;
21using gl::glBeginQuery;
22using gl::glBeginTransformFeedback;
23using gl::glBindAttribLocation;
24using gl::glBindBuffer;
25using gl::glBindBufferBase;
26using gl::glBindBufferRange;
27using gl::glBindFragDataLocation;
28using gl::glBindFramebuffer;
29using gl::glBindRenderbuffer;
30using gl::glBindTexture;
31using gl::glBindVertexArray;
32using gl::glBitmap;
33using gl::glBlendColor;
34using gl::glBlendEquation;
35using gl::glBlendEquationSeparate;
36using gl::glBlendFunc;
37using gl::glBlendFuncSeparate;
38using gl::glBlitFramebuffer;
39using gl::glBufferData;
40using gl::glBufferSubData;
41using gl::glCallList;
42using gl::glCallLists;
43using gl::glCheckFramebufferStatus;
44using gl::glClampColor;
45using gl::glClear;
46using gl::glClearAccum;
47using gl::glClearBufferfi;
48using gl::glClearBufferfv;
49using gl::glClearBufferiv;
50using gl::glClearBufferuiv;
51using gl::glClearColor;
52using gl::glClearDepth;
53using gl::glClearIndex;
54using gl::glClearStencil;
55using gl::glClientActiveTexture;
56using gl::glClipPlane;
57using gl::glColor3b;
58using gl::glColor3bv;
59using gl::glColor3d;
60using gl::glColor3dv;
61using gl::glColor3f;
62using gl::glColor3fv;
63using gl::glColor3i;
64using gl::glColor3iv;
65using gl::glColor3s;
66using gl::glColor3sv;
67using gl::glColor3ub;
68using gl::glColor3ubv;
69using gl::glColor3ui;
70using gl::glColor3uiv;
71using gl::glColor3us;
72using gl::glColor3usv;
73using gl::glColor4b;
74using gl::glColor4bv;
75using gl::glColor4d;
76using gl::glColor4dv;
77using gl::glColor4f;
78using gl::glColor4fv;
79using gl::glColor4i;
80using gl::glColor4iv;
81using gl::glColor4s;
82using gl::glColor4sv;
83using gl::glColor4ub;
84using gl::glColor4ubv;
85using gl::glColor4ui;
86using gl::glColor4uiv;
87using gl::glColor4us;
88using gl::glColor4usv;
89using gl::glColorMask;
90using gl::glColorMaski;
91using gl::glColorMaterial;
92using gl::glColorPointer;
93using gl::glCompileShader;
94using gl::glCompressedTexImage1D;
95using gl::glCompressedTexImage2D;
96using gl::glCompressedTexImage3D;
97using gl::glCompressedTexSubImage1D;
98using gl::glCompressedTexSubImage2D;
99using gl::glCompressedTexSubImage3D;
100using gl::glCopyBufferSubData;
101using gl::glCopyPixels;
102using gl::glCopyTexImage1D;
103using gl::glCopyTexImage2D;
104using gl::glCopyTexSubImage1D;
105using gl::glCopyTexSubImage2D;
106using gl::glCopyTexSubImage3D;
107using gl::glCreateProgram;
108using gl::glCreateShader;
109using gl::glCullFace;
110using gl::glDeleteBuffers;
111using gl::glDeleteFramebuffers;
112using gl::glDeleteLists;
113using gl::glDeleteProgram;
114using gl::glDeleteQueries;
115using gl::glDeleteRenderbuffers;
116using gl::glDeleteShader;
117using gl::glDeleteTextures;
118using gl::glDeleteVertexArrays;
119using gl::glDepthFunc;
120using gl::glDepthMask;
121using gl::glDepthRange;
122using gl::glDetachShader;
123using gl::glDisable;
124using gl::glDisableClientState;
125using gl::glDisablei;
126using gl::glDisableVertexAttribArray;
127using gl::glDrawArrays;
128using gl::glDrawArraysInstanced;
129using gl::glDrawBuffer;
130using gl::glDrawBuffers;
131using gl::glDrawElements;
132using gl::glDrawElementsInstanced;
133using gl::glDrawPixels;
134using gl::glDrawRangeElements;
135using gl::glEdgeFlag;
136using gl::glEdgeFlagPointer;
137using gl::glEdgeFlagv;
138using gl::glEnable;
139using gl::glEnableClientState;
140using gl::glEnablei;
141using gl::glEnableVertexAttribArray;
142using gl::glEnd;
143using gl::glEndConditionalRender;
144using gl::glEndList;
145using gl::glEndQuery;
146using gl::glEndTransformFeedback;
147using gl::glEvalCoord1d;
148using gl::glEvalCoord1dv;
149using gl::glEvalCoord1f;
150using gl::glEvalCoord1fv;
151using gl::glEvalCoord2d;
152using gl::glEvalCoord2dv;
153using gl::glEvalCoord2f;
154using gl::glEvalCoord2fv;
155using gl::glEvalMesh1;
156using gl::glEvalMesh2;
157using gl::glEvalPoint1;
158using gl::glEvalPoint2;
159using gl::glFeedbackBuffer;
160using gl::glFinish;
161using gl::glFlush;
162using gl::glFlushMappedBufferRange;
163using gl::glFogCoordd;
164using gl::glFogCoorddv;
165using gl::glFogCoordf;
166using gl::glFogCoordfv;
167using gl::glFogCoordPointer;
168using gl::glFogf;
169using gl::glFogfv;
170using gl::glFogi;
171using gl::glFogiv;
172using gl::glFramebufferRenderbuffer;
173using gl::glFramebufferTexture1D;
174using gl::glFramebufferTexture2D;
175using gl::glFramebufferTexture3D;
176using gl::glFramebufferTextureLayer;
177using gl::glFrontFace;
178using gl::glFrustum;
179using gl::glGenBuffers;
180using gl::glGenerateMipmap;
181using gl::glGenFramebuffers;
182using gl::glGenLists;
183using gl::glGenQueries;
184using gl::glGenRenderbuffers;
185using gl::glGenTextures;
186using gl::glGenVertexArrays;
187using gl::glGetActiveAttrib;
188using gl::glGetActiveUniform;
189using gl::glGetActiveUniformBlockiv;
190using gl::glGetActiveUniformBlockName;
191using gl::glGetActiveUniformName;
192using gl::glGetActiveUniformsiv;
193using gl::glGetAttachedShaders;
194using gl::glGetAttribLocation;
195using gl::glGetBooleani_v;
196using gl::glGetBooleanv;
197using gl::glGetBufferParameteriv;
198using gl::glGetBufferPointerv;
199using gl::glGetBufferSubData;
200using gl::glGetClipPlane;
201using gl::glGetCompressedTexImage;
202using gl::glGetDoublev;
203using gl::glGetError;
204using gl::glGetFloatv;
205using gl::glGetFragDataLocation;
206using gl::glGetFramebufferAttachmentParameteriv;
207using gl::glGetIntegeri_v;
208using gl::glGetIntegerv;
209using gl::glGetLightfv;
210using gl::glGetLightiv;
211using gl::glGetMapdv;
212using gl::glGetMapfv;
213using gl::glGetMapiv;
214using gl::glGetMaterialfv;
215using gl::glGetMaterialiv;
216using gl::glGetPixelMapfv;
217using gl::glGetPixelMapuiv;
218using gl::glGetPixelMapusv;
219using gl::glGetPointerv;
220using gl::glGetPolygonStipple;
221using gl::glGetProgramInfoLog;
222using gl::glGetProgramiv;
223using gl::glGetQueryiv;
224using gl::glGetQueryObjectiv;
225using gl::glGetQueryObjectuiv;
226using gl::glGetRenderbufferParameteriv;
227using gl::glGetShaderInfoLog;
228using gl::glGetShaderiv;
229using gl::glGetShaderSource;
230using gl::glGetString;
231using gl::glGetStringi;
232using gl::glGetTexEnvfv;
233using gl::glGetTexEnviv;
234using gl::glGetTexGendv;
235using gl::glGetTexGenfv;
236using gl::glGetTexGeniv;
237using gl::glGetTexImage;
238using gl::glGetTexLevelParameterfv;
239using gl::glGetTexLevelParameteriv;
240using gl::glGetTexParameterfv;
241using gl::glGetTexParameterIiv;
242using gl::glGetTexParameterIuiv;
243using gl::glGetTexParameteriv;
244using gl::glGetTransformFeedbackVarying;
245using gl::glGetUniformBlockIndex;
246using gl::glGetUniformfv;
247using gl::glGetUniformIndices;
248using gl::glGetUniformiv;
249using gl::glGetUniformLocation;
250using gl::glGetUniformuiv;
251using gl::glGetVertexAttribdv;
252using gl::glGetVertexAttribfv;
253using gl::glGetVertexAttribIiv;
254using gl::glGetVertexAttribIuiv;
255using gl::glGetVertexAttribiv;
256using gl::glGetVertexAttribPointerv;
257using gl::glHint;
258using gl::glIndexd;
259using gl::glIndexdv;
260using gl::glIndexf;
261using gl::glIndexfv;
262using gl::glIndexi;
263using gl::glIndexiv;
264using gl::glIndexMask;
265using gl::glIndexPointer;
266using gl::glIndexs;
267using gl::glIndexsv;
268using gl::glIndexub;
269using gl::glIndexubv;
270using gl::glInitNames;
271using gl::glInterleavedArrays;
272using gl::glIsBuffer;
273using gl::glIsEnabled;
274using gl::glIsEnabledi;
275using gl::glIsFramebuffer;
276using gl::glIsList;
277using gl::glIsProgram;
278using gl::glIsQuery;
279using gl::glIsRenderbuffer;
280using gl::glIsShader;
281using gl::glIsTexture;
282using gl::glIsVertexArray;
283using gl::glLightf;
284using gl::glLightfv;
285using gl::glLighti;
286using gl::glLightiv;
287using gl::glLightModelf;
288using gl::glLightModelfv;
289using gl::glLightModeli;
290using gl::glLightModeliv;
291using gl::glLineStipple;
292using gl::glLineWidth;
293using gl::glLinkProgram;
294using gl::glListBase;
295using gl::glLoadIdentity;
296using gl::glLoadMatrixd;
297using gl::glLoadMatrixf;
298using gl::glLoadName;
299using gl::glLoadTransposeMatrixd;
300using gl::glLoadTransposeMatrixf;
301using gl::glLogicOp;
302using gl::glMap1d;
303using gl::glMap1f;
304using gl::glMap2d;
305using gl::glMap2f;
306using gl::glMapBuffer;
307using gl::glMapBufferRange;
308using gl::glMapGrid1d;
309using gl::glMapGrid1f;
310using gl::glMapGrid2d;
311using gl::glMapGrid2f;
312using gl::glMaterialf;
313using gl::glMaterialfv;
314using gl::glMateriali;
315using gl::glMaterialiv;
316using gl::glMatrixMode;
317using gl::glMultiDrawArrays;
318using gl::glMultiDrawElements;
319using gl::glMultiTexCoord1d;
320using gl::glMultiTexCoord1dv;
321using gl::glMultiTexCoord1f;
322using gl::glMultiTexCoord1fv;
323using gl::glMultiTexCoord1i;
324using gl::glMultiTexCoord1iv;
325using gl::glMultiTexCoord1s;
326using gl::glMultiTexCoord1sv;
327using gl::glMultiTexCoord2d;
328using gl::glMultiTexCoord2dv;
329using gl::glMultiTexCoord2f;
330using gl::glMultiTexCoord2fv;
331using gl::glMultiTexCoord2i;
332using gl::glMultiTexCoord2iv;
333using gl::glMultiTexCoord2s;
334using gl::glMultiTexCoord2sv;
335using gl::glMultiTexCoord3d;
336using gl::glMultiTexCoord3dv;
337using gl::glMultiTexCoord3f;
338using gl::glMultiTexCoord3fv;
339using gl::glMultiTexCoord3i;
340using gl::glMultiTexCoord3iv;
341using gl::glMultiTexCoord3s;
342using gl::glMultiTexCoord3sv;
343using gl::glMultiTexCoord4d;
344using gl::glMultiTexCoord4dv;
345using gl::glMultiTexCoord4f;
346using gl::glMultiTexCoord4fv;
347using gl::glMultiTexCoord4i;
348using gl::glMultiTexCoord4iv;
349using gl::glMultiTexCoord4s;
350using gl::glMultiTexCoord4sv;
351using gl::glMultMatrixd;
352using gl::glMultMatrixf;
353using gl::glMultTransposeMatrixd;
354using gl::glMultTransposeMatrixf;
355using gl::glNewList;
356using gl::glNormal3b;
357using gl::glNormal3bv;
358using gl::glNormal3d;
359using gl::glNormal3dv;
360using gl::glNormal3f;
361using gl::glNormal3fv;
362using gl::glNormal3i;
363using gl::glNormal3iv;
364using gl::glNormal3s;
365using gl::glNormal3sv;
366using gl::glNormalPointer;
367using gl::glOrtho;
368using gl::glPassThrough;
369using gl::glPixelMapfv;
370using gl::glPixelMapuiv;
371using gl::glPixelMapusv;
372using gl::glPixelStoref;
373using gl::glPixelStorei;
374using gl::glPixelTransferf;
375using gl::glPixelTransferi;
376using gl::glPixelZoom;
377using gl::glPointParameterf;
378using gl::glPointParameterfv;
379using gl::glPointParameteri;
380using gl::glPointParameteriv;
381using gl::glPointSize;
382using gl::glPolygonMode;
383using gl::glPolygonOffset;
384using gl::glPolygonStipple;
385using gl::glPopAttrib;
386using gl::glPopClientAttrib;
387using gl::glPopMatrix;
388using gl::glPopName;
389using gl::glPrimitiveRestartIndex;
390using gl::glPrioritizeTextures;
391using gl::glPushAttrib;
392using gl::glPushClientAttrib;
393using gl::glPushMatrix;
394using gl::glPushName;
395using gl::glRasterPos2d;
396using gl::glRasterPos2dv;
397using gl::glRasterPos2f;
398using gl::glRasterPos2fv;
399using gl::glRasterPos2i;
400using gl::glRasterPos2iv;
401using gl::glRasterPos2s;
402using gl::glRasterPos2sv;
403using gl::glRasterPos3d;
404using gl::glRasterPos3dv;
405using gl::glRasterPos3f;
406using gl::glRasterPos3fv;
407using gl::glRasterPos3i;
408using gl::glRasterPos3iv;
409using gl::glRasterPos3s;
410using gl::glRasterPos3sv;
411using gl::glRasterPos4d;
412using gl::glRasterPos4dv;
413using gl::glRasterPos4f;
414using gl::glRasterPos4fv;
415using gl::glRasterPos4i;
416using gl::glRasterPos4iv;
417using gl::glRasterPos4s;
418using gl::glRasterPos4sv;
419using gl::glReadBuffer;
420using gl::glReadPixels;
421using gl::glRectd;
422using gl::glRectdv;
423using gl::glRectf;
424using gl::glRectfv;
425using gl::glRecti;
426using gl::glRectiv;
427using gl::glRects;
428using gl::glRectsv;
429using gl::glRenderbufferStorage;
430using gl::glRenderbufferStorageMultisample;
431using gl::glRenderMode;
432using gl::glRotated;
433using gl::glRotatef;
434using gl::glSampleCoverage;
435using gl::glScaled;
436using gl::glScalef;
437using gl::glScissor;
438using gl::glSecondaryColor3b;
439using gl::glSecondaryColor3bv;
440using gl::glSecondaryColor3d;
441using gl::glSecondaryColor3dv;
442using gl::glSecondaryColor3f;
443using gl::glSecondaryColor3fv;
444using gl::glSecondaryColor3i;
445using gl::glSecondaryColor3iv;
446using gl::glSecondaryColor3s;
447using gl::glSecondaryColor3sv;
448using gl::glSecondaryColor3ub;
449using gl::glSecondaryColor3ubv;
450using gl::glSecondaryColor3ui;
451using gl::glSecondaryColor3uiv;
452using gl::glSecondaryColor3us;
453using gl::glSecondaryColor3usv;
454using gl::glSecondaryColorPointer;
455using gl::glSelectBuffer;
456using gl::glShadeModel;
457using gl::glShaderSource;
458using gl::glStencilFunc;
459using gl::glStencilFuncSeparate;
460using gl::glStencilMask;
461using gl::glStencilMaskSeparate;
462using gl::glStencilOp;
463using gl::glStencilOpSeparate;
464using gl::glTexBuffer;
465using gl::glTexCoord1d;
466using gl::glTexCoord1dv;
467using gl::glTexCoord1f;
468using gl::glTexCoord1fv;
469using gl::glTexCoord1i;
470using gl::glTexCoord1iv;
471using gl::glTexCoord1s;
472using gl::glTexCoord1sv;
473using gl::glTexCoord2d;
474using gl::glTexCoord2dv;
475using gl::glTexCoord2f;
476using gl::glTexCoord2fv;
477using gl::glTexCoord2i;
478using gl::glTexCoord2iv;
479using gl::glTexCoord2s;
480using gl::glTexCoord2sv;
481using gl::glTexCoord3d;
482using gl::glTexCoord3dv;
483using gl::glTexCoord3f;
484using gl::glTexCoord3fv;
485using gl::glTexCoord3i;
486using gl::glTexCoord3iv;
487using gl::glTexCoord3s;
488using gl::glTexCoord3sv;
489using gl::glTexCoord4d;
490using gl::glTexCoord4dv;
491using gl::glTexCoord4f;
492using gl::glTexCoord4fv;
493using gl::glTexCoord4i;
494using gl::glTexCoord4iv;
495using gl::glTexCoord4s;
496using gl::glTexCoord4sv;
497using gl::glTexCoordPointer;
498using gl::glTexEnvf;
499using gl::glTexEnvfv;
500using gl::glTexEnvi;
501using gl::glTexEnviv;
502using gl::glTexGend;
503using gl::glTexGendv;
504using gl::glTexGenf;
505using gl::glTexGenfv;
506using gl::glTexGeni;
507using gl::glTexGeniv;
508using gl::glTexImage1D;
509using gl::glTexImage2D;
510using gl::glTexImage3D;
511using gl::glTexParameterf;
512using gl::glTexParameterfv;
513using gl::glTexParameteri;
514using gl::glTexParameterIiv;
515using gl::glTexParameterIuiv;
516using gl::glTexParameteriv;
517using gl::glTexSubImage1D;
518using gl::glTexSubImage2D;
519using gl::glTexSubImage3D;
520using gl::glTransformFeedbackVaryings;
521using gl::glTranslated;
522using gl::glTranslatef;
523using gl::glUniform1f;
524using gl::glUniform1fv;
525using gl::glUniform1i;
526using gl::glUniform1iv;
527using gl::glUniform1ui;
528using gl::glUniform1uiv;
529using gl::glUniform2f;
530using gl::glUniform2fv;
531using gl::glUniform2i;
532using gl::glUniform2iv;
533using gl::glUniform2ui;
534using gl::glUniform2uiv;
535using gl::glUniform3f;
536using gl::glUniform3fv;
537using gl::glUniform3i;
538using gl::glUniform3iv;
539using gl::glUniform3ui;
540using gl::glUniform3uiv;
541using gl::glUniform4f;
542using gl::glUniform4fv;
543using gl::glUniform4i;
544using gl::glUniform4iv;
545using gl::glUniform4ui;
546using gl::glUniform4uiv;
547using gl::glUniformBlockBinding;
548using gl::glUniformMatrix2fv;
549using gl::glUniformMatrix2x3fv;
550using gl::glUniformMatrix2x4fv;
551using gl::glUniformMatrix3fv;
552using gl::glUniformMatrix3x2fv;
553using gl::glUniformMatrix3x4fv;
554using gl::glUniformMatrix4fv;
555using gl::glUniformMatrix4x2fv;
556using gl::glUniformMatrix4x3fv;
557using gl::glUnmapBuffer;
558using gl::glUseProgram;
559using gl::glValidateProgram;
560using gl::glVertex2d;
561using gl::glVertex2dv;
562using gl::glVertex2f;
563using gl::glVertex2fv;
564using gl::glVertex2i;
565using gl::glVertex2iv;
566using gl::glVertex2s;
567using gl::glVertex2sv;
568using gl::glVertex3d;
569using gl::glVertex3dv;
570using gl::glVertex3f;
571using gl::glVertex3fv;
572using gl::glVertex3i;
573using gl::glVertex3iv;
574using gl::glVertex3s;
575using gl::glVertex3sv;
576using gl::glVertex4d;
577using gl::glVertex4dv;
578using gl::glVertex4f;
579using gl::glVertex4fv;
580using gl::glVertex4i;
581using gl::glVertex4iv;
582using gl::glVertex4s;
583using gl::glVertex4sv;
584using gl::glVertexAttrib1d;
585using gl::glVertexAttrib1dv;
586using gl::glVertexAttrib1f;
587using gl::glVertexAttrib1fv;
588using gl::glVertexAttrib1s;
589using gl::glVertexAttrib1sv;
590using gl::glVertexAttrib2d;
591using gl::glVertexAttrib2dv;
592using gl::glVertexAttrib2f;
593using gl::glVertexAttrib2fv;
594using gl::glVertexAttrib2s;
595using gl::glVertexAttrib2sv;
596using gl::glVertexAttrib3d;
597using gl::glVertexAttrib3dv;
598using gl::glVertexAttrib3f;
599using gl::glVertexAttrib3fv;
600using gl::glVertexAttrib3s;
601using gl::glVertexAttrib3sv;
602using gl::glVertexAttrib4bv;
603using gl::glVertexAttrib4d;
604using gl::glVertexAttrib4dv;
605using gl::glVertexAttrib4f;
606using gl::glVertexAttrib4fv;
607using gl::glVertexAttrib4iv;
608using gl::glVertexAttrib4Nbv;
609using gl::glVertexAttrib4Niv;
610using gl::glVertexAttrib4Nsv;
611using gl::glVertexAttrib4Nub;
612using gl::glVertexAttrib4Nubv;
613using gl::glVertexAttrib4Nuiv;
614using gl::glVertexAttrib4Nusv;
615using gl::glVertexAttrib4s;
616using gl::glVertexAttrib4sv;
617using gl::glVertexAttrib4ubv;
618using gl::glVertexAttrib4uiv;
619using gl::glVertexAttrib4usv;
620using gl::glVertexAttribI1i;
621using gl::glVertexAttribI1iv;
622using gl::glVertexAttribI1ui;
623using gl::glVertexAttribI1uiv;
624using gl::glVertexAttribI2i;
625using gl::glVertexAttribI2iv;
626using gl::glVertexAttribI2ui;
627using gl::glVertexAttribI2uiv;
628using gl::glVertexAttribI3i;
629using gl::glVertexAttribI3iv;
630using gl::glVertexAttribI3ui;
631using gl::glVertexAttribI3uiv;
632using gl::glVertexAttribI4bv;
633using gl::glVertexAttribI4i;
634using gl::glVertexAttribI4iv;
635using gl::glVertexAttribI4sv;
636using gl::glVertexAttribI4ubv;
637using gl::glVertexAttribI4ui;
638using gl::glVertexAttribI4uiv;
639using gl::glVertexAttribI4usv;
640using gl::glVertexAttribIPointer;
641using gl::glVertexAttribPointer;
642using gl::glVertexPointer;
643using gl::glViewport;
644using gl::glWindowPos2d;
645using gl::glWindowPos2dv;
646using gl::glWindowPos2f;
647using gl::glWindowPos2fv;
648using gl::glWindowPos2i;
649using gl::glWindowPos2iv;
650using gl::glWindowPos2s;
651using gl::glWindowPos2sv;
652using gl::glWindowPos3d;
653using gl::glWindowPos3dv;
654using gl::glWindowPos3f;
655using gl::glWindowPos3fv;
656using gl::glWindowPos3i;
657using gl::glWindowPos3iv;
658using gl::glWindowPos3s;
659using gl::glWindowPos3sv;
660
661} // namespace gl31
Definition gl31/bitfield.h:11