7#include <glbinding/gl/enum.h>
19using gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS;
20using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
21using gl::GL_ACTIVE_ATTRIBUTES;
22using gl::GL_ACTIVE_PROGRAM;
23using gl::GL_ACTIVE_RESOURCES;
24using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
25using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
26using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
27using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
28using gl::GL_ACTIVE_SUBROUTINES;
29using gl::GL_ACTIVE_TEXTURE;
30using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
31using gl::GL_ACTIVE_UNIFORM_BLOCKS;
32using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
33using gl::GL_ACTIVE_UNIFORMS;
34using gl::GL_ACTIVE_VARIABLES;
35using gl::GL_ALIASED_LINE_WIDTH_RANGE;
37using gl::GL_ALREADY_SIGNALED;
40using gl::GL_AND_INVERTED;
41using gl::GL_AND_REVERSE;
42using gl::GL_ANY_SAMPLES_PASSED;
43using gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE;
44using gl::GL_ARRAY_BUFFER;
45using gl::GL_ARRAY_BUFFER_BINDING;
46using gl::GL_ARRAY_SIZE;
47using gl::GL_ARRAY_STRIDE;
48using gl::GL_ATOMIC_COUNTER_BUFFER;
49using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES;
50using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS;
51using gl::GL_ATOMIC_COUNTER_BUFFER_BINDING;
52using gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE;
53using gl::GL_ATOMIC_COUNTER_BUFFER_INDEX;
54using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER;
55using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER;
56using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER;
57using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER;
58using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER;
59using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER;
60using gl::GL_ATOMIC_COUNTER_BUFFER_SIZE;
61using gl::GL_ATOMIC_COUNTER_BUFFER_START;
62using gl::GL_ATTACHED_SHADERS;
63using gl::GL_AUTO_GENERATE_MIPMAP;
65using gl::GL_BACK_LEFT;
66using gl::GL_BACK_RIGHT;
68using gl::GL_BGR_INTEGER;
70using gl::GL_BGRA_INTEGER;
72using gl::GL_BLEND_COLOR;
73using gl::GL_BLEND_DST;
74using gl::GL_BLEND_DST_ALPHA;
75using gl::GL_BLEND_DST_RGB;
76using gl::GL_BLEND_EQUATION;
77using gl::GL_BLEND_EQUATION_ALPHA;
78using gl::GL_BLEND_EQUATION_RGB;
79using gl::GL_BLEND_SRC;
80using gl::GL_BLEND_SRC_ALPHA;
81using gl::GL_BLEND_SRC_RGB;
82using gl::GL_BLOCK_INDEX;
84using gl::GL_BLUE_INTEGER;
86using gl::GL_BOOL_VEC2;
87using gl::GL_BOOL_VEC3;
88using gl::GL_BOOL_VEC4;
90using gl::GL_BUFFER_ACCESS;
91using gl::GL_BUFFER_ACCESS_FLAGS;
92using gl::GL_BUFFER_BINDING;
93using gl::GL_BUFFER_DATA_SIZE;
94using gl::GL_BUFFER_IMMUTABLE_STORAGE;
95using gl::GL_BUFFER_MAP_LENGTH;
96using gl::GL_BUFFER_MAP_OFFSET;
97using gl::GL_BUFFER_MAP_POINTER;
98using gl::GL_BUFFER_MAPPED;
99using gl::GL_BUFFER_SIZE;
100using gl::GL_BUFFER_STORAGE_FLAGS;
101using gl::GL_BUFFER_USAGE;
102using gl::GL_BUFFER_VARIABLE;
104using gl::GL_CAVEAT_SUPPORT;
106using gl::GL_CLAMP_READ_COLOR;
107using gl::GL_CLAMP_TO_BORDER;
108using gl::GL_CLAMP_TO_EDGE;
110using gl::GL_CLEAR_BUFFER;
111using gl::GL_CLEAR_TEXTURE;
112using gl::GL_CLIP_DEPTH_MODE;
113using gl::GL_CLIP_DISTANCE0;
114using gl::GL_CLIP_DISTANCE1;
115using gl::GL_CLIP_DISTANCE2;
116using gl::GL_CLIP_DISTANCE3;
117using gl::GL_CLIP_DISTANCE4;
118using gl::GL_CLIP_DISTANCE5;
119using gl::GL_CLIP_DISTANCE6;
120using gl::GL_CLIP_DISTANCE7;
121using gl::GL_CLIP_ORIGIN;
122using gl::GL_CLIPPING_INPUT_PRIMITIVES;
123using gl::GL_CLIPPING_OUTPUT_PRIMITIVES;
125using gl::GL_COLOR_ATTACHMENT0;
126using gl::GL_COLOR_ATTACHMENT1;
127using gl::GL_COLOR_ATTACHMENT10;
128using gl::GL_COLOR_ATTACHMENT11;
129using gl::GL_COLOR_ATTACHMENT12;
130using gl::GL_COLOR_ATTACHMENT13;
131using gl::GL_COLOR_ATTACHMENT14;
132using gl::GL_COLOR_ATTACHMENT15;
133using gl::GL_COLOR_ATTACHMENT16;
134using gl::GL_COLOR_ATTACHMENT17;
135using gl::GL_COLOR_ATTACHMENT18;
136using gl::GL_COLOR_ATTACHMENT19;
137using gl::GL_COLOR_ATTACHMENT2;
138using gl::GL_COLOR_ATTACHMENT20;
139using gl::GL_COLOR_ATTACHMENT21;
140using gl::GL_COLOR_ATTACHMENT22;
141using gl::GL_COLOR_ATTACHMENT23;
142using gl::GL_COLOR_ATTACHMENT24;
143using gl::GL_COLOR_ATTACHMENT25;
144using gl::GL_COLOR_ATTACHMENT26;
145using gl::GL_COLOR_ATTACHMENT27;
146using gl::GL_COLOR_ATTACHMENT28;
147using gl::GL_COLOR_ATTACHMENT29;
148using gl::GL_COLOR_ATTACHMENT3;
149using gl::GL_COLOR_ATTACHMENT30;
150using gl::GL_COLOR_ATTACHMENT31;
151using gl::GL_COLOR_ATTACHMENT4;
152using gl::GL_COLOR_ATTACHMENT5;
153using gl::GL_COLOR_ATTACHMENT6;
154using gl::GL_COLOR_ATTACHMENT7;
155using gl::GL_COLOR_ATTACHMENT8;
156using gl::GL_COLOR_ATTACHMENT9;
157using gl::GL_COLOR_CLEAR_VALUE;
158using gl::GL_COLOR_COMPONENTS;
159using gl::GL_COLOR_ENCODING;
160using gl::GL_COLOR_LOGIC_OP;
161using gl::GL_COLOR_RENDERABLE;
162using gl::GL_COLOR_TABLE;
163using gl::GL_COLOR_WRITEMASK;
164using gl::GL_COMPARE_REF_TO_TEXTURE;
165using gl::GL_COMPATIBLE_SUBROUTINES;
166using gl::GL_COMPILE_STATUS;
167using gl::GL_COMPRESSED_R11_EAC;
168using gl::GL_COMPRESSED_RED;
169using gl::GL_COMPRESSED_RED_RGTC1;
170using gl::GL_COMPRESSED_RG;
171using gl::GL_COMPRESSED_RG11_EAC;
172using gl::GL_COMPRESSED_RG_RGTC2;
173using gl::GL_COMPRESSED_RGB;
174using gl::GL_COMPRESSED_RGB8_ETC2;
175using gl::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
176using gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
177using gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
178using gl::GL_COMPRESSED_RGBA;
179using gl::GL_COMPRESSED_RGBA8_ETC2_EAC;
180using gl::GL_COMPRESSED_RGBA_BPTC_UNORM;
181using gl::GL_COMPRESSED_SIGNED_R11_EAC;
182using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
183using gl::GL_COMPRESSED_SIGNED_RG11_EAC;
184using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
185using gl::GL_COMPRESSED_SRGB;
186using gl::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
187using gl::GL_COMPRESSED_SRGB8_ETC2;
188using gl::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
189using gl::GL_COMPRESSED_SRGB_ALPHA;
190using gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
191using gl::GL_COMPRESSED_TEXTURE_FORMATS;
192using gl::GL_COMPUTE_SHADER;
193using gl::GL_COMPUTE_SHADER_INVOCATIONS;
194using gl::GL_COMPUTE_SUBROUTINE;
195using gl::GL_COMPUTE_SUBROUTINE_UNIFORM;
196using gl::GL_COMPUTE_TEXTURE;
197using gl::GL_COMPUTE_WORK_GROUP_SIZE;
198using gl::GL_CONDITION_SATISFIED;
199using gl::GL_CONSTANT_ALPHA;
200using gl::GL_CONSTANT_COLOR;
201using gl::GL_CONTEXT_FLAGS;
202using gl::GL_CONTEXT_LOST;
203using gl::GL_CONTEXT_PROFILE_MASK;
204using gl::GL_CONTEXT_RELEASE_BEHAVIOR;
205using gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
206using gl::GL_CONVOLUTION_1D;
207using gl::GL_CONVOLUTION_2D;
209using gl::GL_COPY_INVERTED;
210using gl::GL_COPY_READ_BUFFER;
211using gl::GL_COPY_READ_BUFFER_BINDING;
212using gl::GL_COPY_WRITE_BUFFER;
213using gl::GL_COPY_WRITE_BUFFER_BINDING;
214using gl::GL_CULL_FACE;
215using gl::GL_CULL_FACE_MODE;
216using gl::GL_CURRENT_PROGRAM;
217using gl::GL_CURRENT_QUERY;
218using gl::GL_CURRENT_VERTEX_ATTRIB;
220using gl::GL_DEBUG_CALLBACK_FUNCTION;
221using gl::GL_DEBUG_CALLBACK_USER_PARAM;
222using gl::GL_DEBUG_GROUP_STACK_DEPTH;
223using gl::GL_DEBUG_LOGGED_MESSAGES;
224using gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH;
225using gl::GL_DEBUG_OUTPUT;
226using gl::GL_DEBUG_OUTPUT_SYNCHRONOUS;
227using gl::GL_DEBUG_SEVERITY_HIGH;
228using gl::GL_DEBUG_SEVERITY_LOW;
229using gl::GL_DEBUG_SEVERITY_MEDIUM;
230using gl::GL_DEBUG_SEVERITY_NOTIFICATION;
231using gl::GL_DEBUG_SOURCE_API;
232using gl::GL_DEBUG_SOURCE_APPLICATION;
233using gl::GL_DEBUG_SOURCE_OTHER;
234using gl::GL_DEBUG_SOURCE_SHADER_COMPILER;
235using gl::GL_DEBUG_SOURCE_THIRD_PARTY;
236using gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM;
237using gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR;
238using gl::GL_DEBUG_TYPE_ERROR;
239using gl::GL_DEBUG_TYPE_MARKER;
240using gl::GL_DEBUG_TYPE_OTHER;
241using gl::GL_DEBUG_TYPE_PERFORMANCE;
242using gl::GL_DEBUG_TYPE_POP_GROUP;
243using gl::GL_DEBUG_TYPE_PORTABILITY;
244using gl::GL_DEBUG_TYPE_PUSH_GROUP;
245using gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR;
247using gl::GL_DECR_WRAP;
248using gl::GL_DELETE_STATUS;
250using gl::GL_DEPTH24_STENCIL8;
251using gl::GL_DEPTH32F_STENCIL8;
252using gl::GL_DEPTH_ATTACHMENT;
253using gl::GL_DEPTH_CLAMP;
254using gl::GL_DEPTH_CLEAR_VALUE;
255using gl::GL_DEPTH_COMPONENT;
256using gl::GL_DEPTH_COMPONENT16;
257using gl::GL_DEPTH_COMPONENT24;
258using gl::GL_DEPTH_COMPONENT32;
259using gl::GL_DEPTH_COMPONENT32F;
260using gl::GL_DEPTH_COMPONENTS;
261using gl::GL_DEPTH_FUNC;
262using gl::GL_DEPTH_RANGE;
263using gl::GL_DEPTH_RENDERABLE;
264using gl::GL_DEPTH_STENCIL;
265using gl::GL_DEPTH_STENCIL_ATTACHMENT;
266using gl::GL_DEPTH_STENCIL_TEXTURE_MODE;
267using gl::GL_DEPTH_TEST;
268using gl::GL_DEPTH_WRITEMASK;
269using gl::GL_DISPATCH_INDIRECT_BUFFER;
270using gl::GL_DISPATCH_INDIRECT_BUFFER_BINDING;
271using gl::GL_DISPLAY_LIST;
273using gl::GL_DONT_CARE;
275using gl::GL_DOUBLE_MAT2;
276using gl::GL_DOUBLE_MAT2x3;
277using gl::GL_DOUBLE_MAT2x4;
278using gl::GL_DOUBLE_MAT3;
279using gl::GL_DOUBLE_MAT3x2;
280using gl::GL_DOUBLE_MAT3x4;
281using gl::GL_DOUBLE_MAT4;
282using gl::GL_DOUBLE_MAT4x2;
283using gl::GL_DOUBLE_MAT4x3;
284using gl::GL_DOUBLE_VEC2;
285using gl::GL_DOUBLE_VEC3;
286using gl::GL_DOUBLE_VEC4;
287using gl::GL_DOUBLEBUFFER;
288using gl::GL_DRAW_BUFFER;
289using gl::GL_DRAW_BUFFER0;
290using gl::GL_DRAW_BUFFER1;
291using gl::GL_DRAW_BUFFER10;
292using gl::GL_DRAW_BUFFER11;
293using gl::GL_DRAW_BUFFER12;
294using gl::GL_DRAW_BUFFER13;
295using gl::GL_DRAW_BUFFER14;
296using gl::GL_DRAW_BUFFER15;
297using gl::GL_DRAW_BUFFER2;
298using gl::GL_DRAW_BUFFER3;
299using gl::GL_DRAW_BUFFER4;
300using gl::GL_DRAW_BUFFER5;
301using gl::GL_DRAW_BUFFER6;
302using gl::GL_DRAW_BUFFER7;
303using gl::GL_DRAW_BUFFER8;
304using gl::GL_DRAW_BUFFER9;
305using gl::GL_DRAW_FRAMEBUFFER;
306using gl::GL_DRAW_FRAMEBUFFER_BINDING;
307using gl::GL_DRAW_INDIRECT_BUFFER;
308using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
309using gl::GL_DST_ALPHA;
310using gl::GL_DST_COLOR;
311using gl::GL_DYNAMIC_COPY;
312using gl::GL_DYNAMIC_DRAW;
313using gl::GL_DYNAMIC_READ;
314using gl::GL_ELEMENT_ARRAY_BUFFER;
315using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
318using gl::GL_EXTENSIONS;
322using gl::GL_FIRST_VERTEX_CONVENTION;
324using gl::GL_FIXED_ONLY;
326using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
327using gl::GL_FLOAT_MAT2;
328using gl::GL_FLOAT_MAT2x3;
329using gl::GL_FLOAT_MAT2x4;
330using gl::GL_FLOAT_MAT3;
331using gl::GL_FLOAT_MAT3x2;
332using gl::GL_FLOAT_MAT3x4;
333using gl::GL_FLOAT_MAT4;
334using gl::GL_FLOAT_MAT4x2;
335using gl::GL_FLOAT_MAT4x3;
336using gl::GL_FLOAT_VEC2;
337using gl::GL_FLOAT_VEC3;
338using gl::GL_FLOAT_VEC4;
339using gl::GL_FRACTIONAL_EVEN;
340using gl::GL_FRACTIONAL_ODD;
341using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
342using gl::GL_FRAGMENT_SHADER;
343using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
344using gl::GL_FRAGMENT_SHADER_INVOCATIONS;
345using gl::GL_FRAGMENT_SUBROUTINE;
346using gl::GL_FRAGMENT_SUBROUTINE_UNIFORM;
347using gl::GL_FRAGMENT_TEXTURE;
348using gl::GL_FRAMEBUFFER;
349using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
350using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
351using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
352using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
353using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
354using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
355using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
356using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
357using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
358using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
359using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
360using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
361using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
362using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
363using gl::GL_FRAMEBUFFER_BINDING;
364using gl::GL_FRAMEBUFFER_BLEND;
365using gl::GL_FRAMEBUFFER_COMPLETE;
366using gl::GL_FRAMEBUFFER_DEFAULT;
367using gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS;
368using gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT;
369using gl::GL_FRAMEBUFFER_DEFAULT_LAYERS;
370using gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES;
371using gl::GL_FRAMEBUFFER_DEFAULT_WIDTH;
372using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
373using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
374using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
375using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
376using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
377using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
378using gl::GL_FRAMEBUFFER_RENDERABLE;
379using gl::GL_FRAMEBUFFER_RENDERABLE_LAYERED;
380using gl::GL_FRAMEBUFFER_SRGB;
381using gl::GL_FRAMEBUFFER_UNDEFINED;
382using gl::GL_FRAMEBUFFER_UNSUPPORTED;
384using gl::GL_FRONT_AND_BACK;
385using gl::GL_FRONT_FACE;
386using gl::GL_FRONT_LEFT;
387using gl::GL_FRONT_RIGHT;
388using gl::GL_FULL_SUPPORT;
389using gl::GL_FUNC_ADD;
390using gl::GL_FUNC_REVERSE_SUBTRACT;
391using gl::GL_FUNC_SUBTRACT;
392using gl::GL_GEOMETRY_INPUT_TYPE;
393using gl::GL_GEOMETRY_OUTPUT_TYPE;
394using gl::GL_GEOMETRY_SHADER;
395using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
396using gl::GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED;
397using gl::GL_GEOMETRY_SUBROUTINE;
398using gl::GL_GEOMETRY_SUBROUTINE_UNIFORM;
399using gl::GL_GEOMETRY_TEXTURE;
400using gl::GL_GEOMETRY_VERTICES_OUT;
402using gl::GL_GET_TEXTURE_IMAGE_FORMAT;
403using gl::GL_GET_TEXTURE_IMAGE_TYPE;
406using gl::GL_GREEN_INTEGER;
407using gl::GL_GUILTY_CONTEXT_RESET;
408using gl::GL_HALF_FLOAT;
409using gl::GL_HIGH_FLOAT;
410using gl::GL_HIGH_INT;
411using gl::GL_HISTOGRAM;
412using gl::GL_IMAGE_1D;
413using gl::GL_IMAGE_1D_ARRAY;
414using gl::GL_IMAGE_2D;
415using gl::GL_IMAGE_2D_ARRAY;
416using gl::GL_IMAGE_2D_MULTISAMPLE;
417using gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY;
418using gl::GL_IMAGE_2D_RECT;
419using gl::GL_IMAGE_3D;
420using gl::GL_IMAGE_BINDING_ACCESS;
421using gl::GL_IMAGE_BINDING_FORMAT;
422using gl::GL_IMAGE_BINDING_LAYER;
423using gl::GL_IMAGE_BINDING_LAYERED;
424using gl::GL_IMAGE_BINDING_LEVEL;
425using gl::GL_IMAGE_BINDING_NAME;
426using gl::GL_IMAGE_BUFFER;
427using gl::GL_IMAGE_CLASS_10_10_10_2;
428using gl::GL_IMAGE_CLASS_11_11_10;
429using gl::GL_IMAGE_CLASS_1_X_16;
430using gl::GL_IMAGE_CLASS_1_X_32;
431using gl::GL_IMAGE_CLASS_1_X_8;
432using gl::GL_IMAGE_CLASS_2_X_16;
433using gl::GL_IMAGE_CLASS_2_X_32;
434using gl::GL_IMAGE_CLASS_2_X_8;
435using gl::GL_IMAGE_CLASS_4_X_16;
436using gl::GL_IMAGE_CLASS_4_X_32;
437using gl::GL_IMAGE_CLASS_4_X_8;
438using gl::GL_IMAGE_COMPATIBILITY_CLASS;
439using gl::GL_IMAGE_CUBE;
440using gl::GL_IMAGE_CUBE_MAP_ARRAY;
441using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
442using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
443using gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE;
444using gl::GL_IMAGE_PIXEL_FORMAT;
445using gl::GL_IMAGE_PIXEL_TYPE;
446using gl::GL_IMAGE_TEXEL_SIZE;
447using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
448using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
450using gl::GL_INCR_WRAP;
451using gl::GL_INFO_LOG_LENGTH;
452using gl::GL_INNOCENT_CONTEXT_RESET;
454using gl::GL_INT_2_10_10_10_REV;
455using gl::GL_INT_IMAGE_1D;
456using gl::GL_INT_IMAGE_1D_ARRAY;
457using gl::GL_INT_IMAGE_2D;
458using gl::GL_INT_IMAGE_2D_ARRAY;
459using gl::GL_INT_IMAGE_2D_MULTISAMPLE;
460using gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
461using gl::GL_INT_IMAGE_2D_RECT;
462using gl::GL_INT_IMAGE_3D;
463using gl::GL_INT_IMAGE_BUFFER;
464using gl::GL_INT_IMAGE_CUBE;
465using gl::GL_INT_IMAGE_CUBE_MAP_ARRAY;
466using gl::GL_INT_SAMPLER_1D;
467using gl::GL_INT_SAMPLER_1D_ARRAY;
468using gl::GL_INT_SAMPLER_2D;
469using gl::GL_INT_SAMPLER_2D_ARRAY;
470using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
471using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
472using gl::GL_INT_SAMPLER_2D_RECT;
473using gl::GL_INT_SAMPLER_3D;
474using gl::GL_INT_SAMPLER_BUFFER;
475using gl::GL_INT_SAMPLER_CUBE;
476using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
477using gl::GL_INT_VEC2;
478using gl::GL_INT_VEC3;
479using gl::GL_INT_VEC4;
480using gl::GL_INTERLEAVED_ATTRIBS;
481using gl::GL_INTERNALFORMAT_ALPHA_SIZE;
482using gl::GL_INTERNALFORMAT_ALPHA_TYPE;
483using gl::GL_INTERNALFORMAT_BLUE_SIZE;
484using gl::GL_INTERNALFORMAT_BLUE_TYPE;
485using gl::GL_INTERNALFORMAT_DEPTH_SIZE;
486using gl::GL_INTERNALFORMAT_DEPTH_TYPE;
487using gl::GL_INTERNALFORMAT_GREEN_SIZE;
488using gl::GL_INTERNALFORMAT_GREEN_TYPE;
489using gl::GL_INTERNALFORMAT_PREFERRED;
490using gl::GL_INTERNALFORMAT_RED_SIZE;
491using gl::GL_INTERNALFORMAT_RED_TYPE;
492using gl::GL_INTERNALFORMAT_SHARED_SIZE;
493using gl::GL_INTERNALFORMAT_STENCIL_SIZE;
494using gl::GL_INTERNALFORMAT_STENCIL_TYPE;
495using gl::GL_INTERNALFORMAT_SUPPORTED;
496using gl::GL_INVALID_ENUM;
497using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
498using gl::GL_INVALID_OPERATION;
499using gl::GL_INVALID_VALUE;
501using gl::GL_IS_PER_PATCH;
502using gl::GL_IS_ROW_MAJOR;
503using gl::GL_ISOLINES;
505using gl::GL_LAST_VERTEX_CONVENTION;
506using gl::GL_LAYER_PROVOKING_VERTEX;
511using gl::GL_LINE_LOOP;
512using gl::GL_LINE_SMOOTH;
513using gl::GL_LINE_SMOOTH_HINT;
514using gl::GL_LINE_STRIP;
515using gl::GL_LINE_STRIP_ADJACENCY;
516using gl::GL_LINE_WIDTH;
517using gl::GL_LINE_WIDTH_GRANULARITY;
518using gl::GL_LINE_WIDTH_RANGE;
520using gl::GL_LINEAR_MIPMAP_LINEAR;
521using gl::GL_LINEAR_MIPMAP_NEAREST;
523using gl::GL_LINES_ADJACENCY;
524using gl::GL_LINK_STATUS;
525using gl::GL_LOCATION;
526using gl::GL_LOCATION_COMPONENT;
527using gl::GL_LOCATION_INDEX;
528using gl::GL_LOGIC_OP_MODE;
529using gl::GL_LOSE_CONTEXT_ON_RESET;
530using gl::GL_LOW_FLOAT;
532using gl::GL_LOWER_LEFT;
533using gl::GL_MAJOR_VERSION;
534using gl::GL_MANUAL_GENERATE_MIPMAP;
535using gl::GL_MATRIX_STRIDE;
537using gl::GL_MAX_3D_TEXTURE_SIZE;
538using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
539using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
540using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE;
541using gl::GL_MAX_CLIP_DISTANCES;
542using gl::GL_MAX_COLOR_ATTACHMENTS;
543using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
544using gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
545using gl::GL_MAX_COMBINED_ATOMIC_COUNTERS;
546using gl::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES;
547using gl::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS;
548using gl::GL_MAX_COMBINED_DIMENSIONS;
549using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
550using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
551using gl::GL_MAX_COMBINED_IMAGE_UNIFORMS;
552using gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
553using gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
554using gl::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS;
555using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
556using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
557using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
558using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
559using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
560using gl::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS;
561using gl::GL_MAX_COMPUTE_ATOMIC_COUNTERS;
562using gl::GL_MAX_COMPUTE_IMAGE_UNIFORMS;
563using gl::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS;
564using gl::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE;
565using gl::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS;
566using gl::GL_MAX_COMPUTE_UNIFORM_BLOCKS;
567using gl::GL_MAX_COMPUTE_UNIFORM_COMPONENTS;
568using gl::GL_MAX_COMPUTE_WORK_GROUP_COUNT;
569using gl::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS;
570using gl::GL_MAX_COMPUTE_WORK_GROUP_SIZE;
571using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
572using gl::GL_MAX_CULL_DISTANCES;
573using gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH;
574using gl::GL_MAX_DEBUG_LOGGED_MESSAGES;
575using gl::GL_MAX_DEBUG_MESSAGE_LENGTH;
576using gl::GL_MAX_DEPTH;
577using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
578using gl::GL_MAX_DRAW_BUFFERS;
579using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
580using gl::GL_MAX_ELEMENT_INDEX;
581using gl::GL_MAX_ELEMENTS_INDICES;
582using gl::GL_MAX_ELEMENTS_VERTICES;
583using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
584using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
585using gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
586using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
587using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
588using gl::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
589using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
590using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
591using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
592using gl::GL_MAX_FRAMEBUFFER_HEIGHT;
593using gl::GL_MAX_FRAMEBUFFER_LAYERS;
594using gl::GL_MAX_FRAMEBUFFER_SAMPLES;
595using gl::GL_MAX_FRAMEBUFFER_WIDTH;
596using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
597using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
598using gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS;
599using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
600using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
601using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
602using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
603using gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS;
604using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
605using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
606using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
607using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
608using gl::GL_MAX_HEIGHT;
609using gl::GL_MAX_IMAGE_SAMPLES;
610using gl::GL_MAX_IMAGE_UNITS;
611using gl::GL_MAX_INTEGER_SAMPLES;
612using gl::GL_MAX_LABEL_LENGTH;
613using gl::GL_MAX_LAYERS;
614using gl::GL_MAX_NAME_LENGTH;
615using gl::GL_MAX_NUM_ACTIVE_VARIABLES;
616using gl::GL_MAX_NUM_COMPATIBLE_SUBROUTINES;
617using gl::GL_MAX_PATCH_VERTICES;
618using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
619using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
620using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
621using gl::GL_MAX_RENDERBUFFER_SIZE;
622using gl::GL_MAX_SAMPLE_MASK_WORDS;
623using gl::GL_MAX_SAMPLES;
624using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
625using gl::GL_MAX_SHADER_STORAGE_BLOCK_SIZE;
626using gl::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS;
627using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
628using gl::GL_MAX_SUBROUTINES;
629using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
630using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
631using gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
632using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
633using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
634using gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS;
635using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
636using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
637using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
638using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
639using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
640using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
641using gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS;
642using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
643using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
644using gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS;
645using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
646using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
647using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
648using gl::GL_MAX_TESS_GEN_LEVEL;
649using gl::GL_MAX_TESS_PATCH_COMPONENTS;
650using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
651using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
652using gl::GL_MAX_TEXTURE_LOD_BIAS;
653using gl::GL_MAX_TEXTURE_MAX_ANISOTROPY;
654using gl::GL_MAX_TEXTURE_SIZE;
655using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
656using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
657using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
658using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
659using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
660using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
661using gl::GL_MAX_UNIFORM_LOCATIONS;
662using gl::GL_MAX_VARYING_COMPONENTS;
663using gl::GL_MAX_VARYING_FLOATS;
664using gl::GL_MAX_VARYING_VECTORS;
665using gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
666using gl::GL_MAX_VERTEX_ATOMIC_COUNTERS;
667using gl::GL_MAX_VERTEX_ATTRIB_BINDINGS;
668using gl::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET;
669using gl::GL_MAX_VERTEX_ATTRIB_STRIDE;
670using gl::GL_MAX_VERTEX_ATTRIBS;
671using gl::GL_MAX_VERTEX_IMAGE_UNIFORMS;
672using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
673using gl::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS;
674using gl::GL_MAX_VERTEX_STREAMS;
675using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
676using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
677using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
678using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
679using gl::GL_MAX_VIEWPORT_DIMS;
680using gl::GL_MAX_VIEWPORTS;
681using gl::GL_MAX_WIDTH;
682using gl::GL_MEDIUM_FLOAT;
683using gl::GL_MEDIUM_INT;
685using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
686using gl::GL_MIN_MAP_BUFFER_ALIGNMENT;
687using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
688using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
689using gl::GL_MIN_SAMPLE_SHADING_VALUE;
691using gl::GL_MINOR_VERSION;
693using gl::GL_MIRROR_CLAMP_TO_EDGE;
694using gl::GL_MIRRORED_REPEAT;
695using gl::GL_MULTISAMPLE;
696using gl::GL_NAME_LENGTH;
699using gl::GL_NEAREST_MIPMAP_LINEAR;
700using gl::GL_NEAREST_MIPMAP_NEAREST;
701using gl::GL_NEGATIVE_ONE_TO_ONE;
704using gl::GL_NO_ERROR;
705using gl::GL_NO_RESET_NOTIFICATION;
709using gl::GL_NOTEQUAL;
710using gl::GL_NUM_ACTIVE_VARIABLES;
711using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
712using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
713using gl::GL_NUM_EXTENSIONS;
714using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
715using gl::GL_NUM_SAMPLE_COUNTS;
716using gl::GL_NUM_SHADER_BINARY_FORMATS;
717using gl::GL_NUM_SHADING_LANGUAGE_VERSIONS;
718using gl::GL_NUM_SPIR_V_EXTENSIONS;
719using gl::GL_OBJECT_TYPE;
722using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
723using gl::GL_ONE_MINUS_CONSTANT_COLOR;
724using gl::GL_ONE_MINUS_DST_ALPHA;
725using gl::GL_ONE_MINUS_DST_COLOR;
726using gl::GL_ONE_MINUS_SRC1_ALPHA;
727using gl::GL_ONE_MINUS_SRC1_COLOR;
728using gl::GL_ONE_MINUS_SRC_ALPHA;
729using gl::GL_ONE_MINUS_SRC_COLOR;
731using gl::GL_OR_INVERTED;
732using gl::GL_OR_REVERSE;
733using gl::GL_OUT_OF_MEMORY;
734using gl::GL_PACK_ALIGNMENT;
735using gl::GL_PACK_COMPRESSED_BLOCK_DEPTH;
736using gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT;
737using gl::GL_PACK_COMPRESSED_BLOCK_SIZE;
738using gl::GL_PACK_COMPRESSED_BLOCK_WIDTH;
739using gl::GL_PACK_IMAGE_HEIGHT;
740using gl::GL_PACK_LSB_FIRST;
741using gl::GL_PACK_ROW_LENGTH;
742using gl::GL_PACK_SKIP_IMAGES;
743using gl::GL_PACK_SKIP_PIXELS;
744using gl::GL_PACK_SKIP_ROWS;
745using gl::GL_PACK_SWAP_BYTES;
746using gl::GL_PARAMETER_BUFFER;
747using gl::GL_PARAMETER_BUFFER_BINDING;
748using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
749using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
750using gl::GL_PATCH_VERTICES;
752using gl::GL_PIXEL_PACK_BUFFER;
753using gl::GL_PIXEL_PACK_BUFFER_BINDING;
754using gl::GL_PIXEL_UNPACK_BUFFER;
755using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
757using gl::GL_POINT_FADE_THRESHOLD_SIZE;
758using gl::GL_POINT_SIZE;
759using gl::GL_POINT_SIZE_GRANULARITY;
760using gl::GL_POINT_SIZE_RANGE;
761using gl::GL_POINT_SPRITE_COORD_ORIGIN;
763using gl::GL_POLYGON_MODE;
764using gl::GL_POLYGON_OFFSET_CLAMP;
765using gl::GL_POLYGON_OFFSET_FACTOR;
766using gl::GL_POLYGON_OFFSET_FILL;
767using gl::GL_POLYGON_OFFSET_LINE;
768using gl::GL_POLYGON_OFFSET_POINT;
769using gl::GL_POLYGON_OFFSET_UNITS;
770using gl::GL_POLYGON_SMOOTH;
771using gl::GL_POLYGON_SMOOTH_HINT;
772using gl::GL_POST_COLOR_MATRIX_COLOR_TABLE;
773using gl::GL_POST_CONVOLUTION_COLOR_TABLE;
774using gl::GL_PRIMITIVE_RESTART;
775using gl::GL_PRIMITIVE_RESTART_FIXED_INDEX;
776using gl::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED;
777using gl::GL_PRIMITIVE_RESTART_INDEX;
778using gl::GL_PRIMITIVES_GENERATED;
779using gl::GL_PRIMITIVES_SUBMITTED;
781using gl::GL_PROGRAM_BINARY_FORMATS;
782using gl::GL_PROGRAM_BINARY_LENGTH;
783using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
784using gl::GL_PROGRAM_INPUT;
785using gl::GL_PROGRAM_OUTPUT;
786using gl::GL_PROGRAM_PIPELINE;
787using gl::GL_PROGRAM_PIPELINE_BINDING;
788using gl::GL_PROGRAM_POINT_SIZE;
789using gl::GL_PROGRAM_SEPARABLE;
790using gl::GL_PROVOKING_VERTEX;
791using gl::GL_PROXY_COLOR_TABLE;
792using gl::GL_PROXY_HISTOGRAM;
793using gl::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE;
794using gl::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE;
795using gl::GL_PROXY_TEXTURE_1D;
796using gl::GL_PROXY_TEXTURE_1D_ARRAY;
797using gl::GL_PROXY_TEXTURE_2D;
798using gl::GL_PROXY_TEXTURE_2D_ARRAY;
799using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
800using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
801using gl::GL_PROXY_TEXTURE_3D;
802using gl::GL_PROXY_TEXTURE_CUBE_MAP;
803using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
804using gl::GL_PROXY_TEXTURE_RECTANGLE;
806using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
808using gl::GL_QUERY_BUFFER;
809using gl::GL_QUERY_BUFFER_BINDING;
810using gl::GL_QUERY_BY_REGION_NO_WAIT;
811using gl::GL_QUERY_BY_REGION_NO_WAIT_INVERTED;
812using gl::GL_QUERY_BY_REGION_WAIT;
813using gl::GL_QUERY_BY_REGION_WAIT_INVERTED;
814using gl::GL_QUERY_COUNTER_BITS;
815using gl::GL_QUERY_NO_WAIT;
816using gl::GL_QUERY_NO_WAIT_INVERTED;
817using gl::GL_QUERY_RESULT;
818using gl::GL_QUERY_RESULT_AVAILABLE;
819using gl::GL_QUERY_RESULT_NO_WAIT;
820using gl::GL_QUERY_TARGET;
821using gl::GL_QUERY_WAIT;
822using gl::GL_QUERY_WAIT_INVERTED;
823using gl::GL_R11F_G11F_B10F;
825using gl::GL_R16_SNORM;
832using gl::GL_R3_G3_B2;
834using gl::GL_R8_SNORM;
837using gl::GL_RASTERIZER_DISCARD;
838using gl::GL_READ_BUFFER;
839using gl::GL_READ_FRAMEBUFFER;
840using gl::GL_READ_FRAMEBUFFER_BINDING;
841using gl::GL_READ_ONLY;
842using gl::GL_READ_PIXELS;
843using gl::GL_READ_PIXELS_FORMAT;
844using gl::GL_READ_PIXELS_TYPE;
845using gl::GL_READ_WRITE;
847using gl::GL_RED_INTEGER;
848using gl::GL_REFERENCED_BY_COMPUTE_SHADER;
849using gl::GL_REFERENCED_BY_FRAGMENT_SHADER;
850using gl::GL_REFERENCED_BY_GEOMETRY_SHADER;
851using gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER;
852using gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER;
853using gl::GL_REFERENCED_BY_VERTEX_SHADER;
854using gl::GL_RENDERBUFFER;
855using gl::GL_RENDERBUFFER_ALPHA_SIZE;
856using gl::GL_RENDERBUFFER_BINDING;
857using gl::GL_RENDERBUFFER_BLUE_SIZE;
858using gl::GL_RENDERBUFFER_DEPTH_SIZE;
859using gl::GL_RENDERBUFFER_GREEN_SIZE;
860using gl::GL_RENDERBUFFER_HEIGHT;
861using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
862using gl::GL_RENDERBUFFER_RED_SIZE;
863using gl::GL_RENDERBUFFER_SAMPLES;
864using gl::GL_RENDERBUFFER_STENCIL_SIZE;
865using gl::GL_RENDERBUFFER_WIDTH;
866using gl::GL_RENDERER;
869using gl::GL_RESET_NOTIFICATION_STRATEGY;
872using gl::GL_RG16_SNORM;
880using gl::GL_RG8_SNORM;
883using gl::GL_RG_INTEGER;
886using gl::GL_RGB10_A2;
887using gl::GL_RGB10_A2UI;
890using gl::GL_RGB16_SNORM;
902using gl::GL_RGB8_SNORM;
906using gl::GL_RGB_INTEGER;
910using gl::GL_RGBA16_SNORM;
913using gl::GL_RGBA16UI;
917using gl::GL_RGBA32UI;
920using gl::GL_RGBA8_SNORM;
923using gl::GL_RGBA_INTEGER;
925using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
926using gl::GL_SAMPLE_ALPHA_TO_ONE;
927using gl::GL_SAMPLE_BUFFERS;
928using gl::GL_SAMPLE_COVERAGE;
929using gl::GL_SAMPLE_COVERAGE_INVERT;
930using gl::GL_SAMPLE_COVERAGE_VALUE;
931using gl::GL_SAMPLE_MASK;
932using gl::GL_SAMPLE_MASK_VALUE;
933using gl::GL_SAMPLE_POSITION;
934using gl::GL_SAMPLE_SHADING;
936using gl::GL_SAMPLER_1D;
937using gl::GL_SAMPLER_1D_ARRAY;
938using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
939using gl::GL_SAMPLER_1D_SHADOW;
940using gl::GL_SAMPLER_2D;
941using gl::GL_SAMPLER_2D_ARRAY;
942using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
943using gl::GL_SAMPLER_2D_MULTISAMPLE;
944using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
945using gl::GL_SAMPLER_2D_RECT;
946using gl::GL_SAMPLER_2D_RECT_SHADOW;
947using gl::GL_SAMPLER_2D_SHADOW;
948using gl::GL_SAMPLER_3D;
949using gl::GL_SAMPLER_BINDING;
950using gl::GL_SAMPLER_BUFFER;
951using gl::GL_SAMPLER_CUBE;
952using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
953using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
954using gl::GL_SAMPLER_CUBE_SHADOW;
956using gl::GL_SAMPLES_PASSED;
957using gl::GL_SCISSOR_BOX;
958using gl::GL_SCISSOR_TEST;
959using gl::GL_SEPARABLE_2D;
960using gl::GL_SEPARATE_ATTRIBS;
963using gl::GL_SHADER_BINARY_FORMAT_SPIR_V;
964using gl::GL_SHADER_BINARY_FORMATS;
965using gl::GL_SHADER_COMPILER;
966using gl::GL_SHADER_IMAGE_ATOMIC;
967using gl::GL_SHADER_IMAGE_LOAD;
968using gl::GL_SHADER_IMAGE_STORE;
969using gl::GL_SHADER_SOURCE_LENGTH;
970using gl::GL_SHADER_STORAGE_BLOCK;
971using gl::GL_SHADER_STORAGE_BUFFER;
972using gl::GL_SHADER_STORAGE_BUFFER_BINDING;
973using gl::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
974using gl::GL_SHADER_STORAGE_BUFFER_SIZE;
975using gl::GL_SHADER_STORAGE_BUFFER_START;
976using gl::GL_SHADER_TYPE;
977using gl::GL_SHADING_LANGUAGE_VERSION;
979using gl::GL_SIGNALED;
980using gl::GL_SIGNED_NORMALIZED;
981using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST;
982using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE;
983using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST;
984using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE;
985using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
986using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
987using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
988using gl::GL_SMOOTH_POINT_SIZE_RANGE;
989using gl::GL_SPIR_V_BINARY;
990using gl::GL_SPIR_V_EXTENSIONS;
991using gl::GL_SRC1_ALPHA;
992using gl::GL_SRC1_COLOR;
993using gl::GL_SRC_ALPHA;
994using gl::GL_SRC_ALPHA_SATURATE;
995using gl::GL_SRC_COLOR;
998using gl::GL_SRGB8_ALPHA8;
999using gl::GL_SRGB_ALPHA;
1000using gl::GL_SRGB_READ;
1001using gl::GL_SRGB_WRITE;
1002using gl::GL_STACK_OVERFLOW;
1003using gl::GL_STACK_UNDERFLOW;
1004using gl::GL_STATIC_COPY;
1005using gl::GL_STATIC_DRAW;
1006using gl::GL_STATIC_READ;
1007using gl::GL_STENCIL;
1008using gl::GL_STENCIL_ATTACHMENT;
1009using gl::GL_STENCIL_BACK_FAIL;
1010using gl::GL_STENCIL_BACK_FUNC;
1011using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1012using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1013using gl::GL_STENCIL_BACK_REF;
1014using gl::GL_STENCIL_BACK_VALUE_MASK;
1015using gl::GL_STENCIL_BACK_WRITEMASK;
1016using gl::GL_STENCIL_CLEAR_VALUE;
1017using gl::GL_STENCIL_COMPONENTS;
1018using gl::GL_STENCIL_FAIL;
1019using gl::GL_STENCIL_FUNC;
1020using gl::GL_STENCIL_INDEX;
1021using gl::GL_STENCIL_INDEX1;
1022using gl::GL_STENCIL_INDEX16;
1023using gl::GL_STENCIL_INDEX4;
1024using gl::GL_STENCIL_INDEX8;
1025using gl::GL_STENCIL_PASS_DEPTH_FAIL;
1026using gl::GL_STENCIL_PASS_DEPTH_PASS;
1027using gl::GL_STENCIL_REF;
1028using gl::GL_STENCIL_RENDERABLE;
1029using gl::GL_STENCIL_TEST;
1030using gl::GL_STENCIL_VALUE_MASK;
1031using gl::GL_STENCIL_WRITEMASK;
1033using gl::GL_STREAM_COPY;
1034using gl::GL_STREAM_DRAW;
1035using gl::GL_STREAM_READ;
1036using gl::GL_SUBPIXEL_BITS;
1037using gl::GL_SYNC_CONDITION;
1038using gl::GL_SYNC_FENCE;
1039using gl::GL_SYNC_FLAGS;
1040using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1041using gl::GL_SYNC_STATUS;
1042using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
1043using gl::GL_TESS_CONTROL_SHADER;
1044using gl::GL_TESS_CONTROL_SHADER_PATCHES;
1045using gl::GL_TESS_CONTROL_SUBROUTINE;
1046using gl::GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
1047using gl::GL_TESS_CONTROL_TEXTURE;
1048using gl::GL_TESS_EVALUATION_SHADER;
1049using gl::GL_TESS_EVALUATION_SHADER_INVOCATIONS;
1050using gl::GL_TESS_EVALUATION_SUBROUTINE;
1051using gl::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
1052using gl::GL_TESS_EVALUATION_TEXTURE;
1053using gl::GL_TESS_GEN_MODE;
1054using gl::GL_TESS_GEN_POINT_MODE;
1055using gl::GL_TESS_GEN_SPACING;
1056using gl::GL_TESS_GEN_VERTEX_ORDER;
1057using gl::GL_TEXTURE;
1058using gl::GL_TEXTURE0;
1059using gl::GL_TEXTURE1;
1060using gl::GL_TEXTURE10;
1061using gl::GL_TEXTURE11;
1062using gl::GL_TEXTURE12;
1063using gl::GL_TEXTURE13;
1064using gl::GL_TEXTURE14;
1065using gl::GL_TEXTURE15;
1066using gl::GL_TEXTURE16;
1067using gl::GL_TEXTURE17;
1068using gl::GL_TEXTURE18;
1069using gl::GL_TEXTURE19;
1070using gl::GL_TEXTURE2;
1071using gl::GL_TEXTURE20;
1072using gl::GL_TEXTURE21;
1073using gl::GL_TEXTURE22;
1074using gl::GL_TEXTURE23;
1075using gl::GL_TEXTURE24;
1076using gl::GL_TEXTURE25;
1077using gl::GL_TEXTURE26;
1078using gl::GL_TEXTURE27;
1079using gl::GL_TEXTURE28;
1080using gl::GL_TEXTURE29;
1081using gl::GL_TEXTURE3;
1082using gl::GL_TEXTURE30;
1083using gl::GL_TEXTURE31;
1084using gl::GL_TEXTURE4;
1085using gl::GL_TEXTURE5;
1086using gl::GL_TEXTURE6;
1087using gl::GL_TEXTURE7;
1088using gl::GL_TEXTURE8;
1089using gl::GL_TEXTURE9;
1090using gl::GL_TEXTURE_1D;
1091using gl::GL_TEXTURE_1D_ARRAY;
1092using gl::GL_TEXTURE_2D;
1093using gl::GL_TEXTURE_2D_ARRAY;
1094using gl::GL_TEXTURE_2D_MULTISAMPLE;
1095using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1096using gl::GL_TEXTURE_3D;
1097using gl::GL_TEXTURE_ALPHA_SIZE;
1098using gl::GL_TEXTURE_ALPHA_TYPE;
1099using gl::GL_TEXTURE_BASE_LEVEL;
1100using gl::GL_TEXTURE_BINDING_1D;
1101using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1102using gl::GL_TEXTURE_BINDING_2D;
1103using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1104using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1105using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1106using gl::GL_TEXTURE_BINDING_3D;
1107using gl::GL_TEXTURE_BINDING_BUFFER;
1108using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1109using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
1110using gl::GL_TEXTURE_BINDING_RECTANGLE;
1111using gl::GL_TEXTURE_BLUE_SIZE;
1112using gl::GL_TEXTURE_BLUE_TYPE;
1113using gl::GL_TEXTURE_BORDER_COLOR;
1114using gl::GL_TEXTURE_BUFFER;
1115using gl::GL_TEXTURE_BUFFER_BINDING;
1116using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1117using gl::GL_TEXTURE_BUFFER_OFFSET;
1118using gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT;
1119using gl::GL_TEXTURE_BUFFER_SIZE;
1120using gl::GL_TEXTURE_COMPARE_FUNC;
1121using gl::GL_TEXTURE_COMPARE_MODE;
1122using gl::GL_TEXTURE_COMPRESSED;
1123using gl::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT;
1124using gl::GL_TEXTURE_COMPRESSED_BLOCK_SIZE;
1125using gl::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH;
1126using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1127using gl::GL_TEXTURE_COMPRESSION_HINT;
1128using gl::GL_TEXTURE_CUBE_MAP;
1129using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1130using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1131using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1132using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1133using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1134using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1135using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1136using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1137using gl::GL_TEXTURE_DEPTH;
1138using gl::GL_TEXTURE_DEPTH_SIZE;
1139using gl::GL_TEXTURE_DEPTH_TYPE;
1140using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1141using gl::GL_TEXTURE_GATHER;
1142using gl::GL_TEXTURE_GATHER_SHADOW;
1143using gl::GL_TEXTURE_GREEN_SIZE;
1144using gl::GL_TEXTURE_GREEN_TYPE;
1145using gl::GL_TEXTURE_HEIGHT;
1146using gl::GL_TEXTURE_IMAGE_FORMAT;
1147using gl::GL_TEXTURE_IMAGE_TYPE;
1148using gl::GL_TEXTURE_IMMUTABLE_FORMAT;
1149using gl::GL_TEXTURE_IMMUTABLE_LEVELS;
1150using gl::GL_TEXTURE_INTERNAL_FORMAT;
1151using gl::GL_TEXTURE_LOD_BIAS;
1152using gl::GL_TEXTURE_MAG_FILTER;
1153using gl::GL_TEXTURE_MAX_ANISOTROPY;
1154using gl::GL_TEXTURE_MAX_LEVEL;
1155using gl::GL_TEXTURE_MAX_LOD;
1156using gl::GL_TEXTURE_MIN_FILTER;
1157using gl::GL_TEXTURE_MIN_LOD;
1158using gl::GL_TEXTURE_RECTANGLE;
1159using gl::GL_TEXTURE_RED_SIZE;
1160using gl::GL_TEXTURE_RED_TYPE;
1161using gl::GL_TEXTURE_SAMPLES;
1162using gl::GL_TEXTURE_SHADOW;
1163using gl::GL_TEXTURE_SHARED_SIZE;
1164using gl::GL_TEXTURE_STENCIL_SIZE;
1165using gl::GL_TEXTURE_SWIZZLE_A;
1166using gl::GL_TEXTURE_SWIZZLE_B;
1167using gl::GL_TEXTURE_SWIZZLE_G;
1168using gl::GL_TEXTURE_SWIZZLE_R;
1169using gl::GL_TEXTURE_SWIZZLE_RGBA;
1170using gl::GL_TEXTURE_TARGET;
1171using gl::GL_TEXTURE_VIEW;
1172using gl::GL_TEXTURE_VIEW_MIN_LAYER;
1173using gl::GL_TEXTURE_VIEW_MIN_LEVEL;
1174using gl::GL_TEXTURE_VIEW_NUM_LAYERS;
1175using gl::GL_TEXTURE_VIEW_NUM_LEVELS;
1176using gl::GL_TEXTURE_WIDTH;
1177using gl::GL_TEXTURE_WRAP_R;
1178using gl::GL_TEXTURE_WRAP_S;
1179using gl::GL_TEXTURE_WRAP_T;
1180using gl::GL_TIME_ELAPSED;
1181using gl::GL_TIMEOUT_EXPIRED;
1182using gl::GL_TIMESTAMP;
1183using gl::GL_TOP_LEVEL_ARRAY_SIZE;
1184using gl::GL_TOP_LEVEL_ARRAY_STRIDE;
1185using gl::GL_TRANSFORM_FEEDBACK;
1186using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1187using gl::GL_TRANSFORM_FEEDBACK_BINDING;
1188using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
1189using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
1190using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1191using gl::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX;
1192using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1193using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
1194using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1195using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1196using gl::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE;
1197using gl::GL_TRANSFORM_FEEDBACK_OVERFLOW;
1198using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1199using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1200using gl::GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW;
1201using gl::GL_TRANSFORM_FEEDBACK_VARYING;
1202using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1203using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1204using gl::GL_TRIANGLE_FAN;
1205using gl::GL_TRIANGLE_STRIP;
1206using gl::GL_TRIANGLE_STRIP_ADJACENCY;
1207using gl::GL_TRIANGLES;
1208using gl::GL_TRIANGLES_ADJACENCY;
1210using gl::GL_UNDEFINED_VERTEX;
1211using gl::GL_UNIFORM;
1212using gl::GL_UNIFORM_ARRAY_STRIDE;
1213using gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX;
1214using gl::GL_UNIFORM_BLOCK;
1215using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1216using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1217using gl::GL_UNIFORM_BLOCK_BINDING;
1218using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1219using gl::GL_UNIFORM_BLOCK_INDEX;
1220using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1221using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER;
1222using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1223using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1224using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
1225using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
1226using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1227using gl::GL_UNIFORM_BUFFER;
1228using gl::GL_UNIFORM_BUFFER_BINDING;
1229using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1230using gl::GL_UNIFORM_BUFFER_SIZE;
1231using gl::GL_UNIFORM_BUFFER_START;
1232using gl::GL_UNIFORM_IS_ROW_MAJOR;
1233using gl::GL_UNIFORM_MATRIX_STRIDE;
1234using gl::GL_UNIFORM_NAME_LENGTH;
1235using gl::GL_UNIFORM_OFFSET;
1236using gl::GL_UNIFORM_SIZE;
1237using gl::GL_UNIFORM_TYPE;
1238using gl::GL_UNKNOWN_CONTEXT_RESET;
1239using gl::GL_UNPACK_ALIGNMENT;
1240using gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH;
1241using gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT;
1242using gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE;
1243using gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH;
1244using gl::GL_UNPACK_IMAGE_HEIGHT;
1245using gl::GL_UNPACK_LSB_FIRST;
1246using gl::GL_UNPACK_ROW_LENGTH;
1247using gl::GL_UNPACK_SKIP_IMAGES;
1248using gl::GL_UNPACK_SKIP_PIXELS;
1249using gl::GL_UNPACK_SKIP_ROWS;
1250using gl::GL_UNPACK_SWAP_BYTES;
1251using gl::GL_UNSIGNALED;
1252using gl::GL_UNSIGNED_BYTE;
1253using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1254using gl::GL_UNSIGNED_BYTE_3_3_2;
1255using gl::GL_UNSIGNED_INT;
1256using gl::GL_UNSIGNED_INT_10_10_10_2;
1257using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1258using gl::GL_UNSIGNED_INT_24_8;
1259using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1260using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1261using gl::GL_UNSIGNED_INT_8_8_8_8;
1262using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1263using gl::GL_UNSIGNED_INT_ATOMIC_COUNTER;
1264using gl::GL_UNSIGNED_INT_IMAGE_1D;
1265using gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY;
1266using gl::GL_UNSIGNED_INT_IMAGE_2D;
1267using gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
1268using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
1269using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
1270using gl::GL_UNSIGNED_INT_IMAGE_2D_RECT;
1271using gl::GL_UNSIGNED_INT_IMAGE_3D;
1272using gl::GL_UNSIGNED_INT_IMAGE_BUFFER;
1273using gl::GL_UNSIGNED_INT_IMAGE_CUBE;
1274using gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
1275using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1276using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1277using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1278using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1279using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1280using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1281using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1282using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1283using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1284using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1285using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
1286using gl::GL_UNSIGNED_INT_VEC2;
1287using gl::GL_UNSIGNED_INT_VEC3;
1288using gl::GL_UNSIGNED_INT_VEC4;
1289using gl::GL_UNSIGNED_NORMALIZED;
1290using gl::GL_UNSIGNED_SHORT;
1291using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1292using gl::GL_UNSIGNED_SHORT_4_4_4_4;
1293using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1294using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1295using gl::GL_UNSIGNED_SHORT_5_6_5;
1296using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1297using gl::GL_UPPER_LEFT;
1298using gl::GL_VALIDATE_STATUS;
1300using gl::GL_VERSION;
1301using gl::GL_VERTEX_ARRAY;
1302using gl::GL_VERTEX_ARRAY_BINDING;
1303using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1304using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1305using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1306using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1307using gl::GL_VERTEX_ATTRIB_ARRAY_LONG;
1308using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1309using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1310using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1311using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1312using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1313using gl::GL_VERTEX_ATTRIB_BINDING;
1314using gl::GL_VERTEX_ATTRIB_RELATIVE_OFFSET;
1315using gl::GL_VERTEX_BINDING_BUFFER;
1316using gl::GL_VERTEX_BINDING_DIVISOR;
1317using gl::GL_VERTEX_BINDING_OFFSET;
1318using gl::GL_VERTEX_BINDING_STRIDE;
1319using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1320using gl::GL_VERTEX_SHADER;
1321using gl::GL_VERTEX_SHADER_INVOCATIONS;
1322using gl::GL_VERTEX_SUBROUTINE;
1323using gl::GL_VERTEX_SUBROUTINE_UNIFORM;
1324using gl::GL_VERTEX_TEXTURE;
1325using gl::GL_VERTICES_SUBMITTED;
1326using gl::GL_VIEW_CLASS_128_BITS;
1327using gl::GL_VIEW_CLASS_16_BITS;
1328using gl::GL_VIEW_CLASS_24_BITS;
1329using gl::GL_VIEW_CLASS_32_BITS;
1330using gl::GL_VIEW_CLASS_48_BITS;
1331using gl::GL_VIEW_CLASS_64_BITS;
1332using gl::GL_VIEW_CLASS_8_BITS;
1333using gl::GL_VIEW_CLASS_96_BITS;
1334using gl::GL_VIEW_CLASS_BPTC_FLOAT;
1335using gl::GL_VIEW_CLASS_BPTC_UNORM;
1336using gl::GL_VIEW_CLASS_RGTC1_RED;
1337using gl::GL_VIEW_CLASS_RGTC2_RG;
1338using gl::GL_VIEW_CLASS_S3TC_DXT1_RGB;
1339using gl::GL_VIEW_CLASS_S3TC_DXT1_RGBA;
1340using gl::GL_VIEW_CLASS_S3TC_DXT3_RGBA;
1341using gl::GL_VIEW_CLASS_S3TC_DXT5_RGBA;
1342using gl::GL_VIEW_COMPATIBILITY_CLASS;
1343using gl::GL_VIEWPORT;
1344using gl::GL_VIEWPORT_BOUNDS_RANGE;
1345using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
1346using gl::GL_VIEWPORT_SUBPIXEL_BITS;
1347using gl::GL_WAIT_FAILED;
1348using gl::GL_WRITE_ONLY;
1351using gl::GL_ZERO_TO_ONE;
Definition gl46/bitfield.h:11