glbinding  3.3.0.0
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl30/enum.h
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1
2#pragma once
3
4
5#include <glbinding/nogl.h>
6
7#include <glbinding/gl/enum.h>
8
9
10namespace gl30
11{
12
13
14// use enum type
15using gl::GLenum;
16
17
18// import enums to namespace
19using gl::GL_2_BYTES;
20using gl::GL_2D;
21using gl::GL_3_BYTES;
22using gl::GL_3D;
23using gl::GL_3D_COLOR;
24using gl::GL_3D_COLOR_TEXTURE;
25using gl::GL_4_BYTES;
26using gl::GL_4D_COLOR_TEXTURE;
27using gl::GL_ACCUM;
28using gl::GL_ACCUM_ALPHA_BITS;
29using gl::GL_ACCUM_BLUE_BITS;
30using gl::GL_ACCUM_CLEAR_VALUE;
31using gl::GL_ACCUM_GREEN_BITS;
32using gl::GL_ACCUM_RED_BITS;
33using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
34using gl::GL_ACTIVE_ATTRIBUTES;
35using gl::GL_ACTIVE_TEXTURE;
36using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
37using gl::GL_ACTIVE_UNIFORMS;
38using gl::GL_ADD;
39using gl::GL_ADD_SIGNED;
40using gl::GL_ALIASED_LINE_WIDTH_RANGE;
41using gl::GL_ALIASED_POINT_SIZE_RANGE;
42using gl::GL_ALPHA;
43using gl::GL_ALPHA12;
44using gl::GL_ALPHA16;
45using gl::GL_ALPHA4;
46using gl::GL_ALPHA8;
47using gl::GL_ALPHA_BIAS;
48using gl::GL_ALPHA_BITS;
49using gl::GL_ALPHA_INTEGER;
50using gl::GL_ALPHA_SCALE;
51using gl::GL_ALPHA_TEST;
52using gl::GL_ALPHA_TEST_FUNC;
53using gl::GL_ALPHA_TEST_REF;
54using gl::GL_ALWAYS;
55using gl::GL_AMBIENT;
56using gl::GL_AMBIENT_AND_DIFFUSE;
57using gl::GL_AND;
58using gl::GL_AND_INVERTED;
59using gl::GL_AND_REVERSE;
60using gl::GL_ARRAY_BUFFER;
61using gl::GL_ARRAY_BUFFER_BINDING;
62using gl::GL_ATTACHED_SHADERS;
63using gl::GL_ATTRIB_STACK_DEPTH;
64using gl::GL_AUTO_NORMAL;
65using gl::GL_AUX0;
66using gl::GL_AUX1;
67using gl::GL_AUX2;
68using gl::GL_AUX3;
69using gl::GL_AUX_BUFFERS;
70using gl::GL_BACK;
71using gl::GL_BACK_LEFT;
72using gl::GL_BACK_RIGHT;
73using gl::GL_BGR;
74using gl::GL_BGR_INTEGER;
75using gl::GL_BGRA;
76using gl::GL_BGRA_INTEGER;
77using gl::GL_BITMAP;
78using gl::GL_BITMAP_TOKEN;
79using gl::GL_BLEND;
80using gl::GL_BLEND_COLOR;
81using gl::GL_BLEND_DST;
82using gl::GL_BLEND_DST_ALPHA;
83using gl::GL_BLEND_DST_RGB;
84using gl::GL_BLEND_EQUATION;
85using gl::GL_BLEND_EQUATION_ALPHA;
86using gl::GL_BLEND_EQUATION_RGB;
87using gl::GL_BLEND_SRC;
88using gl::GL_BLEND_SRC_ALPHA;
89using gl::GL_BLEND_SRC_RGB;
90using gl::GL_BLUE;
91using gl::GL_BLUE_BIAS;
92using gl::GL_BLUE_BITS;
93using gl::GL_BLUE_INTEGER;
94using gl::GL_BLUE_SCALE;
95using gl::GL_BOOL;
96using gl::GL_BOOL_VEC2;
97using gl::GL_BOOL_VEC3;
98using gl::GL_BOOL_VEC4;
99using gl::GL_BUFFER_ACCESS;
100using gl::GL_BUFFER_ACCESS_FLAGS;
101using gl::GL_BUFFER_MAP_LENGTH;
102using gl::GL_BUFFER_MAP_OFFSET;
103using gl::GL_BUFFER_MAP_POINTER;
104using gl::GL_BUFFER_MAPPED;
105using gl::GL_BUFFER_SIZE;
106using gl::GL_BUFFER_USAGE;
107using gl::GL_BYTE;
108using gl::GL_C3F_V3F;
109using gl::GL_C4F_N3F_V3F;
110using gl::GL_C4UB_V2F;
111using gl::GL_C4UB_V3F;
112using gl::GL_CCW;
113using gl::GL_CLAMP;
114using gl::GL_CLAMP_FRAGMENT_COLOR;
115using gl::GL_CLAMP_READ_COLOR;
116using gl::GL_CLAMP_TO_BORDER;
117using gl::GL_CLAMP_TO_EDGE;
118using gl::GL_CLAMP_VERTEX_COLOR;
119using gl::GL_CLEAR;
120using gl::GL_CLIENT_ACTIVE_TEXTURE;
121using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
122using gl::GL_CLIP_DISTANCE0;
123using gl::GL_CLIP_DISTANCE1;
124using gl::GL_CLIP_DISTANCE2;
125using gl::GL_CLIP_DISTANCE3;
126using gl::GL_CLIP_DISTANCE4;
127using gl::GL_CLIP_DISTANCE5;
128using gl::GL_CLIP_DISTANCE6;
129using gl::GL_CLIP_DISTANCE7;
130using gl::GL_CLIP_PLANE0;
131using gl::GL_CLIP_PLANE1;
132using gl::GL_CLIP_PLANE2;
133using gl::GL_CLIP_PLANE3;
134using gl::GL_CLIP_PLANE4;
135using gl::GL_CLIP_PLANE5;
136using gl::GL_COEFF;
137using gl::GL_COLOR;
138using gl::GL_COLOR_ARRAY;
139using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
140using gl::GL_COLOR_ARRAY_POINTER;
141using gl::GL_COLOR_ARRAY_SIZE;
142using gl::GL_COLOR_ARRAY_STRIDE;
143using gl::GL_COLOR_ARRAY_TYPE;
144using gl::GL_COLOR_ATTACHMENT0;
145using gl::GL_COLOR_ATTACHMENT1;
146using gl::GL_COLOR_ATTACHMENT10;
147using gl::GL_COLOR_ATTACHMENT11;
148using gl::GL_COLOR_ATTACHMENT12;
149using gl::GL_COLOR_ATTACHMENT13;
150using gl::GL_COLOR_ATTACHMENT14;
151using gl::GL_COLOR_ATTACHMENT15;
152using gl::GL_COLOR_ATTACHMENT16;
153using gl::GL_COLOR_ATTACHMENT17;
154using gl::GL_COLOR_ATTACHMENT18;
155using gl::GL_COLOR_ATTACHMENT19;
156using gl::GL_COLOR_ATTACHMENT2;
157using gl::GL_COLOR_ATTACHMENT20;
158using gl::GL_COLOR_ATTACHMENT21;
159using gl::GL_COLOR_ATTACHMENT22;
160using gl::GL_COLOR_ATTACHMENT23;
161using gl::GL_COLOR_ATTACHMENT24;
162using gl::GL_COLOR_ATTACHMENT25;
163using gl::GL_COLOR_ATTACHMENT26;
164using gl::GL_COLOR_ATTACHMENT27;
165using gl::GL_COLOR_ATTACHMENT28;
166using gl::GL_COLOR_ATTACHMENT29;
167using gl::GL_COLOR_ATTACHMENT3;
168using gl::GL_COLOR_ATTACHMENT30;
169using gl::GL_COLOR_ATTACHMENT31;
170using gl::GL_COLOR_ATTACHMENT4;
171using gl::GL_COLOR_ATTACHMENT5;
172using gl::GL_COLOR_ATTACHMENT6;
173using gl::GL_COLOR_ATTACHMENT7;
174using gl::GL_COLOR_ATTACHMENT8;
175using gl::GL_COLOR_ATTACHMENT9;
176using gl::GL_COLOR_CLEAR_VALUE;
177using gl::GL_COLOR_INDEX;
178using gl::GL_COLOR_INDEXES;
179using gl::GL_COLOR_LOGIC_OP;
180using gl::GL_COLOR_MATERIAL;
181using gl::GL_COLOR_MATERIAL_FACE;
182using gl::GL_COLOR_MATERIAL_PARAMETER;
183using gl::GL_COLOR_SUM;
184using gl::GL_COLOR_WRITEMASK;
185using gl::GL_COMBINE;
186using gl::GL_COMBINE_ALPHA;
187using gl::GL_COMBINE_RGB;
188using gl::GL_COMPARE_R_TO_TEXTURE;
189using gl::GL_COMPARE_REF_TO_TEXTURE;
190using gl::GL_COMPILE;
191using gl::GL_COMPILE_AND_EXECUTE;
192using gl::GL_COMPILE_STATUS;
193using gl::GL_COMPRESSED_ALPHA;
194using gl::GL_COMPRESSED_INTENSITY;
195using gl::GL_COMPRESSED_LUMINANCE;
196using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
197using gl::GL_COMPRESSED_RED;
198using gl::GL_COMPRESSED_RED_RGTC1;
199using gl::GL_COMPRESSED_RG;
200using gl::GL_COMPRESSED_RG_RGTC2;
201using gl::GL_COMPRESSED_RGB;
202using gl::GL_COMPRESSED_RGBA;
203using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
204using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
205using gl::GL_COMPRESSED_SLUMINANCE;
206using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
207using gl::GL_COMPRESSED_SRGB;
208using gl::GL_COMPRESSED_SRGB_ALPHA;
209using gl::GL_COMPRESSED_TEXTURE_FORMATS;
210using gl::GL_CONSTANT;
211using gl::GL_CONSTANT_ALPHA;
212using gl::GL_CONSTANT_ATTENUATION;
213using gl::GL_CONSTANT_COLOR;
214using gl::GL_CONTEXT_FLAGS;
215using gl::GL_COORD_REPLACE;
216using gl::GL_COPY;
217using gl::GL_COPY_INVERTED;
218using gl::GL_COPY_PIXEL_TOKEN;
219using gl::GL_CULL_FACE;
220using gl::GL_CULL_FACE_MODE;
221using gl::GL_CURRENT_COLOR;
222using gl::GL_CURRENT_FOG_COORD;
223using gl::GL_CURRENT_FOG_COORDINATE;
224using gl::GL_CURRENT_INDEX;
225using gl::GL_CURRENT_NORMAL;
226using gl::GL_CURRENT_PROGRAM;
227using gl::GL_CURRENT_QUERY;
228using gl::GL_CURRENT_RASTER_COLOR;
229using gl::GL_CURRENT_RASTER_DISTANCE;
230using gl::GL_CURRENT_RASTER_INDEX;
231using gl::GL_CURRENT_RASTER_POSITION;
232using gl::GL_CURRENT_RASTER_POSITION_VALID;
233using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
234using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
235using gl::GL_CURRENT_SECONDARY_COLOR;
236using gl::GL_CURRENT_TEXTURE_COORDS;
237using gl::GL_CURRENT_VERTEX_ATTRIB;
238using gl::GL_CW;
239using gl::GL_DECAL;
240using gl::GL_DECR;
241using gl::GL_DECR_WRAP;
242using gl::GL_DELETE_STATUS;
243using gl::GL_DEPTH;
244using gl::GL_DEPTH24_STENCIL8;
245using gl::GL_DEPTH32F_STENCIL8;
246using gl::GL_DEPTH_ATTACHMENT;
247using gl::GL_DEPTH_BIAS;
248using gl::GL_DEPTH_BITS;
249using gl::GL_DEPTH_CLEAR_VALUE;
250using gl::GL_DEPTH_COMPONENT;
251using gl::GL_DEPTH_COMPONENT16;
252using gl::GL_DEPTH_COMPONENT24;
253using gl::GL_DEPTH_COMPONENT32;
254using gl::GL_DEPTH_COMPONENT32F;
255using gl::GL_DEPTH_FUNC;
256using gl::GL_DEPTH_RANGE;
257using gl::GL_DEPTH_SCALE;
258using gl::GL_DEPTH_STENCIL;
259using gl::GL_DEPTH_STENCIL_ATTACHMENT;
260using gl::GL_DEPTH_TEST;
261using gl::GL_DEPTH_TEXTURE_MODE;
262using gl::GL_DEPTH_WRITEMASK;
263using gl::GL_DIFFUSE;
264using gl::GL_DITHER;
265using gl::GL_DOMAIN;
266using gl::GL_DONT_CARE;
267using gl::GL_DOT3_RGB;
268using gl::GL_DOT3_RGBA;
269using gl::GL_DOUBLE;
270using gl::GL_DOUBLEBUFFER;
271using gl::GL_DRAW_BUFFER;
272using gl::GL_DRAW_BUFFER0;
273using gl::GL_DRAW_BUFFER1;
274using gl::GL_DRAW_BUFFER10;
275using gl::GL_DRAW_BUFFER11;
276using gl::GL_DRAW_BUFFER12;
277using gl::GL_DRAW_BUFFER13;
278using gl::GL_DRAW_BUFFER14;
279using gl::GL_DRAW_BUFFER15;
280using gl::GL_DRAW_BUFFER2;
281using gl::GL_DRAW_BUFFER3;
282using gl::GL_DRAW_BUFFER4;
283using gl::GL_DRAW_BUFFER5;
284using gl::GL_DRAW_BUFFER6;
285using gl::GL_DRAW_BUFFER7;
286using gl::GL_DRAW_BUFFER8;
287using gl::GL_DRAW_BUFFER9;
288using gl::GL_DRAW_FRAMEBUFFER;
289using gl::GL_DRAW_FRAMEBUFFER_BINDING;
290using gl::GL_DRAW_PIXEL_TOKEN;
291using gl::GL_DST_ALPHA;
292using gl::GL_DST_COLOR;
293using gl::GL_DYNAMIC_COPY;
294using gl::GL_DYNAMIC_DRAW;
295using gl::GL_DYNAMIC_READ;
296using gl::GL_EDGE_FLAG;
297using gl::GL_EDGE_FLAG_ARRAY;
298using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
299using gl::GL_EDGE_FLAG_ARRAY_POINTER;
300using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
301using gl::GL_ELEMENT_ARRAY_BUFFER;
302using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
303using gl::GL_EMISSION;
304using gl::GL_EQUAL;
305using gl::GL_EQUIV;
306using gl::GL_EXP;
307using gl::GL_EXP2;
308using gl::GL_EXTENSIONS;
309using gl::GL_EYE_LINEAR;
310using gl::GL_EYE_PLANE;
311using gl::GL_FASTEST;
312using gl::GL_FEEDBACK;
313using gl::GL_FEEDBACK_BUFFER_POINTER;
314using gl::GL_FEEDBACK_BUFFER_SIZE;
315using gl::GL_FEEDBACK_BUFFER_TYPE;
316using gl::GL_FILL;
317using gl::GL_FIXED_ONLY;
318using gl::GL_FLAT;
319using gl::GL_FLOAT;
320using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
321using gl::GL_FLOAT_MAT2;
322using gl::GL_FLOAT_MAT2x3;
323using gl::GL_FLOAT_MAT2x4;
324using gl::GL_FLOAT_MAT3;
325using gl::GL_FLOAT_MAT3x2;
326using gl::GL_FLOAT_MAT3x4;
327using gl::GL_FLOAT_MAT4;
328using gl::GL_FLOAT_MAT4x2;
329using gl::GL_FLOAT_MAT4x3;
330using gl::GL_FLOAT_VEC2;
331using gl::GL_FLOAT_VEC3;
332using gl::GL_FLOAT_VEC4;
333using gl::GL_FOG;
334using gl::GL_FOG_COLOR;
335using gl::GL_FOG_COORD;
336using gl::GL_FOG_COORD_ARRAY;
337using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
338using gl::GL_FOG_COORD_ARRAY_POINTER;
339using gl::GL_FOG_COORD_ARRAY_STRIDE;
340using gl::GL_FOG_COORD_ARRAY_TYPE;
341using gl::GL_FOG_COORD_SRC;
342using gl::GL_FOG_COORDINATE;
343using gl::GL_FOG_COORDINATE_ARRAY;
344using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
345using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
346using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
347using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
348using gl::GL_FOG_COORDINATE_SOURCE;
349using gl::GL_FOG_DENSITY;
350using gl::GL_FOG_END;
351using gl::GL_FOG_HINT;
352using gl::GL_FOG_INDEX;
353using gl::GL_FOG_MODE;
354using gl::GL_FOG_START;
355using gl::GL_FRAGMENT_DEPTH;
356using gl::GL_FRAGMENT_SHADER;
357using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
358using gl::GL_FRAMEBUFFER;
359using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
360using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
361using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
362using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
363using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
364using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
365using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
366using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
367using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
368using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
369using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
370using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
371using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
372using gl::GL_FRAMEBUFFER_BINDING;
373using gl::GL_FRAMEBUFFER_COMPLETE;
374using gl::GL_FRAMEBUFFER_DEFAULT;
375using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
376using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
377using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
378using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
379using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
380using gl::GL_FRAMEBUFFER_SRGB;
381using gl::GL_FRAMEBUFFER_UNDEFINED;
382using gl::GL_FRAMEBUFFER_UNSUPPORTED;
383using gl::GL_FRONT;
384using gl::GL_FRONT_AND_BACK;
385using gl::GL_FRONT_FACE;
386using gl::GL_FRONT_LEFT;
387using gl::GL_FRONT_RIGHT;
388using gl::GL_FUNC_ADD;
389using gl::GL_FUNC_REVERSE_SUBTRACT;
390using gl::GL_FUNC_SUBTRACT;
391using gl::GL_GENERATE_MIPMAP;
392using gl::GL_GENERATE_MIPMAP_HINT;
393using gl::GL_GEQUAL;
394using gl::GL_GREATER;
395using gl::GL_GREEN;
396using gl::GL_GREEN_BIAS;
397using gl::GL_GREEN_BITS;
398using gl::GL_GREEN_INTEGER;
399using gl::GL_GREEN_SCALE;
400using gl::GL_HALF_FLOAT;
401using gl::GL_INCR;
402using gl::GL_INCR_WRAP;
403using gl::GL_INDEX;
404using gl::GL_INDEX_ARRAY;
405using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
406using gl::GL_INDEX_ARRAY_POINTER;
407using gl::GL_INDEX_ARRAY_STRIDE;
408using gl::GL_INDEX_ARRAY_TYPE;
409using gl::GL_INDEX_BITS;
410using gl::GL_INDEX_CLEAR_VALUE;
411using gl::GL_INDEX_LOGIC_OP;
412using gl::GL_INDEX_MODE;
413using gl::GL_INDEX_OFFSET;
414using gl::GL_INDEX_SHIFT;
415using gl::GL_INDEX_WRITEMASK;
416using gl::GL_INFO_LOG_LENGTH;
417using gl::GL_INT;
418using gl::GL_INT_SAMPLER_1D;
419using gl::GL_INT_SAMPLER_1D_ARRAY;
420using gl::GL_INT_SAMPLER_2D;
421using gl::GL_INT_SAMPLER_2D_ARRAY;
422using gl::GL_INT_SAMPLER_3D;
423using gl::GL_INT_SAMPLER_CUBE;
424using gl::GL_INT_VEC2;
425using gl::GL_INT_VEC3;
426using gl::GL_INT_VEC4;
427using gl::GL_INTENSITY;
428using gl::GL_INTENSITY12;
429using gl::GL_INTENSITY16;
430using gl::GL_INTENSITY4;
431using gl::GL_INTENSITY8;
432using gl::GL_INTERLEAVED_ATTRIBS;
433using gl::GL_INTERPOLATE;
434using gl::GL_INVALID_ENUM;
435using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
436using gl::GL_INVALID_OPERATION;
437using gl::GL_INVALID_VALUE;
438using gl::GL_INVERT;
439using gl::GL_KEEP;
440using gl::GL_LEFT;
441using gl::GL_LEQUAL;
442using gl::GL_LESS;
443using gl::GL_LIGHT0;
444using gl::GL_LIGHT1;
445using gl::GL_LIGHT2;
446using gl::GL_LIGHT3;
447using gl::GL_LIGHT4;
448using gl::GL_LIGHT5;
449using gl::GL_LIGHT6;
450using gl::GL_LIGHT7;
451using gl::GL_LIGHT_MODEL_AMBIENT;
452using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
453using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
454using gl::GL_LIGHT_MODEL_TWO_SIDE;
455using gl::GL_LIGHTING;
456using gl::GL_LINE;
457using gl::GL_LINE_LOOP;
458using gl::GL_LINE_RESET_TOKEN;
459using gl::GL_LINE_SMOOTH;
460using gl::GL_LINE_SMOOTH_HINT;
461using gl::GL_LINE_STIPPLE;
462using gl::GL_LINE_STIPPLE_PATTERN;
463using gl::GL_LINE_STIPPLE_REPEAT;
464using gl::GL_LINE_STRIP;
465using gl::GL_LINE_TOKEN;
466using gl::GL_LINE_WIDTH;
467using gl::GL_LINE_WIDTH_GRANULARITY;
468using gl::GL_LINE_WIDTH_RANGE;
469using gl::GL_LINEAR;
470using gl::GL_LINEAR_ATTENUATION;
471using gl::GL_LINEAR_MIPMAP_LINEAR;
472using gl::GL_LINEAR_MIPMAP_NEAREST;
473using gl::GL_LINES;
474using gl::GL_LINK_STATUS;
475using gl::GL_LIST_BASE;
476using gl::GL_LIST_INDEX;
477using gl::GL_LIST_MODE;
478using gl::GL_LOAD;
479using gl::GL_LOGIC_OP;
480using gl::GL_LOGIC_OP_MODE;
481using gl::GL_LOWER_LEFT;
482using gl::GL_LUMINANCE;
483using gl::GL_LUMINANCE12;
484using gl::GL_LUMINANCE12_ALPHA12;
485using gl::GL_LUMINANCE12_ALPHA4;
486using gl::GL_LUMINANCE16;
487using gl::GL_LUMINANCE16_ALPHA16;
488using gl::GL_LUMINANCE4;
489using gl::GL_LUMINANCE4_ALPHA4;
490using gl::GL_LUMINANCE6_ALPHA2;
491using gl::GL_LUMINANCE8;
492using gl::GL_LUMINANCE8_ALPHA8;
493using gl::GL_LUMINANCE_ALPHA;
494using gl::GL_MAJOR_VERSION;
495using gl::GL_MAP1_COLOR_4;
496using gl::GL_MAP1_GRID_DOMAIN;
497using gl::GL_MAP1_GRID_SEGMENTS;
498using gl::GL_MAP1_INDEX;
499using gl::GL_MAP1_NORMAL;
500using gl::GL_MAP1_TEXTURE_COORD_1;
501using gl::GL_MAP1_TEXTURE_COORD_2;
502using gl::GL_MAP1_TEXTURE_COORD_3;
503using gl::GL_MAP1_TEXTURE_COORD_4;
504using gl::GL_MAP1_VERTEX_3;
505using gl::GL_MAP1_VERTEX_4;
506using gl::GL_MAP2_COLOR_4;
507using gl::GL_MAP2_GRID_DOMAIN;
508using gl::GL_MAP2_GRID_SEGMENTS;
509using gl::GL_MAP2_INDEX;
510using gl::GL_MAP2_NORMAL;
511using gl::GL_MAP2_TEXTURE_COORD_1;
512using gl::GL_MAP2_TEXTURE_COORD_2;
513using gl::GL_MAP2_TEXTURE_COORD_3;
514using gl::GL_MAP2_TEXTURE_COORD_4;
515using gl::GL_MAP2_VERTEX_3;
516using gl::GL_MAP2_VERTEX_4;
517using gl::GL_MAP_COLOR;
518using gl::GL_MAP_STENCIL;
519using gl::GL_MATRIX_MODE;
520using gl::GL_MAX;
521using gl::GL_MAX_3D_TEXTURE_SIZE;
522using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
523using gl::GL_MAX_ATTRIB_STACK_DEPTH;
524using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
525using gl::GL_MAX_CLIP_DISTANCES;
526using gl::GL_MAX_CLIP_PLANES;
527using gl::GL_MAX_COLOR_ATTACHMENTS;
528using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
529using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
530using gl::GL_MAX_DRAW_BUFFERS;
531using gl::GL_MAX_ELEMENTS_INDICES;
532using gl::GL_MAX_ELEMENTS_VERTICES;
533using gl::GL_MAX_EVAL_ORDER;
534using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
535using gl::GL_MAX_LIGHTS;
536using gl::GL_MAX_LIST_NESTING;
537using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
538using gl::GL_MAX_NAME_STACK_DEPTH;
539using gl::GL_MAX_PIXEL_MAP_TABLE;
540using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
541using gl::GL_MAX_PROJECTION_STACK_DEPTH;
542using gl::GL_MAX_RENDERBUFFER_SIZE;
543using gl::GL_MAX_SAMPLES;
544using gl::GL_MAX_TEXTURE_COORDS;
545using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
546using gl::GL_MAX_TEXTURE_LOD_BIAS;
547using gl::GL_MAX_TEXTURE_SIZE;
548using gl::GL_MAX_TEXTURE_STACK_DEPTH;
549using gl::GL_MAX_TEXTURE_UNITS;
550using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
551using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
552using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
553using gl::GL_MAX_VARYING_COMPONENTS;
554using gl::GL_MAX_VARYING_FLOATS;
555using gl::GL_MAX_VERTEX_ATTRIBS;
556using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
557using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
558using gl::GL_MAX_VIEWPORT_DIMS;
559using gl::GL_MIN;
560using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
561using gl::GL_MINOR_VERSION;
562using gl::GL_MIRRORED_REPEAT;
563using gl::GL_MODELVIEW;
564using gl::GL_MODELVIEW_MATRIX;
565using gl::GL_MODELVIEW_STACK_DEPTH;
566using gl::GL_MODULATE;
567using gl::GL_MULT;
568using gl::GL_MULTISAMPLE;
569using gl::GL_N3F_V3F;
570using gl::GL_NAME_STACK_DEPTH;
571using gl::GL_NAND;
572using gl::GL_NEAREST;
573using gl::GL_NEAREST_MIPMAP_LINEAR;
574using gl::GL_NEAREST_MIPMAP_NEAREST;
575using gl::GL_NEVER;
576using gl::GL_NICEST;
577using gl::GL_NO_ERROR;
578using gl::GL_NONE;
579using gl::GL_NOOP;
580using gl::GL_NOR;
581using gl::GL_NORMAL_ARRAY;
582using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
583using gl::GL_NORMAL_ARRAY_POINTER;
584using gl::GL_NORMAL_ARRAY_STRIDE;
585using gl::GL_NORMAL_ARRAY_TYPE;
586using gl::GL_NORMAL_MAP;
587using gl::GL_NORMALIZE;
588using gl::GL_NOTEQUAL;
589using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
590using gl::GL_NUM_EXTENSIONS;
591using gl::GL_OBJECT_LINEAR;
592using gl::GL_OBJECT_PLANE;
593using gl::GL_ONE;
594using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
595using gl::GL_ONE_MINUS_CONSTANT_COLOR;
596using gl::GL_ONE_MINUS_DST_ALPHA;
597using gl::GL_ONE_MINUS_DST_COLOR;
598using gl::GL_ONE_MINUS_SRC_ALPHA;
599using gl::GL_ONE_MINUS_SRC_COLOR;
600using gl::GL_OPERAND0_ALPHA;
601using gl::GL_OPERAND0_RGB;
602using gl::GL_OPERAND1_ALPHA;
603using gl::GL_OPERAND1_RGB;
604using gl::GL_OPERAND2_ALPHA;
605using gl::GL_OPERAND2_RGB;
606using gl::GL_OR;
607using gl::GL_OR_INVERTED;
608using gl::GL_OR_REVERSE;
609using gl::GL_ORDER;
610using gl::GL_OUT_OF_MEMORY;
611using gl::GL_PACK_ALIGNMENT;
612using gl::GL_PACK_IMAGE_HEIGHT;
613using gl::GL_PACK_LSB_FIRST;
614using gl::GL_PACK_ROW_LENGTH;
615using gl::GL_PACK_SKIP_IMAGES;
616using gl::GL_PACK_SKIP_PIXELS;
617using gl::GL_PACK_SKIP_ROWS;
618using gl::GL_PACK_SWAP_BYTES;
619using gl::GL_PASS_THROUGH_TOKEN;
620using gl::GL_PERSPECTIVE_CORRECTION_HINT;
621using gl::GL_PIXEL_MAP_A_TO_A;
622using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
623using gl::GL_PIXEL_MAP_B_TO_B;
624using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
625using gl::GL_PIXEL_MAP_G_TO_G;
626using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
627using gl::GL_PIXEL_MAP_I_TO_A;
628using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
629using gl::GL_PIXEL_MAP_I_TO_B;
630using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
631using gl::GL_PIXEL_MAP_I_TO_G;
632using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
633using gl::GL_PIXEL_MAP_I_TO_I;
634using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
635using gl::GL_PIXEL_MAP_I_TO_R;
636using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
637using gl::GL_PIXEL_MAP_R_TO_R;
638using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
639using gl::GL_PIXEL_MAP_S_TO_S;
640using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
641using gl::GL_PIXEL_PACK_BUFFER;
642using gl::GL_PIXEL_PACK_BUFFER_BINDING;
643using gl::GL_PIXEL_UNPACK_BUFFER;
644using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
645using gl::GL_POINT;
646using gl::GL_POINT_DISTANCE_ATTENUATION;
647using gl::GL_POINT_FADE_THRESHOLD_SIZE;
648using gl::GL_POINT_SIZE;
649using gl::GL_POINT_SIZE_GRANULARITY;
650using gl::GL_POINT_SIZE_MAX;
651using gl::GL_POINT_SIZE_MIN;
652using gl::GL_POINT_SIZE_RANGE;
653using gl::GL_POINT_SMOOTH;
654using gl::GL_POINT_SMOOTH_HINT;
655using gl::GL_POINT_SPRITE;
656using gl::GL_POINT_SPRITE_COORD_ORIGIN;
657using gl::GL_POINT_TOKEN;
658using gl::GL_POINTS;
659using gl::GL_POLYGON;
660using gl::GL_POLYGON_MODE;
661using gl::GL_POLYGON_OFFSET_FACTOR;
662using gl::GL_POLYGON_OFFSET_FILL;
663using gl::GL_POLYGON_OFFSET_LINE;
664using gl::GL_POLYGON_OFFSET_POINT;
665using gl::GL_POLYGON_OFFSET_UNITS;
666using gl::GL_POLYGON_SMOOTH;
667using gl::GL_POLYGON_SMOOTH_HINT;
668using gl::GL_POLYGON_STIPPLE;
669using gl::GL_POLYGON_TOKEN;
670using gl::GL_POSITION;
671using gl::GL_PREVIOUS;
672using gl::GL_PRIMARY_COLOR;
673using gl::GL_PRIMITIVES_GENERATED;
674using gl::GL_PROJECTION;
675using gl::GL_PROJECTION_MATRIX;
676using gl::GL_PROJECTION_STACK_DEPTH;
677using gl::GL_PROXY_TEXTURE_1D;
678using gl::GL_PROXY_TEXTURE_1D_ARRAY;
679using gl::GL_PROXY_TEXTURE_2D;
680using gl::GL_PROXY_TEXTURE_2D_ARRAY;
681using gl::GL_PROXY_TEXTURE_3D;
682using gl::GL_PROXY_TEXTURE_CUBE_MAP;
683using gl::GL_Q;
684using gl::GL_QUAD_STRIP;
685using gl::GL_QUADRATIC_ATTENUATION;
686using gl::GL_QUADS;
687using gl::GL_QUERY_BY_REGION_NO_WAIT;
688using gl::GL_QUERY_BY_REGION_WAIT;
689using gl::GL_QUERY_COUNTER_BITS;
690using gl::GL_QUERY_NO_WAIT;
691using gl::GL_QUERY_RESULT;
692using gl::GL_QUERY_RESULT_AVAILABLE;
693using gl::GL_QUERY_WAIT;
694using gl::GL_R;
695using gl::GL_R11F_G11F_B10F;
696using gl::GL_R16;
697using gl::GL_R16F;
698using gl::GL_R16I;
699using gl::GL_R16UI;
700using gl::GL_R32F;
701using gl::GL_R32I;
702using gl::GL_R32UI;
703using gl::GL_R3_G3_B2;
704using gl::GL_R8;
705using gl::GL_R8I;
706using gl::GL_R8UI;
707using gl::GL_RASTERIZER_DISCARD;
708using gl::GL_READ_BUFFER;
709using gl::GL_READ_FRAMEBUFFER;
710using gl::GL_READ_FRAMEBUFFER_BINDING;
711using gl::GL_READ_ONLY;
712using gl::GL_READ_WRITE;
713using gl::GL_RED;
714using gl::GL_RED_BIAS;
715using gl::GL_RED_BITS;
716using gl::GL_RED_INTEGER;
717using gl::GL_RED_SCALE;
718using gl::GL_REFLECTION_MAP;
719using gl::GL_RENDER;
720using gl::GL_RENDER_MODE;
721using gl::GL_RENDERBUFFER;
722using gl::GL_RENDERBUFFER_ALPHA_SIZE;
723using gl::GL_RENDERBUFFER_BINDING;
724using gl::GL_RENDERBUFFER_BLUE_SIZE;
725using gl::GL_RENDERBUFFER_DEPTH_SIZE;
726using gl::GL_RENDERBUFFER_GREEN_SIZE;
727using gl::GL_RENDERBUFFER_HEIGHT;
728using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
729using gl::GL_RENDERBUFFER_RED_SIZE;
730using gl::GL_RENDERBUFFER_SAMPLES;
731using gl::GL_RENDERBUFFER_STENCIL_SIZE;
732using gl::GL_RENDERBUFFER_WIDTH;
733using gl::GL_RENDERER;
734using gl::GL_REPEAT;
735using gl::GL_REPLACE;
736using gl::GL_RESCALE_NORMAL;
737using gl::GL_RETURN;
738using gl::GL_RG;
739using gl::GL_RG16;
740using gl::GL_RG16F;
741using gl::GL_RG16I;
742using gl::GL_RG16UI;
743using gl::GL_RG32F;
744using gl::GL_RG32I;
745using gl::GL_RG32UI;
746using gl::GL_RG8;
747using gl::GL_RG8I;
748using gl::GL_RG8UI;
749using gl::GL_RG_INTEGER;
750using gl::GL_RGB;
751using gl::GL_RGB10;
752using gl::GL_RGB10_A2;
753using gl::GL_RGB12;
754using gl::GL_RGB16;
755using gl::GL_RGB16F;
756using gl::GL_RGB16I;
757using gl::GL_RGB16UI;
758using gl::GL_RGB32F;
759using gl::GL_RGB32I;
760using gl::GL_RGB32UI;
761using gl::GL_RGB4;
762using gl::GL_RGB5;
763using gl::GL_RGB5_A1;
764using gl::GL_RGB8;
765using gl::GL_RGB8I;
766using gl::GL_RGB8UI;
767using gl::GL_RGB9_E5;
768using gl::GL_RGB_INTEGER;
769using gl::GL_RGB_SCALE;
770using gl::GL_RGBA;
771using gl::GL_RGBA12;
772using gl::GL_RGBA16;
773using gl::GL_RGBA16F;
774using gl::GL_RGBA16I;
775using gl::GL_RGBA16UI;
776using gl::GL_RGBA2;
777using gl::GL_RGBA32F;
778using gl::GL_RGBA32I;
779using gl::GL_RGBA32UI;
780using gl::GL_RGBA4;
781using gl::GL_RGBA8;
782using gl::GL_RGBA8I;
783using gl::GL_RGBA8UI;
784using gl::GL_RGBA_INTEGER;
785using gl::GL_RGBA_MODE;
786using gl::GL_RIGHT;
787using gl::GL_S;
788using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
789using gl::GL_SAMPLE_ALPHA_TO_ONE;
790using gl::GL_SAMPLE_BUFFERS;
791using gl::GL_SAMPLE_COVERAGE;
792using gl::GL_SAMPLE_COVERAGE_INVERT;
793using gl::GL_SAMPLE_COVERAGE_VALUE;
794using gl::GL_SAMPLER_1D;
795using gl::GL_SAMPLER_1D_ARRAY;
796using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
797using gl::GL_SAMPLER_1D_SHADOW;
798using gl::GL_SAMPLER_2D;
799using gl::GL_SAMPLER_2D_ARRAY;
800using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
801using gl::GL_SAMPLER_2D_SHADOW;
802using gl::GL_SAMPLER_3D;
803using gl::GL_SAMPLER_CUBE;
804using gl::GL_SAMPLER_CUBE_SHADOW;
805using gl::GL_SAMPLES;
806using gl::GL_SAMPLES_PASSED;
807using gl::GL_SCISSOR_BOX;
808using gl::GL_SCISSOR_TEST;
809using gl::GL_SECONDARY_COLOR_ARRAY;
810using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
811using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
812using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
813using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
814using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
815using gl::GL_SELECT;
816using gl::GL_SELECTION_BUFFER_POINTER;
817using gl::GL_SELECTION_BUFFER_SIZE;
818using gl::GL_SEPARATE_ATTRIBS;
819using gl::GL_SEPARATE_SPECULAR_COLOR;
820using gl::GL_SET;
821using gl::GL_SHADE_MODEL;
822using gl::GL_SHADER_SOURCE_LENGTH;
823using gl::GL_SHADER_TYPE;
824using gl::GL_SHADING_LANGUAGE_VERSION;
825using gl::GL_SHININESS;
826using gl::GL_SHORT;
827using gl::GL_SINGLE_COLOR;
828using gl::GL_SLUMINANCE;
829using gl::GL_SLUMINANCE8;
830using gl::GL_SLUMINANCE8_ALPHA8;
831using gl::GL_SLUMINANCE_ALPHA;
832using gl::GL_SMOOTH;
833using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
834using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
835using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
836using gl::GL_SMOOTH_POINT_SIZE_RANGE;
837using gl::GL_SOURCE0_ALPHA;
838using gl::GL_SOURCE0_RGB;
839using gl::GL_SOURCE1_ALPHA;
840using gl::GL_SOURCE1_RGB;
841using gl::GL_SOURCE2_ALPHA;
842using gl::GL_SOURCE2_RGB;
843using gl::GL_SPECULAR;
844using gl::GL_SPHERE_MAP;
845using gl::GL_SPOT_CUTOFF;
846using gl::GL_SPOT_DIRECTION;
847using gl::GL_SPOT_EXPONENT;
848using gl::GL_SRC0_ALPHA;
849using gl::GL_SRC0_RGB;
850using gl::GL_SRC1_ALPHA;
851using gl::GL_SRC1_RGB;
852using gl::GL_SRC2_ALPHA;
853using gl::GL_SRC2_RGB;
854using gl::GL_SRC_ALPHA;
855using gl::GL_SRC_ALPHA_SATURATE;
856using gl::GL_SRC_COLOR;
857using gl::GL_SRGB;
858using gl::GL_SRGB8;
859using gl::GL_SRGB8_ALPHA8;
860using gl::GL_SRGB_ALPHA;
861using gl::GL_STACK_OVERFLOW;
862using gl::GL_STACK_UNDERFLOW;
863using gl::GL_STATIC_COPY;
864using gl::GL_STATIC_DRAW;
865using gl::GL_STATIC_READ;
866using gl::GL_STENCIL;
867using gl::GL_STENCIL_ATTACHMENT;
868using gl::GL_STENCIL_BACK_FAIL;
869using gl::GL_STENCIL_BACK_FUNC;
870using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
871using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
872using gl::GL_STENCIL_BACK_REF;
873using gl::GL_STENCIL_BACK_VALUE_MASK;
874using gl::GL_STENCIL_BACK_WRITEMASK;
875using gl::GL_STENCIL_BITS;
876using gl::GL_STENCIL_CLEAR_VALUE;
877using gl::GL_STENCIL_FAIL;
878using gl::GL_STENCIL_FUNC;
879using gl::GL_STENCIL_INDEX;
880using gl::GL_STENCIL_INDEX1;
881using gl::GL_STENCIL_INDEX16;
882using gl::GL_STENCIL_INDEX4;
883using gl::GL_STENCIL_INDEX8;
884using gl::GL_STENCIL_PASS_DEPTH_FAIL;
885using gl::GL_STENCIL_PASS_DEPTH_PASS;
886using gl::GL_STENCIL_REF;
887using gl::GL_STENCIL_TEST;
888using gl::GL_STENCIL_VALUE_MASK;
889using gl::GL_STENCIL_WRITEMASK;
890using gl::GL_STEREO;
891using gl::GL_STREAM_COPY;
892using gl::GL_STREAM_DRAW;
893using gl::GL_STREAM_READ;
894using gl::GL_SUBPIXEL_BITS;
895using gl::GL_SUBTRACT;
896using gl::GL_T;
897using gl::GL_T2F_C3F_V3F;
898using gl::GL_T2F_C4F_N3F_V3F;
899using gl::GL_T2F_C4UB_V3F;
900using gl::GL_T2F_N3F_V3F;
901using gl::GL_T2F_V3F;
902using gl::GL_T4F_C4F_N3F_V4F;
903using gl::GL_T4F_V4F;
904using gl::GL_TEXTURE;
905using gl::GL_TEXTURE0;
906using gl::GL_TEXTURE1;
907using gl::GL_TEXTURE10;
908using gl::GL_TEXTURE11;
909using gl::GL_TEXTURE12;
910using gl::GL_TEXTURE13;
911using gl::GL_TEXTURE14;
912using gl::GL_TEXTURE15;
913using gl::GL_TEXTURE16;
914using gl::GL_TEXTURE17;
915using gl::GL_TEXTURE18;
916using gl::GL_TEXTURE19;
917using gl::GL_TEXTURE2;
918using gl::GL_TEXTURE20;
919using gl::GL_TEXTURE21;
920using gl::GL_TEXTURE22;
921using gl::GL_TEXTURE23;
922using gl::GL_TEXTURE24;
923using gl::GL_TEXTURE25;
924using gl::GL_TEXTURE26;
925using gl::GL_TEXTURE27;
926using gl::GL_TEXTURE28;
927using gl::GL_TEXTURE29;
928using gl::GL_TEXTURE3;
929using gl::GL_TEXTURE30;
930using gl::GL_TEXTURE31;
931using gl::GL_TEXTURE4;
932using gl::GL_TEXTURE5;
933using gl::GL_TEXTURE6;
934using gl::GL_TEXTURE7;
935using gl::GL_TEXTURE8;
936using gl::GL_TEXTURE9;
937using gl::GL_TEXTURE_1D;
938using gl::GL_TEXTURE_1D_ARRAY;
939using gl::GL_TEXTURE_2D;
940using gl::GL_TEXTURE_2D_ARRAY;
941using gl::GL_TEXTURE_3D;
942using gl::GL_TEXTURE_ALPHA_SIZE;
943using gl::GL_TEXTURE_ALPHA_TYPE;
944using gl::GL_TEXTURE_BASE_LEVEL;
945using gl::GL_TEXTURE_BINDING_1D;
946using gl::GL_TEXTURE_BINDING_1D_ARRAY;
947using gl::GL_TEXTURE_BINDING_2D;
948using gl::GL_TEXTURE_BINDING_2D_ARRAY;
949using gl::GL_TEXTURE_BINDING_3D;
950using gl::GL_TEXTURE_BINDING_CUBE_MAP;
951using gl::GL_TEXTURE_BLUE_SIZE;
952using gl::GL_TEXTURE_BLUE_TYPE;
953using gl::GL_TEXTURE_BORDER;
954using gl::GL_TEXTURE_BORDER_COLOR;
955using gl::GL_TEXTURE_COMPARE_FUNC;
956using gl::GL_TEXTURE_COMPARE_MODE;
957using gl::GL_TEXTURE_COMPONENTS;
958using gl::GL_TEXTURE_COMPRESSED;
959using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
960using gl::GL_TEXTURE_COMPRESSION_HINT;
961using gl::GL_TEXTURE_COORD_ARRAY;
962using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
963using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
964using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
965using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
966using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
967using gl::GL_TEXTURE_CUBE_MAP;
968using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
969using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
970using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
971using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
972using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
973using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
974using gl::GL_TEXTURE_DEPTH;
975using gl::GL_TEXTURE_DEPTH_SIZE;
976using gl::GL_TEXTURE_DEPTH_TYPE;
977using gl::GL_TEXTURE_ENV;
978using gl::GL_TEXTURE_ENV_COLOR;
979using gl::GL_TEXTURE_ENV_MODE;
980using gl::GL_TEXTURE_FILTER_CONTROL;
981using gl::GL_TEXTURE_GEN_MODE;
982using gl::GL_TEXTURE_GEN_Q;
983using gl::GL_TEXTURE_GEN_R;
984using gl::GL_TEXTURE_GEN_S;
985using gl::GL_TEXTURE_GEN_T;
986using gl::GL_TEXTURE_GREEN_SIZE;
987using gl::GL_TEXTURE_GREEN_TYPE;
988using gl::GL_TEXTURE_HEIGHT;
989using gl::GL_TEXTURE_INTENSITY_SIZE;
990using gl::GL_TEXTURE_INTENSITY_TYPE;
991using gl::GL_TEXTURE_INTERNAL_FORMAT;
992using gl::GL_TEXTURE_LOD_BIAS;
993using gl::GL_TEXTURE_LUMINANCE_SIZE;
994using gl::GL_TEXTURE_LUMINANCE_TYPE;
995using gl::GL_TEXTURE_MAG_FILTER;
996using gl::GL_TEXTURE_MATRIX;
997using gl::GL_TEXTURE_MAX_LEVEL;
998using gl::GL_TEXTURE_MAX_LOD;
999using gl::GL_TEXTURE_MIN_FILTER;
1000using gl::GL_TEXTURE_MIN_LOD;
1001using gl::GL_TEXTURE_PRIORITY;
1002using gl::GL_TEXTURE_RED_SIZE;
1003using gl::GL_TEXTURE_RED_TYPE;
1004using gl::GL_TEXTURE_RESIDENT;
1005using gl::GL_TEXTURE_SHARED_SIZE;
1006using gl::GL_TEXTURE_STACK_DEPTH;
1007using gl::GL_TEXTURE_STENCIL_SIZE;
1008using gl::GL_TEXTURE_WIDTH;
1009using gl::GL_TEXTURE_WRAP_R;
1010using gl::GL_TEXTURE_WRAP_S;
1011using gl::GL_TEXTURE_WRAP_T;
1012using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
1013using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1014using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1015using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1016using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1017using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1018using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1019using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1020using gl::GL_TRANSPOSE_COLOR_MATRIX;
1021using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1022using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1023using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1024using gl::GL_TRIANGLE_FAN;
1025using gl::GL_TRIANGLE_STRIP;
1026using gl::GL_TRIANGLES;
1027using gl::GL_UNPACK_ALIGNMENT;
1028using gl::GL_UNPACK_IMAGE_HEIGHT;
1029using gl::GL_UNPACK_LSB_FIRST;
1030using gl::GL_UNPACK_ROW_LENGTH;
1031using gl::GL_UNPACK_SKIP_IMAGES;
1032using gl::GL_UNPACK_SKIP_PIXELS;
1033using gl::GL_UNPACK_SKIP_ROWS;
1034using gl::GL_UNPACK_SWAP_BYTES;
1035using gl::GL_UNSIGNED_BYTE;
1036using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1037using gl::GL_UNSIGNED_BYTE_3_3_2;
1038using gl::GL_UNSIGNED_INT;
1039using gl::GL_UNSIGNED_INT_10_10_10_2;
1040using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1041using gl::GL_UNSIGNED_INT_24_8;
1042using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1043using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1044using gl::GL_UNSIGNED_INT_8_8_8_8;
1045using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1046using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1047using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1048using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1049using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1050using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1051using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1052using gl::GL_UNSIGNED_INT_VEC2;
1053using gl::GL_UNSIGNED_INT_VEC3;
1054using gl::GL_UNSIGNED_INT_VEC4;
1055using gl::GL_UNSIGNED_NORMALIZED;
1056using gl::GL_UNSIGNED_SHORT;
1057using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1058using gl::GL_UNSIGNED_SHORT_4_4_4_4;
1059using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1060using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1061using gl::GL_UNSIGNED_SHORT_5_6_5;
1062using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1063using gl::GL_UPPER_LEFT;
1064using gl::GL_V2F;
1065using gl::GL_V3F;
1066using gl::GL_VALIDATE_STATUS;
1067using gl::GL_VENDOR;
1068using gl::GL_VERSION;
1069using gl::GL_VERTEX_ARRAY;
1070using gl::GL_VERTEX_ARRAY_BINDING;
1071using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
1072using gl::GL_VERTEX_ARRAY_POINTER;
1073using gl::GL_VERTEX_ARRAY_SIZE;
1074using gl::GL_VERTEX_ARRAY_STRIDE;
1075using gl::GL_VERTEX_ARRAY_TYPE;
1076using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1077using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1078using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1079using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1080using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1081using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1082using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1083using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1084using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1085using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
1086using gl::GL_VERTEX_SHADER;
1087using gl::GL_VIEWPORT;
1088using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
1089using gl::GL_WRITE_ONLY;
1090using gl::GL_XOR;
1091using gl::GL_ZERO;
1092using gl::GL_ZOOM_X;
1093using gl::GL_ZOOM_Y;
1094
1095
1096} // namespace gl30
Definition gl30/bitfield.h:11