6#include <glbinding/gl/functions.h>
13using gl::glActiveShaderProgram;
14using gl::glActiveTexture;
15using gl::glAttachShader;
16using gl::glBeginConditionalRender;
17using gl::glBeginQuery;
18using gl::glBeginQueryIndexed;
19using gl::glBeginTransformFeedback;
20using gl::glBindAttribLocation;
21using gl::glBindBuffer;
22using gl::glBindBufferBase;
23using gl::glBindBufferRange;
24using gl::glBindFragDataLocation;
25using gl::glBindFragDataLocationIndexed;
26using gl::glBindFramebuffer;
27using gl::glBindProgramPipeline;
28using gl::glBindRenderbuffer;
29using gl::glBindSampler;
30using gl::glBindTexture;
31using gl::glBindTransformFeedback;
32using gl::glBindVertexArray;
33using gl::glBlendColor;
34using gl::glBlendEquation;
35using gl::glBlendEquationi;
36using gl::glBlendEquationSeparate;
37using gl::glBlendEquationSeparatei;
39using gl::glBlendFunci;
40using gl::glBlendFuncSeparate;
41using gl::glBlendFuncSeparatei;
42using gl::glBlitFramebuffer;
43using gl::glBufferData;
44using gl::glBufferSubData;
45using gl::glCheckFramebufferStatus;
46using gl::glClampColor;
48using gl::glClearBufferfi;
49using gl::glClearBufferfv;
50using gl::glClearBufferiv;
51using gl::glClearBufferuiv;
52using gl::glClearColor;
53using gl::glClearDepth;
54using gl::glClearDepthf;
55using gl::glClearStencil;
56using gl::glClientWaitSync;
58using gl::glColorMaski;
60using gl::glColorP3uiv;
62using gl::glColorP4uiv;
63using gl::glCompileShader;
64using gl::glCompressedTexImage1D;
65using gl::glCompressedTexImage2D;
66using gl::glCompressedTexImage3D;
67using gl::glCompressedTexSubImage1D;
68using gl::glCompressedTexSubImage2D;
69using gl::glCompressedTexSubImage3D;
70using gl::glCopyBufferSubData;
71using gl::glCopyTexImage1D;
72using gl::glCopyTexImage2D;
73using gl::glCopyTexSubImage1D;
74using gl::glCopyTexSubImage2D;
75using gl::glCopyTexSubImage3D;
76using gl::glCreateProgram;
77using gl::glCreateShader;
78using gl::glCreateShaderProgramv;
80using gl::glDeleteBuffers;
81using gl::glDeleteFramebuffers;
82using gl::glDeleteProgram;
83using gl::glDeleteProgramPipelines;
84using gl::glDeleteQueries;
85using gl::glDeleteRenderbuffers;
86using gl::glDeleteSamplers;
87using gl::glDeleteShader;
88using gl::glDeleteSync;
89using gl::glDeleteTextures;
90using gl::glDeleteTransformFeedbacks;
91using gl::glDeleteVertexArrays;
94using gl::glDepthRange;
95using gl::glDepthRangeArrayv;
96using gl::glDepthRangef;
97using gl::glDepthRangeIndexed;
98using gl::glDetachShader;
101using gl::glDisableVertexAttribArray;
102using gl::glDrawArrays;
103using gl::glDrawArraysIndirect;
104using gl::glDrawArraysInstanced;
105using gl::glDrawBuffer;
106using gl::glDrawBuffers;
107using gl::glDrawElements;
108using gl::glDrawElementsBaseVertex;
109using gl::glDrawElementsIndirect;
110using gl::glDrawElementsInstanced;
111using gl::glDrawElementsInstancedBaseVertex;
112using gl::glDrawRangeElements;
113using gl::glDrawRangeElementsBaseVertex;
114using gl::glDrawTransformFeedback;
115using gl::glDrawTransformFeedbackStream;
118using gl::glEnableVertexAttribArray;
119using gl::glEndConditionalRender;
121using gl::glEndQueryIndexed;
122using gl::glEndTransformFeedback;
123using gl::glFenceSync;
126using gl::glFlushMappedBufferRange;
127using gl::glFramebufferRenderbuffer;
128using gl::glFramebufferTexture;
129using gl::glFramebufferTexture1D;
130using gl::glFramebufferTexture2D;
131using gl::glFramebufferTexture3D;
132using gl::glFramebufferTextureLayer;
133using gl::glFrontFace;
134using gl::glGenBuffers;
135using gl::glGenerateMipmap;
136using gl::glGenFramebuffers;
137using gl::glGenProgramPipelines;
138using gl::glGenQueries;
139using gl::glGenRenderbuffers;
140using gl::glGenSamplers;
141using gl::glGenTextures;
142using gl::glGenTransformFeedbacks;
143using gl::glGenVertexArrays;
144using gl::glGetActiveAttrib;
145using gl::glGetActiveSubroutineName;
146using gl::glGetActiveSubroutineUniformiv;
147using gl::glGetActiveSubroutineUniformName;
148using gl::glGetActiveUniform;
149using gl::glGetActiveUniformBlockiv;
150using gl::glGetActiveUniformBlockName;
151using gl::glGetActiveUniformName;
152using gl::glGetActiveUniformsiv;
153using gl::glGetAttachedShaders;
154using gl::glGetAttribLocation;
155using gl::glGetBooleani_v;
156using gl::glGetBooleanv;
157using gl::glGetBufferParameteri64v;
158using gl::glGetBufferParameteriv;
159using gl::glGetBufferPointerv;
160using gl::glGetBufferSubData;
161using gl::glGetCompressedTexImage;
162using gl::glGetDoublei_v;
163using gl::glGetDoublev;
165using gl::glGetFloati_v;
166using gl::glGetFloatv;
167using gl::glGetFragDataIndex;
168using gl::glGetFragDataLocation;
169using gl::glGetFramebufferAttachmentParameteriv;
170using gl::glGetInteger64i_v;
171using gl::glGetInteger64v;
172using gl::glGetIntegeri_v;
173using gl::glGetIntegerv;
174using gl::glGetMultisamplefv;
175using gl::glGetProgramBinary;
176using gl::glGetProgramInfoLog;
177using gl::glGetProgramiv;
178using gl::glGetProgramPipelineInfoLog;
179using gl::glGetProgramPipelineiv;
180using gl::glGetProgramStageiv;
181using gl::glGetQueryIndexediv;
182using gl::glGetQueryiv;
183using gl::glGetQueryObjecti64v;
184using gl::glGetQueryObjectiv;
185using gl::glGetQueryObjectui64v;
186using gl::glGetQueryObjectuiv;
187using gl::glGetRenderbufferParameteriv;
188using gl::glGetSamplerParameterfv;
189using gl::glGetSamplerParameterIiv;
190using gl::glGetSamplerParameterIuiv;
191using gl::glGetSamplerParameteriv;
192using gl::glGetShaderInfoLog;
193using gl::glGetShaderiv;
194using gl::glGetShaderPrecisionFormat;
195using gl::glGetShaderSource;
196using gl::glGetString;
197using gl::glGetStringi;
198using gl::glGetSubroutineIndex;
199using gl::glGetSubroutineUniformLocation;
200using gl::glGetSynciv;
201using gl::glGetTexImage;
202using gl::glGetTexLevelParameterfv;
203using gl::glGetTexLevelParameteriv;
204using gl::glGetTexParameterfv;
205using gl::glGetTexParameterIiv;
206using gl::glGetTexParameterIuiv;
207using gl::glGetTexParameteriv;
208using gl::glGetTransformFeedbackVarying;
209using gl::glGetUniformBlockIndex;
210using gl::glGetUniformdv;
211using gl::glGetUniformfv;
212using gl::glGetUniformIndices;
213using gl::glGetUniformiv;
214using gl::glGetUniformLocation;
215using gl::glGetUniformSubroutineuiv;
216using gl::glGetUniformuiv;
217using gl::glGetVertexAttribdv;
218using gl::glGetVertexAttribfv;
219using gl::glGetVertexAttribIiv;
220using gl::glGetVertexAttribIuiv;
221using gl::glGetVertexAttribiv;
222using gl::glGetVertexAttribLdv;
223using gl::glGetVertexAttribPointerv;
226using gl::glIsEnabled;
227using gl::glIsEnabledi;
228using gl::glIsFramebuffer;
229using gl::glIsProgram;
230using gl::glIsProgramPipeline;
232using gl::glIsRenderbuffer;
233using gl::glIsSampler;
236using gl::glIsTexture;
237using gl::glIsTransformFeedback;
238using gl::glIsVertexArray;
239using gl::glLineWidth;
240using gl::glLinkProgram;
242using gl::glMapBuffer;
243using gl::glMapBufferRange;
244using gl::glMinSampleShading;
245using gl::glMultiDrawArrays;
246using gl::glMultiDrawElements;
247using gl::glMultiDrawElementsBaseVertex;
248using gl::glMultiTexCoordP1ui;
249using gl::glMultiTexCoordP1uiv;
250using gl::glMultiTexCoordP2ui;
251using gl::glMultiTexCoordP2uiv;
252using gl::glMultiTexCoordP3ui;
253using gl::glMultiTexCoordP3uiv;
254using gl::glMultiTexCoordP4ui;
255using gl::glMultiTexCoordP4uiv;
256using gl::glNormalP3ui;
257using gl::glNormalP3uiv;
258using gl::glPatchParameterfv;
259using gl::glPatchParameteri;
260using gl::glPauseTransformFeedback;
261using gl::glPixelStoref;
262using gl::glPixelStorei;
263using gl::glPointParameterf;
264using gl::glPointParameterfv;
265using gl::glPointParameteri;
266using gl::glPointParameteriv;
267using gl::glPointSize;
268using gl::glPolygonMode;
269using gl::glPolygonOffset;
270using gl::glPrimitiveRestartIndex;
271using gl::glProgramBinary;
272using gl::glProgramParameteri;
273using gl::glProgramUniform1d;
274using gl::glProgramUniform1dv;
275using gl::glProgramUniform1f;
276using gl::glProgramUniform1fv;
277using gl::glProgramUniform1i;
278using gl::glProgramUniform1iv;
279using gl::glProgramUniform1ui;
280using gl::glProgramUniform1uiv;
281using gl::glProgramUniform2d;
282using gl::glProgramUniform2dv;
283using gl::glProgramUniform2f;
284using gl::glProgramUniform2fv;
285using gl::glProgramUniform2i;
286using gl::glProgramUniform2iv;
287using gl::glProgramUniform2ui;
288using gl::glProgramUniform2uiv;
289using gl::glProgramUniform3d;
290using gl::glProgramUniform3dv;
291using gl::glProgramUniform3f;
292using gl::glProgramUniform3fv;
293using gl::glProgramUniform3i;
294using gl::glProgramUniform3iv;
295using gl::glProgramUniform3ui;
296using gl::glProgramUniform3uiv;
297using gl::glProgramUniform4d;
298using gl::glProgramUniform4dv;
299using gl::glProgramUniform4f;
300using gl::glProgramUniform4fv;
301using gl::glProgramUniform4i;
302using gl::glProgramUniform4iv;
303using gl::glProgramUniform4ui;
304using gl::glProgramUniform4uiv;
305using gl::glProgramUniformMatrix2dv;
306using gl::glProgramUniformMatrix2fv;
307using gl::glProgramUniformMatrix2x3dv;
308using gl::glProgramUniformMatrix2x3fv;
309using gl::glProgramUniformMatrix2x4dv;
310using gl::glProgramUniformMatrix2x4fv;
311using gl::glProgramUniformMatrix3dv;
312using gl::glProgramUniformMatrix3fv;
313using gl::glProgramUniformMatrix3x2dv;
314using gl::glProgramUniformMatrix3x2fv;
315using gl::glProgramUniformMatrix3x4dv;
316using gl::glProgramUniformMatrix3x4fv;
317using gl::glProgramUniformMatrix4dv;
318using gl::glProgramUniformMatrix4fv;
319using gl::glProgramUniformMatrix4x2dv;
320using gl::glProgramUniformMatrix4x2fv;
321using gl::glProgramUniformMatrix4x3dv;
322using gl::glProgramUniformMatrix4x3fv;
323using gl::glProvokingVertex;
324using gl::glQueryCounter;
325using gl::glReadBuffer;
326using gl::glReadPixels;
327using gl::glReleaseShaderCompiler;
328using gl::glRenderbufferStorage;
329using gl::glRenderbufferStorageMultisample;
330using gl::glResumeTransformFeedback;
331using gl::glSampleCoverage;
332using gl::glSampleMaski;
333using gl::glSamplerParameterf;
334using gl::glSamplerParameterfv;
335using gl::glSamplerParameteri;
336using gl::glSamplerParameterIiv;
337using gl::glSamplerParameterIuiv;
338using gl::glSamplerParameteriv;
340using gl::glScissorArrayv;
341using gl::glScissorIndexed;
342using gl::glScissorIndexedv;
343using gl::glSecondaryColorP3ui;
344using gl::glSecondaryColorP3uiv;
345using gl::glShaderBinary;
346using gl::glShaderSource;
347using gl::glStencilFunc;
348using gl::glStencilFuncSeparate;
349using gl::glStencilMask;
350using gl::glStencilMaskSeparate;
351using gl::glStencilOp;
352using gl::glStencilOpSeparate;
353using gl::glTexBuffer;
354using gl::glTexCoordP1ui;
355using gl::glTexCoordP1uiv;
356using gl::glTexCoordP2ui;
357using gl::glTexCoordP2uiv;
358using gl::glTexCoordP3ui;
359using gl::glTexCoordP3uiv;
360using gl::glTexCoordP4ui;
361using gl::glTexCoordP4uiv;
362using gl::glTexImage1D;
363using gl::glTexImage2D;
364using gl::glTexImage2DMultisample;
365using gl::glTexImage3D;
366using gl::glTexImage3DMultisample;
367using gl::glTexParameterf;
368using gl::glTexParameterfv;
369using gl::glTexParameteri;
370using gl::glTexParameterIiv;
371using gl::glTexParameterIuiv;
372using gl::glTexParameteriv;
373using gl::glTexSubImage1D;
374using gl::glTexSubImage2D;
375using gl::glTexSubImage3D;
376using gl::glTransformFeedbackVaryings;
377using gl::glUniform1d;
378using gl::glUniform1dv;
379using gl::glUniform1f;
380using gl::glUniform1fv;
381using gl::glUniform1i;
382using gl::glUniform1iv;
383using gl::glUniform1ui;
384using gl::glUniform1uiv;
385using gl::glUniform2d;
386using gl::glUniform2dv;
387using gl::glUniform2f;
388using gl::glUniform2fv;
389using gl::glUniform2i;
390using gl::glUniform2iv;
391using gl::glUniform2ui;
392using gl::glUniform2uiv;
393using gl::glUniform3d;
394using gl::glUniform3dv;
395using gl::glUniform3f;
396using gl::glUniform3fv;
397using gl::glUniform3i;
398using gl::glUniform3iv;
399using gl::glUniform3ui;
400using gl::glUniform3uiv;
401using gl::glUniform4d;
402using gl::glUniform4dv;
403using gl::glUniform4f;
404using gl::glUniform4fv;
405using gl::glUniform4i;
406using gl::glUniform4iv;
407using gl::glUniform4ui;
408using gl::glUniform4uiv;
409using gl::glUniformBlockBinding;
410using gl::glUniformMatrix2dv;
411using gl::glUniformMatrix2fv;
412using gl::glUniformMatrix2x3dv;
413using gl::glUniformMatrix2x3fv;
414using gl::glUniformMatrix2x4dv;
415using gl::glUniformMatrix2x4fv;
416using gl::glUniformMatrix3dv;
417using gl::glUniformMatrix3fv;
418using gl::glUniformMatrix3x2dv;
419using gl::glUniformMatrix3x2fv;
420using gl::glUniformMatrix3x4dv;
421using gl::glUniformMatrix3x4fv;
422using gl::glUniformMatrix4dv;
423using gl::glUniformMatrix4fv;
424using gl::glUniformMatrix4x2dv;
425using gl::glUniformMatrix4x2fv;
426using gl::glUniformMatrix4x3dv;
427using gl::glUniformMatrix4x3fv;
428using gl::glUniformSubroutinesuiv;
429using gl::glUnmapBuffer;
430using gl::glUseProgram;
431using gl::glUseProgramStages;
432using gl::glValidateProgram;
433using gl::glValidateProgramPipeline;
434using gl::glVertexAttrib1d;
435using gl::glVertexAttrib1dv;
436using gl::glVertexAttrib1f;
437using gl::glVertexAttrib1fv;
438using gl::glVertexAttrib1s;
439using gl::glVertexAttrib1sv;
440using gl::glVertexAttrib2d;
441using gl::glVertexAttrib2dv;
442using gl::glVertexAttrib2f;
443using gl::glVertexAttrib2fv;
444using gl::glVertexAttrib2s;
445using gl::glVertexAttrib2sv;
446using gl::glVertexAttrib3d;
447using gl::glVertexAttrib3dv;
448using gl::glVertexAttrib3f;
449using gl::glVertexAttrib3fv;
450using gl::glVertexAttrib3s;
451using gl::glVertexAttrib3sv;
452using gl::glVertexAttrib4bv;
453using gl::glVertexAttrib4d;
454using gl::glVertexAttrib4dv;
455using gl::glVertexAttrib4f;
456using gl::glVertexAttrib4fv;
457using gl::glVertexAttrib4iv;
458using gl::glVertexAttrib4Nbv;
459using gl::glVertexAttrib4Niv;
460using gl::glVertexAttrib4Nsv;
461using gl::glVertexAttrib4Nub;
462using gl::glVertexAttrib4Nubv;
463using gl::glVertexAttrib4Nuiv;
464using gl::glVertexAttrib4Nusv;
465using gl::glVertexAttrib4s;
466using gl::glVertexAttrib4sv;
467using gl::glVertexAttrib4ubv;
468using gl::glVertexAttrib4uiv;
469using gl::glVertexAttrib4usv;
470using gl::glVertexAttribDivisor;
471using gl::glVertexAttribI1i;
472using gl::glVertexAttribI1iv;
473using gl::glVertexAttribI1ui;
474using gl::glVertexAttribI1uiv;
475using gl::glVertexAttribI2i;
476using gl::glVertexAttribI2iv;
477using gl::glVertexAttribI2ui;
478using gl::glVertexAttribI2uiv;
479using gl::glVertexAttribI3i;
480using gl::glVertexAttribI3iv;
481using gl::glVertexAttribI3ui;
482using gl::glVertexAttribI3uiv;
483using gl::glVertexAttribI4bv;
484using gl::glVertexAttribI4i;
485using gl::glVertexAttribI4iv;
486using gl::glVertexAttribI4sv;
487using gl::glVertexAttribI4ubv;
488using gl::glVertexAttribI4ui;
489using gl::glVertexAttribI4uiv;
490using gl::glVertexAttribI4usv;
491using gl::glVertexAttribIPointer;
492using gl::glVertexAttribL1d;
493using gl::glVertexAttribL1dv;
494using gl::glVertexAttribL2d;
495using gl::glVertexAttribL2dv;
496using gl::glVertexAttribL3d;
497using gl::glVertexAttribL3dv;
498using gl::glVertexAttribL4d;
499using gl::glVertexAttribL4dv;
500using gl::glVertexAttribLPointer;
501using gl::glVertexAttribP1ui;
502using gl::glVertexAttribP1uiv;
503using gl::glVertexAttribP2ui;
504using gl::glVertexAttribP2uiv;
505using gl::glVertexAttribP3ui;
506using gl::glVertexAttribP3uiv;
507using gl::glVertexAttribP4ui;
508using gl::glVertexAttribP4uiv;
509using gl::glVertexAttribPointer;
510using gl::glVertexP2ui;
511using gl::glVertexP2uiv;
512using gl::glVertexP3ui;
513using gl::glVertexP3uiv;
514using gl::glVertexP4ui;
515using gl::glVertexP4uiv;
517using gl::glViewportArrayv;
518using gl::glViewportIndexedf;
519using gl::glViewportIndexedfv;
Definition gl41core/bitfield.h:11