glbinding  3.3.0.0
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl42/enum.h
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1
2#pragma once
3
4
5#include <glbinding/nogl.h>
6
7#include <glbinding/gl/enum.h>
8
9
10namespace gl42
11{
12
13
14// use enum type
15using gl::GLenum;
16
17
18// import enums to namespace
19using gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS;
20using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
21using gl::GL_ACTIVE_ATTRIBUTES;
22using gl::GL_ACTIVE_PROGRAM;
23using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
24using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
25using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
26using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
27using gl::GL_ACTIVE_SUBROUTINES;
28using gl::GL_ACTIVE_TEXTURE;
29using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
30using gl::GL_ACTIVE_UNIFORM_BLOCKS;
31using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
32using gl::GL_ACTIVE_UNIFORMS;
33using gl::GL_ALIASED_LINE_WIDTH_RANGE;
34using gl::GL_ALPHA;
35using gl::GL_ALREADY_SIGNALED;
36using gl::GL_ALWAYS;
37using gl::GL_AND;
38using gl::GL_AND_INVERTED;
39using gl::GL_AND_REVERSE;
40using gl::GL_ANY_SAMPLES_PASSED;
41using gl::GL_ARRAY_BUFFER;
42using gl::GL_ARRAY_BUFFER_BINDING;
43using gl::GL_ATOMIC_COUNTER_BUFFER;
44using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES;
45using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS;
46using gl::GL_ATOMIC_COUNTER_BUFFER_BINDING;
47using gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE;
48using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER;
49using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER;
50using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER;
51using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER;
52using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER;
53using gl::GL_ATOMIC_COUNTER_BUFFER_SIZE;
54using gl::GL_ATOMIC_COUNTER_BUFFER_START;
55using gl::GL_ATTACHED_SHADERS;
56using gl::GL_BACK;
57using gl::GL_BACK_LEFT;
58using gl::GL_BACK_RIGHT;
59using gl::GL_BGR;
60using gl::GL_BGR_INTEGER;
61using gl::GL_BGRA;
62using gl::GL_BGRA_INTEGER;
63using gl::GL_BLEND;
64using gl::GL_BLEND_COLOR;
65using gl::GL_BLEND_DST;
66using gl::GL_BLEND_DST_ALPHA;
67using gl::GL_BLEND_DST_RGB;
68using gl::GL_BLEND_EQUATION;
69using gl::GL_BLEND_EQUATION_ALPHA;
70using gl::GL_BLEND_EQUATION_RGB;
71using gl::GL_BLEND_SRC;
72using gl::GL_BLEND_SRC_ALPHA;
73using gl::GL_BLEND_SRC_RGB;
74using gl::GL_BLUE;
75using gl::GL_BLUE_INTEGER;
76using gl::GL_BOOL;
77using gl::GL_BOOL_VEC2;
78using gl::GL_BOOL_VEC3;
79using gl::GL_BOOL_VEC4;
80using gl::GL_BUFFER_ACCESS;
81using gl::GL_BUFFER_ACCESS_FLAGS;
82using gl::GL_BUFFER_MAP_LENGTH;
83using gl::GL_BUFFER_MAP_OFFSET;
84using gl::GL_BUFFER_MAP_POINTER;
85using gl::GL_BUFFER_MAPPED;
86using gl::GL_BUFFER_SIZE;
87using gl::GL_BUFFER_USAGE;
88using gl::GL_BYTE;
89using gl::GL_CCW;
90using gl::GL_CLAMP_READ_COLOR;
91using gl::GL_CLAMP_TO_BORDER;
92using gl::GL_CLAMP_TO_EDGE;
93using gl::GL_CLEAR;
94using gl::GL_CLIP_DISTANCE0;
95using gl::GL_CLIP_DISTANCE1;
96using gl::GL_CLIP_DISTANCE2;
97using gl::GL_CLIP_DISTANCE3;
98using gl::GL_CLIP_DISTANCE4;
99using gl::GL_CLIP_DISTANCE5;
100using gl::GL_CLIP_DISTANCE6;
101using gl::GL_CLIP_DISTANCE7;
102using gl::GL_COLOR;
103using gl::GL_COLOR_ATTACHMENT0;
104using gl::GL_COLOR_ATTACHMENT1;
105using gl::GL_COLOR_ATTACHMENT10;
106using gl::GL_COLOR_ATTACHMENT11;
107using gl::GL_COLOR_ATTACHMENT12;
108using gl::GL_COLOR_ATTACHMENT13;
109using gl::GL_COLOR_ATTACHMENT14;
110using gl::GL_COLOR_ATTACHMENT15;
111using gl::GL_COLOR_ATTACHMENT16;
112using gl::GL_COLOR_ATTACHMENT17;
113using gl::GL_COLOR_ATTACHMENT18;
114using gl::GL_COLOR_ATTACHMENT19;
115using gl::GL_COLOR_ATTACHMENT2;
116using gl::GL_COLOR_ATTACHMENT20;
117using gl::GL_COLOR_ATTACHMENT21;
118using gl::GL_COLOR_ATTACHMENT22;
119using gl::GL_COLOR_ATTACHMENT23;
120using gl::GL_COLOR_ATTACHMENT24;
121using gl::GL_COLOR_ATTACHMENT25;
122using gl::GL_COLOR_ATTACHMENT26;
123using gl::GL_COLOR_ATTACHMENT27;
124using gl::GL_COLOR_ATTACHMENT28;
125using gl::GL_COLOR_ATTACHMENT29;
126using gl::GL_COLOR_ATTACHMENT3;
127using gl::GL_COLOR_ATTACHMENT30;
128using gl::GL_COLOR_ATTACHMENT31;
129using gl::GL_COLOR_ATTACHMENT4;
130using gl::GL_COLOR_ATTACHMENT5;
131using gl::GL_COLOR_ATTACHMENT6;
132using gl::GL_COLOR_ATTACHMENT7;
133using gl::GL_COLOR_ATTACHMENT8;
134using gl::GL_COLOR_ATTACHMENT9;
135using gl::GL_COLOR_CLEAR_VALUE;
136using gl::GL_COLOR_LOGIC_OP;
137using gl::GL_COLOR_WRITEMASK;
138using gl::GL_COMPARE_REF_TO_TEXTURE;
139using gl::GL_COMPATIBLE_SUBROUTINES;
140using gl::GL_COMPILE_STATUS;
141using gl::GL_COMPRESSED_RED;
142using gl::GL_COMPRESSED_RED_RGTC1;
143using gl::GL_COMPRESSED_RG;
144using gl::GL_COMPRESSED_RG_RGTC2;
145using gl::GL_COMPRESSED_RGB;
146using gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
147using gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
148using gl::GL_COMPRESSED_RGBA;
149using gl::GL_COMPRESSED_RGBA_BPTC_UNORM;
150using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
151using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
152using gl::GL_COMPRESSED_SRGB;
153using gl::GL_COMPRESSED_SRGB_ALPHA;
154using gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
155using gl::GL_COMPRESSED_TEXTURE_FORMATS;
156using gl::GL_CONDITION_SATISFIED;
157using gl::GL_CONSTANT_ALPHA;
158using gl::GL_CONSTANT_COLOR;
159using gl::GL_CONTEXT_FLAGS;
160using gl::GL_CONTEXT_PROFILE_MASK;
161using gl::GL_COPY;
162using gl::GL_COPY_INVERTED;
163using gl::GL_COPY_READ_BUFFER;
164using gl::GL_COPY_READ_BUFFER_BINDING;
165using gl::GL_COPY_WRITE_BUFFER;
166using gl::GL_COPY_WRITE_BUFFER_BINDING;
167using gl::GL_CULL_FACE;
168using gl::GL_CULL_FACE_MODE;
169using gl::GL_CURRENT_PROGRAM;
170using gl::GL_CURRENT_QUERY;
171using gl::GL_CURRENT_VERTEX_ATTRIB;
172using gl::GL_CW;
173using gl::GL_DECR;
174using gl::GL_DECR_WRAP;
175using gl::GL_DELETE_STATUS;
176using gl::GL_DEPTH;
177using gl::GL_DEPTH24_STENCIL8;
178using gl::GL_DEPTH32F_STENCIL8;
179using gl::GL_DEPTH_ATTACHMENT;
180using gl::GL_DEPTH_CLAMP;
181using gl::GL_DEPTH_CLEAR_VALUE;
182using gl::GL_DEPTH_COMPONENT;
183using gl::GL_DEPTH_COMPONENT16;
184using gl::GL_DEPTH_COMPONENT24;
185using gl::GL_DEPTH_COMPONENT32;
186using gl::GL_DEPTH_COMPONENT32F;
187using gl::GL_DEPTH_FUNC;
188using gl::GL_DEPTH_RANGE;
189using gl::GL_DEPTH_STENCIL;
190using gl::GL_DEPTH_STENCIL_ATTACHMENT;
191using gl::GL_DEPTH_TEST;
192using gl::GL_DEPTH_WRITEMASK;
193using gl::GL_DITHER;
194using gl::GL_DONT_CARE;
195using gl::GL_DOUBLE;
196using gl::GL_DOUBLE_MAT2;
197using gl::GL_DOUBLE_MAT2x3;
198using gl::GL_DOUBLE_MAT2x4;
199using gl::GL_DOUBLE_MAT3;
200using gl::GL_DOUBLE_MAT3x2;
201using gl::GL_DOUBLE_MAT3x4;
202using gl::GL_DOUBLE_MAT4;
203using gl::GL_DOUBLE_MAT4x2;
204using gl::GL_DOUBLE_MAT4x3;
205using gl::GL_DOUBLE_VEC2;
206using gl::GL_DOUBLE_VEC3;
207using gl::GL_DOUBLE_VEC4;
208using gl::GL_DOUBLEBUFFER;
209using gl::GL_DRAW_BUFFER;
210using gl::GL_DRAW_BUFFER0;
211using gl::GL_DRAW_BUFFER1;
212using gl::GL_DRAW_BUFFER10;
213using gl::GL_DRAW_BUFFER11;
214using gl::GL_DRAW_BUFFER12;
215using gl::GL_DRAW_BUFFER13;
216using gl::GL_DRAW_BUFFER14;
217using gl::GL_DRAW_BUFFER15;
218using gl::GL_DRAW_BUFFER2;
219using gl::GL_DRAW_BUFFER3;
220using gl::GL_DRAW_BUFFER4;
221using gl::GL_DRAW_BUFFER5;
222using gl::GL_DRAW_BUFFER6;
223using gl::GL_DRAW_BUFFER7;
224using gl::GL_DRAW_BUFFER8;
225using gl::GL_DRAW_BUFFER9;
226using gl::GL_DRAW_FRAMEBUFFER;
227using gl::GL_DRAW_FRAMEBUFFER_BINDING;
228using gl::GL_DRAW_INDIRECT_BUFFER;
229using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
230using gl::GL_DST_ALPHA;
231using gl::GL_DST_COLOR;
232using gl::GL_DYNAMIC_COPY;
233using gl::GL_DYNAMIC_DRAW;
234using gl::GL_DYNAMIC_READ;
235using gl::GL_ELEMENT_ARRAY_BUFFER;
236using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
237using gl::GL_EQUAL;
238using gl::GL_EQUIV;
239using gl::GL_EXTENSIONS;
240using gl::GL_FASTEST;
241using gl::GL_FILL;
242using gl::GL_FIRST_VERTEX_CONVENTION;
243using gl::GL_FIXED;
244using gl::GL_FIXED_ONLY;
245using gl::GL_FLOAT;
246using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
247using gl::GL_FLOAT_MAT2;
248using gl::GL_FLOAT_MAT2x3;
249using gl::GL_FLOAT_MAT2x4;
250using gl::GL_FLOAT_MAT3;
251using gl::GL_FLOAT_MAT3x2;
252using gl::GL_FLOAT_MAT3x4;
253using gl::GL_FLOAT_MAT4;
254using gl::GL_FLOAT_MAT4x2;
255using gl::GL_FLOAT_MAT4x3;
256using gl::GL_FLOAT_VEC2;
257using gl::GL_FLOAT_VEC3;
258using gl::GL_FLOAT_VEC4;
259using gl::GL_FRACTIONAL_EVEN;
260using gl::GL_FRACTIONAL_ODD;
261using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
262using gl::GL_FRAGMENT_SHADER;
263using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
264using gl::GL_FRAMEBUFFER;
265using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
266using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
267using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
268using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
269using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
270using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
271using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
272using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
273using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
274using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
275using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
276using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
277using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
278using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
279using gl::GL_FRAMEBUFFER_BINDING;
280using gl::GL_FRAMEBUFFER_COMPLETE;
281using gl::GL_FRAMEBUFFER_DEFAULT;
282using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
283using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
284using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
285using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
286using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
287using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
288using gl::GL_FRAMEBUFFER_SRGB;
289using gl::GL_FRAMEBUFFER_UNDEFINED;
290using gl::GL_FRAMEBUFFER_UNSUPPORTED;
291using gl::GL_FRONT;
292using gl::GL_FRONT_AND_BACK;
293using gl::GL_FRONT_FACE;
294using gl::GL_FRONT_LEFT;
295using gl::GL_FRONT_RIGHT;
296using gl::GL_FUNC_ADD;
297using gl::GL_FUNC_REVERSE_SUBTRACT;
298using gl::GL_FUNC_SUBTRACT;
299using gl::GL_GEOMETRY_INPUT_TYPE;
300using gl::GL_GEOMETRY_OUTPUT_TYPE;
301using gl::GL_GEOMETRY_SHADER;
302using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
303using gl::GL_GEOMETRY_VERTICES_OUT;
304using gl::GL_GEQUAL;
305using gl::GL_GREATER;
306using gl::GL_GREEN;
307using gl::GL_GREEN_INTEGER;
308using gl::GL_HALF_FLOAT;
309using gl::GL_HIGH_FLOAT;
310using gl::GL_HIGH_INT;
311using gl::GL_IMAGE_1D;
312using gl::GL_IMAGE_1D_ARRAY;
313using gl::GL_IMAGE_2D;
314using gl::GL_IMAGE_2D_ARRAY;
315using gl::GL_IMAGE_2D_MULTISAMPLE;
316using gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY;
317using gl::GL_IMAGE_2D_RECT;
318using gl::GL_IMAGE_3D;
319using gl::GL_IMAGE_BINDING_ACCESS;
320using gl::GL_IMAGE_BINDING_FORMAT;
321using gl::GL_IMAGE_BINDING_LAYER;
322using gl::GL_IMAGE_BINDING_LAYERED;
323using gl::GL_IMAGE_BINDING_LEVEL;
324using gl::GL_IMAGE_BINDING_NAME;
325using gl::GL_IMAGE_BUFFER;
326using gl::GL_IMAGE_CUBE;
327using gl::GL_IMAGE_CUBE_MAP_ARRAY;
328using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
329using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
330using gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE;
331using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
332using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
333using gl::GL_INCR;
334using gl::GL_INCR_WRAP;
335using gl::GL_INFO_LOG_LENGTH;
336using gl::GL_INT;
337using gl::GL_INT_2_10_10_10_REV;
338using gl::GL_INT_IMAGE_1D;
339using gl::GL_INT_IMAGE_1D_ARRAY;
340using gl::GL_INT_IMAGE_2D;
341using gl::GL_INT_IMAGE_2D_ARRAY;
342using gl::GL_INT_IMAGE_2D_MULTISAMPLE;
343using gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
344using gl::GL_INT_IMAGE_2D_RECT;
345using gl::GL_INT_IMAGE_3D;
346using gl::GL_INT_IMAGE_BUFFER;
347using gl::GL_INT_IMAGE_CUBE;
348using gl::GL_INT_IMAGE_CUBE_MAP_ARRAY;
349using gl::GL_INT_SAMPLER_1D;
350using gl::GL_INT_SAMPLER_1D_ARRAY;
351using gl::GL_INT_SAMPLER_2D;
352using gl::GL_INT_SAMPLER_2D_ARRAY;
353using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
354using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
355using gl::GL_INT_SAMPLER_2D_RECT;
356using gl::GL_INT_SAMPLER_3D;
357using gl::GL_INT_SAMPLER_BUFFER;
358using gl::GL_INT_SAMPLER_CUBE;
359using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
360using gl::GL_INT_VEC2;
361using gl::GL_INT_VEC3;
362using gl::GL_INT_VEC4;
363using gl::GL_INTERLEAVED_ATTRIBS;
364using gl::GL_INVALID_ENUM;
365using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
366using gl::GL_INVALID_OPERATION;
367using gl::GL_INVALID_VALUE;
368using gl::GL_INVERT;
369using gl::GL_ISOLINES;
370using gl::GL_KEEP;
371using gl::GL_LAST_VERTEX_CONVENTION;
372using gl::GL_LAYER_PROVOKING_VERTEX;
373using gl::GL_LEFT;
374using gl::GL_LEQUAL;
375using gl::GL_LESS;
376using gl::GL_LINE;
377using gl::GL_LINE_LOOP;
378using gl::GL_LINE_SMOOTH;
379using gl::GL_LINE_SMOOTH_HINT;
380using gl::GL_LINE_STRIP;
381using gl::GL_LINE_STRIP_ADJACENCY;
382using gl::GL_LINE_WIDTH;
383using gl::GL_LINE_WIDTH_GRANULARITY;
384using gl::GL_LINE_WIDTH_RANGE;
385using gl::GL_LINEAR;
386using gl::GL_LINEAR_MIPMAP_LINEAR;
387using gl::GL_LINEAR_MIPMAP_NEAREST;
388using gl::GL_LINES;
389using gl::GL_LINES_ADJACENCY;
390using gl::GL_LINK_STATUS;
391using gl::GL_LOGIC_OP_MODE;
392using gl::GL_LOW_FLOAT;
393using gl::GL_LOW_INT;
394using gl::GL_LOWER_LEFT;
395using gl::GL_MAJOR_VERSION;
396using gl::GL_MAX;
397using gl::GL_MAX_3D_TEXTURE_SIZE;
398using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
399using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
400using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE;
401using gl::GL_MAX_CLIP_DISTANCES;
402using gl::GL_MAX_COLOR_ATTACHMENTS;
403using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
404using gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
405using gl::GL_MAX_COMBINED_ATOMIC_COUNTERS;
406using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
407using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
408using gl::GL_MAX_COMBINED_IMAGE_UNIFORMS;
409using gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
410using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
411using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
412using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
413using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
414using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
415using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
416using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
417using gl::GL_MAX_DRAW_BUFFERS;
418using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
419using gl::GL_MAX_ELEMENTS_INDICES;
420using gl::GL_MAX_ELEMENTS_VERTICES;
421using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
422using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
423using gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
424using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
425using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
426using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
427using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
428using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
429using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
430using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
431using gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS;
432using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
433using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
434using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
435using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
436using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
437using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
438using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
439using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
440using gl::GL_MAX_IMAGE_SAMPLES;
441using gl::GL_MAX_IMAGE_UNITS;
442using gl::GL_MAX_INTEGER_SAMPLES;
443using gl::GL_MAX_PATCH_VERTICES;
444using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
445using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
446using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
447using gl::GL_MAX_RENDERBUFFER_SIZE;
448using gl::GL_MAX_SAMPLE_MASK_WORDS;
449using gl::GL_MAX_SAMPLES;
450using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
451using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
452using gl::GL_MAX_SUBROUTINES;
453using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
454using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
455using gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
456using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
457using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
458using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
459using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
460using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
461using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
462using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
463using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
464using gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS;
465using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
466using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
467using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
468using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
469using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
470using gl::GL_MAX_TESS_GEN_LEVEL;
471using gl::GL_MAX_TESS_PATCH_COMPONENTS;
472using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
473using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
474using gl::GL_MAX_TEXTURE_LOD_BIAS;
475using gl::GL_MAX_TEXTURE_SIZE;
476using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
477using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
478using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
479using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
480using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
481using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
482using gl::GL_MAX_VARYING_COMPONENTS;
483using gl::GL_MAX_VARYING_FLOATS;
484using gl::GL_MAX_VARYING_VECTORS;
485using gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
486using gl::GL_MAX_VERTEX_ATOMIC_COUNTERS;
487using gl::GL_MAX_VERTEX_ATTRIBS;
488using gl::GL_MAX_VERTEX_IMAGE_UNIFORMS;
489using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
490using gl::GL_MAX_VERTEX_STREAMS;
491using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
492using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
493using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
494using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
495using gl::GL_MAX_VIEWPORT_DIMS;
496using gl::GL_MAX_VIEWPORTS;
497using gl::GL_MEDIUM_FLOAT;
498using gl::GL_MEDIUM_INT;
499using gl::GL_MIN;
500using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
501using gl::GL_MIN_MAP_BUFFER_ALIGNMENT;
502using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
503using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
504using gl::GL_MIN_SAMPLE_SHADING_VALUE;
505using gl::GL_MINOR_VERSION;
506using gl::GL_MIRRORED_REPEAT;
507using gl::GL_MULTISAMPLE;
508using gl::GL_NAND;
509using gl::GL_NEAREST;
510using gl::GL_NEAREST_MIPMAP_LINEAR;
511using gl::GL_NEAREST_MIPMAP_NEAREST;
512using gl::GL_NEVER;
513using gl::GL_NICEST;
514using gl::GL_NO_ERROR;
515using gl::GL_NONE;
516using gl::GL_NOOP;
517using gl::GL_NOR;
518using gl::GL_NOTEQUAL;
519using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
520using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
521using gl::GL_NUM_EXTENSIONS;
522using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
523using gl::GL_NUM_SAMPLE_COUNTS;
524using gl::GL_NUM_SHADER_BINARY_FORMATS;
525using gl::GL_OBJECT_TYPE;
526using gl::GL_ONE;
527using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
528using gl::GL_ONE_MINUS_CONSTANT_COLOR;
529using gl::GL_ONE_MINUS_DST_ALPHA;
530using gl::GL_ONE_MINUS_DST_COLOR;
531using gl::GL_ONE_MINUS_SRC1_ALPHA;
532using gl::GL_ONE_MINUS_SRC1_COLOR;
533using gl::GL_ONE_MINUS_SRC_ALPHA;
534using gl::GL_ONE_MINUS_SRC_COLOR;
535using gl::GL_OR;
536using gl::GL_OR_INVERTED;
537using gl::GL_OR_REVERSE;
538using gl::GL_OUT_OF_MEMORY;
539using gl::GL_PACK_ALIGNMENT;
540using gl::GL_PACK_COMPRESSED_BLOCK_DEPTH;
541using gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT;
542using gl::GL_PACK_COMPRESSED_BLOCK_SIZE;
543using gl::GL_PACK_COMPRESSED_BLOCK_WIDTH;
544using gl::GL_PACK_IMAGE_HEIGHT;
545using gl::GL_PACK_LSB_FIRST;
546using gl::GL_PACK_ROW_LENGTH;
547using gl::GL_PACK_SKIP_IMAGES;
548using gl::GL_PACK_SKIP_PIXELS;
549using gl::GL_PACK_SKIP_ROWS;
550using gl::GL_PACK_SWAP_BYTES;
551using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
552using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
553using gl::GL_PATCH_VERTICES;
554using gl::GL_PATCHES;
555using gl::GL_PIXEL_PACK_BUFFER;
556using gl::GL_PIXEL_PACK_BUFFER_BINDING;
557using gl::GL_PIXEL_UNPACK_BUFFER;
558using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
559using gl::GL_POINT;
560using gl::GL_POINT_FADE_THRESHOLD_SIZE;
561using gl::GL_POINT_SIZE;
562using gl::GL_POINT_SIZE_GRANULARITY;
563using gl::GL_POINT_SIZE_RANGE;
564using gl::GL_POINT_SPRITE_COORD_ORIGIN;
565using gl::GL_POINTS;
566using gl::GL_POLYGON_MODE;
567using gl::GL_POLYGON_OFFSET_FACTOR;
568using gl::GL_POLYGON_OFFSET_FILL;
569using gl::GL_POLYGON_OFFSET_LINE;
570using gl::GL_POLYGON_OFFSET_POINT;
571using gl::GL_POLYGON_OFFSET_UNITS;
572using gl::GL_POLYGON_SMOOTH;
573using gl::GL_POLYGON_SMOOTH_HINT;
574using gl::GL_PRIMITIVE_RESTART;
575using gl::GL_PRIMITIVE_RESTART_INDEX;
576using gl::GL_PRIMITIVES_GENERATED;
577using gl::GL_PROGRAM_BINARY_FORMATS;
578using gl::GL_PROGRAM_BINARY_LENGTH;
579using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
580using gl::GL_PROGRAM_PIPELINE_BINDING;
581using gl::GL_PROGRAM_POINT_SIZE;
582using gl::GL_PROGRAM_SEPARABLE;
583using gl::GL_PROVOKING_VERTEX;
584using gl::GL_PROXY_TEXTURE_1D;
585using gl::GL_PROXY_TEXTURE_1D_ARRAY;
586using gl::GL_PROXY_TEXTURE_2D;
587using gl::GL_PROXY_TEXTURE_2D_ARRAY;
588using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
589using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
590using gl::GL_PROXY_TEXTURE_3D;
591using gl::GL_PROXY_TEXTURE_CUBE_MAP;
592using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
593using gl::GL_PROXY_TEXTURE_RECTANGLE;
594using gl::GL_QUADS;
595using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
596using gl::GL_QUERY_BY_REGION_NO_WAIT;
597using gl::GL_QUERY_BY_REGION_WAIT;
598using gl::GL_QUERY_COUNTER_BITS;
599using gl::GL_QUERY_NO_WAIT;
600using gl::GL_QUERY_RESULT;
601using gl::GL_QUERY_RESULT_AVAILABLE;
602using gl::GL_QUERY_WAIT;
603using gl::GL_R11F_G11F_B10F;
604using gl::GL_R16;
605using gl::GL_R16_SNORM;
606using gl::GL_R16F;
607using gl::GL_R16I;
608using gl::GL_R16UI;
609using gl::GL_R32F;
610using gl::GL_R32I;
611using gl::GL_R32UI;
612using gl::GL_R3_G3_B2;
613using gl::GL_R8;
614using gl::GL_R8_SNORM;
615using gl::GL_R8I;
616using gl::GL_R8UI;
617using gl::GL_RASTERIZER_DISCARD;
618using gl::GL_READ_BUFFER;
619using gl::GL_READ_FRAMEBUFFER;
620using gl::GL_READ_FRAMEBUFFER_BINDING;
621using gl::GL_READ_ONLY;
622using gl::GL_READ_WRITE;
623using gl::GL_RED;
624using gl::GL_RED_INTEGER;
625using gl::GL_RENDERBUFFER;
626using gl::GL_RENDERBUFFER_ALPHA_SIZE;
627using gl::GL_RENDERBUFFER_BINDING;
628using gl::GL_RENDERBUFFER_BLUE_SIZE;
629using gl::GL_RENDERBUFFER_DEPTH_SIZE;
630using gl::GL_RENDERBUFFER_GREEN_SIZE;
631using gl::GL_RENDERBUFFER_HEIGHT;
632using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
633using gl::GL_RENDERBUFFER_RED_SIZE;
634using gl::GL_RENDERBUFFER_SAMPLES;
635using gl::GL_RENDERBUFFER_STENCIL_SIZE;
636using gl::GL_RENDERBUFFER_WIDTH;
637using gl::GL_RENDERER;
638using gl::GL_REPEAT;
639using gl::GL_REPLACE;
640using gl::GL_RG;
641using gl::GL_RG16;
642using gl::GL_RG16_SNORM;
643using gl::GL_RG16F;
644using gl::GL_RG16I;
645using gl::GL_RG16UI;
646using gl::GL_RG32F;
647using gl::GL_RG32I;
648using gl::GL_RG32UI;
649using gl::GL_RG8;
650using gl::GL_RG8_SNORM;
651using gl::GL_RG8I;
652using gl::GL_RG8UI;
653using gl::GL_RG_INTEGER;
654using gl::GL_RGB;
655using gl::GL_RGB10;
656using gl::GL_RGB10_A2;
657using gl::GL_RGB10_A2UI;
658using gl::GL_RGB12;
659using gl::GL_RGB16;
660using gl::GL_RGB16_SNORM;
661using gl::GL_RGB16F;
662using gl::GL_RGB16I;
663using gl::GL_RGB16UI;
664using gl::GL_RGB32F;
665using gl::GL_RGB32I;
666using gl::GL_RGB32UI;
667using gl::GL_RGB4;
668using gl::GL_RGB5;
669using gl::GL_RGB565;
670using gl::GL_RGB5_A1;
671using gl::GL_RGB8;
672using gl::GL_RGB8_SNORM;
673using gl::GL_RGB8I;
674using gl::GL_RGB8UI;
675using gl::GL_RGB9_E5;
676using gl::GL_RGB_INTEGER;
677using gl::GL_RGBA;
678using gl::GL_RGBA12;
679using gl::GL_RGBA16;
680using gl::GL_RGBA16_SNORM;
681using gl::GL_RGBA16F;
682using gl::GL_RGBA16I;
683using gl::GL_RGBA16UI;
684using gl::GL_RGBA2;
685using gl::GL_RGBA32F;
686using gl::GL_RGBA32I;
687using gl::GL_RGBA32UI;
688using gl::GL_RGBA4;
689using gl::GL_RGBA8;
690using gl::GL_RGBA8_SNORM;
691using gl::GL_RGBA8I;
692using gl::GL_RGBA8UI;
693using gl::GL_RGBA_INTEGER;
694using gl::GL_RIGHT;
695using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
696using gl::GL_SAMPLE_ALPHA_TO_ONE;
697using gl::GL_SAMPLE_BUFFERS;
698using gl::GL_SAMPLE_COVERAGE;
699using gl::GL_SAMPLE_COVERAGE_INVERT;
700using gl::GL_SAMPLE_COVERAGE_VALUE;
701using gl::GL_SAMPLE_MASK;
702using gl::GL_SAMPLE_MASK_VALUE;
703using gl::GL_SAMPLE_POSITION;
704using gl::GL_SAMPLE_SHADING;
705using gl::GL_SAMPLER_1D;
706using gl::GL_SAMPLER_1D_ARRAY;
707using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
708using gl::GL_SAMPLER_1D_SHADOW;
709using gl::GL_SAMPLER_2D;
710using gl::GL_SAMPLER_2D_ARRAY;
711using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
712using gl::GL_SAMPLER_2D_MULTISAMPLE;
713using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
714using gl::GL_SAMPLER_2D_RECT;
715using gl::GL_SAMPLER_2D_RECT_SHADOW;
716using gl::GL_SAMPLER_2D_SHADOW;
717using gl::GL_SAMPLER_3D;
718using gl::GL_SAMPLER_BINDING;
719using gl::GL_SAMPLER_BUFFER;
720using gl::GL_SAMPLER_CUBE;
721using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
722using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
723using gl::GL_SAMPLER_CUBE_SHADOW;
724using gl::GL_SAMPLES;
725using gl::GL_SAMPLES_PASSED;
726using gl::GL_SCISSOR_BOX;
727using gl::GL_SCISSOR_TEST;
728using gl::GL_SEPARATE_ATTRIBS;
729using gl::GL_SET;
730using gl::GL_SHADER_BINARY_FORMATS;
731using gl::GL_SHADER_COMPILER;
732using gl::GL_SHADER_SOURCE_LENGTH;
733using gl::GL_SHADER_TYPE;
734using gl::GL_SHADING_LANGUAGE_VERSION;
735using gl::GL_SHORT;
736using gl::GL_SIGNALED;
737using gl::GL_SIGNED_NORMALIZED;
738using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
739using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
740using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
741using gl::GL_SMOOTH_POINT_SIZE_RANGE;
742using gl::GL_SRC1_ALPHA;
743using gl::GL_SRC1_COLOR;
744using gl::GL_SRC_ALPHA;
745using gl::GL_SRC_ALPHA_SATURATE;
746using gl::GL_SRC_COLOR;
747using gl::GL_SRGB;
748using gl::GL_SRGB8;
749using gl::GL_SRGB8_ALPHA8;
750using gl::GL_SRGB_ALPHA;
751using gl::GL_STATIC_COPY;
752using gl::GL_STATIC_DRAW;
753using gl::GL_STATIC_READ;
754using gl::GL_STENCIL;
755using gl::GL_STENCIL_ATTACHMENT;
756using gl::GL_STENCIL_BACK_FAIL;
757using gl::GL_STENCIL_BACK_FUNC;
758using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
759using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
760using gl::GL_STENCIL_BACK_REF;
761using gl::GL_STENCIL_BACK_VALUE_MASK;
762using gl::GL_STENCIL_BACK_WRITEMASK;
763using gl::GL_STENCIL_CLEAR_VALUE;
764using gl::GL_STENCIL_FAIL;
765using gl::GL_STENCIL_FUNC;
766using gl::GL_STENCIL_INDEX;
767using gl::GL_STENCIL_INDEX1;
768using gl::GL_STENCIL_INDEX16;
769using gl::GL_STENCIL_INDEX4;
770using gl::GL_STENCIL_INDEX8;
771using gl::GL_STENCIL_PASS_DEPTH_FAIL;
772using gl::GL_STENCIL_PASS_DEPTH_PASS;
773using gl::GL_STENCIL_REF;
774using gl::GL_STENCIL_TEST;
775using gl::GL_STENCIL_VALUE_MASK;
776using gl::GL_STENCIL_WRITEMASK;
777using gl::GL_STEREO;
778using gl::GL_STREAM_COPY;
779using gl::GL_STREAM_DRAW;
780using gl::GL_STREAM_READ;
781using gl::GL_SUBPIXEL_BITS;
782using gl::GL_SYNC_CONDITION;
783using gl::GL_SYNC_FENCE;
784using gl::GL_SYNC_FLAGS;
785using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
786using gl::GL_SYNC_STATUS;
787using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
788using gl::GL_TESS_CONTROL_SHADER;
789using gl::GL_TESS_EVALUATION_SHADER;
790using gl::GL_TESS_GEN_MODE;
791using gl::GL_TESS_GEN_POINT_MODE;
792using gl::GL_TESS_GEN_SPACING;
793using gl::GL_TESS_GEN_VERTEX_ORDER;
794using gl::GL_TEXTURE;
795using gl::GL_TEXTURE0;
796using gl::GL_TEXTURE1;
797using gl::GL_TEXTURE10;
798using gl::GL_TEXTURE11;
799using gl::GL_TEXTURE12;
800using gl::GL_TEXTURE13;
801using gl::GL_TEXTURE14;
802using gl::GL_TEXTURE15;
803using gl::GL_TEXTURE16;
804using gl::GL_TEXTURE17;
805using gl::GL_TEXTURE18;
806using gl::GL_TEXTURE19;
807using gl::GL_TEXTURE2;
808using gl::GL_TEXTURE20;
809using gl::GL_TEXTURE21;
810using gl::GL_TEXTURE22;
811using gl::GL_TEXTURE23;
812using gl::GL_TEXTURE24;
813using gl::GL_TEXTURE25;
814using gl::GL_TEXTURE26;
815using gl::GL_TEXTURE27;
816using gl::GL_TEXTURE28;
817using gl::GL_TEXTURE29;
818using gl::GL_TEXTURE3;
819using gl::GL_TEXTURE30;
820using gl::GL_TEXTURE31;
821using gl::GL_TEXTURE4;
822using gl::GL_TEXTURE5;
823using gl::GL_TEXTURE6;
824using gl::GL_TEXTURE7;
825using gl::GL_TEXTURE8;
826using gl::GL_TEXTURE9;
827using gl::GL_TEXTURE_1D;
828using gl::GL_TEXTURE_1D_ARRAY;
829using gl::GL_TEXTURE_2D;
830using gl::GL_TEXTURE_2D_ARRAY;
831using gl::GL_TEXTURE_2D_MULTISAMPLE;
832using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
833using gl::GL_TEXTURE_3D;
834using gl::GL_TEXTURE_ALPHA_SIZE;
835using gl::GL_TEXTURE_ALPHA_TYPE;
836using gl::GL_TEXTURE_BASE_LEVEL;
837using gl::GL_TEXTURE_BINDING_1D;
838using gl::GL_TEXTURE_BINDING_1D_ARRAY;
839using gl::GL_TEXTURE_BINDING_2D;
840using gl::GL_TEXTURE_BINDING_2D_ARRAY;
841using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
842using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
843using gl::GL_TEXTURE_BINDING_3D;
844using gl::GL_TEXTURE_BINDING_BUFFER;
845using gl::GL_TEXTURE_BINDING_CUBE_MAP;
846using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
847using gl::GL_TEXTURE_BINDING_RECTANGLE;
848using gl::GL_TEXTURE_BLUE_SIZE;
849using gl::GL_TEXTURE_BLUE_TYPE;
850using gl::GL_TEXTURE_BORDER_COLOR;
851using gl::GL_TEXTURE_BUFFER;
852using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
853using gl::GL_TEXTURE_COMPARE_FUNC;
854using gl::GL_TEXTURE_COMPARE_MODE;
855using gl::GL_TEXTURE_COMPRESSED;
856using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
857using gl::GL_TEXTURE_COMPRESSION_HINT;
858using gl::GL_TEXTURE_CUBE_MAP;
859using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
860using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
861using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
862using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
863using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
864using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
865using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
866using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
867using gl::GL_TEXTURE_DEPTH;
868using gl::GL_TEXTURE_DEPTH_SIZE;
869using gl::GL_TEXTURE_DEPTH_TYPE;
870using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
871using gl::GL_TEXTURE_GREEN_SIZE;
872using gl::GL_TEXTURE_GREEN_TYPE;
873using gl::GL_TEXTURE_HEIGHT;
874using gl::GL_TEXTURE_IMMUTABLE_FORMAT;
875using gl::GL_TEXTURE_INTERNAL_FORMAT;
876using gl::GL_TEXTURE_LOD_BIAS;
877using gl::GL_TEXTURE_MAG_FILTER;
878using gl::GL_TEXTURE_MAX_LEVEL;
879using gl::GL_TEXTURE_MAX_LOD;
880using gl::GL_TEXTURE_MIN_FILTER;
881using gl::GL_TEXTURE_MIN_LOD;
882using gl::GL_TEXTURE_RECTANGLE;
883using gl::GL_TEXTURE_RED_SIZE;
884using gl::GL_TEXTURE_RED_TYPE;
885using gl::GL_TEXTURE_SAMPLES;
886using gl::GL_TEXTURE_SHARED_SIZE;
887using gl::GL_TEXTURE_STENCIL_SIZE;
888using gl::GL_TEXTURE_SWIZZLE_A;
889using gl::GL_TEXTURE_SWIZZLE_B;
890using gl::GL_TEXTURE_SWIZZLE_G;
891using gl::GL_TEXTURE_SWIZZLE_R;
892using gl::GL_TEXTURE_SWIZZLE_RGBA;
893using gl::GL_TEXTURE_WIDTH;
894using gl::GL_TEXTURE_WRAP_R;
895using gl::GL_TEXTURE_WRAP_S;
896using gl::GL_TEXTURE_WRAP_T;
897using gl::GL_TIME_ELAPSED;
898using gl::GL_TIMEOUT_EXPIRED;
899using gl::GL_TIMESTAMP;
900using gl::GL_TRANSFORM_FEEDBACK;
901using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
902using gl::GL_TRANSFORM_FEEDBACK_BINDING;
903using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
904using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
905using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
906using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
907using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
908using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
909using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
910using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
911using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
912using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
913using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
914using gl::GL_TRIANGLE_FAN;
915using gl::GL_TRIANGLE_STRIP;
916using gl::GL_TRIANGLE_STRIP_ADJACENCY;
917using gl::GL_TRIANGLES;
918using gl::GL_TRIANGLES_ADJACENCY;
919using gl::GL_UNDEFINED_VERTEX;
920using gl::GL_UNIFORM_ARRAY_STRIDE;
921using gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX;
922using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
923using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
924using gl::GL_UNIFORM_BLOCK_BINDING;
925using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
926using gl::GL_UNIFORM_BLOCK_INDEX;
927using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
928using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
929using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
930using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
931using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
932using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
933using gl::GL_UNIFORM_BUFFER;
934using gl::GL_UNIFORM_BUFFER_BINDING;
935using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
936using gl::GL_UNIFORM_BUFFER_SIZE;
937using gl::GL_UNIFORM_BUFFER_START;
938using gl::GL_UNIFORM_IS_ROW_MAJOR;
939using gl::GL_UNIFORM_MATRIX_STRIDE;
940using gl::GL_UNIFORM_NAME_LENGTH;
941using gl::GL_UNIFORM_OFFSET;
942using gl::GL_UNIFORM_SIZE;
943using gl::GL_UNIFORM_TYPE;
944using gl::GL_UNPACK_ALIGNMENT;
945using gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH;
946using gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT;
947using gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE;
948using gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH;
949using gl::GL_UNPACK_IMAGE_HEIGHT;
950using gl::GL_UNPACK_LSB_FIRST;
951using gl::GL_UNPACK_ROW_LENGTH;
952using gl::GL_UNPACK_SKIP_IMAGES;
953using gl::GL_UNPACK_SKIP_PIXELS;
954using gl::GL_UNPACK_SKIP_ROWS;
955using gl::GL_UNPACK_SWAP_BYTES;
956using gl::GL_UNSIGNALED;
957using gl::GL_UNSIGNED_BYTE;
958using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
959using gl::GL_UNSIGNED_BYTE_3_3_2;
960using gl::GL_UNSIGNED_INT;
961using gl::GL_UNSIGNED_INT_10_10_10_2;
962using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
963using gl::GL_UNSIGNED_INT_24_8;
964using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
965using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
966using gl::GL_UNSIGNED_INT_8_8_8_8;
967using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
968using gl::GL_UNSIGNED_INT_ATOMIC_COUNTER;
969using gl::GL_UNSIGNED_INT_IMAGE_1D;
970using gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY;
971using gl::GL_UNSIGNED_INT_IMAGE_2D;
972using gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
973using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
974using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
975using gl::GL_UNSIGNED_INT_IMAGE_2D_RECT;
976using gl::GL_UNSIGNED_INT_IMAGE_3D;
977using gl::GL_UNSIGNED_INT_IMAGE_BUFFER;
978using gl::GL_UNSIGNED_INT_IMAGE_CUBE;
979using gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
980using gl::GL_UNSIGNED_INT_SAMPLER_1D;
981using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
982using gl::GL_UNSIGNED_INT_SAMPLER_2D;
983using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
984using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
985using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
986using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
987using gl::GL_UNSIGNED_INT_SAMPLER_3D;
988using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
989using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
990using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
991using gl::GL_UNSIGNED_INT_VEC2;
992using gl::GL_UNSIGNED_INT_VEC3;
993using gl::GL_UNSIGNED_INT_VEC4;
994using gl::GL_UNSIGNED_NORMALIZED;
995using gl::GL_UNSIGNED_SHORT;
996using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
997using gl::GL_UNSIGNED_SHORT_4_4_4_4;
998using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
999using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1000using gl::GL_UNSIGNED_SHORT_5_6_5;
1001using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1002using gl::GL_UPPER_LEFT;
1003using gl::GL_VALIDATE_STATUS;
1004using gl::GL_VENDOR;
1005using gl::GL_VERSION;
1006using gl::GL_VERTEX_ARRAY_BINDING;
1007using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1008using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1009using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1010using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1011using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1012using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1013using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1014using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1015using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1016using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1017using gl::GL_VERTEX_SHADER;
1018using gl::GL_VIEWPORT;
1019using gl::GL_VIEWPORT_BOUNDS_RANGE;
1020using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
1021using gl::GL_VIEWPORT_SUBPIXEL_BITS;
1022using gl::GL_WAIT_FAILED;
1023using gl::GL_WRITE_ONLY;
1024using gl::GL_XOR;
1025using gl::GL_ZERO;
1026
1027
1028} // namespace gl42
Definition gl42/bitfield.h:11