glbinding  3.3.0.0
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl40core/enum.h
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1
2#pragma once
3
4
5#include <glbinding/nogl.h>
6
7#include <glbinding/gl/enum.h>
8
9
10namespace gl40core
11{
12
13
14// use enum type
15using gl::GLenum;
16
17
18// import enums to namespace
19using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
20using gl::GL_ACTIVE_ATTRIBUTES;
21using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
22using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
23using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
24using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
25using gl::GL_ACTIVE_SUBROUTINES;
26using gl::GL_ACTIVE_TEXTURE;
27using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
28using gl::GL_ACTIVE_UNIFORM_BLOCKS;
29using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
30using gl::GL_ACTIVE_UNIFORMS;
31using gl::GL_ALIASED_LINE_WIDTH_RANGE;
32using gl::GL_ALPHA;
33using gl::GL_ALREADY_SIGNALED;
34using gl::GL_ALWAYS;
35using gl::GL_AND;
36using gl::GL_AND_INVERTED;
37using gl::GL_AND_REVERSE;
38using gl::GL_ANY_SAMPLES_PASSED;
39using gl::GL_ARRAY_BUFFER;
40using gl::GL_ARRAY_BUFFER_BINDING;
41using gl::GL_ATTACHED_SHADERS;
42using gl::GL_BACK;
43using gl::GL_BACK_LEFT;
44using gl::GL_BACK_RIGHT;
45using gl::GL_BGR;
46using gl::GL_BGR_INTEGER;
47using gl::GL_BGRA;
48using gl::GL_BGRA_INTEGER;
49using gl::GL_BLEND;
50using gl::GL_BLEND_COLOR;
51using gl::GL_BLEND_DST;
52using gl::GL_BLEND_DST_ALPHA;
53using gl::GL_BLEND_DST_RGB;
54using gl::GL_BLEND_EQUATION;
55using gl::GL_BLEND_EQUATION_ALPHA;
56using gl::GL_BLEND_EQUATION_RGB;
57using gl::GL_BLEND_SRC;
58using gl::GL_BLEND_SRC_ALPHA;
59using gl::GL_BLEND_SRC_RGB;
60using gl::GL_BLUE;
61using gl::GL_BLUE_INTEGER;
62using gl::GL_BOOL;
63using gl::GL_BOOL_VEC2;
64using gl::GL_BOOL_VEC3;
65using gl::GL_BOOL_VEC4;
66using gl::GL_BUFFER_ACCESS;
67using gl::GL_BUFFER_ACCESS_FLAGS;
68using gl::GL_BUFFER_MAP_LENGTH;
69using gl::GL_BUFFER_MAP_OFFSET;
70using gl::GL_BUFFER_MAP_POINTER;
71using gl::GL_BUFFER_MAPPED;
72using gl::GL_BUFFER_SIZE;
73using gl::GL_BUFFER_USAGE;
74using gl::GL_BYTE;
75using gl::GL_CCW;
76using gl::GL_CLAMP_READ_COLOR;
77using gl::GL_CLAMP_TO_BORDER;
78using gl::GL_CLAMP_TO_EDGE;
79using gl::GL_CLEAR;
80using gl::GL_CLIP_DISTANCE0;
81using gl::GL_CLIP_DISTANCE1;
82using gl::GL_CLIP_DISTANCE2;
83using gl::GL_CLIP_DISTANCE3;
84using gl::GL_CLIP_DISTANCE4;
85using gl::GL_CLIP_DISTANCE5;
86using gl::GL_CLIP_DISTANCE6;
87using gl::GL_CLIP_DISTANCE7;
88using gl::GL_COLOR;
89using gl::GL_COLOR_ATTACHMENT0;
90using gl::GL_COLOR_ATTACHMENT1;
91using gl::GL_COLOR_ATTACHMENT10;
92using gl::GL_COLOR_ATTACHMENT11;
93using gl::GL_COLOR_ATTACHMENT12;
94using gl::GL_COLOR_ATTACHMENT13;
95using gl::GL_COLOR_ATTACHMENT14;
96using gl::GL_COLOR_ATTACHMENT15;
97using gl::GL_COLOR_ATTACHMENT16;
98using gl::GL_COLOR_ATTACHMENT17;
99using gl::GL_COLOR_ATTACHMENT18;
100using gl::GL_COLOR_ATTACHMENT19;
101using gl::GL_COLOR_ATTACHMENT2;
102using gl::GL_COLOR_ATTACHMENT20;
103using gl::GL_COLOR_ATTACHMENT21;
104using gl::GL_COLOR_ATTACHMENT22;
105using gl::GL_COLOR_ATTACHMENT23;
106using gl::GL_COLOR_ATTACHMENT24;
107using gl::GL_COLOR_ATTACHMENT25;
108using gl::GL_COLOR_ATTACHMENT26;
109using gl::GL_COLOR_ATTACHMENT27;
110using gl::GL_COLOR_ATTACHMENT28;
111using gl::GL_COLOR_ATTACHMENT29;
112using gl::GL_COLOR_ATTACHMENT3;
113using gl::GL_COLOR_ATTACHMENT30;
114using gl::GL_COLOR_ATTACHMENT31;
115using gl::GL_COLOR_ATTACHMENT4;
116using gl::GL_COLOR_ATTACHMENT5;
117using gl::GL_COLOR_ATTACHMENT6;
118using gl::GL_COLOR_ATTACHMENT7;
119using gl::GL_COLOR_ATTACHMENT8;
120using gl::GL_COLOR_ATTACHMENT9;
121using gl::GL_COLOR_CLEAR_VALUE;
122using gl::GL_COLOR_LOGIC_OP;
123using gl::GL_COLOR_WRITEMASK;
124using gl::GL_COMPARE_REF_TO_TEXTURE;
125using gl::GL_COMPATIBLE_SUBROUTINES;
126using gl::GL_COMPILE_STATUS;
127using gl::GL_COMPRESSED_RED;
128using gl::GL_COMPRESSED_RED_RGTC1;
129using gl::GL_COMPRESSED_RG;
130using gl::GL_COMPRESSED_RG_RGTC2;
131using gl::GL_COMPRESSED_RGB;
132using gl::GL_COMPRESSED_RGBA;
133using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
134using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
135using gl::GL_COMPRESSED_SRGB;
136using gl::GL_COMPRESSED_SRGB_ALPHA;
137using gl::GL_COMPRESSED_TEXTURE_FORMATS;
138using gl::GL_CONDITION_SATISFIED;
139using gl::GL_CONSTANT_ALPHA;
140using gl::GL_CONSTANT_COLOR;
141using gl::GL_CONTEXT_FLAGS;
142using gl::GL_CONTEXT_PROFILE_MASK;
143using gl::GL_COPY;
144using gl::GL_COPY_INVERTED;
145using gl::GL_COPY_READ_BUFFER;
146using gl::GL_COPY_WRITE_BUFFER;
147using gl::GL_CULL_FACE;
148using gl::GL_CULL_FACE_MODE;
149using gl::GL_CURRENT_PROGRAM;
150using gl::GL_CURRENT_QUERY;
151using gl::GL_CURRENT_VERTEX_ATTRIB;
152using gl::GL_CW;
153using gl::GL_DECR;
154using gl::GL_DECR_WRAP;
155using gl::GL_DELETE_STATUS;
156using gl::GL_DEPTH;
157using gl::GL_DEPTH24_STENCIL8;
158using gl::GL_DEPTH32F_STENCIL8;
159using gl::GL_DEPTH_ATTACHMENT;
160using gl::GL_DEPTH_CLAMP;
161using gl::GL_DEPTH_CLEAR_VALUE;
162using gl::GL_DEPTH_COMPONENT;
163using gl::GL_DEPTH_COMPONENT16;
164using gl::GL_DEPTH_COMPONENT24;
165using gl::GL_DEPTH_COMPONENT32;
166using gl::GL_DEPTH_COMPONENT32F;
167using gl::GL_DEPTH_FUNC;
168using gl::GL_DEPTH_RANGE;
169using gl::GL_DEPTH_STENCIL;
170using gl::GL_DEPTH_STENCIL_ATTACHMENT;
171using gl::GL_DEPTH_TEST;
172using gl::GL_DEPTH_WRITEMASK;
173using gl::GL_DITHER;
174using gl::GL_DONT_CARE;
175using gl::GL_DOUBLE;
176using gl::GL_DOUBLE_MAT2;
177using gl::GL_DOUBLE_MAT2x3;
178using gl::GL_DOUBLE_MAT2x4;
179using gl::GL_DOUBLE_MAT3;
180using gl::GL_DOUBLE_MAT3x2;
181using gl::GL_DOUBLE_MAT3x4;
182using gl::GL_DOUBLE_MAT4;
183using gl::GL_DOUBLE_MAT4x2;
184using gl::GL_DOUBLE_MAT4x3;
185using gl::GL_DOUBLE_VEC2;
186using gl::GL_DOUBLE_VEC3;
187using gl::GL_DOUBLE_VEC4;
188using gl::GL_DOUBLEBUFFER;
189using gl::GL_DRAW_BUFFER;
190using gl::GL_DRAW_BUFFER0;
191using gl::GL_DRAW_BUFFER1;
192using gl::GL_DRAW_BUFFER10;
193using gl::GL_DRAW_BUFFER11;
194using gl::GL_DRAW_BUFFER12;
195using gl::GL_DRAW_BUFFER13;
196using gl::GL_DRAW_BUFFER14;
197using gl::GL_DRAW_BUFFER15;
198using gl::GL_DRAW_BUFFER2;
199using gl::GL_DRAW_BUFFER3;
200using gl::GL_DRAW_BUFFER4;
201using gl::GL_DRAW_BUFFER5;
202using gl::GL_DRAW_BUFFER6;
203using gl::GL_DRAW_BUFFER7;
204using gl::GL_DRAW_BUFFER8;
205using gl::GL_DRAW_BUFFER9;
206using gl::GL_DRAW_FRAMEBUFFER;
207using gl::GL_DRAW_FRAMEBUFFER_BINDING;
208using gl::GL_DRAW_INDIRECT_BUFFER;
209using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
210using gl::GL_DST_ALPHA;
211using gl::GL_DST_COLOR;
212using gl::GL_DYNAMIC_COPY;
213using gl::GL_DYNAMIC_DRAW;
214using gl::GL_DYNAMIC_READ;
215using gl::GL_ELEMENT_ARRAY_BUFFER;
216using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
217using gl::GL_EQUAL;
218using gl::GL_EQUIV;
219using gl::GL_EXTENSIONS;
220using gl::GL_FASTEST;
221using gl::GL_FILL;
222using gl::GL_FIRST_VERTEX_CONVENTION;
223using gl::GL_FIXED_ONLY;
224using gl::GL_FLOAT;
225using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
226using gl::GL_FLOAT_MAT2;
227using gl::GL_FLOAT_MAT2x3;
228using gl::GL_FLOAT_MAT2x4;
229using gl::GL_FLOAT_MAT3;
230using gl::GL_FLOAT_MAT3x2;
231using gl::GL_FLOAT_MAT3x4;
232using gl::GL_FLOAT_MAT4;
233using gl::GL_FLOAT_MAT4x2;
234using gl::GL_FLOAT_MAT4x3;
235using gl::GL_FLOAT_VEC2;
236using gl::GL_FLOAT_VEC3;
237using gl::GL_FLOAT_VEC4;
238using gl::GL_FRACTIONAL_EVEN;
239using gl::GL_FRACTIONAL_ODD;
240using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
241using gl::GL_FRAGMENT_SHADER;
242using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
243using gl::GL_FRAMEBUFFER;
244using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
245using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
246using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
247using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
248using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
249using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
250using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
251using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
252using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
253using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
254using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
255using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
256using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
257using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
258using gl::GL_FRAMEBUFFER_BINDING;
259using gl::GL_FRAMEBUFFER_COMPLETE;
260using gl::GL_FRAMEBUFFER_DEFAULT;
261using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
262using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
263using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
264using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
265using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
266using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
267using gl::GL_FRAMEBUFFER_SRGB;
268using gl::GL_FRAMEBUFFER_UNDEFINED;
269using gl::GL_FRAMEBUFFER_UNSUPPORTED;
270using gl::GL_FRONT;
271using gl::GL_FRONT_AND_BACK;
272using gl::GL_FRONT_FACE;
273using gl::GL_FRONT_LEFT;
274using gl::GL_FRONT_RIGHT;
275using gl::GL_FUNC_ADD;
276using gl::GL_FUNC_REVERSE_SUBTRACT;
277using gl::GL_FUNC_SUBTRACT;
278using gl::GL_GEOMETRY_INPUT_TYPE;
279using gl::GL_GEOMETRY_OUTPUT_TYPE;
280using gl::GL_GEOMETRY_SHADER;
281using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
282using gl::GL_GEOMETRY_VERTICES_OUT;
283using gl::GL_GEQUAL;
284using gl::GL_GREATER;
285using gl::GL_GREEN;
286using gl::GL_GREEN_INTEGER;
287using gl::GL_HALF_FLOAT;
288using gl::GL_INCR;
289using gl::GL_INCR_WRAP;
290using gl::GL_INFO_LOG_LENGTH;
291using gl::GL_INT;
292using gl::GL_INT_2_10_10_10_REV;
293using gl::GL_INT_SAMPLER_1D;
294using gl::GL_INT_SAMPLER_1D_ARRAY;
295using gl::GL_INT_SAMPLER_2D;
296using gl::GL_INT_SAMPLER_2D_ARRAY;
297using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
298using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
299using gl::GL_INT_SAMPLER_2D_RECT;
300using gl::GL_INT_SAMPLER_3D;
301using gl::GL_INT_SAMPLER_BUFFER;
302using gl::GL_INT_SAMPLER_CUBE;
303using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
304using gl::GL_INT_VEC2;
305using gl::GL_INT_VEC3;
306using gl::GL_INT_VEC4;
307using gl::GL_INTERLEAVED_ATTRIBS;
308using gl::GL_INVALID_ENUM;
309using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
310using gl::GL_INVALID_OPERATION;
311using gl::GL_INVALID_VALUE;
312using gl::GL_INVERT;
313using gl::GL_ISOLINES;
314using gl::GL_KEEP;
315using gl::GL_LAST_VERTEX_CONVENTION;
316using gl::GL_LEFT;
317using gl::GL_LEQUAL;
318using gl::GL_LESS;
319using gl::GL_LINE;
320using gl::GL_LINE_LOOP;
321using gl::GL_LINE_SMOOTH;
322using gl::GL_LINE_SMOOTH_HINT;
323using gl::GL_LINE_STRIP;
324using gl::GL_LINE_STRIP_ADJACENCY;
325using gl::GL_LINE_WIDTH;
326using gl::GL_LINE_WIDTH_GRANULARITY;
327using gl::GL_LINE_WIDTH_RANGE;
328using gl::GL_LINEAR;
329using gl::GL_LINEAR_MIPMAP_LINEAR;
330using gl::GL_LINEAR_MIPMAP_NEAREST;
331using gl::GL_LINES;
332using gl::GL_LINES_ADJACENCY;
333using gl::GL_LINK_STATUS;
334using gl::GL_LOGIC_OP_MODE;
335using gl::GL_LOWER_LEFT;
336using gl::GL_MAJOR_VERSION;
337using gl::GL_MAX;
338using gl::GL_MAX_3D_TEXTURE_SIZE;
339using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
340using gl::GL_MAX_CLIP_DISTANCES;
341using gl::GL_MAX_COLOR_ATTACHMENTS;
342using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
343using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
344using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
345using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
346using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
347using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
348using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
349using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
350using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
351using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
352using gl::GL_MAX_DRAW_BUFFERS;
353using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
354using gl::GL_MAX_ELEMENTS_INDICES;
355using gl::GL_MAX_ELEMENTS_VERTICES;
356using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
357using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
358using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
359using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
360using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
361using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
362using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
363using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
364using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
365using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
366using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
367using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
368using gl::GL_MAX_INTEGER_SAMPLES;
369using gl::GL_MAX_PATCH_VERTICES;
370using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
371using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
372using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
373using gl::GL_MAX_RENDERBUFFER_SIZE;
374using gl::GL_MAX_SAMPLE_MASK_WORDS;
375using gl::GL_MAX_SAMPLES;
376using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
377using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
378using gl::GL_MAX_SUBROUTINES;
379using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
380using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
381using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
382using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
383using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
384using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
385using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
386using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
387using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
388using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
389using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
390using gl::GL_MAX_TESS_GEN_LEVEL;
391using gl::GL_MAX_TESS_PATCH_COMPONENTS;
392using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
393using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
394using gl::GL_MAX_TEXTURE_LOD_BIAS;
395using gl::GL_MAX_TEXTURE_SIZE;
396using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
397using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
398using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
399using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
400using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
401using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
402using gl::GL_MAX_VARYING_COMPONENTS;
403using gl::GL_MAX_VARYING_FLOATS;
404using gl::GL_MAX_VERTEX_ATTRIBS;
405using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
406using gl::GL_MAX_VERTEX_STREAMS;
407using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
408using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
409using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
410using gl::GL_MAX_VIEWPORT_DIMS;
411using gl::GL_MIN;
412using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
413using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
414using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
415using gl::GL_MIN_SAMPLE_SHADING_VALUE;
416using gl::GL_MINOR_VERSION;
417using gl::GL_MIRRORED_REPEAT;
418using gl::GL_MULTISAMPLE;
419using gl::GL_NAND;
420using gl::GL_NEAREST;
421using gl::GL_NEAREST_MIPMAP_LINEAR;
422using gl::GL_NEAREST_MIPMAP_NEAREST;
423using gl::GL_NEVER;
424using gl::GL_NICEST;
425using gl::GL_NO_ERROR;
426using gl::GL_NONE;
427using gl::GL_NOOP;
428using gl::GL_NOR;
429using gl::GL_NOTEQUAL;
430using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
431using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
432using gl::GL_NUM_EXTENSIONS;
433using gl::GL_OBJECT_TYPE;
434using gl::GL_ONE;
435using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
436using gl::GL_ONE_MINUS_CONSTANT_COLOR;
437using gl::GL_ONE_MINUS_DST_ALPHA;
438using gl::GL_ONE_MINUS_DST_COLOR;
439using gl::GL_ONE_MINUS_SRC1_ALPHA;
440using gl::GL_ONE_MINUS_SRC1_COLOR;
441using gl::GL_ONE_MINUS_SRC_ALPHA;
442using gl::GL_ONE_MINUS_SRC_COLOR;
443using gl::GL_OR;
444using gl::GL_OR_INVERTED;
445using gl::GL_OR_REVERSE;
446using gl::GL_OUT_OF_MEMORY;
447using gl::GL_PACK_ALIGNMENT;
448using gl::GL_PACK_IMAGE_HEIGHT;
449using gl::GL_PACK_LSB_FIRST;
450using gl::GL_PACK_ROW_LENGTH;
451using gl::GL_PACK_SKIP_IMAGES;
452using gl::GL_PACK_SKIP_PIXELS;
453using gl::GL_PACK_SKIP_ROWS;
454using gl::GL_PACK_SWAP_BYTES;
455using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
456using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
457using gl::GL_PATCH_VERTICES;
458using gl::GL_PATCHES;
459using gl::GL_PIXEL_PACK_BUFFER;
460using gl::GL_PIXEL_PACK_BUFFER_BINDING;
461using gl::GL_PIXEL_UNPACK_BUFFER;
462using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
463using gl::GL_POINT;
464using gl::GL_POINT_FADE_THRESHOLD_SIZE;
465using gl::GL_POINT_SIZE;
466using gl::GL_POINT_SIZE_GRANULARITY;
467using gl::GL_POINT_SIZE_RANGE;
468using gl::GL_POINT_SPRITE_COORD_ORIGIN;
469using gl::GL_POINTS;
470using gl::GL_POLYGON_MODE;
471using gl::GL_POLYGON_OFFSET_FACTOR;
472using gl::GL_POLYGON_OFFSET_FILL;
473using gl::GL_POLYGON_OFFSET_LINE;
474using gl::GL_POLYGON_OFFSET_POINT;
475using gl::GL_POLYGON_OFFSET_UNITS;
476using gl::GL_POLYGON_SMOOTH;
477using gl::GL_POLYGON_SMOOTH_HINT;
478using gl::GL_PRIMITIVE_RESTART;
479using gl::GL_PRIMITIVE_RESTART_INDEX;
480using gl::GL_PRIMITIVES_GENERATED;
481using gl::GL_PROGRAM_POINT_SIZE;
482using gl::GL_PROVOKING_VERTEX;
483using gl::GL_PROXY_TEXTURE_1D;
484using gl::GL_PROXY_TEXTURE_1D_ARRAY;
485using gl::GL_PROXY_TEXTURE_2D;
486using gl::GL_PROXY_TEXTURE_2D_ARRAY;
487using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
488using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
489using gl::GL_PROXY_TEXTURE_3D;
490using gl::GL_PROXY_TEXTURE_CUBE_MAP;
491using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
492using gl::GL_PROXY_TEXTURE_RECTANGLE;
493using gl::GL_QUADS;
494using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
495using gl::GL_QUERY_BY_REGION_NO_WAIT;
496using gl::GL_QUERY_BY_REGION_WAIT;
497using gl::GL_QUERY_COUNTER_BITS;
498using gl::GL_QUERY_NO_WAIT;
499using gl::GL_QUERY_RESULT;
500using gl::GL_QUERY_RESULT_AVAILABLE;
501using gl::GL_QUERY_WAIT;
502using gl::GL_R11F_G11F_B10F;
503using gl::GL_R16;
504using gl::GL_R16_SNORM;
505using gl::GL_R16F;
506using gl::GL_R16I;
507using gl::GL_R16UI;
508using gl::GL_R32F;
509using gl::GL_R32I;
510using gl::GL_R32UI;
511using gl::GL_R3_G3_B2;
512using gl::GL_R8;
513using gl::GL_R8_SNORM;
514using gl::GL_R8I;
515using gl::GL_R8UI;
516using gl::GL_RASTERIZER_DISCARD;
517using gl::GL_READ_BUFFER;
518using gl::GL_READ_FRAMEBUFFER;
519using gl::GL_READ_FRAMEBUFFER_BINDING;
520using gl::GL_READ_ONLY;
521using gl::GL_READ_WRITE;
522using gl::GL_RED;
523using gl::GL_RED_INTEGER;
524using gl::GL_RENDERBUFFER;
525using gl::GL_RENDERBUFFER_ALPHA_SIZE;
526using gl::GL_RENDERBUFFER_BINDING;
527using gl::GL_RENDERBUFFER_BLUE_SIZE;
528using gl::GL_RENDERBUFFER_DEPTH_SIZE;
529using gl::GL_RENDERBUFFER_GREEN_SIZE;
530using gl::GL_RENDERBUFFER_HEIGHT;
531using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
532using gl::GL_RENDERBUFFER_RED_SIZE;
533using gl::GL_RENDERBUFFER_SAMPLES;
534using gl::GL_RENDERBUFFER_STENCIL_SIZE;
535using gl::GL_RENDERBUFFER_WIDTH;
536using gl::GL_RENDERER;
537using gl::GL_REPEAT;
538using gl::GL_REPLACE;
539using gl::GL_RG;
540using gl::GL_RG16;
541using gl::GL_RG16_SNORM;
542using gl::GL_RG16F;
543using gl::GL_RG16I;
544using gl::GL_RG16UI;
545using gl::GL_RG32F;
546using gl::GL_RG32I;
547using gl::GL_RG32UI;
548using gl::GL_RG8;
549using gl::GL_RG8_SNORM;
550using gl::GL_RG8I;
551using gl::GL_RG8UI;
552using gl::GL_RG_INTEGER;
553using gl::GL_RGB;
554using gl::GL_RGB10;
555using gl::GL_RGB10_A2;
556using gl::GL_RGB10_A2UI;
557using gl::GL_RGB12;
558using gl::GL_RGB16;
559using gl::GL_RGB16_SNORM;
560using gl::GL_RGB16F;
561using gl::GL_RGB16I;
562using gl::GL_RGB16UI;
563using gl::GL_RGB32F;
564using gl::GL_RGB32I;
565using gl::GL_RGB32UI;
566using gl::GL_RGB4;
567using gl::GL_RGB5;
568using gl::GL_RGB5_A1;
569using gl::GL_RGB8;
570using gl::GL_RGB8_SNORM;
571using gl::GL_RGB8I;
572using gl::GL_RGB8UI;
573using gl::GL_RGB9_E5;
574using gl::GL_RGB_INTEGER;
575using gl::GL_RGBA;
576using gl::GL_RGBA12;
577using gl::GL_RGBA16;
578using gl::GL_RGBA16_SNORM;
579using gl::GL_RGBA16F;
580using gl::GL_RGBA16I;
581using gl::GL_RGBA16UI;
582using gl::GL_RGBA2;
583using gl::GL_RGBA32F;
584using gl::GL_RGBA32I;
585using gl::GL_RGBA32UI;
586using gl::GL_RGBA4;
587using gl::GL_RGBA8;
588using gl::GL_RGBA8_SNORM;
589using gl::GL_RGBA8I;
590using gl::GL_RGBA8UI;
591using gl::GL_RGBA_INTEGER;
592using gl::GL_RIGHT;
593using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
594using gl::GL_SAMPLE_ALPHA_TO_ONE;
595using gl::GL_SAMPLE_BUFFERS;
596using gl::GL_SAMPLE_COVERAGE;
597using gl::GL_SAMPLE_COVERAGE_INVERT;
598using gl::GL_SAMPLE_COVERAGE_VALUE;
599using gl::GL_SAMPLE_MASK;
600using gl::GL_SAMPLE_MASK_VALUE;
601using gl::GL_SAMPLE_POSITION;
602using gl::GL_SAMPLE_SHADING;
603using gl::GL_SAMPLER_1D;
604using gl::GL_SAMPLER_1D_ARRAY;
605using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
606using gl::GL_SAMPLER_1D_SHADOW;
607using gl::GL_SAMPLER_2D;
608using gl::GL_SAMPLER_2D_ARRAY;
609using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
610using gl::GL_SAMPLER_2D_MULTISAMPLE;
611using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
612using gl::GL_SAMPLER_2D_RECT;
613using gl::GL_SAMPLER_2D_RECT_SHADOW;
614using gl::GL_SAMPLER_2D_SHADOW;
615using gl::GL_SAMPLER_3D;
616using gl::GL_SAMPLER_BINDING;
617using gl::GL_SAMPLER_BUFFER;
618using gl::GL_SAMPLER_CUBE;
619using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
620using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
621using gl::GL_SAMPLER_CUBE_SHADOW;
622using gl::GL_SAMPLES;
623using gl::GL_SAMPLES_PASSED;
624using gl::GL_SCISSOR_BOX;
625using gl::GL_SCISSOR_TEST;
626using gl::GL_SEPARATE_ATTRIBS;
627using gl::GL_SET;
628using gl::GL_SHADER_SOURCE_LENGTH;
629using gl::GL_SHADER_TYPE;
630using gl::GL_SHADING_LANGUAGE_VERSION;
631using gl::GL_SHORT;
632using gl::GL_SIGNALED;
633using gl::GL_SIGNED_NORMALIZED;
634using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
635using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
636using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
637using gl::GL_SMOOTH_POINT_SIZE_RANGE;
638using gl::GL_SRC1_ALPHA;
639using gl::GL_SRC1_COLOR;
640using gl::GL_SRC_ALPHA;
641using gl::GL_SRC_ALPHA_SATURATE;
642using gl::GL_SRC_COLOR;
643using gl::GL_SRGB;
644using gl::GL_SRGB8;
645using gl::GL_SRGB8_ALPHA8;
646using gl::GL_SRGB_ALPHA;
647using gl::GL_STATIC_COPY;
648using gl::GL_STATIC_DRAW;
649using gl::GL_STATIC_READ;
650using gl::GL_STENCIL;
651using gl::GL_STENCIL_ATTACHMENT;
652using gl::GL_STENCIL_BACK_FAIL;
653using gl::GL_STENCIL_BACK_FUNC;
654using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
655using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
656using gl::GL_STENCIL_BACK_REF;
657using gl::GL_STENCIL_BACK_VALUE_MASK;
658using gl::GL_STENCIL_BACK_WRITEMASK;
659using gl::GL_STENCIL_CLEAR_VALUE;
660using gl::GL_STENCIL_FAIL;
661using gl::GL_STENCIL_FUNC;
662using gl::GL_STENCIL_INDEX;
663using gl::GL_STENCIL_INDEX1;
664using gl::GL_STENCIL_INDEX16;
665using gl::GL_STENCIL_INDEX4;
666using gl::GL_STENCIL_INDEX8;
667using gl::GL_STENCIL_PASS_DEPTH_FAIL;
668using gl::GL_STENCIL_PASS_DEPTH_PASS;
669using gl::GL_STENCIL_REF;
670using gl::GL_STENCIL_TEST;
671using gl::GL_STENCIL_VALUE_MASK;
672using gl::GL_STENCIL_WRITEMASK;
673using gl::GL_STEREO;
674using gl::GL_STREAM_COPY;
675using gl::GL_STREAM_DRAW;
676using gl::GL_STREAM_READ;
677using gl::GL_SUBPIXEL_BITS;
678using gl::GL_SYNC_CONDITION;
679using gl::GL_SYNC_FENCE;
680using gl::GL_SYNC_FLAGS;
681using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
682using gl::GL_SYNC_STATUS;
683using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
684using gl::GL_TESS_CONTROL_SHADER;
685using gl::GL_TESS_EVALUATION_SHADER;
686using gl::GL_TESS_GEN_MODE;
687using gl::GL_TESS_GEN_POINT_MODE;
688using gl::GL_TESS_GEN_SPACING;
689using gl::GL_TESS_GEN_VERTEX_ORDER;
690using gl::GL_TEXTURE;
691using gl::GL_TEXTURE0;
692using gl::GL_TEXTURE1;
693using gl::GL_TEXTURE10;
694using gl::GL_TEXTURE11;
695using gl::GL_TEXTURE12;
696using gl::GL_TEXTURE13;
697using gl::GL_TEXTURE14;
698using gl::GL_TEXTURE15;
699using gl::GL_TEXTURE16;
700using gl::GL_TEXTURE17;
701using gl::GL_TEXTURE18;
702using gl::GL_TEXTURE19;
703using gl::GL_TEXTURE2;
704using gl::GL_TEXTURE20;
705using gl::GL_TEXTURE21;
706using gl::GL_TEXTURE22;
707using gl::GL_TEXTURE23;
708using gl::GL_TEXTURE24;
709using gl::GL_TEXTURE25;
710using gl::GL_TEXTURE26;
711using gl::GL_TEXTURE27;
712using gl::GL_TEXTURE28;
713using gl::GL_TEXTURE29;
714using gl::GL_TEXTURE3;
715using gl::GL_TEXTURE30;
716using gl::GL_TEXTURE31;
717using gl::GL_TEXTURE4;
718using gl::GL_TEXTURE5;
719using gl::GL_TEXTURE6;
720using gl::GL_TEXTURE7;
721using gl::GL_TEXTURE8;
722using gl::GL_TEXTURE9;
723using gl::GL_TEXTURE_1D;
724using gl::GL_TEXTURE_1D_ARRAY;
725using gl::GL_TEXTURE_2D;
726using gl::GL_TEXTURE_2D_ARRAY;
727using gl::GL_TEXTURE_2D_MULTISAMPLE;
728using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
729using gl::GL_TEXTURE_3D;
730using gl::GL_TEXTURE_ALPHA_SIZE;
731using gl::GL_TEXTURE_ALPHA_TYPE;
732using gl::GL_TEXTURE_BASE_LEVEL;
733using gl::GL_TEXTURE_BINDING_1D;
734using gl::GL_TEXTURE_BINDING_1D_ARRAY;
735using gl::GL_TEXTURE_BINDING_2D;
736using gl::GL_TEXTURE_BINDING_2D_ARRAY;
737using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
738using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
739using gl::GL_TEXTURE_BINDING_3D;
740using gl::GL_TEXTURE_BINDING_BUFFER;
741using gl::GL_TEXTURE_BINDING_CUBE_MAP;
742using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
743using gl::GL_TEXTURE_BINDING_RECTANGLE;
744using gl::GL_TEXTURE_BLUE_SIZE;
745using gl::GL_TEXTURE_BLUE_TYPE;
746using gl::GL_TEXTURE_BORDER_COLOR;
747using gl::GL_TEXTURE_BUFFER;
748using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
749using gl::GL_TEXTURE_COMPARE_FUNC;
750using gl::GL_TEXTURE_COMPARE_MODE;
751using gl::GL_TEXTURE_COMPRESSED;
752using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
753using gl::GL_TEXTURE_COMPRESSION_HINT;
754using gl::GL_TEXTURE_CUBE_MAP;
755using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
756using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
757using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
758using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
759using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
760using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
761using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
762using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
763using gl::GL_TEXTURE_DEPTH;
764using gl::GL_TEXTURE_DEPTH_SIZE;
765using gl::GL_TEXTURE_DEPTH_TYPE;
766using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
767using gl::GL_TEXTURE_GREEN_SIZE;
768using gl::GL_TEXTURE_GREEN_TYPE;
769using gl::GL_TEXTURE_HEIGHT;
770using gl::GL_TEXTURE_INTERNAL_FORMAT;
771using gl::GL_TEXTURE_LOD_BIAS;
772using gl::GL_TEXTURE_MAG_FILTER;
773using gl::GL_TEXTURE_MAX_LEVEL;
774using gl::GL_TEXTURE_MAX_LOD;
775using gl::GL_TEXTURE_MIN_FILTER;
776using gl::GL_TEXTURE_MIN_LOD;
777using gl::GL_TEXTURE_RECTANGLE;
778using gl::GL_TEXTURE_RED_SIZE;
779using gl::GL_TEXTURE_RED_TYPE;
780using gl::GL_TEXTURE_SAMPLES;
781using gl::GL_TEXTURE_SHARED_SIZE;
782using gl::GL_TEXTURE_STENCIL_SIZE;
783using gl::GL_TEXTURE_SWIZZLE_A;
784using gl::GL_TEXTURE_SWIZZLE_B;
785using gl::GL_TEXTURE_SWIZZLE_G;
786using gl::GL_TEXTURE_SWIZZLE_R;
787using gl::GL_TEXTURE_SWIZZLE_RGBA;
788using gl::GL_TEXTURE_WIDTH;
789using gl::GL_TEXTURE_WRAP_R;
790using gl::GL_TEXTURE_WRAP_S;
791using gl::GL_TEXTURE_WRAP_T;
792using gl::GL_TIME_ELAPSED;
793using gl::GL_TIMEOUT_EXPIRED;
794using gl::GL_TIMESTAMP;
795using gl::GL_TRANSFORM_FEEDBACK;
796using gl::GL_TRANSFORM_FEEDBACK_BINDING;
797using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
798using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
799using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
800using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
801using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
802using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
803using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
804using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
805using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
806using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
807using gl::GL_TRIANGLE_FAN;
808using gl::GL_TRIANGLE_STRIP;
809using gl::GL_TRIANGLE_STRIP_ADJACENCY;
810using gl::GL_TRIANGLES;
811using gl::GL_TRIANGLES_ADJACENCY;
812using gl::GL_UNIFORM_ARRAY_STRIDE;
813using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
814using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
815using gl::GL_UNIFORM_BLOCK_BINDING;
816using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
817using gl::GL_UNIFORM_BLOCK_INDEX;
818using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
819using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
820using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
821using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
822using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
823using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
824using gl::GL_UNIFORM_BUFFER;
825using gl::GL_UNIFORM_BUFFER_BINDING;
826using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
827using gl::GL_UNIFORM_BUFFER_SIZE;
828using gl::GL_UNIFORM_BUFFER_START;
829using gl::GL_UNIFORM_IS_ROW_MAJOR;
830using gl::GL_UNIFORM_MATRIX_STRIDE;
831using gl::GL_UNIFORM_NAME_LENGTH;
832using gl::GL_UNIFORM_OFFSET;
833using gl::GL_UNIFORM_SIZE;
834using gl::GL_UNIFORM_TYPE;
835using gl::GL_UNPACK_ALIGNMENT;
836using gl::GL_UNPACK_IMAGE_HEIGHT;
837using gl::GL_UNPACK_LSB_FIRST;
838using gl::GL_UNPACK_ROW_LENGTH;
839using gl::GL_UNPACK_SKIP_IMAGES;
840using gl::GL_UNPACK_SKIP_PIXELS;
841using gl::GL_UNPACK_SKIP_ROWS;
842using gl::GL_UNPACK_SWAP_BYTES;
843using gl::GL_UNSIGNALED;
844using gl::GL_UNSIGNED_BYTE;
845using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
846using gl::GL_UNSIGNED_BYTE_3_3_2;
847using gl::GL_UNSIGNED_INT;
848using gl::GL_UNSIGNED_INT_10_10_10_2;
849using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
850using gl::GL_UNSIGNED_INT_24_8;
851using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
852using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
853using gl::GL_UNSIGNED_INT_8_8_8_8;
854using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
855using gl::GL_UNSIGNED_INT_SAMPLER_1D;
856using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
857using gl::GL_UNSIGNED_INT_SAMPLER_2D;
858using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
859using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
860using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
861using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
862using gl::GL_UNSIGNED_INT_SAMPLER_3D;
863using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
864using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
865using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
866using gl::GL_UNSIGNED_INT_VEC2;
867using gl::GL_UNSIGNED_INT_VEC3;
868using gl::GL_UNSIGNED_INT_VEC4;
869using gl::GL_UNSIGNED_NORMALIZED;
870using gl::GL_UNSIGNED_SHORT;
871using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
872using gl::GL_UNSIGNED_SHORT_4_4_4_4;
873using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
874using gl::GL_UNSIGNED_SHORT_5_5_5_1;
875using gl::GL_UNSIGNED_SHORT_5_6_5;
876using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
877using gl::GL_UPPER_LEFT;
878using gl::GL_VALIDATE_STATUS;
879using gl::GL_VENDOR;
880using gl::GL_VERSION;
881using gl::GL_VERTEX_ARRAY_BINDING;
882using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
883using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
884using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
885using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
886using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
887using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
888using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
889using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
890using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
891using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
892using gl::GL_VERTEX_SHADER;
893using gl::GL_VIEWPORT;
894using gl::GL_WAIT_FAILED;
895using gl::GL_WRITE_ONLY;
896using gl::GL_XOR;
897using gl::GL_ZERO;
898
899
900} // namespace gl40core
Definition gl40core/bitfield.h:11