6#include <glbinding/gl/functions.h>
13using gl::glActiveTexture;
14using gl::glAttachShader;
15using gl::glBeginConditionalRender;
16using gl::glBeginQuery;
17using gl::glBeginTransformFeedback;
18using gl::glBindAttribLocation;
19using gl::glBindBuffer;
20using gl::glBindBufferBase;
21using gl::glBindBufferRange;
22using gl::glBindFragDataLocation;
23using gl::glBindFramebuffer;
24using gl::glBindRenderbuffer;
25using gl::glBindTexture;
26using gl::glBindVertexArray;
27using gl::glBlendColor;
28using gl::glBlendEquation;
29using gl::glBlendEquationSeparate;
31using gl::glBlendFuncSeparate;
32using gl::glBlitFramebuffer;
33using gl::glBufferData;
34using gl::glBufferSubData;
35using gl::glCheckFramebufferStatus;
36using gl::glClampColor;
38using gl::glClearBufferfi;
39using gl::glClearBufferfv;
40using gl::glClearBufferiv;
41using gl::glClearBufferuiv;
42using gl::glClearColor;
43using gl::glClearDepth;
44using gl::glClearStencil;
45using gl::glClientWaitSync;
47using gl::glColorMaski;
48using gl::glCompileShader;
49using gl::glCompressedTexImage1D;
50using gl::glCompressedTexImage2D;
51using gl::glCompressedTexImage3D;
52using gl::glCompressedTexSubImage1D;
53using gl::glCompressedTexSubImage2D;
54using gl::glCompressedTexSubImage3D;
55using gl::glCopyBufferSubData;
56using gl::glCopyTexImage1D;
57using gl::glCopyTexImage2D;
58using gl::glCopyTexSubImage1D;
59using gl::glCopyTexSubImage2D;
60using gl::glCopyTexSubImage3D;
61using gl::glCreateProgram;
62using gl::glCreateShader;
64using gl::glDeleteBuffers;
65using gl::glDeleteFramebuffers;
66using gl::glDeleteProgram;
67using gl::glDeleteQueries;
68using gl::glDeleteRenderbuffers;
69using gl::glDeleteShader;
70using gl::glDeleteSync;
71using gl::glDeleteTextures;
72using gl::glDeleteVertexArrays;
75using gl::glDepthRange;
76using gl::glDetachShader;
79using gl::glDisableVertexAttribArray;
80using gl::glDrawArrays;
81using gl::glDrawArraysInstanced;
82using gl::glDrawBuffer;
83using gl::glDrawBuffers;
84using gl::glDrawElements;
85using gl::glDrawElementsBaseVertex;
86using gl::glDrawElementsInstanced;
87using gl::glDrawElementsInstancedBaseVertex;
88using gl::glDrawRangeElements;
89using gl::glDrawRangeElementsBaseVertex;
92using gl::glEnableVertexAttribArray;
93using gl::glEndConditionalRender;
95using gl::glEndTransformFeedback;
99using gl::glFlushMappedBufferRange;
100using gl::glFramebufferRenderbuffer;
101using gl::glFramebufferTexture;
102using gl::glFramebufferTexture1D;
103using gl::glFramebufferTexture2D;
104using gl::glFramebufferTexture3D;
105using gl::glFramebufferTextureLayer;
106using gl::glFrontFace;
107using gl::glGenBuffers;
108using gl::glGenerateMipmap;
109using gl::glGenFramebuffers;
110using gl::glGenQueries;
111using gl::glGenRenderbuffers;
112using gl::glGenTextures;
113using gl::glGenVertexArrays;
114using gl::glGetActiveAttrib;
115using gl::glGetActiveUniform;
116using gl::glGetActiveUniformBlockiv;
117using gl::glGetActiveUniformBlockName;
118using gl::glGetActiveUniformName;
119using gl::glGetActiveUniformsiv;
120using gl::glGetAttachedShaders;
121using gl::glGetAttribLocation;
122using gl::glGetBooleani_v;
123using gl::glGetBooleanv;
124using gl::glGetBufferParameteri64v;
125using gl::glGetBufferParameteriv;
126using gl::glGetBufferPointerv;
127using gl::glGetBufferSubData;
128using gl::glGetCompressedTexImage;
129using gl::glGetDoublev;
131using gl::glGetFloatv;
132using gl::glGetFragDataLocation;
133using gl::glGetFramebufferAttachmentParameteriv;
134using gl::glGetInteger64i_v;
135using gl::glGetInteger64v;
136using gl::glGetIntegeri_v;
137using gl::glGetIntegerv;
138using gl::glGetMultisamplefv;
139using gl::glGetProgramInfoLog;
140using gl::glGetProgramiv;
141using gl::glGetQueryiv;
142using gl::glGetQueryObjectiv;
143using gl::glGetQueryObjectuiv;
144using gl::glGetRenderbufferParameteriv;
145using gl::glGetShaderInfoLog;
146using gl::glGetShaderiv;
147using gl::glGetShaderSource;
148using gl::glGetString;
149using gl::glGetStringi;
150using gl::glGetSynciv;
151using gl::glGetTexImage;
152using gl::glGetTexLevelParameterfv;
153using gl::glGetTexLevelParameteriv;
154using gl::glGetTexParameterfv;
155using gl::glGetTexParameterIiv;
156using gl::glGetTexParameterIuiv;
157using gl::glGetTexParameteriv;
158using gl::glGetTransformFeedbackVarying;
159using gl::glGetUniformBlockIndex;
160using gl::glGetUniformfv;
161using gl::glGetUniformIndices;
162using gl::glGetUniformiv;
163using gl::glGetUniformLocation;
164using gl::glGetUniformuiv;
165using gl::glGetVertexAttribdv;
166using gl::glGetVertexAttribfv;
167using gl::glGetVertexAttribIiv;
168using gl::glGetVertexAttribIuiv;
169using gl::glGetVertexAttribiv;
170using gl::glGetVertexAttribPointerv;
173using gl::glIsEnabled;
174using gl::glIsEnabledi;
175using gl::glIsFramebuffer;
176using gl::glIsProgram;
178using gl::glIsRenderbuffer;
181using gl::glIsTexture;
182using gl::glIsVertexArray;
183using gl::glLineWidth;
184using gl::glLinkProgram;
186using gl::glMapBuffer;
187using gl::glMapBufferRange;
188using gl::glMultiDrawArrays;
189using gl::glMultiDrawElements;
190using gl::glMultiDrawElementsBaseVertex;
191using gl::glPixelStoref;
192using gl::glPixelStorei;
193using gl::glPointParameterf;
194using gl::glPointParameterfv;
195using gl::glPointParameteri;
196using gl::glPointParameteriv;
197using gl::glPointSize;
198using gl::glPolygonMode;
199using gl::glPolygonOffset;
200using gl::glPrimitiveRestartIndex;
201using gl::glProvokingVertex;
202using gl::glReadBuffer;
203using gl::glReadPixels;
204using gl::glRenderbufferStorage;
205using gl::glRenderbufferStorageMultisample;
206using gl::glSampleCoverage;
207using gl::glSampleMaski;
209using gl::glShaderSource;
210using gl::glStencilFunc;
211using gl::glStencilFuncSeparate;
212using gl::glStencilMask;
213using gl::glStencilMaskSeparate;
214using gl::glStencilOp;
215using gl::glStencilOpSeparate;
216using gl::glTexBuffer;
217using gl::glTexImage1D;
218using gl::glTexImage2D;
219using gl::glTexImage2DMultisample;
220using gl::glTexImage3D;
221using gl::glTexImage3DMultisample;
222using gl::glTexParameterf;
223using gl::glTexParameterfv;
224using gl::glTexParameteri;
225using gl::glTexParameterIiv;
226using gl::glTexParameterIuiv;
227using gl::glTexParameteriv;
228using gl::glTexSubImage1D;
229using gl::glTexSubImage2D;
230using gl::glTexSubImage3D;
231using gl::glTransformFeedbackVaryings;
232using gl::glUniform1f;
233using gl::glUniform1fv;
234using gl::glUniform1i;
235using gl::glUniform1iv;
236using gl::glUniform1ui;
237using gl::glUniform1uiv;
238using gl::glUniform2f;
239using gl::glUniform2fv;
240using gl::glUniform2i;
241using gl::glUniform2iv;
242using gl::glUniform2ui;
243using gl::glUniform2uiv;
244using gl::glUniform3f;
245using gl::glUniform3fv;
246using gl::glUniform3i;
247using gl::glUniform3iv;
248using gl::glUniform3ui;
249using gl::glUniform3uiv;
250using gl::glUniform4f;
251using gl::glUniform4fv;
252using gl::glUniform4i;
253using gl::glUniform4iv;
254using gl::glUniform4ui;
255using gl::glUniform4uiv;
256using gl::glUniformBlockBinding;
257using gl::glUniformMatrix2fv;
258using gl::glUniformMatrix2x3fv;
259using gl::glUniformMatrix2x4fv;
260using gl::glUniformMatrix3fv;
261using gl::glUniformMatrix3x2fv;
262using gl::glUniformMatrix3x4fv;
263using gl::glUniformMatrix4fv;
264using gl::glUniformMatrix4x2fv;
265using gl::glUniformMatrix4x3fv;
266using gl::glUnmapBuffer;
267using gl::glUseProgram;
268using gl::glValidateProgram;
269using gl::glVertexAttrib1d;
270using gl::glVertexAttrib1dv;
271using gl::glVertexAttrib1f;
272using gl::glVertexAttrib1fv;
273using gl::glVertexAttrib1s;
274using gl::glVertexAttrib1sv;
275using gl::glVertexAttrib2d;
276using gl::glVertexAttrib2dv;
277using gl::glVertexAttrib2f;
278using gl::glVertexAttrib2fv;
279using gl::glVertexAttrib2s;
280using gl::glVertexAttrib2sv;
281using gl::glVertexAttrib3d;
282using gl::glVertexAttrib3dv;
283using gl::glVertexAttrib3f;
284using gl::glVertexAttrib3fv;
285using gl::glVertexAttrib3s;
286using gl::glVertexAttrib3sv;
287using gl::glVertexAttrib4bv;
288using gl::glVertexAttrib4d;
289using gl::glVertexAttrib4dv;
290using gl::glVertexAttrib4f;
291using gl::glVertexAttrib4fv;
292using gl::glVertexAttrib4iv;
293using gl::glVertexAttrib4Nbv;
294using gl::glVertexAttrib4Niv;
295using gl::glVertexAttrib4Nsv;
296using gl::glVertexAttrib4Nub;
297using gl::glVertexAttrib4Nubv;
298using gl::glVertexAttrib4Nuiv;
299using gl::glVertexAttrib4Nusv;
300using gl::glVertexAttrib4s;
301using gl::glVertexAttrib4sv;
302using gl::glVertexAttrib4ubv;
303using gl::glVertexAttrib4uiv;
304using gl::glVertexAttrib4usv;
305using gl::glVertexAttribI1i;
306using gl::glVertexAttribI1iv;
307using gl::glVertexAttribI1ui;
308using gl::glVertexAttribI1uiv;
309using gl::glVertexAttribI2i;
310using gl::glVertexAttribI2iv;
311using gl::glVertexAttribI2ui;
312using gl::glVertexAttribI2uiv;
313using gl::glVertexAttribI3i;
314using gl::glVertexAttribI3iv;
315using gl::glVertexAttribI3ui;
316using gl::glVertexAttribI3uiv;
317using gl::glVertexAttribI4bv;
318using gl::glVertexAttribI4i;
319using gl::glVertexAttribI4iv;
320using gl::glVertexAttribI4sv;
321using gl::glVertexAttribI4ubv;
322using gl::glVertexAttribI4ui;
323using gl::glVertexAttribI4uiv;
324using gl::glVertexAttribI4usv;
325using gl::glVertexAttribIPointer;
326using gl::glVertexAttribPointer;
Definition gl32/bitfield.h:11