7#include <glbinding/gl/enum.h>
24using gl::GL_3D_COLOR_TEXTURE;
26using gl::GL_4D_COLOR_TEXTURE;
28using gl::GL_ACCUM_ALPHA_BITS;
29using gl::GL_ACCUM_BLUE_BITS;
30using gl::GL_ACCUM_CLEAR_VALUE;
31using gl::GL_ACCUM_GREEN_BITS;
32using gl::GL_ACCUM_RED_BITS;
33using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
34using gl::GL_ACTIVE_ATTRIBUTES;
35using gl::GL_ACTIVE_TEXTURE;
36using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
37using gl::GL_ACTIVE_UNIFORM_BLOCKS;
38using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
39using gl::GL_ACTIVE_UNIFORMS;
41using gl::GL_ADD_SIGNED;
42using gl::GL_ALIASED_LINE_WIDTH_RANGE;
43using gl::GL_ALIASED_POINT_SIZE_RANGE;
49using gl::GL_ALPHA_BIAS;
50using gl::GL_ALPHA_BITS;
51using gl::GL_ALPHA_INTEGER;
52using gl::GL_ALPHA_SCALE;
53using gl::GL_ALPHA_TEST;
54using gl::GL_ALPHA_TEST_FUNC;
55using gl::GL_ALPHA_TEST_REF;
58using gl::GL_AMBIENT_AND_DIFFUSE;
60using gl::GL_AND_INVERTED;
61using gl::GL_AND_REVERSE;
62using gl::GL_ARRAY_BUFFER;
63using gl::GL_ARRAY_BUFFER_BINDING;
64using gl::GL_ATTACHED_SHADERS;
65using gl::GL_ATTRIB_STACK_DEPTH;
66using gl::GL_AUTO_NORMAL;
71using gl::GL_AUX_BUFFERS;
73using gl::GL_BACK_LEFT;
74using gl::GL_BACK_RIGHT;
76using gl::GL_BGR_INTEGER;
78using gl::GL_BGRA_INTEGER;
80using gl::GL_BITMAP_TOKEN;
82using gl::GL_BLEND_COLOR;
83using gl::GL_BLEND_DST;
84using gl::GL_BLEND_DST_ALPHA;
85using gl::GL_BLEND_DST_RGB;
86using gl::GL_BLEND_EQUATION;
87using gl::GL_BLEND_EQUATION_ALPHA;
88using gl::GL_BLEND_EQUATION_RGB;
89using gl::GL_BLEND_SRC;
90using gl::GL_BLEND_SRC_ALPHA;
91using gl::GL_BLEND_SRC_RGB;
93using gl::GL_BLUE_BIAS;
94using gl::GL_BLUE_BITS;
95using gl::GL_BLUE_INTEGER;
96using gl::GL_BLUE_SCALE;
98using gl::GL_BOOL_VEC2;
99using gl::GL_BOOL_VEC3;
100using gl::GL_BOOL_VEC4;
101using gl::GL_BUFFER_ACCESS;
102using gl::GL_BUFFER_ACCESS_FLAGS;
103using gl::GL_BUFFER_MAP_LENGTH;
104using gl::GL_BUFFER_MAP_OFFSET;
105using gl::GL_BUFFER_MAP_POINTER;
106using gl::GL_BUFFER_MAPPED;
107using gl::GL_BUFFER_SIZE;
108using gl::GL_BUFFER_USAGE;
111using gl::GL_C4F_N3F_V3F;
112using gl::GL_C4UB_V2F;
113using gl::GL_C4UB_V3F;
116using gl::GL_CLAMP_FRAGMENT_COLOR;
117using gl::GL_CLAMP_READ_COLOR;
118using gl::GL_CLAMP_TO_BORDER;
119using gl::GL_CLAMP_TO_EDGE;
120using gl::GL_CLAMP_VERTEX_COLOR;
122using gl::GL_CLIENT_ACTIVE_TEXTURE;
123using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
124using gl::GL_CLIP_DISTANCE0;
125using gl::GL_CLIP_DISTANCE1;
126using gl::GL_CLIP_DISTANCE2;
127using gl::GL_CLIP_DISTANCE3;
128using gl::GL_CLIP_DISTANCE4;
129using gl::GL_CLIP_DISTANCE5;
130using gl::GL_CLIP_DISTANCE6;
131using gl::GL_CLIP_DISTANCE7;
132using gl::GL_CLIP_PLANE0;
133using gl::GL_CLIP_PLANE1;
134using gl::GL_CLIP_PLANE2;
135using gl::GL_CLIP_PLANE3;
136using gl::GL_CLIP_PLANE4;
137using gl::GL_CLIP_PLANE5;
140using gl::GL_COLOR_ARRAY;
141using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
142using gl::GL_COLOR_ARRAY_POINTER;
143using gl::GL_COLOR_ARRAY_SIZE;
144using gl::GL_COLOR_ARRAY_STRIDE;
145using gl::GL_COLOR_ARRAY_TYPE;
146using gl::GL_COLOR_ATTACHMENT0;
147using gl::GL_COLOR_ATTACHMENT1;
148using gl::GL_COLOR_ATTACHMENT10;
149using gl::GL_COLOR_ATTACHMENT11;
150using gl::GL_COLOR_ATTACHMENT12;
151using gl::GL_COLOR_ATTACHMENT13;
152using gl::GL_COLOR_ATTACHMENT14;
153using gl::GL_COLOR_ATTACHMENT15;
154using gl::GL_COLOR_ATTACHMENT16;
155using gl::GL_COLOR_ATTACHMENT17;
156using gl::GL_COLOR_ATTACHMENT18;
157using gl::GL_COLOR_ATTACHMENT19;
158using gl::GL_COLOR_ATTACHMENT2;
159using gl::GL_COLOR_ATTACHMENT20;
160using gl::GL_COLOR_ATTACHMENT21;
161using gl::GL_COLOR_ATTACHMENT22;
162using gl::GL_COLOR_ATTACHMENT23;
163using gl::GL_COLOR_ATTACHMENT24;
164using gl::GL_COLOR_ATTACHMENT25;
165using gl::GL_COLOR_ATTACHMENT26;
166using gl::GL_COLOR_ATTACHMENT27;
167using gl::GL_COLOR_ATTACHMENT28;
168using gl::GL_COLOR_ATTACHMENT29;
169using gl::GL_COLOR_ATTACHMENT3;
170using gl::GL_COLOR_ATTACHMENT30;
171using gl::GL_COLOR_ATTACHMENT31;
172using gl::GL_COLOR_ATTACHMENT4;
173using gl::GL_COLOR_ATTACHMENT5;
174using gl::GL_COLOR_ATTACHMENT6;
175using gl::GL_COLOR_ATTACHMENT7;
176using gl::GL_COLOR_ATTACHMENT8;
177using gl::GL_COLOR_ATTACHMENT9;
178using gl::GL_COLOR_CLEAR_VALUE;
179using gl::GL_COLOR_INDEX;
180using gl::GL_COLOR_INDEXES;
181using gl::GL_COLOR_LOGIC_OP;
182using gl::GL_COLOR_MATERIAL;
183using gl::GL_COLOR_MATERIAL_FACE;
184using gl::GL_COLOR_MATERIAL_PARAMETER;
185using gl::GL_COLOR_SUM;
186using gl::GL_COLOR_WRITEMASK;
188using gl::GL_COMBINE_ALPHA;
189using gl::GL_COMBINE_RGB;
190using gl::GL_COMPARE_R_TO_TEXTURE;
191using gl::GL_COMPARE_REF_TO_TEXTURE;
193using gl::GL_COMPILE_AND_EXECUTE;
194using gl::GL_COMPILE_STATUS;
195using gl::GL_COMPRESSED_ALPHA;
196using gl::GL_COMPRESSED_INTENSITY;
197using gl::GL_COMPRESSED_LUMINANCE;
198using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
199using gl::GL_COMPRESSED_RED;
200using gl::GL_COMPRESSED_RED_RGTC1;
201using gl::GL_COMPRESSED_RG;
202using gl::GL_COMPRESSED_RG_RGTC2;
203using gl::GL_COMPRESSED_RGB;
204using gl::GL_COMPRESSED_RGBA;
205using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
206using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
207using gl::GL_COMPRESSED_SLUMINANCE;
208using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
209using gl::GL_COMPRESSED_SRGB;
210using gl::GL_COMPRESSED_SRGB_ALPHA;
211using gl::GL_COMPRESSED_TEXTURE_FORMATS;
212using gl::GL_CONSTANT;
213using gl::GL_CONSTANT_ALPHA;
214using gl::GL_CONSTANT_ATTENUATION;
215using gl::GL_CONSTANT_COLOR;
216using gl::GL_CONTEXT_FLAGS;
217using gl::GL_COORD_REPLACE;
219using gl::GL_COPY_INVERTED;
220using gl::GL_COPY_PIXEL_TOKEN;
221using gl::GL_COPY_READ_BUFFER;
222using gl::GL_COPY_WRITE_BUFFER;
223using gl::GL_CULL_FACE;
224using gl::GL_CULL_FACE_MODE;
225using gl::GL_CURRENT_COLOR;
226using gl::GL_CURRENT_FOG_COORD;
227using gl::GL_CURRENT_FOG_COORDINATE;
228using gl::GL_CURRENT_INDEX;
229using gl::GL_CURRENT_NORMAL;
230using gl::GL_CURRENT_PROGRAM;
231using gl::GL_CURRENT_QUERY;
232using gl::GL_CURRENT_RASTER_COLOR;
233using gl::GL_CURRENT_RASTER_DISTANCE;
234using gl::GL_CURRENT_RASTER_INDEX;
235using gl::GL_CURRENT_RASTER_POSITION;
236using gl::GL_CURRENT_RASTER_POSITION_VALID;
237using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
238using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
239using gl::GL_CURRENT_SECONDARY_COLOR;
240using gl::GL_CURRENT_TEXTURE_COORDS;
241using gl::GL_CURRENT_VERTEX_ATTRIB;
245using gl::GL_DECR_WRAP;
246using gl::GL_DELETE_STATUS;
248using gl::GL_DEPTH24_STENCIL8;
249using gl::GL_DEPTH32F_STENCIL8;
250using gl::GL_DEPTH_ATTACHMENT;
251using gl::GL_DEPTH_BIAS;
252using gl::GL_DEPTH_BITS;
253using gl::GL_DEPTH_CLEAR_VALUE;
254using gl::GL_DEPTH_COMPONENT;
255using gl::GL_DEPTH_COMPONENT16;
256using gl::GL_DEPTH_COMPONENT24;
257using gl::GL_DEPTH_COMPONENT32;
258using gl::GL_DEPTH_COMPONENT32F;
259using gl::GL_DEPTH_FUNC;
260using gl::GL_DEPTH_RANGE;
261using gl::GL_DEPTH_SCALE;
262using gl::GL_DEPTH_STENCIL;
263using gl::GL_DEPTH_STENCIL_ATTACHMENT;
264using gl::GL_DEPTH_TEST;
265using gl::GL_DEPTH_TEXTURE_MODE;
266using gl::GL_DEPTH_WRITEMASK;
270using gl::GL_DONT_CARE;
271using gl::GL_DOT3_RGB;
272using gl::GL_DOT3_RGBA;
274using gl::GL_DOUBLEBUFFER;
275using gl::GL_DRAW_BUFFER;
276using gl::GL_DRAW_BUFFER0;
277using gl::GL_DRAW_BUFFER1;
278using gl::GL_DRAW_BUFFER10;
279using gl::GL_DRAW_BUFFER11;
280using gl::GL_DRAW_BUFFER12;
281using gl::GL_DRAW_BUFFER13;
282using gl::GL_DRAW_BUFFER14;
283using gl::GL_DRAW_BUFFER15;
284using gl::GL_DRAW_BUFFER2;
285using gl::GL_DRAW_BUFFER3;
286using gl::GL_DRAW_BUFFER4;
287using gl::GL_DRAW_BUFFER5;
288using gl::GL_DRAW_BUFFER6;
289using gl::GL_DRAW_BUFFER7;
290using gl::GL_DRAW_BUFFER8;
291using gl::GL_DRAW_BUFFER9;
292using gl::GL_DRAW_FRAMEBUFFER;
293using gl::GL_DRAW_FRAMEBUFFER_BINDING;
294using gl::GL_DRAW_PIXEL_TOKEN;
295using gl::GL_DST_ALPHA;
296using gl::GL_DST_COLOR;
297using gl::GL_DYNAMIC_COPY;
298using gl::GL_DYNAMIC_DRAW;
299using gl::GL_DYNAMIC_READ;
300using gl::GL_EDGE_FLAG;
301using gl::GL_EDGE_FLAG_ARRAY;
302using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
303using gl::GL_EDGE_FLAG_ARRAY_POINTER;
304using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
305using gl::GL_ELEMENT_ARRAY_BUFFER;
306using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
307using gl::GL_EMISSION;
312using gl::GL_EXTENSIONS;
313using gl::GL_EYE_LINEAR;
314using gl::GL_EYE_PLANE;
316using gl::GL_FEEDBACK;
317using gl::GL_FEEDBACK_BUFFER_POINTER;
318using gl::GL_FEEDBACK_BUFFER_SIZE;
319using gl::GL_FEEDBACK_BUFFER_TYPE;
321using gl::GL_FIXED_ONLY;
324using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
325using gl::GL_FLOAT_MAT2;
326using gl::GL_FLOAT_MAT2x3;
327using gl::GL_FLOAT_MAT2x4;
328using gl::GL_FLOAT_MAT3;
329using gl::GL_FLOAT_MAT3x2;
330using gl::GL_FLOAT_MAT3x4;
331using gl::GL_FLOAT_MAT4;
332using gl::GL_FLOAT_MAT4x2;
333using gl::GL_FLOAT_MAT4x3;
334using gl::GL_FLOAT_VEC2;
335using gl::GL_FLOAT_VEC3;
336using gl::GL_FLOAT_VEC4;
338using gl::GL_FOG_COLOR;
339using gl::GL_FOG_COORD;
340using gl::GL_FOG_COORD_ARRAY;
341using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
342using gl::GL_FOG_COORD_ARRAY_POINTER;
343using gl::GL_FOG_COORD_ARRAY_STRIDE;
344using gl::GL_FOG_COORD_ARRAY_TYPE;
345using gl::GL_FOG_COORD_SRC;
346using gl::GL_FOG_COORDINATE;
347using gl::GL_FOG_COORDINATE_ARRAY;
348using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
349using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
350using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
351using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
352using gl::GL_FOG_COORDINATE_SOURCE;
353using gl::GL_FOG_DENSITY;
355using gl::GL_FOG_HINT;
356using gl::GL_FOG_INDEX;
357using gl::GL_FOG_MODE;
358using gl::GL_FOG_START;
359using gl::GL_FRAGMENT_DEPTH;
360using gl::GL_FRAGMENT_SHADER;
361using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
362using gl::GL_FRAMEBUFFER;
363using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
364using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
365using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
366using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
367using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
368using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
369using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
370using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
371using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
372using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
373using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
374using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
375using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
376using gl::GL_FRAMEBUFFER_BINDING;
377using gl::GL_FRAMEBUFFER_COMPLETE;
378using gl::GL_FRAMEBUFFER_DEFAULT;
379using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
380using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
381using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
382using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
383using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
384using gl::GL_FRAMEBUFFER_SRGB;
385using gl::GL_FRAMEBUFFER_UNDEFINED;
386using gl::GL_FRAMEBUFFER_UNSUPPORTED;
388using gl::GL_FRONT_AND_BACK;
389using gl::GL_FRONT_FACE;
390using gl::GL_FRONT_LEFT;
391using gl::GL_FRONT_RIGHT;
392using gl::GL_FUNC_ADD;
393using gl::GL_FUNC_REVERSE_SUBTRACT;
394using gl::GL_FUNC_SUBTRACT;
395using gl::GL_GENERATE_MIPMAP;
396using gl::GL_GENERATE_MIPMAP_HINT;
400using gl::GL_GREEN_BIAS;
401using gl::GL_GREEN_BITS;
402using gl::GL_GREEN_INTEGER;
403using gl::GL_GREEN_SCALE;
404using gl::GL_HALF_FLOAT;
406using gl::GL_INCR_WRAP;
408using gl::GL_INDEX_ARRAY;
409using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
410using gl::GL_INDEX_ARRAY_POINTER;
411using gl::GL_INDEX_ARRAY_STRIDE;
412using gl::GL_INDEX_ARRAY_TYPE;
413using gl::GL_INDEX_BITS;
414using gl::GL_INDEX_CLEAR_VALUE;
415using gl::GL_INDEX_LOGIC_OP;
416using gl::GL_INDEX_MODE;
417using gl::GL_INDEX_OFFSET;
418using gl::GL_INDEX_SHIFT;
419using gl::GL_INDEX_WRITEMASK;
420using gl::GL_INFO_LOG_LENGTH;
422using gl::GL_INT_SAMPLER_1D;
423using gl::GL_INT_SAMPLER_1D_ARRAY;
424using gl::GL_INT_SAMPLER_2D;
425using gl::GL_INT_SAMPLER_2D_ARRAY;
426using gl::GL_INT_SAMPLER_2D_RECT;
427using gl::GL_INT_SAMPLER_3D;
428using gl::GL_INT_SAMPLER_BUFFER;
429using gl::GL_INT_SAMPLER_CUBE;
430using gl::GL_INT_VEC2;
431using gl::GL_INT_VEC3;
432using gl::GL_INT_VEC4;
433using gl::GL_INTENSITY;
434using gl::GL_INTENSITY12;
435using gl::GL_INTENSITY16;
436using gl::GL_INTENSITY4;
437using gl::GL_INTENSITY8;
438using gl::GL_INTERLEAVED_ATTRIBS;
439using gl::GL_INTERPOLATE;
440using gl::GL_INVALID_ENUM;
441using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
442using gl::GL_INVALID_OPERATION;
443using gl::GL_INVALID_VALUE;
457using gl::GL_LIGHT_MODEL_AMBIENT;
458using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
459using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
460using gl::GL_LIGHT_MODEL_TWO_SIDE;
461using gl::GL_LIGHTING;
463using gl::GL_LINE_LOOP;
464using gl::GL_LINE_RESET_TOKEN;
465using gl::GL_LINE_SMOOTH;
466using gl::GL_LINE_SMOOTH_HINT;
467using gl::GL_LINE_STIPPLE;
468using gl::GL_LINE_STIPPLE_PATTERN;
469using gl::GL_LINE_STIPPLE_REPEAT;
470using gl::GL_LINE_STRIP;
471using gl::GL_LINE_TOKEN;
472using gl::GL_LINE_WIDTH;
473using gl::GL_LINE_WIDTH_GRANULARITY;
474using gl::GL_LINE_WIDTH_RANGE;
476using gl::GL_LINEAR_ATTENUATION;
477using gl::GL_LINEAR_MIPMAP_LINEAR;
478using gl::GL_LINEAR_MIPMAP_NEAREST;
480using gl::GL_LINK_STATUS;
481using gl::GL_LIST_BASE;
482using gl::GL_LIST_INDEX;
483using gl::GL_LIST_MODE;
485using gl::GL_LOGIC_OP;
486using gl::GL_LOGIC_OP_MODE;
487using gl::GL_LOWER_LEFT;
488using gl::GL_LUMINANCE;
489using gl::GL_LUMINANCE12;
490using gl::GL_LUMINANCE12_ALPHA12;
491using gl::GL_LUMINANCE12_ALPHA4;
492using gl::GL_LUMINANCE16;
493using gl::GL_LUMINANCE16_ALPHA16;
494using gl::GL_LUMINANCE4;
495using gl::GL_LUMINANCE4_ALPHA4;
496using gl::GL_LUMINANCE6_ALPHA2;
497using gl::GL_LUMINANCE8;
498using gl::GL_LUMINANCE8_ALPHA8;
499using gl::GL_LUMINANCE_ALPHA;
500using gl::GL_MAJOR_VERSION;
501using gl::GL_MAP1_COLOR_4;
502using gl::GL_MAP1_GRID_DOMAIN;
503using gl::GL_MAP1_GRID_SEGMENTS;
504using gl::GL_MAP1_INDEX;
505using gl::GL_MAP1_NORMAL;
506using gl::GL_MAP1_TEXTURE_COORD_1;
507using gl::GL_MAP1_TEXTURE_COORD_2;
508using gl::GL_MAP1_TEXTURE_COORD_3;
509using gl::GL_MAP1_TEXTURE_COORD_4;
510using gl::GL_MAP1_VERTEX_3;
511using gl::GL_MAP1_VERTEX_4;
512using gl::GL_MAP2_COLOR_4;
513using gl::GL_MAP2_GRID_DOMAIN;
514using gl::GL_MAP2_GRID_SEGMENTS;
515using gl::GL_MAP2_INDEX;
516using gl::GL_MAP2_NORMAL;
517using gl::GL_MAP2_TEXTURE_COORD_1;
518using gl::GL_MAP2_TEXTURE_COORD_2;
519using gl::GL_MAP2_TEXTURE_COORD_3;
520using gl::GL_MAP2_TEXTURE_COORD_4;
521using gl::GL_MAP2_VERTEX_3;
522using gl::GL_MAP2_VERTEX_4;
523using gl::GL_MAP_COLOR;
524using gl::GL_MAP_STENCIL;
525using gl::GL_MATRIX_MODE;
527using gl::GL_MAX_3D_TEXTURE_SIZE;
528using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
529using gl::GL_MAX_ATTRIB_STACK_DEPTH;
530using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
531using gl::GL_MAX_CLIP_DISTANCES;
532using gl::GL_MAX_CLIP_PLANES;
533using gl::GL_MAX_COLOR_ATTACHMENTS;
534using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
535using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
536using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
537using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
538using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
539using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
540using gl::GL_MAX_DRAW_BUFFERS;
541using gl::GL_MAX_ELEMENTS_INDICES;
542using gl::GL_MAX_ELEMENTS_VERTICES;
543using gl::GL_MAX_EVAL_ORDER;
544using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
545using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
546using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
547using gl::GL_MAX_LIGHTS;
548using gl::GL_MAX_LIST_NESTING;
549using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
550using gl::GL_MAX_NAME_STACK_DEPTH;
551using gl::GL_MAX_PIXEL_MAP_TABLE;
552using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
553using gl::GL_MAX_PROJECTION_STACK_DEPTH;
554using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
555using gl::GL_MAX_RENDERBUFFER_SIZE;
556using gl::GL_MAX_SAMPLES;
557using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
558using gl::GL_MAX_TEXTURE_COORDS;
559using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
560using gl::GL_MAX_TEXTURE_LOD_BIAS;
561using gl::GL_MAX_TEXTURE_SIZE;
562using gl::GL_MAX_TEXTURE_STACK_DEPTH;
563using gl::GL_MAX_TEXTURE_UNITS;
564using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
565using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
566using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
567using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
568using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
569using gl::GL_MAX_VARYING_COMPONENTS;
570using gl::GL_MAX_VARYING_FLOATS;
571using gl::GL_MAX_VERTEX_ATTRIBS;
572using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
573using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
574using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
575using gl::GL_MAX_VIEWPORT_DIMS;
577using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
578using gl::GL_MINOR_VERSION;
579using gl::GL_MIRRORED_REPEAT;
580using gl::GL_MODELVIEW;
581using gl::GL_MODELVIEW_MATRIX;
582using gl::GL_MODELVIEW_STACK_DEPTH;
583using gl::GL_MODULATE;
585using gl::GL_MULTISAMPLE;
587using gl::GL_NAME_STACK_DEPTH;
590using gl::GL_NEAREST_MIPMAP_LINEAR;
591using gl::GL_NEAREST_MIPMAP_NEAREST;
594using gl::GL_NO_ERROR;
598using gl::GL_NORMAL_ARRAY;
599using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
600using gl::GL_NORMAL_ARRAY_POINTER;
601using gl::GL_NORMAL_ARRAY_STRIDE;
602using gl::GL_NORMAL_ARRAY_TYPE;
603using gl::GL_NORMAL_MAP;
604using gl::GL_NORMALIZE;
605using gl::GL_NOTEQUAL;
606using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
607using gl::GL_NUM_EXTENSIONS;
608using gl::GL_OBJECT_LINEAR;
609using gl::GL_OBJECT_PLANE;
611using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
612using gl::GL_ONE_MINUS_CONSTANT_COLOR;
613using gl::GL_ONE_MINUS_DST_ALPHA;
614using gl::GL_ONE_MINUS_DST_COLOR;
615using gl::GL_ONE_MINUS_SRC_ALPHA;
616using gl::GL_ONE_MINUS_SRC_COLOR;
617using gl::GL_OPERAND0_ALPHA;
618using gl::GL_OPERAND0_RGB;
619using gl::GL_OPERAND1_ALPHA;
620using gl::GL_OPERAND1_RGB;
621using gl::GL_OPERAND2_ALPHA;
622using gl::GL_OPERAND2_RGB;
624using gl::GL_OR_INVERTED;
625using gl::GL_OR_REVERSE;
627using gl::GL_OUT_OF_MEMORY;
628using gl::GL_PACK_ALIGNMENT;
629using gl::GL_PACK_IMAGE_HEIGHT;
630using gl::GL_PACK_LSB_FIRST;
631using gl::GL_PACK_ROW_LENGTH;
632using gl::GL_PACK_SKIP_IMAGES;
633using gl::GL_PACK_SKIP_PIXELS;
634using gl::GL_PACK_SKIP_ROWS;
635using gl::GL_PACK_SWAP_BYTES;
636using gl::GL_PASS_THROUGH_TOKEN;
637using gl::GL_PERSPECTIVE_CORRECTION_HINT;
638using gl::GL_PIXEL_MAP_A_TO_A;
639using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
640using gl::GL_PIXEL_MAP_B_TO_B;
641using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
642using gl::GL_PIXEL_MAP_G_TO_G;
643using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
644using gl::GL_PIXEL_MAP_I_TO_A;
645using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
646using gl::GL_PIXEL_MAP_I_TO_B;
647using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
648using gl::GL_PIXEL_MAP_I_TO_G;
649using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
650using gl::GL_PIXEL_MAP_I_TO_I;
651using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
652using gl::GL_PIXEL_MAP_I_TO_R;
653using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
654using gl::GL_PIXEL_MAP_R_TO_R;
655using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
656using gl::GL_PIXEL_MAP_S_TO_S;
657using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
658using gl::GL_PIXEL_PACK_BUFFER;
659using gl::GL_PIXEL_PACK_BUFFER_BINDING;
660using gl::GL_PIXEL_UNPACK_BUFFER;
661using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
663using gl::GL_POINT_DISTANCE_ATTENUATION;
664using gl::GL_POINT_FADE_THRESHOLD_SIZE;
665using gl::GL_POINT_SIZE;
666using gl::GL_POINT_SIZE_GRANULARITY;
667using gl::GL_POINT_SIZE_MAX;
668using gl::GL_POINT_SIZE_MIN;
669using gl::GL_POINT_SIZE_RANGE;
670using gl::GL_POINT_SMOOTH;
671using gl::GL_POINT_SMOOTH_HINT;
672using gl::GL_POINT_SPRITE;
673using gl::GL_POINT_SPRITE_COORD_ORIGIN;
674using gl::GL_POINT_TOKEN;
677using gl::GL_POLYGON_MODE;
678using gl::GL_POLYGON_OFFSET_FACTOR;
679using gl::GL_POLYGON_OFFSET_FILL;
680using gl::GL_POLYGON_OFFSET_LINE;
681using gl::GL_POLYGON_OFFSET_POINT;
682using gl::GL_POLYGON_OFFSET_UNITS;
683using gl::GL_POLYGON_SMOOTH;
684using gl::GL_POLYGON_SMOOTH_HINT;
685using gl::GL_POLYGON_STIPPLE;
686using gl::GL_POLYGON_TOKEN;
687using gl::GL_POSITION;
688using gl::GL_PREVIOUS;
689using gl::GL_PRIMARY_COLOR;
690using gl::GL_PRIMITIVE_RESTART;
691using gl::GL_PRIMITIVE_RESTART_INDEX;
692using gl::GL_PRIMITIVES_GENERATED;
693using gl::GL_PROJECTION;
694using gl::GL_PROJECTION_MATRIX;
695using gl::GL_PROJECTION_STACK_DEPTH;
696using gl::GL_PROXY_TEXTURE_1D;
697using gl::GL_PROXY_TEXTURE_1D_ARRAY;
698using gl::GL_PROXY_TEXTURE_2D;
699using gl::GL_PROXY_TEXTURE_2D_ARRAY;
700using gl::GL_PROXY_TEXTURE_3D;
701using gl::GL_PROXY_TEXTURE_CUBE_MAP;
702using gl::GL_PROXY_TEXTURE_RECTANGLE;
704using gl::GL_QUAD_STRIP;
705using gl::GL_QUADRATIC_ATTENUATION;
707using gl::GL_QUERY_BY_REGION_NO_WAIT;
708using gl::GL_QUERY_BY_REGION_WAIT;
709using gl::GL_QUERY_COUNTER_BITS;
710using gl::GL_QUERY_NO_WAIT;
711using gl::GL_QUERY_RESULT;
712using gl::GL_QUERY_RESULT_AVAILABLE;
713using gl::GL_QUERY_WAIT;
715using gl::GL_R11F_G11F_B10F;
717using gl::GL_R16_SNORM;
724using gl::GL_R3_G3_B2;
726using gl::GL_R8_SNORM;
729using gl::GL_RASTERIZER_DISCARD;
730using gl::GL_READ_BUFFER;
731using gl::GL_READ_FRAMEBUFFER;
732using gl::GL_READ_FRAMEBUFFER_BINDING;
733using gl::GL_READ_ONLY;
734using gl::GL_READ_WRITE;
736using gl::GL_RED_BIAS;
737using gl::GL_RED_BITS;
738using gl::GL_RED_INTEGER;
739using gl::GL_RED_SCALE;
740using gl::GL_REFLECTION_MAP;
742using gl::GL_RENDER_MODE;
743using gl::GL_RENDERBUFFER;
744using gl::GL_RENDERBUFFER_ALPHA_SIZE;
745using gl::GL_RENDERBUFFER_BINDING;
746using gl::GL_RENDERBUFFER_BLUE_SIZE;
747using gl::GL_RENDERBUFFER_DEPTH_SIZE;
748using gl::GL_RENDERBUFFER_GREEN_SIZE;
749using gl::GL_RENDERBUFFER_HEIGHT;
750using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
751using gl::GL_RENDERBUFFER_RED_SIZE;
752using gl::GL_RENDERBUFFER_SAMPLES;
753using gl::GL_RENDERBUFFER_STENCIL_SIZE;
754using gl::GL_RENDERBUFFER_WIDTH;
755using gl::GL_RENDERER;
758using gl::GL_RESCALE_NORMAL;
762using gl::GL_RG16_SNORM;
770using gl::GL_RG8_SNORM;
773using gl::GL_RG_INTEGER;
776using gl::GL_RGB10_A2;
779using gl::GL_RGB16_SNORM;
790using gl::GL_RGB8_SNORM;
794using gl::GL_RGB_INTEGER;
795using gl::GL_RGB_SCALE;
799using gl::GL_RGBA16_SNORM;
802using gl::GL_RGBA16UI;
806using gl::GL_RGBA32UI;
809using gl::GL_RGBA8_SNORM;
812using gl::GL_RGBA_INTEGER;
813using gl::GL_RGBA_MODE;
816using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
817using gl::GL_SAMPLE_ALPHA_TO_ONE;
818using gl::GL_SAMPLE_BUFFERS;
819using gl::GL_SAMPLE_COVERAGE;
820using gl::GL_SAMPLE_COVERAGE_INVERT;
821using gl::GL_SAMPLE_COVERAGE_VALUE;
822using gl::GL_SAMPLER_1D;
823using gl::GL_SAMPLER_1D_ARRAY;
824using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
825using gl::GL_SAMPLER_1D_SHADOW;
826using gl::GL_SAMPLER_2D;
827using gl::GL_SAMPLER_2D_ARRAY;
828using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
829using gl::GL_SAMPLER_2D_RECT;
830using gl::GL_SAMPLER_2D_RECT_SHADOW;
831using gl::GL_SAMPLER_2D_SHADOW;
832using gl::GL_SAMPLER_3D;
833using gl::GL_SAMPLER_BUFFER;
834using gl::GL_SAMPLER_CUBE;
835using gl::GL_SAMPLER_CUBE_SHADOW;
837using gl::GL_SAMPLES_PASSED;
838using gl::GL_SCISSOR_BOX;
839using gl::GL_SCISSOR_TEST;
840using gl::GL_SECONDARY_COLOR_ARRAY;
841using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
842using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
843using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
844using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
845using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
847using gl::GL_SELECTION_BUFFER_POINTER;
848using gl::GL_SELECTION_BUFFER_SIZE;
849using gl::GL_SEPARATE_ATTRIBS;
850using gl::GL_SEPARATE_SPECULAR_COLOR;
852using gl::GL_SHADE_MODEL;
853using gl::GL_SHADER_SOURCE_LENGTH;
854using gl::GL_SHADER_TYPE;
855using gl::GL_SHADING_LANGUAGE_VERSION;
856using gl::GL_SHININESS;
858using gl::GL_SIGNED_NORMALIZED;
859using gl::GL_SINGLE_COLOR;
860using gl::GL_SLUMINANCE;
861using gl::GL_SLUMINANCE8;
862using gl::GL_SLUMINANCE8_ALPHA8;
863using gl::GL_SLUMINANCE_ALPHA;
865using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
866using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
867using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
868using gl::GL_SMOOTH_POINT_SIZE_RANGE;
869using gl::GL_SOURCE0_ALPHA;
870using gl::GL_SOURCE0_RGB;
871using gl::GL_SOURCE1_ALPHA;
872using gl::GL_SOURCE1_RGB;
873using gl::GL_SOURCE2_ALPHA;
874using gl::GL_SOURCE2_RGB;
875using gl::GL_SPECULAR;
876using gl::GL_SPHERE_MAP;
877using gl::GL_SPOT_CUTOFF;
878using gl::GL_SPOT_DIRECTION;
879using gl::GL_SPOT_EXPONENT;
880using gl::GL_SRC0_ALPHA;
881using gl::GL_SRC0_RGB;
882using gl::GL_SRC1_ALPHA;
883using gl::GL_SRC1_RGB;
884using gl::GL_SRC2_ALPHA;
885using gl::GL_SRC2_RGB;
886using gl::GL_SRC_ALPHA;
887using gl::GL_SRC_ALPHA_SATURATE;
888using gl::GL_SRC_COLOR;
891using gl::GL_SRGB8_ALPHA8;
892using gl::GL_SRGB_ALPHA;
893using gl::GL_STACK_OVERFLOW;
894using gl::GL_STACK_UNDERFLOW;
895using gl::GL_STATIC_COPY;
896using gl::GL_STATIC_DRAW;
897using gl::GL_STATIC_READ;
899using gl::GL_STENCIL_ATTACHMENT;
900using gl::GL_STENCIL_BACK_FAIL;
901using gl::GL_STENCIL_BACK_FUNC;
902using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
903using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
904using gl::GL_STENCIL_BACK_REF;
905using gl::GL_STENCIL_BACK_VALUE_MASK;
906using gl::GL_STENCIL_BACK_WRITEMASK;
907using gl::GL_STENCIL_BITS;
908using gl::GL_STENCIL_CLEAR_VALUE;
909using gl::GL_STENCIL_FAIL;
910using gl::GL_STENCIL_FUNC;
911using gl::GL_STENCIL_INDEX;
912using gl::GL_STENCIL_INDEX1;
913using gl::GL_STENCIL_INDEX16;
914using gl::GL_STENCIL_INDEX4;
915using gl::GL_STENCIL_INDEX8;
916using gl::GL_STENCIL_PASS_DEPTH_FAIL;
917using gl::GL_STENCIL_PASS_DEPTH_PASS;
918using gl::GL_STENCIL_REF;
919using gl::GL_STENCIL_TEST;
920using gl::GL_STENCIL_VALUE_MASK;
921using gl::GL_STENCIL_WRITEMASK;
923using gl::GL_STREAM_COPY;
924using gl::GL_STREAM_DRAW;
925using gl::GL_STREAM_READ;
926using gl::GL_SUBPIXEL_BITS;
927using gl::GL_SUBTRACT;
929using gl::GL_T2F_C3F_V3F;
930using gl::GL_T2F_C4F_N3F_V3F;
931using gl::GL_T2F_C4UB_V3F;
932using gl::GL_T2F_N3F_V3F;
934using gl::GL_T4F_C4F_N3F_V4F;
937using gl::GL_TEXTURE0;
938using gl::GL_TEXTURE1;
939using gl::GL_TEXTURE10;
940using gl::GL_TEXTURE11;
941using gl::GL_TEXTURE12;
942using gl::GL_TEXTURE13;
943using gl::GL_TEXTURE14;
944using gl::GL_TEXTURE15;
945using gl::GL_TEXTURE16;
946using gl::GL_TEXTURE17;
947using gl::GL_TEXTURE18;
948using gl::GL_TEXTURE19;
949using gl::GL_TEXTURE2;
950using gl::GL_TEXTURE20;
951using gl::GL_TEXTURE21;
952using gl::GL_TEXTURE22;
953using gl::GL_TEXTURE23;
954using gl::GL_TEXTURE24;
955using gl::GL_TEXTURE25;
956using gl::GL_TEXTURE26;
957using gl::GL_TEXTURE27;
958using gl::GL_TEXTURE28;
959using gl::GL_TEXTURE29;
960using gl::GL_TEXTURE3;
961using gl::GL_TEXTURE30;
962using gl::GL_TEXTURE31;
963using gl::GL_TEXTURE4;
964using gl::GL_TEXTURE5;
965using gl::GL_TEXTURE6;
966using gl::GL_TEXTURE7;
967using gl::GL_TEXTURE8;
968using gl::GL_TEXTURE9;
969using gl::GL_TEXTURE_1D;
970using gl::GL_TEXTURE_1D_ARRAY;
971using gl::GL_TEXTURE_2D;
972using gl::GL_TEXTURE_2D_ARRAY;
973using gl::GL_TEXTURE_3D;
974using gl::GL_TEXTURE_ALPHA_SIZE;
975using gl::GL_TEXTURE_ALPHA_TYPE;
976using gl::GL_TEXTURE_BASE_LEVEL;
977using gl::GL_TEXTURE_BINDING_1D;
978using gl::GL_TEXTURE_BINDING_1D_ARRAY;
979using gl::GL_TEXTURE_BINDING_2D;
980using gl::GL_TEXTURE_BINDING_2D_ARRAY;
981using gl::GL_TEXTURE_BINDING_3D;
982using gl::GL_TEXTURE_BINDING_BUFFER;
983using gl::GL_TEXTURE_BINDING_CUBE_MAP;
984using gl::GL_TEXTURE_BINDING_RECTANGLE;
985using gl::GL_TEXTURE_BLUE_SIZE;
986using gl::GL_TEXTURE_BLUE_TYPE;
987using gl::GL_TEXTURE_BORDER;
988using gl::GL_TEXTURE_BORDER_COLOR;
989using gl::GL_TEXTURE_BUFFER;
990using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
991using gl::GL_TEXTURE_COMPARE_FUNC;
992using gl::GL_TEXTURE_COMPARE_MODE;
993using gl::GL_TEXTURE_COMPONENTS;
994using gl::GL_TEXTURE_COMPRESSED;
995using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
996using gl::GL_TEXTURE_COMPRESSION_HINT;
997using gl::GL_TEXTURE_COORD_ARRAY;
998using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
999using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
1000using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
1001using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
1002using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
1003using gl::GL_TEXTURE_CUBE_MAP;
1004using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1005using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1006using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1007using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1008using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1009using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1010using gl::GL_TEXTURE_DEPTH;
1011using gl::GL_TEXTURE_DEPTH_SIZE;
1012using gl::GL_TEXTURE_DEPTH_TYPE;
1013using gl::GL_TEXTURE_ENV;
1014using gl::GL_TEXTURE_ENV_COLOR;
1015using gl::GL_TEXTURE_ENV_MODE;
1016using gl::GL_TEXTURE_FILTER_CONTROL;
1017using gl::GL_TEXTURE_GEN_MODE;
1018using gl::GL_TEXTURE_GEN_Q;
1019using gl::GL_TEXTURE_GEN_R;
1020using gl::GL_TEXTURE_GEN_S;
1021using gl::GL_TEXTURE_GEN_T;
1022using gl::GL_TEXTURE_GREEN_SIZE;
1023using gl::GL_TEXTURE_GREEN_TYPE;
1024using gl::GL_TEXTURE_HEIGHT;
1025using gl::GL_TEXTURE_INTENSITY_SIZE;
1026using gl::GL_TEXTURE_INTENSITY_TYPE;
1027using gl::GL_TEXTURE_INTERNAL_FORMAT;
1028using gl::GL_TEXTURE_LOD_BIAS;
1029using gl::GL_TEXTURE_LUMINANCE_SIZE;
1030using gl::GL_TEXTURE_LUMINANCE_TYPE;
1031using gl::GL_TEXTURE_MAG_FILTER;
1032using gl::GL_TEXTURE_MATRIX;
1033using gl::GL_TEXTURE_MAX_LEVEL;
1034using gl::GL_TEXTURE_MAX_LOD;
1035using gl::GL_TEXTURE_MIN_FILTER;
1036using gl::GL_TEXTURE_MIN_LOD;
1037using gl::GL_TEXTURE_PRIORITY;
1038using gl::GL_TEXTURE_RECTANGLE;
1039using gl::GL_TEXTURE_RED_SIZE;
1040using gl::GL_TEXTURE_RED_TYPE;
1041using gl::GL_TEXTURE_RESIDENT;
1042using gl::GL_TEXTURE_SHARED_SIZE;
1043using gl::GL_TEXTURE_STACK_DEPTH;
1044using gl::GL_TEXTURE_STENCIL_SIZE;
1045using gl::GL_TEXTURE_WIDTH;
1046using gl::GL_TEXTURE_WRAP_R;
1047using gl::GL_TEXTURE_WRAP_S;
1048using gl::GL_TEXTURE_WRAP_T;
1049using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
1050using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1051using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1052using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1053using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1054using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1055using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1056using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1057using gl::GL_TRANSPOSE_COLOR_MATRIX;
1058using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1059using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1060using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1061using gl::GL_TRIANGLE_FAN;
1062using gl::GL_TRIANGLE_STRIP;
1063using gl::GL_TRIANGLES;
1064using gl::GL_UNIFORM_ARRAY_STRIDE;
1065using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1066using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1067using gl::GL_UNIFORM_BLOCK_BINDING;
1068using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1069using gl::GL_UNIFORM_BLOCK_INDEX;
1070using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1071using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1072using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1073using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1074using gl::GL_UNIFORM_BUFFER;
1075using gl::GL_UNIFORM_BUFFER_BINDING;
1076using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1077using gl::GL_UNIFORM_BUFFER_SIZE;
1078using gl::GL_UNIFORM_BUFFER_START;
1079using gl::GL_UNIFORM_IS_ROW_MAJOR;
1080using gl::GL_UNIFORM_MATRIX_STRIDE;
1081using gl::GL_UNIFORM_NAME_LENGTH;
1082using gl::GL_UNIFORM_OFFSET;
1083using gl::GL_UNIFORM_SIZE;
1084using gl::GL_UNIFORM_TYPE;
1085using gl::GL_UNPACK_ALIGNMENT;
1086using gl::GL_UNPACK_IMAGE_HEIGHT;
1087using gl::GL_UNPACK_LSB_FIRST;
1088using gl::GL_UNPACK_ROW_LENGTH;
1089using gl::GL_UNPACK_SKIP_IMAGES;
1090using gl::GL_UNPACK_SKIP_PIXELS;
1091using gl::GL_UNPACK_SKIP_ROWS;
1092using gl::GL_UNPACK_SWAP_BYTES;
1093using gl::GL_UNSIGNED_BYTE;
1094using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1095using gl::GL_UNSIGNED_BYTE_3_3_2;
1096using gl::GL_UNSIGNED_INT;
1097using gl::GL_UNSIGNED_INT_10_10_10_2;
1098using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1099using gl::GL_UNSIGNED_INT_24_8;
1100using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1101using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1102using gl::GL_UNSIGNED_INT_8_8_8_8;
1103using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1104using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1105using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1106using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1107using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1108using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1109using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1110using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1111using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1112using gl::GL_UNSIGNED_INT_VEC2;
1113using gl::GL_UNSIGNED_INT_VEC3;
1114using gl::GL_UNSIGNED_INT_VEC4;
1115using gl::GL_UNSIGNED_NORMALIZED;
1116using gl::GL_UNSIGNED_SHORT;
1117using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1118using gl::GL_UNSIGNED_SHORT_4_4_4_4;
1119using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1120using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1121using gl::GL_UNSIGNED_SHORT_5_6_5;
1122using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1123using gl::GL_UPPER_LEFT;
1126using gl::GL_VALIDATE_STATUS;
1128using gl::GL_VERSION;
1129using gl::GL_VERTEX_ARRAY;
1130using gl::GL_VERTEX_ARRAY_BINDING;
1131using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
1132using gl::GL_VERTEX_ARRAY_POINTER;
1133using gl::GL_VERTEX_ARRAY_SIZE;
1134using gl::GL_VERTEX_ARRAY_STRIDE;
1135using gl::GL_VERTEX_ARRAY_TYPE;
1136using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1137using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1138using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1139using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1140using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1141using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1142using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1143using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1144using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1145using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
1146using gl::GL_VERTEX_SHADER;
1147using gl::GL_VIEWPORT;
1148using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
1149using gl::GL_WRITE_ONLY;
Definition gl31/bitfield.h:11