6#include <glbinding/gl/functions.h>
13using gl::glActiveShaderProgram;
14using gl::glActiveTexture;
15using gl::glAttachShader;
16using gl::glBeginConditionalRender;
17using gl::glBeginQuery;
18using gl::glBeginQueryIndexed;
19using gl::glBeginTransformFeedback;
20using gl::glBindAttribLocation;
21using gl::glBindBuffer;
22using gl::glBindBufferBase;
23using gl::glBindBufferRange;
24using gl::glBindBuffersBase;
25using gl::glBindBuffersRange;
26using gl::glBindFragDataLocation;
27using gl::glBindFragDataLocationIndexed;
28using gl::glBindFramebuffer;
29using gl::glBindImageTexture;
30using gl::glBindImageTextures;
31using gl::glBindProgramPipeline;
32using gl::glBindRenderbuffer;
33using gl::glBindSampler;
34using gl::glBindSamplers;
35using gl::glBindTexture;
36using gl::glBindTextures;
37using gl::glBindTransformFeedback;
38using gl::glBindVertexArray;
39using gl::glBindVertexBuffer;
40using gl::glBindVertexBuffers;
41using gl::glBlendColor;
42using gl::glBlendEquation;
43using gl::glBlendEquationi;
44using gl::glBlendEquationSeparate;
45using gl::glBlendEquationSeparatei;
47using gl::glBlendFunci;
48using gl::glBlendFuncSeparate;
49using gl::glBlendFuncSeparatei;
50using gl::glBlitFramebuffer;
51using gl::glBufferData;
52using gl::glBufferStorage;
53using gl::glBufferSubData;
54using gl::glCheckFramebufferStatus;
55using gl::glClampColor;
57using gl::glClearBufferData;
58using gl::glClearBufferfi;
59using gl::glClearBufferfv;
60using gl::glClearBufferiv;
61using gl::glClearBufferSubData;
62using gl::glClearBufferuiv;
63using gl::glClearColor;
64using gl::glClearDepth;
65using gl::glClearDepthf;
66using gl::glClearStencil;
67using gl::glClearTexImage;
68using gl::glClearTexSubImage;
69using gl::glClientWaitSync;
71using gl::glColorMaski;
73using gl::glColorP3uiv;
75using gl::glColorP4uiv;
76using gl::glCompileShader;
77using gl::glCompressedTexImage1D;
78using gl::glCompressedTexImage2D;
79using gl::glCompressedTexImage3D;
80using gl::glCompressedTexSubImage1D;
81using gl::glCompressedTexSubImage2D;
82using gl::glCompressedTexSubImage3D;
83using gl::glCopyBufferSubData;
84using gl::glCopyImageSubData;
85using gl::glCopyTexImage1D;
86using gl::glCopyTexImage2D;
87using gl::glCopyTexSubImage1D;
88using gl::glCopyTexSubImage2D;
89using gl::glCopyTexSubImage3D;
90using gl::glCreateProgram;
91using gl::glCreateShader;
92using gl::glCreateShaderProgramv;
94using gl::glDebugMessageCallback;
95using gl::glDebugMessageControl;
96using gl::glDebugMessageInsert;
97using gl::glDeleteBuffers;
98using gl::glDeleteFramebuffers;
99using gl::glDeleteProgram;
100using gl::glDeleteProgramPipelines;
101using gl::glDeleteQueries;
102using gl::glDeleteRenderbuffers;
103using gl::glDeleteSamplers;
104using gl::glDeleteShader;
105using gl::glDeleteSync;
106using gl::glDeleteTextures;
107using gl::glDeleteTransformFeedbacks;
108using gl::glDeleteVertexArrays;
109using gl::glDepthFunc;
110using gl::glDepthMask;
111using gl::glDepthRange;
112using gl::glDepthRangeArrayv;
113using gl::glDepthRangef;
114using gl::glDepthRangeIndexed;
115using gl::glDetachShader;
118using gl::glDisableVertexAttribArray;
119using gl::glDispatchCompute;
120using gl::glDispatchComputeIndirect;
121using gl::glDrawArrays;
122using gl::glDrawArraysIndirect;
123using gl::glDrawArraysInstanced;
124using gl::glDrawArraysInstancedBaseInstance;
125using gl::glDrawBuffer;
126using gl::glDrawBuffers;
127using gl::glDrawElements;
128using gl::glDrawElementsBaseVertex;
129using gl::glDrawElementsIndirect;
130using gl::glDrawElementsInstanced;
131using gl::glDrawElementsInstancedBaseInstance;
132using gl::glDrawElementsInstancedBaseVertex;
133using gl::glDrawElementsInstancedBaseVertexBaseInstance;
134using gl::glDrawRangeElements;
135using gl::glDrawRangeElementsBaseVertex;
136using gl::glDrawTransformFeedback;
137using gl::glDrawTransformFeedbackInstanced;
138using gl::glDrawTransformFeedbackStream;
139using gl::glDrawTransformFeedbackStreamInstanced;
142using gl::glEnableVertexAttribArray;
143using gl::glEndConditionalRender;
145using gl::glEndQueryIndexed;
146using gl::glEndTransformFeedback;
147using gl::glFenceSync;
150using gl::glFlushMappedBufferRange;
151using gl::glFramebufferParameteri;
152using gl::glFramebufferRenderbuffer;
153using gl::glFramebufferTexture;
154using gl::glFramebufferTexture1D;
155using gl::glFramebufferTexture2D;
156using gl::glFramebufferTexture3D;
157using gl::glFramebufferTextureLayer;
158using gl::glFrontFace;
159using gl::glGenBuffers;
160using gl::glGenerateMipmap;
161using gl::glGenFramebuffers;
162using gl::glGenProgramPipelines;
163using gl::glGenQueries;
164using gl::glGenRenderbuffers;
165using gl::glGenSamplers;
166using gl::glGenTextures;
167using gl::glGenTransformFeedbacks;
168using gl::glGenVertexArrays;
169using gl::glGetActiveAtomicCounterBufferiv;
170using gl::glGetActiveAttrib;
171using gl::glGetActiveSubroutineName;
172using gl::glGetActiveSubroutineUniformiv;
173using gl::glGetActiveSubroutineUniformName;
174using gl::glGetActiveUniform;
175using gl::glGetActiveUniformBlockiv;
176using gl::glGetActiveUniformBlockName;
177using gl::glGetActiveUniformName;
178using gl::glGetActiveUniformsiv;
179using gl::glGetAttachedShaders;
180using gl::glGetAttribLocation;
181using gl::glGetBooleani_v;
182using gl::glGetBooleanv;
183using gl::glGetBufferParameteri64v;
184using gl::glGetBufferParameteriv;
185using gl::glGetBufferPointerv;
186using gl::glGetBufferSubData;
187using gl::glGetCompressedTexImage;
188using gl::glGetDebugMessageLog;
189using gl::glGetDoublei_v;
190using gl::glGetDoublev;
192using gl::glGetFloati_v;
193using gl::glGetFloatv;
194using gl::glGetFragDataIndex;
195using gl::glGetFragDataLocation;
196using gl::glGetFramebufferAttachmentParameteriv;
197using gl::glGetFramebufferParameteriv;
198using gl::glGetInteger64i_v;
199using gl::glGetInteger64v;
200using gl::glGetIntegeri_v;
201using gl::glGetIntegerv;
202using gl::glGetInternalformati64v;
203using gl::glGetInternalformativ;
204using gl::glGetMultisamplefv;
205using gl::glGetObjectLabel;
206using gl::glGetObjectPtrLabel;
207using gl::glGetPointerv;
208using gl::glGetProgramBinary;
209using gl::glGetProgramInfoLog;
210using gl::glGetProgramInterfaceiv;
211using gl::glGetProgramiv;
212using gl::glGetProgramPipelineInfoLog;
213using gl::glGetProgramPipelineiv;
214using gl::glGetProgramResourceIndex;
215using gl::glGetProgramResourceiv;
216using gl::glGetProgramResourceLocation;
217using gl::glGetProgramResourceLocationIndex;
218using gl::glGetProgramResourceName;
219using gl::glGetProgramStageiv;
220using gl::glGetQueryIndexediv;
221using gl::glGetQueryiv;
222using gl::glGetQueryObjecti64v;
223using gl::glGetQueryObjectiv;
224using gl::glGetQueryObjectui64v;
225using gl::glGetQueryObjectuiv;
226using gl::glGetRenderbufferParameteriv;
227using gl::glGetSamplerParameterfv;
228using gl::glGetSamplerParameterIiv;
229using gl::glGetSamplerParameterIuiv;
230using gl::glGetSamplerParameteriv;
231using gl::glGetShaderInfoLog;
232using gl::glGetShaderiv;
233using gl::glGetShaderPrecisionFormat;
234using gl::glGetShaderSource;
235using gl::glGetString;
236using gl::glGetStringi;
237using gl::glGetSubroutineIndex;
238using gl::glGetSubroutineUniformLocation;
239using gl::glGetSynciv;
240using gl::glGetTexImage;
241using gl::glGetTexLevelParameterfv;
242using gl::glGetTexLevelParameteriv;
243using gl::glGetTexParameterfv;
244using gl::glGetTexParameterIiv;
245using gl::glGetTexParameterIuiv;
246using gl::glGetTexParameteriv;
247using gl::glGetTransformFeedbackVarying;
248using gl::glGetUniformBlockIndex;
249using gl::glGetUniformdv;
250using gl::glGetUniformfv;
251using gl::glGetUniformIndices;
252using gl::glGetUniformiv;
253using gl::glGetUniformLocation;
254using gl::glGetUniformSubroutineuiv;
255using gl::glGetUniformuiv;
256using gl::glGetVertexAttribdv;
257using gl::glGetVertexAttribfv;
258using gl::glGetVertexAttribIiv;
259using gl::glGetVertexAttribIuiv;
260using gl::glGetVertexAttribiv;
261using gl::glGetVertexAttribLdv;
262using gl::glGetVertexAttribPointerv;
264using gl::glInvalidateBufferData;
265using gl::glInvalidateBufferSubData;
266using gl::glInvalidateFramebuffer;
267using gl::glInvalidateSubFramebuffer;
268using gl::glInvalidateTexImage;
269using gl::glInvalidateTexSubImage;
271using gl::glIsEnabled;
272using gl::glIsEnabledi;
273using gl::glIsFramebuffer;
274using gl::glIsProgram;
275using gl::glIsProgramPipeline;
277using gl::glIsRenderbuffer;
278using gl::glIsSampler;
281using gl::glIsTexture;
282using gl::glIsTransformFeedback;
283using gl::glIsVertexArray;
284using gl::glLineWidth;
285using gl::glLinkProgram;
287using gl::glMapBuffer;
288using gl::glMapBufferRange;
289using gl::glMemoryBarrier;
290using gl::glMinSampleShading;
291using gl::glMultiDrawArrays;
292using gl::glMultiDrawArraysIndirect;
293using gl::glMultiDrawElements;
294using gl::glMultiDrawElementsBaseVertex;
295using gl::glMultiDrawElementsIndirect;
296using gl::glMultiTexCoordP1ui;
297using gl::glMultiTexCoordP1uiv;
298using gl::glMultiTexCoordP2ui;
299using gl::glMultiTexCoordP2uiv;
300using gl::glMultiTexCoordP3ui;
301using gl::glMultiTexCoordP3uiv;
302using gl::glMultiTexCoordP4ui;
303using gl::glMultiTexCoordP4uiv;
304using gl::glNormalP3ui;
305using gl::glNormalP3uiv;
306using gl::glObjectLabel;
307using gl::glObjectPtrLabel;
308using gl::glPatchParameterfv;
309using gl::glPatchParameteri;
310using gl::glPauseTransformFeedback;
311using gl::glPixelStoref;
312using gl::glPixelStorei;
313using gl::glPointParameterf;
314using gl::glPointParameterfv;
315using gl::glPointParameteri;
316using gl::glPointParameteriv;
317using gl::glPointSize;
318using gl::glPolygonMode;
319using gl::glPolygonOffset;
320using gl::glPopDebugGroup;
321using gl::glPrimitiveRestartIndex;
322using gl::glProgramBinary;
323using gl::glProgramParameteri;
324using gl::glProgramUniform1d;
325using gl::glProgramUniform1dv;
326using gl::glProgramUniform1f;
327using gl::glProgramUniform1fv;
328using gl::glProgramUniform1i;
329using gl::glProgramUniform1iv;
330using gl::glProgramUniform1ui;
331using gl::glProgramUniform1uiv;
332using gl::glProgramUniform2d;
333using gl::glProgramUniform2dv;
334using gl::glProgramUniform2f;
335using gl::glProgramUniform2fv;
336using gl::glProgramUniform2i;
337using gl::glProgramUniform2iv;
338using gl::glProgramUniform2ui;
339using gl::glProgramUniform2uiv;
340using gl::glProgramUniform3d;
341using gl::glProgramUniform3dv;
342using gl::glProgramUniform3f;
343using gl::glProgramUniform3fv;
344using gl::glProgramUniform3i;
345using gl::glProgramUniform3iv;
346using gl::glProgramUniform3ui;
347using gl::glProgramUniform3uiv;
348using gl::glProgramUniform4d;
349using gl::glProgramUniform4dv;
350using gl::glProgramUniform4f;
351using gl::glProgramUniform4fv;
352using gl::glProgramUniform4i;
353using gl::glProgramUniform4iv;
354using gl::glProgramUniform4ui;
355using gl::glProgramUniform4uiv;
356using gl::glProgramUniformMatrix2dv;
357using gl::glProgramUniformMatrix2fv;
358using gl::glProgramUniformMatrix2x3dv;
359using gl::glProgramUniformMatrix2x3fv;
360using gl::glProgramUniformMatrix2x4dv;
361using gl::glProgramUniformMatrix2x4fv;
362using gl::glProgramUniformMatrix3dv;
363using gl::glProgramUniformMatrix3fv;
364using gl::glProgramUniformMatrix3x2dv;
365using gl::glProgramUniformMatrix3x2fv;
366using gl::glProgramUniformMatrix3x4dv;
367using gl::glProgramUniformMatrix3x4fv;
368using gl::glProgramUniformMatrix4dv;
369using gl::glProgramUniformMatrix4fv;
370using gl::glProgramUniformMatrix4x2dv;
371using gl::glProgramUniformMatrix4x2fv;
372using gl::glProgramUniformMatrix4x3dv;
373using gl::glProgramUniformMatrix4x3fv;
374using gl::glProvokingVertex;
375using gl::glPushDebugGroup;
376using gl::glQueryCounter;
377using gl::glReadBuffer;
378using gl::glReadPixels;
379using gl::glReleaseShaderCompiler;
380using gl::glRenderbufferStorage;
381using gl::glRenderbufferStorageMultisample;
382using gl::glResumeTransformFeedback;
383using gl::glSampleCoverage;
384using gl::glSampleMaski;
385using gl::glSamplerParameterf;
386using gl::glSamplerParameterfv;
387using gl::glSamplerParameteri;
388using gl::glSamplerParameterIiv;
389using gl::glSamplerParameterIuiv;
390using gl::glSamplerParameteriv;
392using gl::glScissorArrayv;
393using gl::glScissorIndexed;
394using gl::glScissorIndexedv;
395using gl::glSecondaryColorP3ui;
396using gl::glSecondaryColorP3uiv;
397using gl::glShaderBinary;
398using gl::glShaderSource;
399using gl::glShaderStorageBlockBinding;
400using gl::glStencilFunc;
401using gl::glStencilFuncSeparate;
402using gl::glStencilMask;
403using gl::glStencilMaskSeparate;
404using gl::glStencilOp;
405using gl::glStencilOpSeparate;
406using gl::glTexBuffer;
407using gl::glTexBufferRange;
408using gl::glTexCoordP1ui;
409using gl::glTexCoordP1uiv;
410using gl::glTexCoordP2ui;
411using gl::glTexCoordP2uiv;
412using gl::glTexCoordP3ui;
413using gl::glTexCoordP3uiv;
414using gl::glTexCoordP4ui;
415using gl::glTexCoordP4uiv;
416using gl::glTexImage1D;
417using gl::glTexImage2D;
418using gl::glTexImage2DMultisample;
419using gl::glTexImage3D;
420using gl::glTexImage3DMultisample;
421using gl::glTexParameterf;
422using gl::glTexParameterfv;
423using gl::glTexParameteri;
424using gl::glTexParameterIiv;
425using gl::glTexParameterIuiv;
426using gl::glTexParameteriv;
427using gl::glTexStorage1D;
428using gl::glTexStorage2D;
429using gl::glTexStorage2DMultisample;
430using gl::glTexStorage3D;
431using gl::glTexStorage3DMultisample;
432using gl::glTexSubImage1D;
433using gl::glTexSubImage2D;
434using gl::glTexSubImage3D;
435using gl::glTextureView;
436using gl::glTransformFeedbackVaryings;
437using gl::glUniform1d;
438using gl::glUniform1dv;
439using gl::glUniform1f;
440using gl::glUniform1fv;
441using gl::glUniform1i;
442using gl::glUniform1iv;
443using gl::glUniform1ui;
444using gl::glUniform1uiv;
445using gl::glUniform2d;
446using gl::glUniform2dv;
447using gl::glUniform2f;
448using gl::glUniform2fv;
449using gl::glUniform2i;
450using gl::glUniform2iv;
451using gl::glUniform2ui;
452using gl::glUniform2uiv;
453using gl::glUniform3d;
454using gl::glUniform3dv;
455using gl::glUniform3f;
456using gl::glUniform3fv;
457using gl::glUniform3i;
458using gl::glUniform3iv;
459using gl::glUniform3ui;
460using gl::glUniform3uiv;
461using gl::glUniform4d;
462using gl::glUniform4dv;
463using gl::glUniform4f;
464using gl::glUniform4fv;
465using gl::glUniform4i;
466using gl::glUniform4iv;
467using gl::glUniform4ui;
468using gl::glUniform4uiv;
469using gl::glUniformBlockBinding;
470using gl::glUniformMatrix2dv;
471using gl::glUniformMatrix2fv;
472using gl::glUniformMatrix2x3dv;
473using gl::glUniformMatrix2x3fv;
474using gl::glUniformMatrix2x4dv;
475using gl::glUniformMatrix2x4fv;
476using gl::glUniformMatrix3dv;
477using gl::glUniformMatrix3fv;
478using gl::glUniformMatrix3x2dv;
479using gl::glUniformMatrix3x2fv;
480using gl::glUniformMatrix3x4dv;
481using gl::glUniformMatrix3x4fv;
482using gl::glUniformMatrix4dv;
483using gl::glUniformMatrix4fv;
484using gl::glUniformMatrix4x2dv;
485using gl::glUniformMatrix4x2fv;
486using gl::glUniformMatrix4x3dv;
487using gl::glUniformMatrix4x3fv;
488using gl::glUniformSubroutinesuiv;
489using gl::glUnmapBuffer;
490using gl::glUseProgram;
491using gl::glUseProgramStages;
492using gl::glValidateProgram;
493using gl::glValidateProgramPipeline;
494using gl::glVertexAttrib1d;
495using gl::glVertexAttrib1dv;
496using gl::glVertexAttrib1f;
497using gl::glVertexAttrib1fv;
498using gl::glVertexAttrib1s;
499using gl::glVertexAttrib1sv;
500using gl::glVertexAttrib2d;
501using gl::glVertexAttrib2dv;
502using gl::glVertexAttrib2f;
503using gl::glVertexAttrib2fv;
504using gl::glVertexAttrib2s;
505using gl::glVertexAttrib2sv;
506using gl::glVertexAttrib3d;
507using gl::glVertexAttrib3dv;
508using gl::glVertexAttrib3f;
509using gl::glVertexAttrib3fv;
510using gl::glVertexAttrib3s;
511using gl::glVertexAttrib3sv;
512using gl::glVertexAttrib4bv;
513using gl::glVertexAttrib4d;
514using gl::glVertexAttrib4dv;
515using gl::glVertexAttrib4f;
516using gl::glVertexAttrib4fv;
517using gl::glVertexAttrib4iv;
518using gl::glVertexAttrib4Nbv;
519using gl::glVertexAttrib4Niv;
520using gl::glVertexAttrib4Nsv;
521using gl::glVertexAttrib4Nub;
522using gl::glVertexAttrib4Nubv;
523using gl::glVertexAttrib4Nuiv;
524using gl::glVertexAttrib4Nusv;
525using gl::glVertexAttrib4s;
526using gl::glVertexAttrib4sv;
527using gl::glVertexAttrib4ubv;
528using gl::glVertexAttrib4uiv;
529using gl::glVertexAttrib4usv;
530using gl::glVertexAttribBinding;
531using gl::glVertexAttribDivisor;
532using gl::glVertexAttribFormat;
533using gl::glVertexAttribI1i;
534using gl::glVertexAttribI1iv;
535using gl::glVertexAttribI1ui;
536using gl::glVertexAttribI1uiv;
537using gl::glVertexAttribI2i;
538using gl::glVertexAttribI2iv;
539using gl::glVertexAttribI2ui;
540using gl::glVertexAttribI2uiv;
541using gl::glVertexAttribI3i;
542using gl::glVertexAttribI3iv;
543using gl::glVertexAttribI3ui;
544using gl::glVertexAttribI3uiv;
545using gl::glVertexAttribI4bv;
546using gl::glVertexAttribI4i;
547using gl::glVertexAttribI4iv;
548using gl::glVertexAttribI4sv;
549using gl::glVertexAttribI4ubv;
550using gl::glVertexAttribI4ui;
551using gl::glVertexAttribI4uiv;
552using gl::glVertexAttribI4usv;
553using gl::glVertexAttribIFormat;
554using gl::glVertexAttribIPointer;
555using gl::glVertexAttribL1d;
556using gl::glVertexAttribL1dv;
557using gl::glVertexAttribL2d;
558using gl::glVertexAttribL2dv;
559using gl::glVertexAttribL3d;
560using gl::glVertexAttribL3dv;
561using gl::glVertexAttribL4d;
562using gl::glVertexAttribL4dv;
563using gl::glVertexAttribLFormat;
564using gl::glVertexAttribLPointer;
565using gl::glVertexAttribP1ui;
566using gl::glVertexAttribP1uiv;
567using gl::glVertexAttribP2ui;
568using gl::glVertexAttribP2uiv;
569using gl::glVertexAttribP3ui;
570using gl::glVertexAttribP3uiv;
571using gl::glVertexAttribP4ui;
572using gl::glVertexAttribP4uiv;
573using gl::glVertexAttribPointer;
574using gl::glVertexBindingDivisor;
575using gl::glVertexP2ui;
576using gl::glVertexP2uiv;
577using gl::glVertexP3ui;
578using gl::glVertexP3uiv;
579using gl::glVertexP4ui;
580using gl::glVertexP4uiv;
582using gl::glViewportArrayv;
583using gl::glViewportIndexedf;
584using gl::glViewportIndexedfv;
Definition gl44core/bitfield.h:11