glbinding  3.3.0.0
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl10/functions.h
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1
2#pragma once
3
4
5#include <glbinding/nogl.h>
6#include <glbinding/gl/functions.h>
7
8
9namespace gl10
10{
11
12// import functions
13using gl::glAccum;
14using gl::glAlphaFunc;
15using gl::glBegin;
16using gl::glBitmap;
17using gl::glBlendFunc;
18using gl::glCallList;
19using gl::glCallLists;
20using gl::glClear;
21using gl::glClearAccum;
22using gl::glClearColor;
23using gl::glClearDepth;
24using gl::glClearIndex;
25using gl::glClearStencil;
26using gl::glClipPlane;
27using gl::glColor3b;
28using gl::glColor3bv;
29using gl::glColor3d;
30using gl::glColor3dv;
31using gl::glColor3f;
32using gl::glColor3fv;
33using gl::glColor3i;
34using gl::glColor3iv;
35using gl::glColor3s;
36using gl::glColor3sv;
37using gl::glColor3ub;
38using gl::glColor3ubv;
39using gl::glColor3ui;
40using gl::glColor3uiv;
41using gl::glColor3us;
42using gl::glColor3usv;
43using gl::glColor4b;
44using gl::glColor4bv;
45using gl::glColor4d;
46using gl::glColor4dv;
47using gl::glColor4f;
48using gl::glColor4fv;
49using gl::glColor4i;
50using gl::glColor4iv;
51using gl::glColor4s;
52using gl::glColor4sv;
53using gl::glColor4ub;
54using gl::glColor4ubv;
55using gl::glColor4ui;
56using gl::glColor4uiv;
57using gl::glColor4us;
58using gl::glColor4usv;
59using gl::glColorMask;
60using gl::glColorMaterial;
61using gl::glCopyPixels;
62using gl::glCullFace;
63using gl::glDeleteLists;
64using gl::glDepthFunc;
65using gl::glDepthMask;
66using gl::glDepthRange;
67using gl::glDisable;
68using gl::glDrawBuffer;
69using gl::glDrawPixels;
70using gl::glEdgeFlag;
71using gl::glEdgeFlagv;
72using gl::glEnable;
73using gl::glEnd;
74using gl::glEndList;
75using gl::glEvalCoord1d;
76using gl::glEvalCoord1dv;
77using gl::glEvalCoord1f;
78using gl::glEvalCoord1fv;
79using gl::glEvalCoord2d;
80using gl::glEvalCoord2dv;
81using gl::glEvalCoord2f;
82using gl::glEvalCoord2fv;
83using gl::glEvalMesh1;
84using gl::glEvalMesh2;
85using gl::glEvalPoint1;
86using gl::glEvalPoint2;
87using gl::glFeedbackBuffer;
88using gl::glFinish;
89using gl::glFlush;
90using gl::glFogf;
91using gl::glFogfv;
92using gl::glFogi;
93using gl::glFogiv;
94using gl::glFrontFace;
95using gl::glFrustum;
96using gl::glGenLists;
97using gl::glGetBooleanv;
98using gl::glGetClipPlane;
99using gl::glGetDoublev;
100using gl::glGetError;
101using gl::glGetFloatv;
102using gl::glGetIntegerv;
103using gl::glGetLightfv;
104using gl::glGetLightiv;
105using gl::glGetMapdv;
106using gl::glGetMapfv;
107using gl::glGetMapiv;
108using gl::glGetMaterialfv;
109using gl::glGetMaterialiv;
110using gl::glGetPixelMapfv;
111using gl::glGetPixelMapuiv;
112using gl::glGetPixelMapusv;
113using gl::glGetPolygonStipple;
114using gl::glGetString;
115using gl::glGetTexEnvfv;
116using gl::glGetTexEnviv;
117using gl::glGetTexGendv;
118using gl::glGetTexGenfv;
119using gl::glGetTexGeniv;
120using gl::glGetTexImage;
121using gl::glGetTexLevelParameterfv;
122using gl::glGetTexLevelParameteriv;
123using gl::glGetTexParameterfv;
124using gl::glGetTexParameteriv;
125using gl::glHint;
126using gl::glIndexd;
127using gl::glIndexdv;
128using gl::glIndexf;
129using gl::glIndexfv;
130using gl::glIndexi;
131using gl::glIndexiv;
132using gl::glIndexMask;
133using gl::glIndexs;
134using gl::glIndexsv;
135using gl::glInitNames;
136using gl::glIsEnabled;
137using gl::glIsList;
138using gl::glLightf;
139using gl::glLightfv;
140using gl::glLighti;
141using gl::glLightiv;
142using gl::glLightModelf;
143using gl::glLightModelfv;
144using gl::glLightModeli;
145using gl::glLightModeliv;
146using gl::glLineStipple;
147using gl::glLineWidth;
148using gl::glListBase;
149using gl::glLoadIdentity;
150using gl::glLoadMatrixd;
151using gl::glLoadMatrixf;
152using gl::glLoadName;
153using gl::glLogicOp;
154using gl::glMap1d;
155using gl::glMap1f;
156using gl::glMap2d;
157using gl::glMap2f;
158using gl::glMapGrid1d;
159using gl::glMapGrid1f;
160using gl::glMapGrid2d;
161using gl::glMapGrid2f;
162using gl::glMaterialf;
163using gl::glMaterialfv;
164using gl::glMateriali;
165using gl::glMaterialiv;
166using gl::glMatrixMode;
167using gl::glMultMatrixd;
168using gl::glMultMatrixf;
169using gl::glNewList;
170using gl::glNormal3b;
171using gl::glNormal3bv;
172using gl::glNormal3d;
173using gl::glNormal3dv;
174using gl::glNormal3f;
175using gl::glNormal3fv;
176using gl::glNormal3i;
177using gl::glNormal3iv;
178using gl::glNormal3s;
179using gl::glNormal3sv;
180using gl::glOrtho;
181using gl::glPassThrough;
182using gl::glPixelMapfv;
183using gl::glPixelMapuiv;
184using gl::glPixelMapusv;
185using gl::glPixelStoref;
186using gl::glPixelStorei;
187using gl::glPixelTransferf;
188using gl::glPixelTransferi;
189using gl::glPixelZoom;
190using gl::glPointSize;
191using gl::glPolygonMode;
192using gl::glPolygonStipple;
193using gl::glPopAttrib;
194using gl::glPopMatrix;
195using gl::glPopName;
196using gl::glPushAttrib;
197using gl::glPushMatrix;
198using gl::glPushName;
199using gl::glRasterPos2d;
200using gl::glRasterPos2dv;
201using gl::glRasterPos2f;
202using gl::glRasterPos2fv;
203using gl::glRasterPos2i;
204using gl::glRasterPos2iv;
205using gl::glRasterPos2s;
206using gl::glRasterPos2sv;
207using gl::glRasterPos3d;
208using gl::glRasterPos3dv;
209using gl::glRasterPos3f;
210using gl::glRasterPos3fv;
211using gl::glRasterPos3i;
212using gl::glRasterPos3iv;
213using gl::glRasterPos3s;
214using gl::glRasterPos3sv;
215using gl::glRasterPos4d;
216using gl::glRasterPos4dv;
217using gl::glRasterPos4f;
218using gl::glRasterPos4fv;
219using gl::glRasterPos4i;
220using gl::glRasterPos4iv;
221using gl::glRasterPos4s;
222using gl::glRasterPos4sv;
223using gl::glReadBuffer;
224using gl::glReadPixels;
225using gl::glRectd;
226using gl::glRectdv;
227using gl::glRectf;
228using gl::glRectfv;
229using gl::glRecti;
230using gl::glRectiv;
231using gl::glRects;
232using gl::glRectsv;
233using gl::glRenderMode;
234using gl::glRotated;
235using gl::glRotatef;
236using gl::glScaled;
237using gl::glScalef;
238using gl::glScissor;
239using gl::glSelectBuffer;
240using gl::glShadeModel;
241using gl::glStencilFunc;
242using gl::glStencilMask;
243using gl::glStencilOp;
244using gl::glTexCoord1d;
245using gl::glTexCoord1dv;
246using gl::glTexCoord1f;
247using gl::glTexCoord1fv;
248using gl::glTexCoord1i;
249using gl::glTexCoord1iv;
250using gl::glTexCoord1s;
251using gl::glTexCoord1sv;
252using gl::glTexCoord2d;
253using gl::glTexCoord2dv;
254using gl::glTexCoord2f;
255using gl::glTexCoord2fv;
256using gl::glTexCoord2i;
257using gl::glTexCoord2iv;
258using gl::glTexCoord2s;
259using gl::glTexCoord2sv;
260using gl::glTexCoord3d;
261using gl::glTexCoord3dv;
262using gl::glTexCoord3f;
263using gl::glTexCoord3fv;
264using gl::glTexCoord3i;
265using gl::glTexCoord3iv;
266using gl::glTexCoord3s;
267using gl::glTexCoord3sv;
268using gl::glTexCoord4d;
269using gl::glTexCoord4dv;
270using gl::glTexCoord4f;
271using gl::glTexCoord4fv;
272using gl::glTexCoord4i;
273using gl::glTexCoord4iv;
274using gl::glTexCoord4s;
275using gl::glTexCoord4sv;
276using gl::glTexEnvf;
277using gl::glTexEnvfv;
278using gl::glTexEnvi;
279using gl::glTexEnviv;
280using gl::glTexGend;
281using gl::glTexGendv;
282using gl::glTexGenf;
283using gl::glTexGenfv;
284using gl::glTexGeni;
285using gl::glTexGeniv;
286using gl::glTexImage1D;
287using gl::glTexImage2D;
288using gl::glTexParameterf;
289using gl::glTexParameterfv;
290using gl::glTexParameteri;
291using gl::glTexParameteriv;
292using gl::glTranslated;
293using gl::glTranslatef;
294using gl::glVertex2d;
295using gl::glVertex2dv;
296using gl::glVertex2f;
297using gl::glVertex2fv;
298using gl::glVertex2i;
299using gl::glVertex2iv;
300using gl::glVertex2s;
301using gl::glVertex2sv;
302using gl::glVertex3d;
303using gl::glVertex3dv;
304using gl::glVertex3f;
305using gl::glVertex3fv;
306using gl::glVertex3i;
307using gl::glVertex3iv;
308using gl::glVertex3s;
309using gl::glVertex3sv;
310using gl::glVertex4d;
311using gl::glVertex4dv;
312using gl::glVertex4f;
313using gl::glVertex4fv;
314using gl::glVertex4i;
315using gl::glVertex4iv;
316using gl::glVertex4s;
317using gl::glVertex4sv;
318using gl::glViewport;
319
320} // namespace gl10
Definition gl10/bitfield.h:11