7#include <glbinding/gl/enum.h>
24using gl::GL_3D_COLOR_TEXTURE;
26using gl::GL_4D_COLOR_TEXTURE;
28using gl::GL_ACCUM_ALPHA_BITS;
29using gl::GL_ACCUM_BLUE_BITS;
30using gl::GL_ACCUM_CLEAR_VALUE;
31using gl::GL_ACCUM_GREEN_BITS;
32using gl::GL_ACCUM_RED_BITS;
33using gl::GL_ACTIVE_TEXTURE;
35using gl::GL_ADD_SIGNED;
36using gl::GL_ALIASED_LINE_WIDTH_RANGE;
37using gl::GL_ALIASED_POINT_SIZE_RANGE;
43using gl::GL_ALPHA_BIAS;
44using gl::GL_ALPHA_BITS;
45using gl::GL_ALPHA_SCALE;
46using gl::GL_ALPHA_TEST;
47using gl::GL_ALPHA_TEST_FUNC;
48using gl::GL_ALPHA_TEST_REF;
51using gl::GL_AMBIENT_AND_DIFFUSE;
53using gl::GL_AND_INVERTED;
54using gl::GL_AND_REVERSE;
55using gl::GL_ATTRIB_STACK_DEPTH;
56using gl::GL_AUTO_NORMAL;
61using gl::GL_AUX_BUFFERS;
63using gl::GL_BACK_LEFT;
64using gl::GL_BACK_RIGHT;
68using gl::GL_BITMAP_TOKEN;
70using gl::GL_BLEND_DST;
71using gl::GL_BLEND_SRC;
73using gl::GL_BLUE_BIAS;
74using gl::GL_BLUE_BITS;
75using gl::GL_BLUE_SCALE;
78using gl::GL_C4F_N3F_V3F;
83using gl::GL_CLAMP_TO_BORDER;
84using gl::GL_CLAMP_TO_EDGE;
86using gl::GL_CLIENT_ACTIVE_TEXTURE;
87using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
88using gl::GL_CLIP_PLANE0;
89using gl::GL_CLIP_PLANE1;
90using gl::GL_CLIP_PLANE2;
91using gl::GL_CLIP_PLANE3;
92using gl::GL_CLIP_PLANE4;
93using gl::GL_CLIP_PLANE5;
96using gl::GL_COLOR_ARRAY;
97using gl::GL_COLOR_ARRAY_POINTER;
98using gl::GL_COLOR_ARRAY_SIZE;
99using gl::GL_COLOR_ARRAY_STRIDE;
100using gl::GL_COLOR_ARRAY_TYPE;
101using gl::GL_COLOR_CLEAR_VALUE;
102using gl::GL_COLOR_INDEX;
103using gl::GL_COLOR_INDEXES;
104using gl::GL_COLOR_LOGIC_OP;
105using gl::GL_COLOR_MATERIAL;
106using gl::GL_COLOR_MATERIAL_FACE;
107using gl::GL_COLOR_MATERIAL_PARAMETER;
108using gl::GL_COLOR_WRITEMASK;
110using gl::GL_COMBINE_ALPHA;
111using gl::GL_COMBINE_RGB;
113using gl::GL_COMPILE_AND_EXECUTE;
114using gl::GL_COMPRESSED_ALPHA;
115using gl::GL_COMPRESSED_INTENSITY;
116using gl::GL_COMPRESSED_LUMINANCE;
117using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
118using gl::GL_COMPRESSED_RGB;
119using gl::GL_COMPRESSED_RGBA;
120using gl::GL_COMPRESSED_TEXTURE_FORMATS;
121using gl::GL_CONSTANT;
122using gl::GL_CONSTANT_ATTENUATION;
124using gl::GL_COPY_INVERTED;
125using gl::GL_COPY_PIXEL_TOKEN;
126using gl::GL_CULL_FACE;
127using gl::GL_CULL_FACE_MODE;
128using gl::GL_CURRENT_COLOR;
129using gl::GL_CURRENT_INDEX;
130using gl::GL_CURRENT_NORMAL;
131using gl::GL_CURRENT_RASTER_COLOR;
132using gl::GL_CURRENT_RASTER_DISTANCE;
133using gl::GL_CURRENT_RASTER_INDEX;
134using gl::GL_CURRENT_RASTER_POSITION;
135using gl::GL_CURRENT_RASTER_POSITION_VALID;
136using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
137using gl::GL_CURRENT_TEXTURE_COORDS;
142using gl::GL_DEPTH_BIAS;
143using gl::GL_DEPTH_BITS;
144using gl::GL_DEPTH_CLEAR_VALUE;
145using gl::GL_DEPTH_COMPONENT;
146using gl::GL_DEPTH_FUNC;
147using gl::GL_DEPTH_RANGE;
148using gl::GL_DEPTH_SCALE;
149using gl::GL_DEPTH_TEST;
150using gl::GL_DEPTH_WRITEMASK;
154using gl::GL_DONT_CARE;
155using gl::GL_DOT3_RGB;
156using gl::GL_DOT3_RGBA;
158using gl::GL_DOUBLEBUFFER;
159using gl::GL_DRAW_BUFFER;
160using gl::GL_DRAW_PIXEL_TOKEN;
161using gl::GL_DST_ALPHA;
162using gl::GL_DST_COLOR;
163using gl::GL_EDGE_FLAG;
164using gl::GL_EDGE_FLAG_ARRAY;
165using gl::GL_EDGE_FLAG_ARRAY_POINTER;
166using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
167using gl::GL_EMISSION;
172using gl::GL_EXTENSIONS;
173using gl::GL_EYE_LINEAR;
174using gl::GL_EYE_PLANE;
176using gl::GL_FEEDBACK;
177using gl::GL_FEEDBACK_BUFFER_POINTER;
178using gl::GL_FEEDBACK_BUFFER_SIZE;
179using gl::GL_FEEDBACK_BUFFER_TYPE;
184using gl::GL_FOG_COLOR;
185using gl::GL_FOG_DENSITY;
187using gl::GL_FOG_HINT;
188using gl::GL_FOG_INDEX;
189using gl::GL_FOG_MODE;
190using gl::GL_FOG_START;
192using gl::GL_FRONT_AND_BACK;
193using gl::GL_FRONT_FACE;
194using gl::GL_FRONT_LEFT;
195using gl::GL_FRONT_RIGHT;
199using gl::GL_GREEN_BIAS;
200using gl::GL_GREEN_BITS;
201using gl::GL_GREEN_SCALE;
203using gl::GL_INDEX_ARRAY;
204using gl::GL_INDEX_ARRAY_POINTER;
205using gl::GL_INDEX_ARRAY_STRIDE;
206using gl::GL_INDEX_ARRAY_TYPE;
207using gl::GL_INDEX_BITS;
208using gl::GL_INDEX_CLEAR_VALUE;
209using gl::GL_INDEX_LOGIC_OP;
210using gl::GL_INDEX_MODE;
211using gl::GL_INDEX_OFFSET;
212using gl::GL_INDEX_SHIFT;
213using gl::GL_INDEX_WRITEMASK;
215using gl::GL_INTENSITY;
216using gl::GL_INTENSITY12;
217using gl::GL_INTENSITY16;
218using gl::GL_INTENSITY4;
219using gl::GL_INTENSITY8;
220using gl::GL_INTERPOLATE;
221using gl::GL_INVALID_ENUM;
222using gl::GL_INVALID_OPERATION;
223using gl::GL_INVALID_VALUE;
237using gl::GL_LIGHT_MODEL_AMBIENT;
238using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
239using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
240using gl::GL_LIGHT_MODEL_TWO_SIDE;
241using gl::GL_LIGHTING;
243using gl::GL_LINE_LOOP;
244using gl::GL_LINE_RESET_TOKEN;
245using gl::GL_LINE_SMOOTH;
246using gl::GL_LINE_SMOOTH_HINT;
247using gl::GL_LINE_STIPPLE;
248using gl::GL_LINE_STIPPLE_PATTERN;
249using gl::GL_LINE_STIPPLE_REPEAT;
250using gl::GL_LINE_STRIP;
251using gl::GL_LINE_TOKEN;
252using gl::GL_LINE_WIDTH;
253using gl::GL_LINE_WIDTH_GRANULARITY;
254using gl::GL_LINE_WIDTH_RANGE;
256using gl::GL_LINEAR_ATTENUATION;
257using gl::GL_LINEAR_MIPMAP_LINEAR;
258using gl::GL_LINEAR_MIPMAP_NEAREST;
260using gl::GL_LIST_BASE;
261using gl::GL_LIST_INDEX;
262using gl::GL_LIST_MODE;
264using gl::GL_LOGIC_OP;
265using gl::GL_LOGIC_OP_MODE;
266using gl::GL_LUMINANCE;
267using gl::GL_LUMINANCE12;
268using gl::GL_LUMINANCE12_ALPHA12;
269using gl::GL_LUMINANCE12_ALPHA4;
270using gl::GL_LUMINANCE16;
271using gl::GL_LUMINANCE16_ALPHA16;
272using gl::GL_LUMINANCE4;
273using gl::GL_LUMINANCE4_ALPHA4;
274using gl::GL_LUMINANCE6_ALPHA2;
275using gl::GL_LUMINANCE8;
276using gl::GL_LUMINANCE8_ALPHA8;
277using gl::GL_LUMINANCE_ALPHA;
278using gl::GL_MAP1_COLOR_4;
279using gl::GL_MAP1_GRID_DOMAIN;
280using gl::GL_MAP1_GRID_SEGMENTS;
281using gl::GL_MAP1_INDEX;
282using gl::GL_MAP1_NORMAL;
283using gl::GL_MAP1_TEXTURE_COORD_1;
284using gl::GL_MAP1_TEXTURE_COORD_2;
285using gl::GL_MAP1_TEXTURE_COORD_3;
286using gl::GL_MAP1_TEXTURE_COORD_4;
287using gl::GL_MAP1_VERTEX_3;
288using gl::GL_MAP1_VERTEX_4;
289using gl::GL_MAP2_COLOR_4;
290using gl::GL_MAP2_GRID_DOMAIN;
291using gl::GL_MAP2_GRID_SEGMENTS;
292using gl::GL_MAP2_INDEX;
293using gl::GL_MAP2_NORMAL;
294using gl::GL_MAP2_TEXTURE_COORD_1;
295using gl::GL_MAP2_TEXTURE_COORD_2;
296using gl::GL_MAP2_TEXTURE_COORD_3;
297using gl::GL_MAP2_TEXTURE_COORD_4;
298using gl::GL_MAP2_VERTEX_3;
299using gl::GL_MAP2_VERTEX_4;
300using gl::GL_MAP_COLOR;
301using gl::GL_MAP_STENCIL;
302using gl::GL_MATRIX_MODE;
303using gl::GL_MAX_3D_TEXTURE_SIZE;
304using gl::GL_MAX_ATTRIB_STACK_DEPTH;
305using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
306using gl::GL_MAX_CLIP_PLANES;
307using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
308using gl::GL_MAX_ELEMENTS_INDICES;
309using gl::GL_MAX_ELEMENTS_VERTICES;
310using gl::GL_MAX_EVAL_ORDER;
311using gl::GL_MAX_LIGHTS;
312using gl::GL_MAX_LIST_NESTING;
313using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
314using gl::GL_MAX_NAME_STACK_DEPTH;
315using gl::GL_MAX_PIXEL_MAP_TABLE;
316using gl::GL_MAX_PROJECTION_STACK_DEPTH;
317using gl::GL_MAX_TEXTURE_SIZE;
318using gl::GL_MAX_TEXTURE_STACK_DEPTH;
319using gl::GL_MAX_TEXTURE_UNITS;
320using gl::GL_MAX_VIEWPORT_DIMS;
321using gl::GL_MODELVIEW;
322using gl::GL_MODELVIEW_MATRIX;
323using gl::GL_MODELVIEW_STACK_DEPTH;
324using gl::GL_MODULATE;
326using gl::GL_MULTISAMPLE;
328using gl::GL_NAME_STACK_DEPTH;
331using gl::GL_NEAREST_MIPMAP_LINEAR;
332using gl::GL_NEAREST_MIPMAP_NEAREST;
335using gl::GL_NO_ERROR;
339using gl::GL_NORMAL_ARRAY;
340using gl::GL_NORMAL_ARRAY_POINTER;
341using gl::GL_NORMAL_ARRAY_STRIDE;
342using gl::GL_NORMAL_ARRAY_TYPE;
343using gl::GL_NORMAL_MAP;
344using gl::GL_NORMALIZE;
345using gl::GL_NOTEQUAL;
346using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
347using gl::GL_OBJECT_LINEAR;
348using gl::GL_OBJECT_PLANE;
350using gl::GL_ONE_MINUS_DST_ALPHA;
351using gl::GL_ONE_MINUS_DST_COLOR;
352using gl::GL_ONE_MINUS_SRC_ALPHA;
353using gl::GL_ONE_MINUS_SRC_COLOR;
354using gl::GL_OPERAND0_ALPHA;
355using gl::GL_OPERAND0_RGB;
356using gl::GL_OPERAND1_ALPHA;
357using gl::GL_OPERAND1_RGB;
358using gl::GL_OPERAND2_ALPHA;
359using gl::GL_OPERAND2_RGB;
361using gl::GL_OR_INVERTED;
362using gl::GL_OR_REVERSE;
364using gl::GL_OUT_OF_MEMORY;
365using gl::GL_PACK_ALIGNMENT;
366using gl::GL_PACK_IMAGE_HEIGHT;
367using gl::GL_PACK_LSB_FIRST;
368using gl::GL_PACK_ROW_LENGTH;
369using gl::GL_PACK_SKIP_IMAGES;
370using gl::GL_PACK_SKIP_PIXELS;
371using gl::GL_PACK_SKIP_ROWS;
372using gl::GL_PACK_SWAP_BYTES;
373using gl::GL_PASS_THROUGH_TOKEN;
374using gl::GL_PERSPECTIVE_CORRECTION_HINT;
375using gl::GL_PIXEL_MAP_A_TO_A;
376using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
377using gl::GL_PIXEL_MAP_B_TO_B;
378using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
379using gl::GL_PIXEL_MAP_G_TO_G;
380using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
381using gl::GL_PIXEL_MAP_I_TO_A;
382using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
383using gl::GL_PIXEL_MAP_I_TO_B;
384using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
385using gl::GL_PIXEL_MAP_I_TO_G;
386using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
387using gl::GL_PIXEL_MAP_I_TO_I;
388using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
389using gl::GL_PIXEL_MAP_I_TO_R;
390using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
391using gl::GL_PIXEL_MAP_R_TO_R;
392using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
393using gl::GL_PIXEL_MAP_S_TO_S;
394using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
396using gl::GL_POINT_SIZE;
397using gl::GL_POINT_SIZE_GRANULARITY;
398using gl::GL_POINT_SIZE_RANGE;
399using gl::GL_POINT_SMOOTH;
400using gl::GL_POINT_SMOOTH_HINT;
401using gl::GL_POINT_TOKEN;
404using gl::GL_POLYGON_MODE;
405using gl::GL_POLYGON_OFFSET_FACTOR;
406using gl::GL_POLYGON_OFFSET_FILL;
407using gl::GL_POLYGON_OFFSET_LINE;
408using gl::GL_POLYGON_OFFSET_POINT;
409using gl::GL_POLYGON_OFFSET_UNITS;
410using gl::GL_POLYGON_SMOOTH;
411using gl::GL_POLYGON_SMOOTH_HINT;
412using gl::GL_POLYGON_STIPPLE;
413using gl::GL_POLYGON_TOKEN;
414using gl::GL_POSITION;
415using gl::GL_PREVIOUS;
416using gl::GL_PRIMARY_COLOR;
417using gl::GL_PROJECTION;
418using gl::GL_PROJECTION_MATRIX;
419using gl::GL_PROJECTION_STACK_DEPTH;
420using gl::GL_PROXY_TEXTURE_1D;
421using gl::GL_PROXY_TEXTURE_2D;
422using gl::GL_PROXY_TEXTURE_3D;
423using gl::GL_PROXY_TEXTURE_CUBE_MAP;
425using gl::GL_QUAD_STRIP;
426using gl::GL_QUADRATIC_ATTENUATION;
429using gl::GL_R3_G3_B2;
430using gl::GL_READ_BUFFER;
432using gl::GL_RED_BIAS;
433using gl::GL_RED_BITS;
434using gl::GL_RED_SCALE;
435using gl::GL_REFLECTION_MAP;
437using gl::GL_RENDER_MODE;
438using gl::GL_RENDERER;
441using gl::GL_RESCALE_NORMAL;
445using gl::GL_RGB10_A2;
452using gl::GL_RGB_SCALE;
459using gl::GL_RGBA_MODE;
462using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
463using gl::GL_SAMPLE_ALPHA_TO_ONE;
464using gl::GL_SAMPLE_BUFFERS;
465using gl::GL_SAMPLE_COVERAGE;
466using gl::GL_SAMPLE_COVERAGE_INVERT;
467using gl::GL_SAMPLE_COVERAGE_VALUE;
469using gl::GL_SCISSOR_BOX;
470using gl::GL_SCISSOR_TEST;
472using gl::GL_SELECTION_BUFFER_POINTER;
473using gl::GL_SELECTION_BUFFER_SIZE;
474using gl::GL_SEPARATE_SPECULAR_COLOR;
476using gl::GL_SHADE_MODEL;
477using gl::GL_SHININESS;
479using gl::GL_SINGLE_COLOR;
481using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
482using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
483using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
484using gl::GL_SMOOTH_POINT_SIZE_RANGE;
485using gl::GL_SOURCE0_ALPHA;
486using gl::GL_SOURCE0_RGB;
487using gl::GL_SOURCE1_ALPHA;
488using gl::GL_SOURCE1_RGB;
489using gl::GL_SOURCE2_ALPHA;
490using gl::GL_SOURCE2_RGB;
491using gl::GL_SPECULAR;
492using gl::GL_SPHERE_MAP;
493using gl::GL_SPOT_CUTOFF;
494using gl::GL_SPOT_DIRECTION;
495using gl::GL_SPOT_EXPONENT;
496using gl::GL_SRC_ALPHA;
497using gl::GL_SRC_ALPHA_SATURATE;
498using gl::GL_SRC_COLOR;
499using gl::GL_STACK_OVERFLOW;
500using gl::GL_STACK_UNDERFLOW;
502using gl::GL_STENCIL_BITS;
503using gl::GL_STENCIL_CLEAR_VALUE;
504using gl::GL_STENCIL_FAIL;
505using gl::GL_STENCIL_FUNC;
506using gl::GL_STENCIL_INDEX;
507using gl::GL_STENCIL_PASS_DEPTH_FAIL;
508using gl::GL_STENCIL_PASS_DEPTH_PASS;
509using gl::GL_STENCIL_REF;
510using gl::GL_STENCIL_TEST;
511using gl::GL_STENCIL_VALUE_MASK;
512using gl::GL_STENCIL_WRITEMASK;
514using gl::GL_SUBPIXEL_BITS;
515using gl::GL_SUBTRACT;
517using gl::GL_T2F_C3F_V3F;
518using gl::GL_T2F_C4F_N3F_V3F;
519using gl::GL_T2F_C4UB_V3F;
520using gl::GL_T2F_N3F_V3F;
522using gl::GL_T4F_C4F_N3F_V4F;
525using gl::GL_TEXTURE0;
526using gl::GL_TEXTURE1;
527using gl::GL_TEXTURE10;
528using gl::GL_TEXTURE11;
529using gl::GL_TEXTURE12;
530using gl::GL_TEXTURE13;
531using gl::GL_TEXTURE14;
532using gl::GL_TEXTURE15;
533using gl::GL_TEXTURE16;
534using gl::GL_TEXTURE17;
535using gl::GL_TEXTURE18;
536using gl::GL_TEXTURE19;
537using gl::GL_TEXTURE2;
538using gl::GL_TEXTURE20;
539using gl::GL_TEXTURE21;
540using gl::GL_TEXTURE22;
541using gl::GL_TEXTURE23;
542using gl::GL_TEXTURE24;
543using gl::GL_TEXTURE25;
544using gl::GL_TEXTURE26;
545using gl::GL_TEXTURE27;
546using gl::GL_TEXTURE28;
547using gl::GL_TEXTURE29;
548using gl::GL_TEXTURE3;
549using gl::GL_TEXTURE30;
550using gl::GL_TEXTURE31;
551using gl::GL_TEXTURE4;
552using gl::GL_TEXTURE5;
553using gl::GL_TEXTURE6;
554using gl::GL_TEXTURE7;
555using gl::GL_TEXTURE8;
556using gl::GL_TEXTURE9;
557using gl::GL_TEXTURE_1D;
558using gl::GL_TEXTURE_2D;
559using gl::GL_TEXTURE_3D;
560using gl::GL_TEXTURE_ALPHA_SIZE;
561using gl::GL_TEXTURE_BASE_LEVEL;
562using gl::GL_TEXTURE_BINDING_1D;
563using gl::GL_TEXTURE_BINDING_2D;
564using gl::GL_TEXTURE_BINDING_3D;
565using gl::GL_TEXTURE_BINDING_CUBE_MAP;
566using gl::GL_TEXTURE_BLUE_SIZE;
567using gl::GL_TEXTURE_BORDER;
568using gl::GL_TEXTURE_BORDER_COLOR;
569using gl::GL_TEXTURE_COMPONENTS;
570using gl::GL_TEXTURE_COMPRESSED;
571using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
572using gl::GL_TEXTURE_COMPRESSION_HINT;
573using gl::GL_TEXTURE_COORD_ARRAY;
574using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
575using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
576using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
577using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
578using gl::GL_TEXTURE_CUBE_MAP;
579using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
580using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
581using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
582using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
583using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
584using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
585using gl::GL_TEXTURE_DEPTH;
586using gl::GL_TEXTURE_ENV;
587using gl::GL_TEXTURE_ENV_COLOR;
588using gl::GL_TEXTURE_ENV_MODE;
589using gl::GL_TEXTURE_GEN_MODE;
590using gl::GL_TEXTURE_GEN_Q;
591using gl::GL_TEXTURE_GEN_R;
592using gl::GL_TEXTURE_GEN_S;
593using gl::GL_TEXTURE_GEN_T;
594using gl::GL_TEXTURE_GREEN_SIZE;
595using gl::GL_TEXTURE_HEIGHT;
596using gl::GL_TEXTURE_INTENSITY_SIZE;
597using gl::GL_TEXTURE_INTERNAL_FORMAT;
598using gl::GL_TEXTURE_LUMINANCE_SIZE;
599using gl::GL_TEXTURE_MAG_FILTER;
600using gl::GL_TEXTURE_MATRIX;
601using gl::GL_TEXTURE_MAX_LEVEL;
602using gl::GL_TEXTURE_MAX_LOD;
603using gl::GL_TEXTURE_MIN_FILTER;
604using gl::GL_TEXTURE_MIN_LOD;
605using gl::GL_TEXTURE_PRIORITY;
606using gl::GL_TEXTURE_RED_SIZE;
607using gl::GL_TEXTURE_RESIDENT;
608using gl::GL_TEXTURE_STACK_DEPTH;
609using gl::GL_TEXTURE_WIDTH;
610using gl::GL_TEXTURE_WRAP_R;
611using gl::GL_TEXTURE_WRAP_S;
612using gl::GL_TEXTURE_WRAP_T;
613using gl::GL_TRANSPOSE_COLOR_MATRIX;
614using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
615using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
616using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
617using gl::GL_TRIANGLE_FAN;
618using gl::GL_TRIANGLE_STRIP;
619using gl::GL_TRIANGLES;
620using gl::GL_UNPACK_ALIGNMENT;
621using gl::GL_UNPACK_IMAGE_HEIGHT;
622using gl::GL_UNPACK_LSB_FIRST;
623using gl::GL_UNPACK_ROW_LENGTH;
624using gl::GL_UNPACK_SKIP_IMAGES;
625using gl::GL_UNPACK_SKIP_PIXELS;
626using gl::GL_UNPACK_SKIP_ROWS;
627using gl::GL_UNPACK_SWAP_BYTES;
628using gl::GL_UNSIGNED_BYTE;
629using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
630using gl::GL_UNSIGNED_BYTE_3_3_2;
631using gl::GL_UNSIGNED_INT;
632using gl::GL_UNSIGNED_INT_10_10_10_2;
633using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
634using gl::GL_UNSIGNED_INT_8_8_8_8;
635using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
636using gl::GL_UNSIGNED_SHORT;
637using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
638using gl::GL_UNSIGNED_SHORT_4_4_4_4;
639using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
640using gl::GL_UNSIGNED_SHORT_5_5_5_1;
641using gl::GL_UNSIGNED_SHORT_5_6_5;
642using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
647using gl::GL_VERTEX_ARRAY;
648using gl::GL_VERTEX_ARRAY_POINTER;
649using gl::GL_VERTEX_ARRAY_SIZE;
650using gl::GL_VERTEX_ARRAY_STRIDE;
651using gl::GL_VERTEX_ARRAY_TYPE;
652using gl::GL_VIEWPORT;
Definition gl13/bitfield.h:11