6#include <glbinding/gl/functions.h>
13using gl::glActiveShaderProgram;
14using gl::glActiveTexture;
15using gl::glAttachShader;
16using gl::glBeginConditionalRender;
17using gl::glBeginQuery;
18using gl::glBeginQueryIndexed;
19using gl::glBeginTransformFeedback;
20using gl::glBindAttribLocation;
21using gl::glBindBuffer;
22using gl::glBindBufferBase;
23using gl::glBindBufferRange;
24using gl::glBindBuffersBase;
25using gl::glBindBuffersRange;
26using gl::glBindFragDataLocation;
27using gl::glBindFragDataLocationIndexed;
28using gl::glBindFramebuffer;
29using gl::glBindImageTexture;
30using gl::glBindImageTextures;
31using gl::glBindProgramPipeline;
32using gl::glBindRenderbuffer;
33using gl::glBindSampler;
34using gl::glBindSamplers;
35using gl::glBindTexture;
36using gl::glBindTextures;
37using gl::glBindTextureUnit;
38using gl::glBindTransformFeedback;
39using gl::glBindVertexArray;
40using gl::glBindVertexBuffer;
41using gl::glBindVertexBuffers;
42using gl::glBlendColor;
43using gl::glBlendEquation;
44using gl::glBlendEquationi;
45using gl::glBlendEquationSeparate;
46using gl::glBlendEquationSeparatei;
48using gl::glBlendFunci;
49using gl::glBlendFuncSeparate;
50using gl::glBlendFuncSeparatei;
51using gl::glBlitFramebuffer;
52using gl::glBlitNamedFramebuffer;
53using gl::glBufferData;
54using gl::glBufferStorage;
55using gl::glBufferSubData;
56using gl::glCheckFramebufferStatus;
57using gl::glCheckNamedFramebufferStatus;
58using gl::glClampColor;
60using gl::glClearBufferData;
61using gl::glClearBufferfi;
62using gl::glClearBufferfv;
63using gl::glClearBufferiv;
64using gl::glClearBufferSubData;
65using gl::glClearBufferuiv;
66using gl::glClearColor;
67using gl::glClearDepth;
68using gl::glClearDepthf;
69using gl::glClearNamedBufferData;
70using gl::glClearNamedBufferSubData;
71using gl::glClearNamedFramebufferfi;
72using gl::glClearNamedFramebufferfv;
73using gl::glClearNamedFramebufferiv;
74using gl::glClearNamedFramebufferuiv;
75using gl::glClearStencil;
76using gl::glClearTexImage;
77using gl::glClearTexSubImage;
78using gl::glClientWaitSync;
79using gl::glClipControl;
81using gl::glColorMaski;
83using gl::glColorP3uiv;
85using gl::glColorP4uiv;
86using gl::glCompileShader;
87using gl::glCompressedTexImage1D;
88using gl::glCompressedTexImage2D;
89using gl::glCompressedTexImage3D;
90using gl::glCompressedTexSubImage1D;
91using gl::glCompressedTexSubImage2D;
92using gl::glCompressedTexSubImage3D;
93using gl::glCompressedTextureSubImage1D;
94using gl::glCompressedTextureSubImage2D;
95using gl::glCompressedTextureSubImage3D;
96using gl::glCopyBufferSubData;
97using gl::glCopyImageSubData;
98using gl::glCopyNamedBufferSubData;
99using gl::glCopyTexImage1D;
100using gl::glCopyTexImage2D;
101using gl::glCopyTexSubImage1D;
102using gl::glCopyTexSubImage2D;
103using gl::glCopyTexSubImage3D;
104using gl::glCopyTextureSubImage1D;
105using gl::glCopyTextureSubImage2D;
106using gl::glCopyTextureSubImage3D;
107using gl::glCreateBuffers;
108using gl::glCreateFramebuffers;
109using gl::glCreateProgram;
110using gl::glCreateProgramPipelines;
111using gl::glCreateQueries;
112using gl::glCreateRenderbuffers;
113using gl::glCreateSamplers;
114using gl::glCreateShader;
115using gl::glCreateShaderProgramv;
116using gl::glCreateTextures;
117using gl::glCreateTransformFeedbacks;
118using gl::glCreateVertexArrays;
120using gl::glDebugMessageCallback;
121using gl::glDebugMessageControl;
122using gl::glDebugMessageInsert;
123using gl::glDeleteBuffers;
124using gl::glDeleteFramebuffers;
125using gl::glDeleteProgram;
126using gl::glDeleteProgramPipelines;
127using gl::glDeleteQueries;
128using gl::glDeleteRenderbuffers;
129using gl::glDeleteSamplers;
130using gl::glDeleteShader;
131using gl::glDeleteSync;
132using gl::glDeleteTextures;
133using gl::glDeleteTransformFeedbacks;
134using gl::glDeleteVertexArrays;
135using gl::glDepthFunc;
136using gl::glDepthMask;
137using gl::glDepthRange;
138using gl::glDepthRangeArrayv;
139using gl::glDepthRangef;
140using gl::glDepthRangeIndexed;
141using gl::glDetachShader;
144using gl::glDisableVertexArrayAttrib;
145using gl::glDisableVertexAttribArray;
146using gl::glDispatchCompute;
147using gl::glDispatchComputeIndirect;
148using gl::glDrawArrays;
149using gl::glDrawArraysIndirect;
150using gl::glDrawArraysInstanced;
151using gl::glDrawArraysInstancedBaseInstance;
152using gl::glDrawBuffer;
153using gl::glDrawBuffers;
154using gl::glDrawElements;
155using gl::glDrawElementsBaseVertex;
156using gl::glDrawElementsIndirect;
157using gl::glDrawElementsInstanced;
158using gl::glDrawElementsInstancedBaseInstance;
159using gl::glDrawElementsInstancedBaseVertex;
160using gl::glDrawElementsInstancedBaseVertexBaseInstance;
161using gl::glDrawRangeElements;
162using gl::glDrawRangeElementsBaseVertex;
163using gl::glDrawTransformFeedback;
164using gl::glDrawTransformFeedbackInstanced;
165using gl::glDrawTransformFeedbackStream;
166using gl::glDrawTransformFeedbackStreamInstanced;
169using gl::glEnableVertexArrayAttrib;
170using gl::glEnableVertexAttribArray;
171using gl::glEndConditionalRender;
173using gl::glEndQueryIndexed;
174using gl::glEndTransformFeedback;
175using gl::glFenceSync;
178using gl::glFlushMappedBufferRange;
179using gl::glFlushMappedNamedBufferRange;
180using gl::glFramebufferParameteri;
181using gl::glFramebufferRenderbuffer;
182using gl::glFramebufferTexture;
183using gl::glFramebufferTexture1D;
184using gl::glFramebufferTexture2D;
185using gl::glFramebufferTexture3D;
186using gl::glFramebufferTextureLayer;
187using gl::glFrontFace;
188using gl::glGenBuffers;
189using gl::glGenerateMipmap;
190using gl::glGenerateTextureMipmap;
191using gl::glGenFramebuffers;
192using gl::glGenProgramPipelines;
193using gl::glGenQueries;
194using gl::glGenRenderbuffers;
195using gl::glGenSamplers;
196using gl::glGenTextures;
197using gl::glGenTransformFeedbacks;
198using gl::glGenVertexArrays;
199using gl::glGetActiveAtomicCounterBufferiv;
200using gl::glGetActiveAttrib;
201using gl::glGetActiveSubroutineName;
202using gl::glGetActiveSubroutineUniformiv;
203using gl::glGetActiveSubroutineUniformName;
204using gl::glGetActiveUniform;
205using gl::glGetActiveUniformBlockiv;
206using gl::glGetActiveUniformBlockName;
207using gl::glGetActiveUniformName;
208using gl::glGetActiveUniformsiv;
209using gl::glGetAttachedShaders;
210using gl::glGetAttribLocation;
211using gl::glGetBooleani_v;
212using gl::glGetBooleanv;
213using gl::glGetBufferParameteri64v;
214using gl::glGetBufferParameteriv;
215using gl::glGetBufferPointerv;
216using gl::glGetBufferSubData;
217using gl::glGetCompressedTexImage;
218using gl::glGetCompressedTextureImage;
219using gl::glGetCompressedTextureSubImage;
220using gl::glGetDebugMessageLog;
221using gl::glGetDoublei_v;
222using gl::glGetDoublev;
224using gl::glGetFloati_v;
225using gl::glGetFloatv;
226using gl::glGetFragDataIndex;
227using gl::glGetFragDataLocation;
228using gl::glGetFramebufferAttachmentParameteriv;
229using gl::glGetFramebufferParameteriv;
230using gl::glGetGraphicsResetStatus;
231using gl::glGetInteger64i_v;
232using gl::glGetInteger64v;
233using gl::glGetIntegeri_v;
234using gl::glGetIntegerv;
235using gl::glGetInternalformati64v;
236using gl::glGetInternalformativ;
237using gl::glGetMultisamplefv;
238using gl::glGetNamedBufferParameteri64v;
239using gl::glGetNamedBufferParameteriv;
240using gl::glGetNamedBufferPointerv;
241using gl::glGetNamedBufferSubData;
242using gl::glGetNamedFramebufferAttachmentParameteriv;
243using gl::glGetNamedFramebufferParameteriv;
244using gl::glGetNamedRenderbufferParameteriv;
245using gl::glGetnColorTable;
246using gl::glGetnCompressedTexImage;
247using gl::glGetnConvolutionFilter;
248using gl::glGetnHistogram;
249using gl::glGetnMapdv;
250using gl::glGetnMapfv;
251using gl::glGetnMapiv;
252using gl::glGetnMinmax;
253using gl::glGetnPixelMapfv;
254using gl::glGetnPixelMapuiv;
255using gl::glGetnPixelMapusv;
256using gl::glGetnPolygonStipple;
257using gl::glGetnSeparableFilter;
258using gl::glGetnTexImage;
259using gl::glGetnUniformdv;
260using gl::glGetnUniformfv;
261using gl::glGetnUniformiv;
262using gl::glGetnUniformuiv;
263using gl::glGetObjectLabel;
264using gl::glGetObjectPtrLabel;
265using gl::glGetPointerv;
266using gl::glGetProgramBinary;
267using gl::glGetProgramInfoLog;
268using gl::glGetProgramInterfaceiv;
269using gl::glGetProgramiv;
270using gl::glGetProgramPipelineInfoLog;
271using gl::glGetProgramPipelineiv;
272using gl::glGetProgramResourceIndex;
273using gl::glGetProgramResourceiv;
274using gl::glGetProgramResourceLocation;
275using gl::glGetProgramResourceLocationIndex;
276using gl::glGetProgramResourceName;
277using gl::glGetProgramStageiv;
278using gl::glGetQueryBufferObjecti64v;
279using gl::glGetQueryBufferObjectiv;
280using gl::glGetQueryBufferObjectui64v;
281using gl::glGetQueryBufferObjectuiv;
282using gl::glGetQueryIndexediv;
283using gl::glGetQueryiv;
284using gl::glGetQueryObjecti64v;
285using gl::glGetQueryObjectiv;
286using gl::glGetQueryObjectui64v;
287using gl::glGetQueryObjectuiv;
288using gl::glGetRenderbufferParameteriv;
289using gl::glGetSamplerParameterfv;
290using gl::glGetSamplerParameterIiv;
291using gl::glGetSamplerParameterIuiv;
292using gl::glGetSamplerParameteriv;
293using gl::glGetShaderInfoLog;
294using gl::glGetShaderiv;
295using gl::glGetShaderPrecisionFormat;
296using gl::glGetShaderSource;
297using gl::glGetString;
298using gl::glGetStringi;
299using gl::glGetSubroutineIndex;
300using gl::glGetSubroutineUniformLocation;
301using gl::glGetSynciv;
302using gl::glGetTexImage;
303using gl::glGetTexLevelParameterfv;
304using gl::glGetTexLevelParameteriv;
305using gl::glGetTexParameterfv;
306using gl::glGetTexParameterIiv;
307using gl::glGetTexParameterIuiv;
308using gl::glGetTexParameteriv;
309using gl::glGetTextureImage;
310using gl::glGetTextureLevelParameterfv;
311using gl::glGetTextureLevelParameteriv;
312using gl::glGetTextureParameterfv;
313using gl::glGetTextureParameterIiv;
314using gl::glGetTextureParameterIuiv;
315using gl::glGetTextureParameteriv;
316using gl::glGetTextureSubImage;
317using gl::glGetTransformFeedbacki64_v;
318using gl::glGetTransformFeedbacki_v;
319using gl::glGetTransformFeedbackiv;
320using gl::glGetTransformFeedbackVarying;
321using gl::glGetUniformBlockIndex;
322using gl::glGetUniformdv;
323using gl::glGetUniformfv;
324using gl::glGetUniformIndices;
325using gl::glGetUniformiv;
326using gl::glGetUniformLocation;
327using gl::glGetUniformSubroutineuiv;
328using gl::glGetUniformuiv;
329using gl::glGetVertexArrayIndexed64iv;
330using gl::glGetVertexArrayIndexediv;
331using gl::glGetVertexArrayiv;
332using gl::glGetVertexAttribdv;
333using gl::glGetVertexAttribfv;
334using gl::glGetVertexAttribIiv;
335using gl::glGetVertexAttribIuiv;
336using gl::glGetVertexAttribiv;
337using gl::glGetVertexAttribLdv;
338using gl::glGetVertexAttribPointerv;
340using gl::glInvalidateBufferData;
341using gl::glInvalidateBufferSubData;
342using gl::glInvalidateFramebuffer;
343using gl::glInvalidateNamedFramebufferData;
344using gl::glInvalidateNamedFramebufferSubData;
345using gl::glInvalidateSubFramebuffer;
346using gl::glInvalidateTexImage;
347using gl::glInvalidateTexSubImage;
349using gl::glIsEnabled;
350using gl::glIsEnabledi;
351using gl::glIsFramebuffer;
352using gl::glIsProgram;
353using gl::glIsProgramPipeline;
355using gl::glIsRenderbuffer;
356using gl::glIsSampler;
359using gl::glIsTexture;
360using gl::glIsTransformFeedback;
361using gl::glIsVertexArray;
362using gl::glLineWidth;
363using gl::glLinkProgram;
365using gl::glMapBuffer;
366using gl::glMapBufferRange;
367using gl::glMapNamedBuffer;
368using gl::glMapNamedBufferRange;
369using gl::glMemoryBarrier;
370using gl::glMemoryBarrierByRegion;
371using gl::glMinSampleShading;
372using gl::glMultiDrawArrays;
373using gl::glMultiDrawArraysIndirect;
374using gl::glMultiDrawArraysIndirectCount;
375using gl::glMultiDrawElements;
376using gl::glMultiDrawElementsBaseVertex;
377using gl::glMultiDrawElementsIndirect;
378using gl::glMultiDrawElementsIndirectCount;
379using gl::glMultiTexCoordP1ui;
380using gl::glMultiTexCoordP1uiv;
381using gl::glMultiTexCoordP2ui;
382using gl::glMultiTexCoordP2uiv;
383using gl::glMultiTexCoordP3ui;
384using gl::glMultiTexCoordP3uiv;
385using gl::glMultiTexCoordP4ui;
386using gl::glMultiTexCoordP4uiv;
387using gl::glNamedBufferData;
388using gl::glNamedBufferStorage;
389using gl::glNamedBufferSubData;
390using gl::glNamedFramebufferDrawBuffer;
391using gl::glNamedFramebufferDrawBuffers;
392using gl::glNamedFramebufferParameteri;
393using gl::glNamedFramebufferReadBuffer;
394using gl::glNamedFramebufferRenderbuffer;
395using gl::glNamedFramebufferTexture;
396using gl::glNamedFramebufferTextureLayer;
397using gl::glNamedRenderbufferStorage;
398using gl::glNamedRenderbufferStorageMultisample;
399using gl::glNormalP3ui;
400using gl::glNormalP3uiv;
401using gl::glObjectLabel;
402using gl::glObjectPtrLabel;
403using gl::glPatchParameterfv;
404using gl::glPatchParameteri;
405using gl::glPauseTransformFeedback;
406using gl::glPixelStoref;
407using gl::glPixelStorei;
408using gl::glPointParameterf;
409using gl::glPointParameterfv;
410using gl::glPointParameteri;
411using gl::glPointParameteriv;
412using gl::glPointSize;
413using gl::glPolygonMode;
414using gl::glPolygonOffset;
415using gl::glPolygonOffsetClamp;
416using gl::glPopDebugGroup;
417using gl::glPrimitiveRestartIndex;
418using gl::glProgramBinary;
419using gl::glProgramParameteri;
420using gl::glProgramUniform1d;
421using gl::glProgramUniform1dv;
422using gl::glProgramUniform1f;
423using gl::glProgramUniform1fv;
424using gl::glProgramUniform1i;
425using gl::glProgramUniform1iv;
426using gl::glProgramUniform1ui;
427using gl::glProgramUniform1uiv;
428using gl::glProgramUniform2d;
429using gl::glProgramUniform2dv;
430using gl::glProgramUniform2f;
431using gl::glProgramUniform2fv;
432using gl::glProgramUniform2i;
433using gl::glProgramUniform2iv;
434using gl::glProgramUniform2ui;
435using gl::glProgramUniform2uiv;
436using gl::glProgramUniform3d;
437using gl::glProgramUniform3dv;
438using gl::glProgramUniform3f;
439using gl::glProgramUniform3fv;
440using gl::glProgramUniform3i;
441using gl::glProgramUniform3iv;
442using gl::glProgramUniform3ui;
443using gl::glProgramUniform3uiv;
444using gl::glProgramUniform4d;
445using gl::glProgramUniform4dv;
446using gl::glProgramUniform4f;
447using gl::glProgramUniform4fv;
448using gl::glProgramUniform4i;
449using gl::glProgramUniform4iv;
450using gl::glProgramUniform4ui;
451using gl::glProgramUniform4uiv;
452using gl::glProgramUniformMatrix2dv;
453using gl::glProgramUniformMatrix2fv;
454using gl::glProgramUniformMatrix2x3dv;
455using gl::glProgramUniformMatrix2x3fv;
456using gl::glProgramUniformMatrix2x4dv;
457using gl::glProgramUniformMatrix2x4fv;
458using gl::glProgramUniformMatrix3dv;
459using gl::glProgramUniformMatrix3fv;
460using gl::glProgramUniformMatrix3x2dv;
461using gl::glProgramUniformMatrix3x2fv;
462using gl::glProgramUniformMatrix3x4dv;
463using gl::glProgramUniformMatrix3x4fv;
464using gl::glProgramUniformMatrix4dv;
465using gl::glProgramUniformMatrix4fv;
466using gl::glProgramUniformMatrix4x2dv;
467using gl::glProgramUniformMatrix4x2fv;
468using gl::glProgramUniformMatrix4x3dv;
469using gl::glProgramUniformMatrix4x3fv;
470using gl::glProvokingVertex;
471using gl::glPushDebugGroup;
472using gl::glQueryCounter;
473using gl::glReadBuffer;
474using gl::glReadnPixels;
475using gl::glReadPixels;
476using gl::glReleaseShaderCompiler;
477using gl::glRenderbufferStorage;
478using gl::glRenderbufferStorageMultisample;
479using gl::glResumeTransformFeedback;
480using gl::glSampleCoverage;
481using gl::glSampleMaski;
482using gl::glSamplerParameterf;
483using gl::glSamplerParameterfv;
484using gl::glSamplerParameteri;
485using gl::glSamplerParameterIiv;
486using gl::glSamplerParameterIuiv;
487using gl::glSamplerParameteriv;
489using gl::glScissorArrayv;
490using gl::glScissorIndexed;
491using gl::glScissorIndexedv;
492using gl::glSecondaryColorP3ui;
493using gl::glSecondaryColorP3uiv;
494using gl::glShaderBinary;
495using gl::glShaderSource;
496using gl::glShaderStorageBlockBinding;
497using gl::glSpecializeShader;
498using gl::glStencilFunc;
499using gl::glStencilFuncSeparate;
500using gl::glStencilMask;
501using gl::glStencilMaskSeparate;
502using gl::glStencilOp;
503using gl::glStencilOpSeparate;
504using gl::glTexBuffer;
505using gl::glTexBufferRange;
506using gl::glTexCoordP1ui;
507using gl::glTexCoordP1uiv;
508using gl::glTexCoordP2ui;
509using gl::glTexCoordP2uiv;
510using gl::glTexCoordP3ui;
511using gl::glTexCoordP3uiv;
512using gl::glTexCoordP4ui;
513using gl::glTexCoordP4uiv;
514using gl::glTexImage1D;
515using gl::glTexImage2D;
516using gl::glTexImage2DMultisample;
517using gl::glTexImage3D;
518using gl::glTexImage3DMultisample;
519using gl::glTexParameterf;
520using gl::glTexParameterfv;
521using gl::glTexParameteri;
522using gl::glTexParameterIiv;
523using gl::glTexParameterIuiv;
524using gl::glTexParameteriv;
525using gl::glTexStorage1D;
526using gl::glTexStorage2D;
527using gl::glTexStorage2DMultisample;
528using gl::glTexStorage3D;
529using gl::glTexStorage3DMultisample;
530using gl::glTexSubImage1D;
531using gl::glTexSubImage2D;
532using gl::glTexSubImage3D;
533using gl::glTextureBarrier;
534using gl::glTextureBuffer;
535using gl::glTextureBufferRange;
536using gl::glTextureParameterf;
537using gl::glTextureParameterfv;
538using gl::glTextureParameteri;
539using gl::glTextureParameterIiv;
540using gl::glTextureParameterIuiv;
541using gl::glTextureParameteriv;
542using gl::glTextureStorage1D;
543using gl::glTextureStorage2D;
544using gl::glTextureStorage2DMultisample;
545using gl::glTextureStorage3D;
546using gl::glTextureStorage3DMultisample;
547using gl::glTextureSubImage1D;
548using gl::glTextureSubImage2D;
549using gl::glTextureSubImage3D;
550using gl::glTextureView;
551using gl::glTransformFeedbackBufferBase;
552using gl::glTransformFeedbackBufferRange;
553using gl::glTransformFeedbackVaryings;
554using gl::glUniform1d;
555using gl::glUniform1dv;
556using gl::glUniform1f;
557using gl::glUniform1fv;
558using gl::glUniform1i;
559using gl::glUniform1iv;
560using gl::glUniform1ui;
561using gl::glUniform1uiv;
562using gl::glUniform2d;
563using gl::glUniform2dv;
564using gl::glUniform2f;
565using gl::glUniform2fv;
566using gl::glUniform2i;
567using gl::glUniform2iv;
568using gl::glUniform2ui;
569using gl::glUniform2uiv;
570using gl::glUniform3d;
571using gl::glUniform3dv;
572using gl::glUniform3f;
573using gl::glUniform3fv;
574using gl::glUniform3i;
575using gl::glUniform3iv;
576using gl::glUniform3ui;
577using gl::glUniform3uiv;
578using gl::glUniform4d;
579using gl::glUniform4dv;
580using gl::glUniform4f;
581using gl::glUniform4fv;
582using gl::glUniform4i;
583using gl::glUniform4iv;
584using gl::glUniform4ui;
585using gl::glUniform4uiv;
586using gl::glUniformBlockBinding;
587using gl::glUniformMatrix2dv;
588using gl::glUniformMatrix2fv;
589using gl::glUniformMatrix2x3dv;
590using gl::glUniformMatrix2x3fv;
591using gl::glUniformMatrix2x4dv;
592using gl::glUniformMatrix2x4fv;
593using gl::glUniformMatrix3dv;
594using gl::glUniformMatrix3fv;
595using gl::glUniformMatrix3x2dv;
596using gl::glUniformMatrix3x2fv;
597using gl::glUniformMatrix3x4dv;
598using gl::glUniformMatrix3x4fv;
599using gl::glUniformMatrix4dv;
600using gl::glUniformMatrix4fv;
601using gl::glUniformMatrix4x2dv;
602using gl::glUniformMatrix4x2fv;
603using gl::glUniformMatrix4x3dv;
604using gl::glUniformMatrix4x3fv;
605using gl::glUniformSubroutinesuiv;
606using gl::glUnmapBuffer;
607using gl::glUnmapNamedBuffer;
608using gl::glUseProgram;
609using gl::glUseProgramStages;
610using gl::glValidateProgram;
611using gl::glValidateProgramPipeline;
612using gl::glVertexArrayAttribBinding;
613using gl::glVertexArrayAttribFormat;
614using gl::glVertexArrayAttribIFormat;
615using gl::glVertexArrayAttribLFormat;
616using gl::glVertexArrayBindingDivisor;
617using gl::glVertexArrayElementBuffer;
618using gl::glVertexArrayVertexBuffer;
619using gl::glVertexArrayVertexBuffers;
620using gl::glVertexAttrib1d;
621using gl::glVertexAttrib1dv;
622using gl::glVertexAttrib1f;
623using gl::glVertexAttrib1fv;
624using gl::glVertexAttrib1s;
625using gl::glVertexAttrib1sv;
626using gl::glVertexAttrib2d;
627using gl::glVertexAttrib2dv;
628using gl::glVertexAttrib2f;
629using gl::glVertexAttrib2fv;
630using gl::glVertexAttrib2s;
631using gl::glVertexAttrib2sv;
632using gl::glVertexAttrib3d;
633using gl::glVertexAttrib3dv;
634using gl::glVertexAttrib3f;
635using gl::glVertexAttrib3fv;
636using gl::glVertexAttrib3s;
637using gl::glVertexAttrib3sv;
638using gl::glVertexAttrib4bv;
639using gl::glVertexAttrib4d;
640using gl::glVertexAttrib4dv;
641using gl::glVertexAttrib4f;
642using gl::glVertexAttrib4fv;
643using gl::glVertexAttrib4iv;
644using gl::glVertexAttrib4Nbv;
645using gl::glVertexAttrib4Niv;
646using gl::glVertexAttrib4Nsv;
647using gl::glVertexAttrib4Nub;
648using gl::glVertexAttrib4Nubv;
649using gl::glVertexAttrib4Nuiv;
650using gl::glVertexAttrib4Nusv;
651using gl::glVertexAttrib4s;
652using gl::glVertexAttrib4sv;
653using gl::glVertexAttrib4ubv;
654using gl::glVertexAttrib4uiv;
655using gl::glVertexAttrib4usv;
656using gl::glVertexAttribBinding;
657using gl::glVertexAttribDivisor;
658using gl::glVertexAttribFormat;
659using gl::glVertexAttribI1i;
660using gl::glVertexAttribI1iv;
661using gl::glVertexAttribI1ui;
662using gl::glVertexAttribI1uiv;
663using gl::glVertexAttribI2i;
664using gl::glVertexAttribI2iv;
665using gl::glVertexAttribI2ui;
666using gl::glVertexAttribI2uiv;
667using gl::glVertexAttribI3i;
668using gl::glVertexAttribI3iv;
669using gl::glVertexAttribI3ui;
670using gl::glVertexAttribI3uiv;
671using gl::glVertexAttribI4bv;
672using gl::glVertexAttribI4i;
673using gl::glVertexAttribI4iv;
674using gl::glVertexAttribI4sv;
675using gl::glVertexAttribI4ubv;
676using gl::glVertexAttribI4ui;
677using gl::glVertexAttribI4uiv;
678using gl::glVertexAttribI4usv;
679using gl::glVertexAttribIFormat;
680using gl::glVertexAttribIPointer;
681using gl::glVertexAttribL1d;
682using gl::glVertexAttribL1dv;
683using gl::glVertexAttribL2d;
684using gl::glVertexAttribL2dv;
685using gl::glVertexAttribL3d;
686using gl::glVertexAttribL3dv;
687using gl::glVertexAttribL4d;
688using gl::glVertexAttribL4dv;
689using gl::glVertexAttribLFormat;
690using gl::glVertexAttribLPointer;
691using gl::glVertexAttribP1ui;
692using gl::glVertexAttribP1uiv;
693using gl::glVertexAttribP2ui;
694using gl::glVertexAttribP2uiv;
695using gl::glVertexAttribP3ui;
696using gl::glVertexAttribP3uiv;
697using gl::glVertexAttribP4ui;
698using gl::glVertexAttribP4uiv;
699using gl::glVertexAttribPointer;
700using gl::glVertexBindingDivisor;
701using gl::glVertexP2ui;
702using gl::glVertexP2uiv;
703using gl::glVertexP3ui;
704using gl::glVertexP3uiv;
705using gl::glVertexP4ui;
706using gl::glVertexP4uiv;
708using gl::glViewportArrayv;
709using gl::glViewportIndexedf;
710using gl::glViewportIndexedfv;
Definition gl46/bitfield.h:11