7#include <glbinding/gl/enum.h>
19using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
20using gl::GL_ACTIVE_ATTRIBUTES;
21using gl::GL_ACTIVE_PROGRAM;
22using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
23using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
24using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
25using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
26using gl::GL_ACTIVE_SUBROUTINES;
27using gl::GL_ACTIVE_TEXTURE;
28using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
29using gl::GL_ACTIVE_UNIFORM_BLOCKS;
30using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
31using gl::GL_ACTIVE_UNIFORMS;
32using gl::GL_ALIASED_LINE_WIDTH_RANGE;
34using gl::GL_ALREADY_SIGNALED;
37using gl::GL_AND_INVERTED;
38using gl::GL_AND_REVERSE;
39using gl::GL_ANY_SAMPLES_PASSED;
40using gl::GL_ARRAY_BUFFER;
41using gl::GL_ARRAY_BUFFER_BINDING;
42using gl::GL_ATTACHED_SHADERS;
44using gl::GL_BACK_LEFT;
45using gl::GL_BACK_RIGHT;
47using gl::GL_BGR_INTEGER;
49using gl::GL_BGRA_INTEGER;
51using gl::GL_BLEND_COLOR;
52using gl::GL_BLEND_DST;
53using gl::GL_BLEND_DST_ALPHA;
54using gl::GL_BLEND_DST_RGB;
55using gl::GL_BLEND_EQUATION;
56using gl::GL_BLEND_EQUATION_ALPHA;
57using gl::GL_BLEND_EQUATION_RGB;
58using gl::GL_BLEND_SRC;
59using gl::GL_BLEND_SRC_ALPHA;
60using gl::GL_BLEND_SRC_RGB;
62using gl::GL_BLUE_INTEGER;
64using gl::GL_BOOL_VEC2;
65using gl::GL_BOOL_VEC3;
66using gl::GL_BOOL_VEC4;
67using gl::GL_BUFFER_ACCESS;
68using gl::GL_BUFFER_ACCESS_FLAGS;
69using gl::GL_BUFFER_MAP_LENGTH;
70using gl::GL_BUFFER_MAP_OFFSET;
71using gl::GL_BUFFER_MAP_POINTER;
72using gl::GL_BUFFER_MAPPED;
73using gl::GL_BUFFER_SIZE;
74using gl::GL_BUFFER_USAGE;
77using gl::GL_CLAMP_READ_COLOR;
78using gl::GL_CLAMP_TO_BORDER;
79using gl::GL_CLAMP_TO_EDGE;
81using gl::GL_CLIP_DISTANCE0;
82using gl::GL_CLIP_DISTANCE1;
83using gl::GL_CLIP_DISTANCE2;
84using gl::GL_CLIP_DISTANCE3;
85using gl::GL_CLIP_DISTANCE4;
86using gl::GL_CLIP_DISTANCE5;
87using gl::GL_CLIP_DISTANCE6;
88using gl::GL_CLIP_DISTANCE7;
90using gl::GL_COLOR_ATTACHMENT0;
91using gl::GL_COLOR_ATTACHMENT1;
92using gl::GL_COLOR_ATTACHMENT10;
93using gl::GL_COLOR_ATTACHMENT11;
94using gl::GL_COLOR_ATTACHMENT12;
95using gl::GL_COLOR_ATTACHMENT13;
96using gl::GL_COLOR_ATTACHMENT14;
97using gl::GL_COLOR_ATTACHMENT15;
98using gl::GL_COLOR_ATTACHMENT16;
99using gl::GL_COLOR_ATTACHMENT17;
100using gl::GL_COLOR_ATTACHMENT18;
101using gl::GL_COLOR_ATTACHMENT19;
102using gl::GL_COLOR_ATTACHMENT2;
103using gl::GL_COLOR_ATTACHMENT20;
104using gl::GL_COLOR_ATTACHMENT21;
105using gl::GL_COLOR_ATTACHMENT22;
106using gl::GL_COLOR_ATTACHMENT23;
107using gl::GL_COLOR_ATTACHMENT24;
108using gl::GL_COLOR_ATTACHMENT25;
109using gl::GL_COLOR_ATTACHMENT26;
110using gl::GL_COLOR_ATTACHMENT27;
111using gl::GL_COLOR_ATTACHMENT28;
112using gl::GL_COLOR_ATTACHMENT29;
113using gl::GL_COLOR_ATTACHMENT3;
114using gl::GL_COLOR_ATTACHMENT30;
115using gl::GL_COLOR_ATTACHMENT31;
116using gl::GL_COLOR_ATTACHMENT4;
117using gl::GL_COLOR_ATTACHMENT5;
118using gl::GL_COLOR_ATTACHMENT6;
119using gl::GL_COLOR_ATTACHMENT7;
120using gl::GL_COLOR_ATTACHMENT8;
121using gl::GL_COLOR_ATTACHMENT9;
122using gl::GL_COLOR_CLEAR_VALUE;
123using gl::GL_COLOR_LOGIC_OP;
124using gl::GL_COLOR_WRITEMASK;
125using gl::GL_COMPARE_REF_TO_TEXTURE;
126using gl::GL_COMPATIBLE_SUBROUTINES;
127using gl::GL_COMPILE_STATUS;
128using gl::GL_COMPRESSED_RED;
129using gl::GL_COMPRESSED_RED_RGTC1;
130using gl::GL_COMPRESSED_RG;
131using gl::GL_COMPRESSED_RG_RGTC2;
132using gl::GL_COMPRESSED_RGB;
133using gl::GL_COMPRESSED_RGBA;
134using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
135using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
136using gl::GL_COMPRESSED_SRGB;
137using gl::GL_COMPRESSED_SRGB_ALPHA;
138using gl::GL_COMPRESSED_TEXTURE_FORMATS;
139using gl::GL_CONDITION_SATISFIED;
140using gl::GL_CONSTANT_ALPHA;
141using gl::GL_CONSTANT_COLOR;
142using gl::GL_CONTEXT_FLAGS;
143using gl::GL_CONTEXT_PROFILE_MASK;
145using gl::GL_COPY_INVERTED;
146using gl::GL_COPY_READ_BUFFER;
147using gl::GL_COPY_WRITE_BUFFER;
148using gl::GL_CULL_FACE;
149using gl::GL_CULL_FACE_MODE;
150using gl::GL_CURRENT_PROGRAM;
151using gl::GL_CURRENT_QUERY;
152using gl::GL_CURRENT_VERTEX_ATTRIB;
155using gl::GL_DECR_WRAP;
156using gl::GL_DELETE_STATUS;
158using gl::GL_DEPTH24_STENCIL8;
159using gl::GL_DEPTH32F_STENCIL8;
160using gl::GL_DEPTH_ATTACHMENT;
161using gl::GL_DEPTH_CLAMP;
162using gl::GL_DEPTH_CLEAR_VALUE;
163using gl::GL_DEPTH_COMPONENT;
164using gl::GL_DEPTH_COMPONENT16;
165using gl::GL_DEPTH_COMPONENT24;
166using gl::GL_DEPTH_COMPONENT32;
167using gl::GL_DEPTH_COMPONENT32F;
168using gl::GL_DEPTH_FUNC;
169using gl::GL_DEPTH_RANGE;
170using gl::GL_DEPTH_STENCIL;
171using gl::GL_DEPTH_STENCIL_ATTACHMENT;
172using gl::GL_DEPTH_TEST;
173using gl::GL_DEPTH_WRITEMASK;
175using gl::GL_DONT_CARE;
177using gl::GL_DOUBLE_MAT2;
178using gl::GL_DOUBLE_MAT2x3;
179using gl::GL_DOUBLE_MAT2x4;
180using gl::GL_DOUBLE_MAT3;
181using gl::GL_DOUBLE_MAT3x2;
182using gl::GL_DOUBLE_MAT3x4;
183using gl::GL_DOUBLE_MAT4;
184using gl::GL_DOUBLE_MAT4x2;
185using gl::GL_DOUBLE_MAT4x3;
186using gl::GL_DOUBLE_VEC2;
187using gl::GL_DOUBLE_VEC3;
188using gl::GL_DOUBLE_VEC4;
189using gl::GL_DOUBLEBUFFER;
190using gl::GL_DRAW_BUFFER;
191using gl::GL_DRAW_BUFFER0;
192using gl::GL_DRAW_BUFFER1;
193using gl::GL_DRAW_BUFFER10;
194using gl::GL_DRAW_BUFFER11;
195using gl::GL_DRAW_BUFFER12;
196using gl::GL_DRAW_BUFFER13;
197using gl::GL_DRAW_BUFFER14;
198using gl::GL_DRAW_BUFFER15;
199using gl::GL_DRAW_BUFFER2;
200using gl::GL_DRAW_BUFFER3;
201using gl::GL_DRAW_BUFFER4;
202using gl::GL_DRAW_BUFFER5;
203using gl::GL_DRAW_BUFFER6;
204using gl::GL_DRAW_BUFFER7;
205using gl::GL_DRAW_BUFFER8;
206using gl::GL_DRAW_BUFFER9;
207using gl::GL_DRAW_FRAMEBUFFER;
208using gl::GL_DRAW_FRAMEBUFFER_BINDING;
209using gl::GL_DRAW_INDIRECT_BUFFER;
210using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
211using gl::GL_DST_ALPHA;
212using gl::GL_DST_COLOR;
213using gl::GL_DYNAMIC_COPY;
214using gl::GL_DYNAMIC_DRAW;
215using gl::GL_DYNAMIC_READ;
216using gl::GL_ELEMENT_ARRAY_BUFFER;
217using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
220using gl::GL_EXTENSIONS;
223using gl::GL_FIRST_VERTEX_CONVENTION;
225using gl::GL_FIXED_ONLY;
227using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
228using gl::GL_FLOAT_MAT2;
229using gl::GL_FLOAT_MAT2x3;
230using gl::GL_FLOAT_MAT2x4;
231using gl::GL_FLOAT_MAT3;
232using gl::GL_FLOAT_MAT3x2;
233using gl::GL_FLOAT_MAT3x4;
234using gl::GL_FLOAT_MAT4;
235using gl::GL_FLOAT_MAT4x2;
236using gl::GL_FLOAT_MAT4x3;
237using gl::GL_FLOAT_VEC2;
238using gl::GL_FLOAT_VEC3;
239using gl::GL_FLOAT_VEC4;
240using gl::GL_FRACTIONAL_EVEN;
241using gl::GL_FRACTIONAL_ODD;
242using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
243using gl::GL_FRAGMENT_SHADER;
244using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
245using gl::GL_FRAMEBUFFER;
246using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
247using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
248using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
249using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
250using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
251using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
252using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
253using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
254using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
255using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
256using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
257using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
258using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
259using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
260using gl::GL_FRAMEBUFFER_BINDING;
261using gl::GL_FRAMEBUFFER_COMPLETE;
262using gl::GL_FRAMEBUFFER_DEFAULT;
263using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
264using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
265using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
266using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
267using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
268using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
269using gl::GL_FRAMEBUFFER_SRGB;
270using gl::GL_FRAMEBUFFER_UNDEFINED;
271using gl::GL_FRAMEBUFFER_UNSUPPORTED;
273using gl::GL_FRONT_AND_BACK;
274using gl::GL_FRONT_FACE;
275using gl::GL_FRONT_LEFT;
276using gl::GL_FRONT_RIGHT;
277using gl::GL_FUNC_ADD;
278using gl::GL_FUNC_REVERSE_SUBTRACT;
279using gl::GL_FUNC_SUBTRACT;
280using gl::GL_GEOMETRY_INPUT_TYPE;
281using gl::GL_GEOMETRY_OUTPUT_TYPE;
282using gl::GL_GEOMETRY_SHADER;
283using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
284using gl::GL_GEOMETRY_VERTICES_OUT;
288using gl::GL_GREEN_INTEGER;
289using gl::GL_HALF_FLOAT;
290using gl::GL_HIGH_FLOAT;
291using gl::GL_HIGH_INT;
292using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
293using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
295using gl::GL_INCR_WRAP;
296using gl::GL_INFO_LOG_LENGTH;
298using gl::GL_INT_2_10_10_10_REV;
299using gl::GL_INT_SAMPLER_1D;
300using gl::GL_INT_SAMPLER_1D_ARRAY;
301using gl::GL_INT_SAMPLER_2D;
302using gl::GL_INT_SAMPLER_2D_ARRAY;
303using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
304using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
305using gl::GL_INT_SAMPLER_2D_RECT;
306using gl::GL_INT_SAMPLER_3D;
307using gl::GL_INT_SAMPLER_BUFFER;
308using gl::GL_INT_SAMPLER_CUBE;
309using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
310using gl::GL_INT_VEC2;
311using gl::GL_INT_VEC3;
312using gl::GL_INT_VEC4;
313using gl::GL_INTERLEAVED_ATTRIBS;
314using gl::GL_INVALID_ENUM;
315using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
316using gl::GL_INVALID_OPERATION;
317using gl::GL_INVALID_VALUE;
319using gl::GL_ISOLINES;
321using gl::GL_LAST_VERTEX_CONVENTION;
322using gl::GL_LAYER_PROVOKING_VERTEX;
327using gl::GL_LINE_LOOP;
328using gl::GL_LINE_SMOOTH;
329using gl::GL_LINE_SMOOTH_HINT;
330using gl::GL_LINE_STRIP;
331using gl::GL_LINE_STRIP_ADJACENCY;
332using gl::GL_LINE_WIDTH;
333using gl::GL_LINE_WIDTH_GRANULARITY;
334using gl::GL_LINE_WIDTH_RANGE;
336using gl::GL_LINEAR_MIPMAP_LINEAR;
337using gl::GL_LINEAR_MIPMAP_NEAREST;
339using gl::GL_LINES_ADJACENCY;
340using gl::GL_LINK_STATUS;
341using gl::GL_LOGIC_OP_MODE;
342using gl::GL_LOW_FLOAT;
344using gl::GL_LOWER_LEFT;
345using gl::GL_MAJOR_VERSION;
347using gl::GL_MAX_3D_TEXTURE_SIZE;
348using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
349using gl::GL_MAX_CLIP_DISTANCES;
350using gl::GL_MAX_COLOR_ATTACHMENTS;
351using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
352using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
353using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
354using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
355using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
356using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
357using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
358using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
359using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
360using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
361using gl::GL_MAX_DRAW_BUFFERS;
362using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
363using gl::GL_MAX_ELEMENTS_INDICES;
364using gl::GL_MAX_ELEMENTS_VERTICES;
365using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
366using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
367using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
368using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
369using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
370using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
371using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
372using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
373using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
374using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
375using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
376using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
377using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
378using gl::GL_MAX_INTEGER_SAMPLES;
379using gl::GL_MAX_PATCH_VERTICES;
380using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
381using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
382using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
383using gl::GL_MAX_RENDERBUFFER_SIZE;
384using gl::GL_MAX_SAMPLE_MASK_WORDS;
385using gl::GL_MAX_SAMPLES;
386using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
387using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
388using gl::GL_MAX_SUBROUTINES;
389using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
390using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
391using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
392using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
393using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
394using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
395using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
396using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
397using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
398using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
399using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
400using gl::GL_MAX_TESS_GEN_LEVEL;
401using gl::GL_MAX_TESS_PATCH_COMPONENTS;
402using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
403using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
404using gl::GL_MAX_TEXTURE_LOD_BIAS;
405using gl::GL_MAX_TEXTURE_SIZE;
406using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
407using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
408using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
409using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
410using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
411using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
412using gl::GL_MAX_VARYING_COMPONENTS;
413using gl::GL_MAX_VARYING_FLOATS;
414using gl::GL_MAX_VARYING_VECTORS;
415using gl::GL_MAX_VERTEX_ATTRIBS;
416using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
417using gl::GL_MAX_VERTEX_STREAMS;
418using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
419using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
420using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
421using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
422using gl::GL_MAX_VIEWPORT_DIMS;
423using gl::GL_MAX_VIEWPORTS;
424using gl::GL_MEDIUM_FLOAT;
425using gl::GL_MEDIUM_INT;
427using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
428using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
429using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
430using gl::GL_MIN_SAMPLE_SHADING_VALUE;
431using gl::GL_MINOR_VERSION;
432using gl::GL_MIRRORED_REPEAT;
433using gl::GL_MULTISAMPLE;
436using gl::GL_NEAREST_MIPMAP_LINEAR;
437using gl::GL_NEAREST_MIPMAP_NEAREST;
440using gl::GL_NO_ERROR;
444using gl::GL_NOTEQUAL;
445using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
446using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
447using gl::GL_NUM_EXTENSIONS;
448using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
449using gl::GL_NUM_SHADER_BINARY_FORMATS;
450using gl::GL_OBJECT_TYPE;
452using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
453using gl::GL_ONE_MINUS_CONSTANT_COLOR;
454using gl::GL_ONE_MINUS_DST_ALPHA;
455using gl::GL_ONE_MINUS_DST_COLOR;
456using gl::GL_ONE_MINUS_SRC1_ALPHA;
457using gl::GL_ONE_MINUS_SRC1_COLOR;
458using gl::GL_ONE_MINUS_SRC_ALPHA;
459using gl::GL_ONE_MINUS_SRC_COLOR;
461using gl::GL_OR_INVERTED;
462using gl::GL_OR_REVERSE;
463using gl::GL_OUT_OF_MEMORY;
464using gl::GL_PACK_ALIGNMENT;
465using gl::GL_PACK_IMAGE_HEIGHT;
466using gl::GL_PACK_LSB_FIRST;
467using gl::GL_PACK_ROW_LENGTH;
468using gl::GL_PACK_SKIP_IMAGES;
469using gl::GL_PACK_SKIP_PIXELS;
470using gl::GL_PACK_SKIP_ROWS;
471using gl::GL_PACK_SWAP_BYTES;
472using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
473using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
474using gl::GL_PATCH_VERTICES;
476using gl::GL_PIXEL_PACK_BUFFER;
477using gl::GL_PIXEL_PACK_BUFFER_BINDING;
478using gl::GL_PIXEL_UNPACK_BUFFER;
479using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
481using gl::GL_POINT_FADE_THRESHOLD_SIZE;
482using gl::GL_POINT_SIZE;
483using gl::GL_POINT_SIZE_GRANULARITY;
484using gl::GL_POINT_SIZE_RANGE;
485using gl::GL_POINT_SPRITE_COORD_ORIGIN;
487using gl::GL_POLYGON_MODE;
488using gl::GL_POLYGON_OFFSET_FACTOR;
489using gl::GL_POLYGON_OFFSET_FILL;
490using gl::GL_POLYGON_OFFSET_LINE;
491using gl::GL_POLYGON_OFFSET_POINT;
492using gl::GL_POLYGON_OFFSET_UNITS;
493using gl::GL_POLYGON_SMOOTH;
494using gl::GL_POLYGON_SMOOTH_HINT;
495using gl::GL_PRIMITIVE_RESTART;
496using gl::GL_PRIMITIVE_RESTART_INDEX;
497using gl::GL_PRIMITIVES_GENERATED;
498using gl::GL_PROGRAM_BINARY_FORMATS;
499using gl::GL_PROGRAM_BINARY_LENGTH;
500using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
501using gl::GL_PROGRAM_PIPELINE_BINDING;
502using gl::GL_PROGRAM_POINT_SIZE;
503using gl::GL_PROGRAM_SEPARABLE;
504using gl::GL_PROVOKING_VERTEX;
505using gl::GL_PROXY_TEXTURE_1D;
506using gl::GL_PROXY_TEXTURE_1D_ARRAY;
507using gl::GL_PROXY_TEXTURE_2D;
508using gl::GL_PROXY_TEXTURE_2D_ARRAY;
509using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
510using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
511using gl::GL_PROXY_TEXTURE_3D;
512using gl::GL_PROXY_TEXTURE_CUBE_MAP;
513using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
514using gl::GL_PROXY_TEXTURE_RECTANGLE;
516using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
517using gl::GL_QUERY_BY_REGION_NO_WAIT;
518using gl::GL_QUERY_BY_REGION_WAIT;
519using gl::GL_QUERY_COUNTER_BITS;
520using gl::GL_QUERY_NO_WAIT;
521using gl::GL_QUERY_RESULT;
522using gl::GL_QUERY_RESULT_AVAILABLE;
523using gl::GL_QUERY_WAIT;
524using gl::GL_R11F_G11F_B10F;
526using gl::GL_R16_SNORM;
533using gl::GL_R3_G3_B2;
535using gl::GL_R8_SNORM;
538using gl::GL_RASTERIZER_DISCARD;
539using gl::GL_READ_BUFFER;
540using gl::GL_READ_FRAMEBUFFER;
541using gl::GL_READ_FRAMEBUFFER_BINDING;
542using gl::GL_READ_ONLY;
543using gl::GL_READ_WRITE;
545using gl::GL_RED_INTEGER;
546using gl::GL_RENDERBUFFER;
547using gl::GL_RENDERBUFFER_ALPHA_SIZE;
548using gl::GL_RENDERBUFFER_BINDING;
549using gl::GL_RENDERBUFFER_BLUE_SIZE;
550using gl::GL_RENDERBUFFER_DEPTH_SIZE;
551using gl::GL_RENDERBUFFER_GREEN_SIZE;
552using gl::GL_RENDERBUFFER_HEIGHT;
553using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
554using gl::GL_RENDERBUFFER_RED_SIZE;
555using gl::GL_RENDERBUFFER_SAMPLES;
556using gl::GL_RENDERBUFFER_STENCIL_SIZE;
557using gl::GL_RENDERBUFFER_WIDTH;
558using gl::GL_RENDERER;
563using gl::GL_RG16_SNORM;
571using gl::GL_RG8_SNORM;
574using gl::GL_RG_INTEGER;
577using gl::GL_RGB10_A2;
578using gl::GL_RGB10_A2UI;
581using gl::GL_RGB16_SNORM;
593using gl::GL_RGB8_SNORM;
597using gl::GL_RGB_INTEGER;
601using gl::GL_RGBA16_SNORM;
604using gl::GL_RGBA16UI;
608using gl::GL_RGBA32UI;
611using gl::GL_RGBA8_SNORM;
614using gl::GL_RGBA_INTEGER;
616using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
617using gl::GL_SAMPLE_ALPHA_TO_ONE;
618using gl::GL_SAMPLE_BUFFERS;
619using gl::GL_SAMPLE_COVERAGE;
620using gl::GL_SAMPLE_COVERAGE_INVERT;
621using gl::GL_SAMPLE_COVERAGE_VALUE;
622using gl::GL_SAMPLE_MASK;
623using gl::GL_SAMPLE_MASK_VALUE;
624using gl::GL_SAMPLE_POSITION;
625using gl::GL_SAMPLE_SHADING;
626using gl::GL_SAMPLER_1D;
627using gl::GL_SAMPLER_1D_ARRAY;
628using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
629using gl::GL_SAMPLER_1D_SHADOW;
630using gl::GL_SAMPLER_2D;
631using gl::GL_SAMPLER_2D_ARRAY;
632using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
633using gl::GL_SAMPLER_2D_MULTISAMPLE;
634using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
635using gl::GL_SAMPLER_2D_RECT;
636using gl::GL_SAMPLER_2D_RECT_SHADOW;
637using gl::GL_SAMPLER_2D_SHADOW;
638using gl::GL_SAMPLER_3D;
639using gl::GL_SAMPLER_BINDING;
640using gl::GL_SAMPLER_BUFFER;
641using gl::GL_SAMPLER_CUBE;
642using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
643using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
644using gl::GL_SAMPLER_CUBE_SHADOW;
646using gl::GL_SAMPLES_PASSED;
647using gl::GL_SCISSOR_BOX;
648using gl::GL_SCISSOR_TEST;
649using gl::GL_SEPARATE_ATTRIBS;
651using gl::GL_SHADER_BINARY_FORMATS;
652using gl::GL_SHADER_COMPILER;
653using gl::GL_SHADER_SOURCE_LENGTH;
654using gl::GL_SHADER_TYPE;
655using gl::GL_SHADING_LANGUAGE_VERSION;
657using gl::GL_SIGNALED;
658using gl::GL_SIGNED_NORMALIZED;
659using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
660using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
661using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
662using gl::GL_SMOOTH_POINT_SIZE_RANGE;
663using gl::GL_SRC1_ALPHA;
664using gl::GL_SRC1_COLOR;
665using gl::GL_SRC_ALPHA;
666using gl::GL_SRC_ALPHA_SATURATE;
667using gl::GL_SRC_COLOR;
670using gl::GL_SRGB8_ALPHA8;
671using gl::GL_SRGB_ALPHA;
672using gl::GL_STATIC_COPY;
673using gl::GL_STATIC_DRAW;
674using gl::GL_STATIC_READ;
676using gl::GL_STENCIL_ATTACHMENT;
677using gl::GL_STENCIL_BACK_FAIL;
678using gl::GL_STENCIL_BACK_FUNC;
679using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
680using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
681using gl::GL_STENCIL_BACK_REF;
682using gl::GL_STENCIL_BACK_VALUE_MASK;
683using gl::GL_STENCIL_BACK_WRITEMASK;
684using gl::GL_STENCIL_CLEAR_VALUE;
685using gl::GL_STENCIL_FAIL;
686using gl::GL_STENCIL_FUNC;
687using gl::GL_STENCIL_INDEX;
688using gl::GL_STENCIL_INDEX1;
689using gl::GL_STENCIL_INDEX16;
690using gl::GL_STENCIL_INDEX4;
691using gl::GL_STENCIL_INDEX8;
692using gl::GL_STENCIL_PASS_DEPTH_FAIL;
693using gl::GL_STENCIL_PASS_DEPTH_PASS;
694using gl::GL_STENCIL_REF;
695using gl::GL_STENCIL_TEST;
696using gl::GL_STENCIL_VALUE_MASK;
697using gl::GL_STENCIL_WRITEMASK;
699using gl::GL_STREAM_COPY;
700using gl::GL_STREAM_DRAW;
701using gl::GL_STREAM_READ;
702using gl::GL_SUBPIXEL_BITS;
703using gl::GL_SYNC_CONDITION;
704using gl::GL_SYNC_FENCE;
705using gl::GL_SYNC_FLAGS;
706using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
707using gl::GL_SYNC_STATUS;
708using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
709using gl::GL_TESS_CONTROL_SHADER;
710using gl::GL_TESS_EVALUATION_SHADER;
711using gl::GL_TESS_GEN_MODE;
712using gl::GL_TESS_GEN_POINT_MODE;
713using gl::GL_TESS_GEN_SPACING;
714using gl::GL_TESS_GEN_VERTEX_ORDER;
716using gl::GL_TEXTURE0;
717using gl::GL_TEXTURE1;
718using gl::GL_TEXTURE10;
719using gl::GL_TEXTURE11;
720using gl::GL_TEXTURE12;
721using gl::GL_TEXTURE13;
722using gl::GL_TEXTURE14;
723using gl::GL_TEXTURE15;
724using gl::GL_TEXTURE16;
725using gl::GL_TEXTURE17;
726using gl::GL_TEXTURE18;
727using gl::GL_TEXTURE19;
728using gl::GL_TEXTURE2;
729using gl::GL_TEXTURE20;
730using gl::GL_TEXTURE21;
731using gl::GL_TEXTURE22;
732using gl::GL_TEXTURE23;
733using gl::GL_TEXTURE24;
734using gl::GL_TEXTURE25;
735using gl::GL_TEXTURE26;
736using gl::GL_TEXTURE27;
737using gl::GL_TEXTURE28;
738using gl::GL_TEXTURE29;
739using gl::GL_TEXTURE3;
740using gl::GL_TEXTURE30;
741using gl::GL_TEXTURE31;
742using gl::GL_TEXTURE4;
743using gl::GL_TEXTURE5;
744using gl::GL_TEXTURE6;
745using gl::GL_TEXTURE7;
746using gl::GL_TEXTURE8;
747using gl::GL_TEXTURE9;
748using gl::GL_TEXTURE_1D;
749using gl::GL_TEXTURE_1D_ARRAY;
750using gl::GL_TEXTURE_2D;
751using gl::GL_TEXTURE_2D_ARRAY;
752using gl::GL_TEXTURE_2D_MULTISAMPLE;
753using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
754using gl::GL_TEXTURE_3D;
755using gl::GL_TEXTURE_ALPHA_SIZE;
756using gl::GL_TEXTURE_ALPHA_TYPE;
757using gl::GL_TEXTURE_BASE_LEVEL;
758using gl::GL_TEXTURE_BINDING_1D;
759using gl::GL_TEXTURE_BINDING_1D_ARRAY;
760using gl::GL_TEXTURE_BINDING_2D;
761using gl::GL_TEXTURE_BINDING_2D_ARRAY;
762using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
763using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
764using gl::GL_TEXTURE_BINDING_3D;
765using gl::GL_TEXTURE_BINDING_BUFFER;
766using gl::GL_TEXTURE_BINDING_CUBE_MAP;
767using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
768using gl::GL_TEXTURE_BINDING_RECTANGLE;
769using gl::GL_TEXTURE_BLUE_SIZE;
770using gl::GL_TEXTURE_BLUE_TYPE;
771using gl::GL_TEXTURE_BORDER_COLOR;
772using gl::GL_TEXTURE_BUFFER;
773using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
774using gl::GL_TEXTURE_COMPARE_FUNC;
775using gl::GL_TEXTURE_COMPARE_MODE;
776using gl::GL_TEXTURE_COMPRESSED;
777using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
778using gl::GL_TEXTURE_COMPRESSION_HINT;
779using gl::GL_TEXTURE_CUBE_MAP;
780using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
781using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
782using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
783using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
784using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
785using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
786using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
787using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
788using gl::GL_TEXTURE_DEPTH;
789using gl::GL_TEXTURE_DEPTH_SIZE;
790using gl::GL_TEXTURE_DEPTH_TYPE;
791using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
792using gl::GL_TEXTURE_GREEN_SIZE;
793using gl::GL_TEXTURE_GREEN_TYPE;
794using gl::GL_TEXTURE_HEIGHT;
795using gl::GL_TEXTURE_INTERNAL_FORMAT;
796using gl::GL_TEXTURE_LOD_BIAS;
797using gl::GL_TEXTURE_MAG_FILTER;
798using gl::GL_TEXTURE_MAX_LEVEL;
799using gl::GL_TEXTURE_MAX_LOD;
800using gl::GL_TEXTURE_MIN_FILTER;
801using gl::GL_TEXTURE_MIN_LOD;
802using gl::GL_TEXTURE_RECTANGLE;
803using gl::GL_TEXTURE_RED_SIZE;
804using gl::GL_TEXTURE_RED_TYPE;
805using gl::GL_TEXTURE_SAMPLES;
806using gl::GL_TEXTURE_SHARED_SIZE;
807using gl::GL_TEXTURE_STENCIL_SIZE;
808using gl::GL_TEXTURE_SWIZZLE_A;
809using gl::GL_TEXTURE_SWIZZLE_B;
810using gl::GL_TEXTURE_SWIZZLE_G;
811using gl::GL_TEXTURE_SWIZZLE_R;
812using gl::GL_TEXTURE_SWIZZLE_RGBA;
813using gl::GL_TEXTURE_WIDTH;
814using gl::GL_TEXTURE_WRAP_R;
815using gl::GL_TEXTURE_WRAP_S;
816using gl::GL_TEXTURE_WRAP_T;
817using gl::GL_TIME_ELAPSED;
818using gl::GL_TIMEOUT_EXPIRED;
819using gl::GL_TIMESTAMP;
820using gl::GL_TRANSFORM_FEEDBACK;
821using gl::GL_TRANSFORM_FEEDBACK_BINDING;
822using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
823using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
824using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
825using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
826using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
827using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
828using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
829using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
830using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
831using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
832using gl::GL_TRIANGLE_FAN;
833using gl::GL_TRIANGLE_STRIP;
834using gl::GL_TRIANGLE_STRIP_ADJACENCY;
835using gl::GL_TRIANGLES;
836using gl::GL_TRIANGLES_ADJACENCY;
837using gl::GL_UNDEFINED_VERTEX;
838using gl::GL_UNIFORM_ARRAY_STRIDE;
839using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
840using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
841using gl::GL_UNIFORM_BLOCK_BINDING;
842using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
843using gl::GL_UNIFORM_BLOCK_INDEX;
844using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
845using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
846using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
847using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
848using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
849using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
850using gl::GL_UNIFORM_BUFFER;
851using gl::GL_UNIFORM_BUFFER_BINDING;
852using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
853using gl::GL_UNIFORM_BUFFER_SIZE;
854using gl::GL_UNIFORM_BUFFER_START;
855using gl::GL_UNIFORM_IS_ROW_MAJOR;
856using gl::GL_UNIFORM_MATRIX_STRIDE;
857using gl::GL_UNIFORM_NAME_LENGTH;
858using gl::GL_UNIFORM_OFFSET;
859using gl::GL_UNIFORM_SIZE;
860using gl::GL_UNIFORM_TYPE;
861using gl::GL_UNPACK_ALIGNMENT;
862using gl::GL_UNPACK_IMAGE_HEIGHT;
863using gl::GL_UNPACK_LSB_FIRST;
864using gl::GL_UNPACK_ROW_LENGTH;
865using gl::GL_UNPACK_SKIP_IMAGES;
866using gl::GL_UNPACK_SKIP_PIXELS;
867using gl::GL_UNPACK_SKIP_ROWS;
868using gl::GL_UNPACK_SWAP_BYTES;
869using gl::GL_UNSIGNALED;
870using gl::GL_UNSIGNED_BYTE;
871using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
872using gl::GL_UNSIGNED_BYTE_3_3_2;
873using gl::GL_UNSIGNED_INT;
874using gl::GL_UNSIGNED_INT_10_10_10_2;
875using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
876using gl::GL_UNSIGNED_INT_24_8;
877using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
878using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
879using gl::GL_UNSIGNED_INT_8_8_8_8;
880using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
881using gl::GL_UNSIGNED_INT_SAMPLER_1D;
882using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
883using gl::GL_UNSIGNED_INT_SAMPLER_2D;
884using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
885using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
886using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
887using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
888using gl::GL_UNSIGNED_INT_SAMPLER_3D;
889using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
890using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
891using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
892using gl::GL_UNSIGNED_INT_VEC2;
893using gl::GL_UNSIGNED_INT_VEC3;
894using gl::GL_UNSIGNED_INT_VEC4;
895using gl::GL_UNSIGNED_NORMALIZED;
896using gl::GL_UNSIGNED_SHORT;
897using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
898using gl::GL_UNSIGNED_SHORT_4_4_4_4;
899using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
900using gl::GL_UNSIGNED_SHORT_5_5_5_1;
901using gl::GL_UNSIGNED_SHORT_5_6_5;
902using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
903using gl::GL_UPPER_LEFT;
904using gl::GL_VALIDATE_STATUS;
907using gl::GL_VERTEX_ARRAY_BINDING;
908using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
909using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
910using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
911using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
912using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
913using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
914using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
915using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
916using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
917using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
918using gl::GL_VERTEX_SHADER;
919using gl::GL_VIEWPORT;
920using gl::GL_VIEWPORT_BOUNDS_RANGE;
921using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
922using gl::GL_VIEWPORT_SUBPIXEL_BITS;
923using gl::GL_WAIT_FAILED;
924using gl::GL_WRITE_ONLY;
Definition gl41/bitfield.h:11